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View Full Version : loot time?


miklos1
02-21-2012, 03:49 PM
Not sure this is a bug but i think this might be a balancing issue. When you siege a castle of an ai player before all enemies are killed itll say victory, but there will be several enemy units left so hart to get workers in to loot but at same time the clock will start counting down from 3 min. for example yesterday i was siege a orc castle after a brutal fight it was declared i was victor however a good portion of enemy archers were still on the wall and the spike traps were still there which made it impossible for my workers to get to looting anything. Now i know returning to world map loots for half but isnt that kinda the point to get to loot all that castle's stuff. My suggestion is on the castle siege part to take the time off at lest:rolleyes: for the ai player.

Konstantin Fomenko
02-21-2012, 06:33 PM
Well in any event player will get half the loot as you exit the map. We can`t completely get rid of the timer though - we don`t want to get players to sit on the same map for hours - as they can bring lots of Peasants, get them working and leave computer running over night:)

But I do think we should extend that timer to maybe 15 minutes or so.

miklos1
02-22-2012, 07:39 AM
15 min w3ould be great. thx