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View Full Version : not much 3d effects


SPARROW94
07-25-2007, 01:44 PM
http://www.dawnoffantasy.com/media/screen6.htmlhttp://www.dawnoffantasy.com/media/screen6.html

this image dosnt have that much good effects could please fix it like more 3d like instead like a 2d picture

jap88
07-25-2007, 02:26 PM
ummm, woah?

SPARROW94
07-25-2007, 02:54 PM
If You Didnt See The Image Press The Link....anyways If You Look At The Orcs Hand And His Sword Its Just Wrong

jap88
07-25-2007, 05:18 PM
yeah, i was reffering to the image :p Yeah...that....doesn't look right, and not just a few parts in general but everything is completely off in relation to everything else.

Super Nova
07-25-2007, 07:24 PM
is that how the game is really going to look :eek:
That is bad i hope they up grade the graphes.
That pic looks wrong just wrong.

Ryan Zelazny
07-25-2007, 08:30 PM
That screen is quite old, in fact a lot of the screenshots on the website are. It is shot from an add angle, especially for RTS games, but do not fear the goblin model has been polished since that shot. I'll request some shots of the orcs / goblins so you guys can see the new version.

Konstantin Fomenko
07-25-2007, 09:18 PM
Second what Ryan said, that screen is over a year old. While we still have months of visual progrmaming ahead of us, as well as polishing models - like that Goblin model, here`s a shot of where things stand right now.

Konstantin Fomenko
07-25-2007, 09:20 PM
oh and...please take my word for it, character animations make things looks much, much better in-game:)

Darvin
07-25-2007, 11:49 PM
If anything, the zoom level is to blame. For all intents and purposes, you will NEVER be zoomed in this close during gameplay.

Considering I expect to see dozens (at least) of goblins on screen at any given time, I'm not worried if any individual isn't overly detailed.

Silent_Lamb
07-26-2007, 12:28 AM
If anything, the zoom level is to blame. For all intents and purposes, you will NEVER be zoomed in this close during gameplay.

Considering I expect to see dozens (at least) of goblins on screen at any given time, I'm not worried if any individual isn't overly detailed.


Took the words right out of my mouth.

The zoom and the angle, you shouldn't expect to be that up front and personal with your goblins except in videos. I expect they will have some sort of high poly model for that?

The Witch King of Angmar
07-26-2007, 10:07 AM
Took the words right out of my mouth.

The zoom and the angle, you shouldn't expect to be that up front and personal with your goblins except in videos. I expect they will have some sort of high poly model for that?

Yeah just look what they did to BFME units in the trailers. Lol. :p

WhiteHawk
07-26-2007, 02:36 PM
True. I mean, it's only natural.

You can't expect an RTS, let alone an MMORTS, to have cinematic graphics on every single one of the thousands of units. The game would become unplayable.

As long as gameplay is great, they can cover up the details with bloom effects and blur =P