View Full Version : Couple of newbie questions?
02-26-2012, 06:40 AM
Firstly like to say hello to everyone,
1: Is this a mmo or multiplayer game with single player options?
2: Does your playing the game carry on while your offline?
3: Can I attack anyone I come across?
4: With the editor, can these creations be used online?
Just a little confused as to, am I playing an mmo or multiplayer!
Just a few for now:)
02-26-2012, 06:57 AM
There is some Single Player Included
A little like Total War where you can play Single Campaigns or Single Battles in Single Player
If your Playing Online Kingdom a limited number of things should run further while your Offline
For Example your Buildings will still Finish Building and Ressources will still being Gathered (tough the Ressources being Gathered still has some Bugs it works or works not from time to time ^^)
But you cant be Attacked while your Offline
so you wont one day Come Online and see oh **** my City is Gone ^^
If your PvPing the Target you get will be a Random Target in the Area you are
means if you go to Search for a Opponent the Game will evaluate your Armys Power and then look if theres a Matching Opponent in the Area your Army is Searching
You can Choose if your Attacking Citys or Armys but you wont actually be able to Specify a Target
you also wont be able to Attack someone which is too far below or above you in Strength
Now you got me
I never tried the Editor so I dont know about it ^^
well yes your pretty much playing an MMO
in Online Kingdom your in the Same World as all others
which is the requirement for a Massive Multiplayer Game
02-26-2012, 09:52 AM
Ok, so I add some questions from myself.
1) Is there any ingame timer so I know what time is ingame?
2) Is there any possibility to reconfig keybindings?
3) Is there any way to center the view on the ctrl group?
4) Is there any way to order one batalion from the ctrl group to move without ordering it to the other soldiers from the same ctrl group?
5) Is this a bug, where I order one batalion to attack and 2secs later half of this batalion engages while the other half does nothing? Is this only graphic bug or do actually numbers behind the graphic also work for me with half of the potential of the batalion?
I will let myself to ask further question here to avoid creating new topics. I will be greatul for the answers.
The game is cool, just a bit rough for now for a carebear playes :)
02-26-2012, 10:31 AM
Ingame you only have two Times currently being Winter and Summer and both being seen easily by Snow or Green Grass :P
As for normal Clock on Realtime
Well If I remember right the Chat can show you the actual Time but I am playing alot of Games so I am not sure if it was DoF were you the Option of Showing the Time in Chat
Not as far as I know
theres only very Few Keybindings to start with
but this is not actual anyways since with Pathfinding this will Change tremendously alone due to the fact of having much different Options of Commanding Troops
maybe you could Suggest the Devs to invent an simple Keybindings File along with Pathfinding
Not as far as I know
but I think I heard something about Minimap becoming or already being able to Command and Change View
Back in the day you could select a Group and then select a Single Battallion out of it
making it easy to Order one out of many
but they changed it and now you dont deselect the others anymore
instead you only make one the Primary Selection
and the other stay in secondary selection status
But as before this will be changed with Pathfinding Update
I usually make Groups overlapping at some point
means I have 2 Groups with all Melee or all Ranged Squads and then 4 additional Groups for different special Orders
to react faster
with Pathfinding there should be more Groups Possible then this will work much better
also there might be other Options to this
Joseph already feeded some Rumors about new Special Orders and stuff
its not a Bug it depends on Situation and Front
Each Unit is taking up Space
so if two Squads Clash only the Frontal Units will Fight
while the ones in the Rear will stay Back
If the Units behind cant get to the front without taking longer roundabout ways they will stay put and wait for an Opening
an Ogre for example will be Surrounded and then be attacked by maybe 8 to 10 guys
the remaining 10 will wait up
an Enemy Squad well that Depends on how the Fight Spreads
in worst case both Squads will be pressed together and only 5 on 5 will Fight but it might also happen that the line extends or is broken to either way and the whole Squad will Fight
Its an Importand part on Tactics and Control
More Experienced PvP players will not only press Attack
they will spread and move without Attack order and then Attack when they formed an own Line
they do this to make sure that as many of your own Forces Fight as few Enemy Forces as Possible
After all if you Field 20 Squads and 15 of em Form a Fighting Line encirclind 10 of the Enemy Squads
you will fight on both sides those the pressed Squads will lose HP much faster while your own Squads will take less damage
after all you have 15 Squads Fighting vs 10 Squads
means you have only 5 Squads Idle while he has 10 Squads Idle
the 15 Squads will Inflict more damage on the 10 Squads then the 10 Squads on the 15 Squads
this increases your Chance on Victory quite Greatly
Dont think that Formations are only for the Buff Stats :P
an Cavalry Unit forming a Wedge will drive into enemy and those Break up a Line
allowing you to move in with Units while Pushing enemy Units back
an Swordman Squad forming a Line will beat a Swordman Squad forming a Tight Formation
because the Tight Formation will have more units that wont fight due to being encirceld in the middle
One Squad is "x" one is "o"
both have 20 Men
now you see Squad "o" has 8 Men Fighting vs 12 Men of Squad "x"
each Soldier does Damage and each Soldier has Health
8 Men have less Health and less Damage than 12
means the 8 Men will not only lose the Fight but will also not make 8 Men worth of Damage to the other Side
the value is 60% vs 40% (12 vs 8 = 3/5 vs 2/5)
so the 8 Men will lose their live while taking down about 5 or 6 Men
so the Fight will Continue
Units from the Back fill up the Ranks
well the ratio doesnt change
here since I filled up in a way that it stayed same
of course it might change as well
12 Men of Squad "x" Fight vs just 8 of Squad "o" again
Squad "x" has some injured this time so lets say they lose 8vs8
that leaves us at
Remaining Soldiers are 6 on Squad "x" and 4 on Squad "o"
now things will go faster only one Guy can Replace on Broken line
means that this will now countdown
6vs3 (1 in reserve on team "o")
5vs3 (no reserves)
4vs1 (no reserves
3vs0 "x" Won
This would be one Option of course
Fights are less linear
and especially PvPlers will Retreat and Regroup if set up like that
or will engage additional Units or use Ranged Support
lots of variables ^^
and of course this will be Army Sized
for example ^^
Well I think this is one of the Good Aspects
it requires some Management of the player to Fight well :P
Use Formations and other Abilitys of Units to your advantage
and reform the line
you see the Battle From above so you know what things look like
the Soldiers on the Field only see what they see down there
they cant overview the Battlefield
thats why Generals in the Middle Ages always placed emself on a Hill or something overviewing the Battlefield
and making sure the Units moved
Romans and Greeks fought with that in Mind which was main reason that they were alot more effective
they made sure to face of Enemys from multiple Flanks keeping their own losses small while inflicting lots of casultys to the enemy
or to break open Enemys Lines ^^
Aww long text sorry
Hope I answered some of your questions
02-26-2012, 02:54 PM
Thank you for the really full answer :).
My question considering the "lazy" soldiers in batalion was connected with frontal engage, where some of the soldiers did not engage despite the fact, others from the same batalion did. I understand your explanation but it was not the case, I am afraid. Still, you put it really straight and clear :).
So far I find the game really interesting and the idea behind the mechanics seems cool to me.
If I could suggest anything to Devs, is that maybe you could rethink the PvP aspect of the game considering siegeing Castles and retaking them by winner. I mean, if you let players have more than 1 castle (For example max 3 for the balance issue), then if the player loses the battle and has at least 1 more castle in his hands, the current one (that was being battled for) could be taken by the attacker. I think it would guarantee players to keep their kingdom (last castle cannot be lost and obeys the current rules) and keep enjoying the game, and at same time attackers would be more motivated and more rewarded I think.
Just a suggestion :)
You did really good job here, Devs - thank you for the project, commitment and hope you polish this game and fix the existing bugs + add new features you have promised !!!
02-26-2012, 03:04 PM
Well I would be against that ^^
But your free to put up a Suggestion in the Suggestion Forums
The Devs usually read here every 1 or 2 days
so they answer to Suggestions and other Stuff pretty much
(which i still main reason for me to like this Game ^^)
As for the Soldiers
Well if its not the Case
then Describe the Situation a little Closer
Since I didnt saw what happened I can only Guess on the Basic Ideas of what people would be irritiatet about ^^
03-01-2012, 09:58 AM
Well, you seem to be well informed, so I let myself to ask one more question.
How does exactly the offline gathering resource system work?
I have total cap at 12000 possible. Current value at 7000/12000.
And this 7000 is let's say 1000 food, 1000 wood, 4000 stone and some gold. And lets assume I have average income per minute 30 for food, 12 for wood, 12 for stone.
I log out for 30 hours. And what will I see when I log back in?
I have impression (I did not write my resource level at loggin out) that proportion between the resources changed and my overall value did not change ( still 7000/12000). So now I have like 1800 food, 1800 wood and 2000 stone. Main question comes from the fact - how can it be my stone DROPPED when I was offline?
As a clue - I am not building any walls and I had no units queued for production.
I am really interested not only the answer to my question, but mainly the explanation (some equation maybe?) of how the system works?
Thanks in advanced.
03-01-2012, 11:01 AM
I log out for 30 hours. And what will I see when I log back in?
Offline resource gathering is only profitable in the "first few hours" and it decreases by time you are offline.
03-01-2012, 11:56 AM
Well this might actually be a Problem
From what I hear the Ressource Gathering is Bugged so it doesnt Work right
I can make a Guess
but thats all it is I have no Guarantee that this is the reason for this bug ^^
Right now I think that once your Offline your Techs and Upgrades are no longer countet which causes the problem that your Storage will be Reduced to base Value of only your Houses/Huts (Depending on your Race) or maybe the Houses are not countet and the techs are
well whichever is the case you get a much reduced max storage which will now be filled up
Now you need to know that the Storage has a strange Behavior
If your storage is full and you add an value of one Ressource if will add this value and then decrease all values till it fits in the storage
You have a Storage of 10000 (made up numbers so its easy to calculate)
Inside you have 2000 Food, 5000 Wood and 3000 Stone
Now each cycle he will add 30 Food, 10 Wood and 5 Stone
Now First Cycle
and will reduce to limit again
your over max 45 means each ressource loses 15 points
new stand will be
You see the Numbers changed
now this happens every cycle the ressources are updatet with the Value given by your Income
As you can clearly see this will cause that the Ressource you have a high Income with will be increasing while the Ressources with lower income will slowly start decaying
(I for example have 30 Food 4 Wood and 2 Stone income you can Imagine each time I come back Online I have nearly all my storage filled up with Food ^^)
I like to do Modding on Games
therefore I have an more or less good understanding of how Game Mechanics work out
And thus I can usually make an guess on how something works and how it behaves
I am not always on the right track tough
I am not a Programmer after all so theres often other ways to code then thus that I know and which only happen to match a few variables of the one I had in mind
causing me to think its that one and then biting me into the ass by behaving differently suddenly ^^
03-01-2012, 02:11 PM
Your explanation has sense, to be honest. Well, still....it hurts me, 'cos I spent much Wealth on increasing storage cap. I am missing these Wealth points to build the stone walls and don't benefit from the storage upgrade... Painful bug.
Thank you for your commitment. I stay tuned :)
03-01-2012, 05:35 PM
Well while your Online your Storage is normal and working
and most Ressources are Gathered by Combat anyways :P
Wealth is easy to come by
just follow the Quests will add more and more wealth without being much of a challenge
Lenloths endless quests for example keep adding lots of wealth
and his questline can be managed in less then 3 hours playtime
Gathering enough for the Item Shop is a Pain since the stuff is Expensive (well otherwise people would never buy Wealth after all ^^)
but for normal Ingame Upgrades and Techs the Quests are more then sufficient actually its easy enough to actually spare some for Dwarfs and other smaller things if you want
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