View Full Version : World Domination, It's a Family Affair
02-10-2012, 06:43 PM
<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/newsicon.png" />Reverie World Studios just released the biggest and most anticipated patch to-date for its PC MMORTS, Dawn of Fantasy. Set to launch tomorrow, Patch 1.1.9, hyped as the “Social Patch,” adds a whole new level of player interactivity to the game world of Mythador, forever changing the way you siege.
Introducing several new features and hundreds of small tweaks, Patch 1.1.9 will greatly improve Dawn of Fantasy's social aspect with friend lists, private messages, private chat channels, new public chat channels, and a full range of friend features. This patch also introduces co-op questing and sieges, allowing you to team up with friends and matched teammates alike to dominate the game world. Quests and sieges will be re-balanced for teams, so players will never be short a challenge. These features bring us one step closer to guild implementation, which is planned for later this quarter.
In addition to these main features, this patch enhances dragon units, greatly boosting their stats and making skilled dragons lootable. Players will also see a PvP protection timer in remote scenarios, trainable heroes, and increased dwarven mining rates. So enjoy the new features and tweaks, and stay tuned for our next major patch, which will introduce an overhaul of the pathfinding system!
Screenshots coming soon! Check <a href="http://www.reverieworld.com/forums/showthread.php?p=70203&posted=1#post70203">here</a> for more information on what the patch includes.
02-10-2012, 06:43 PM
Patch # 1.1.9
:::::Major Fixes and Additions:::::
-Co-op Lay Siege to all 12 Large NPC towns.
-Co-op quests for attacks on AI player towns
-New Social features Friends and Ignore lists
-New Social feature /w to whisper and /r to reply
-New Social feature - Help and Friends chat channels
-Fixed rare bug with player town getting reset after an OOS in PvP
-Fixed issues with quests not starting, stuck in black screen.
-Fixed game breaking errors with Area Point Buttons such as Trebuchet's Attack Area.
-Fixed issue with game getting stuck while trying to connect if your defending in PvP.
-Balanced npc town resource trading, it will not be profitable until we add dynamic markets.
-All Dragons can permanently die after level 8. Killed dragons can be looted in Wealth for 25% of their cost
-Fixed an Out of Sync Issue with wildfire.
:::::Minor Fixes and Additions:::::
-Fixed issue with Cannon Grape Shot where it used wrong weapon damage.
-Fixed issues and polished Homeland Resource Storage Cap.
-Fixed issue in quests where npcs sometimes play idle animation while moving.
-Improved world map cloud effects. Will not flicker all the time now
-Fixed visual glitch in graphics options with 'Extras' text overlapping.
-Fixed issue with Dwarf Formations needing human tech. Unlocked right from start.
-Fixed issue with stamina displaying incorrect amount.
-Fixed issues with worker voice overs playing wrong ones on different tasks.
-Fixed issue with Dwarf Miners income not displaying correctly.
-Health stat changed to average health of current members living.
-Added health stat of a percent of battalion's overall health.
-Fixed issue with Elves not having first 10 buildings build faster as other races do.
-Fixed issue where destroyed palisade walls where still impassible.
-Viewing npc towns will properly remove fog, as before it would build up from last scenes.
-1 Wolf Pack will now respawn in all homelands randomly.
-Fixed Grass toggle option.
-Fixed Fog toggle option. Disables visuals of fog among a field.
-Fixed Weather Effects toggle option. Disables visuals of snow and rain.
-Fixed Dragon revive on homelands.
-Fixed issue with fire effects staying on already burnt buildings for ever.
-Numerous very tiny fixes.
-Dragons that are under level 8 do not reset skills or level when they respawn.
-Dragons start out with slightly higher health. Event Dragons have quite a bit more health.
-Red Dragon now costs 80 Wealth from 86.
-Green Dragons now costs 40 Wealth from 52.
-Dwarven Axemen now cost 8 Wealth from 6.
-NPC Black Dragon loot changed to 4000 gold.
-NPC Red Dragon loot changed to 2000 gold.
-NPC Green Dragon loot changed to 400 gold.
-Ice Dragon loot set to 30 Wealth
-Haunter Dragon loot set to 30 Wealth
-Dragon fireball ability range reduced to 1000 from 1500
-Dragon abilities' cost in Stamina increased.
-Storage Cap default is now 5000.
-Maximum Storage with Population and Techs is 12000 resources.
-Storage Techs prices greatly increased.
-Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute.
-Healing potion removed from Human Cavaliers and Elven Mounted Rangers
-Goblin Strength value increased, as high leveled goblins can do a lot of damage.
-Trample ability damage type change for mounted units, includes all damages not just crushing.
-Charging and Trampling Pike Infantry now does x5 damage than before.
-Mounted units cause x3 damage to ranged units and x4 to goblins.
-Foot Knights health is now 500 from 600, damage 100 from 150.
-Dwarf Miner mining rate increased 200%.
-Cannon's resistance to arrows increased greatly.
-Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing.
-Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways.
-Workers and Livestock in world map Army Camps now generate a lot less resources.
-Peasants gather from wheat fields alot faster.
-Recruiting Mercenaries from npc towns now costs x2.
-Recruiting Mercenaries from npc towns can not be bought at levels above 5.
-Training troops to higher level in npc towns now costs x5 or greater.
-Heros can be trained at npc towns upto level 30 for extremely high costs.
-Dwarves can be trained at npc towns upto level 5 for a large cost.
-Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived.
-Elven Homeland Deer populations are now limited to 50 deer, 50 deer should be around +12 food per min
02-10-2012, 08:36 PM
oh yeah this is gonna be a action filled slaughter
02-10-2012, 08:50 PM
02-11-2012, 08:32 AM
02-11-2012, 08:42 AM
Can't wait! This is going to be one awesome patch!
02-11-2012, 01:13 PM
damn thats a lots of work done on the new patch please thanks for the fix
02-11-2012, 01:58 PM
ETA is officially 5.30 pm EST - just over 2 hours from now. The server will go down for about 30 minutes as we patch.
02-11-2012, 04:50 PM
hows it going do we have eta till servers are back up?
02-11-2012, 04:58 PM
nvm i just saw it was up thx dev's for such a good job!!
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