PDA

View Full Version : Why this game has low pop.


crazedwombat
01-26-2012, 04:11 AM
I can't believe you guys are charging for the game AND have a cash shop in the game.

I never would've played had it not been for the free client, i really believe you'd make more money and draw much more population if you just made the client free for good.

On a side note, i would've been fairly angry had i payed $30 for the client as well because of the bugs i've encountered. They aren't anything game breaking, but they are irritating and something i'd expect in a free client, but not in a pay client.

For example, my humans not wanting to butcher animals even though they are set to ready to butcher, and the humans are idle standing right next to them set to butcher task.. units getting stuck on geometry with no escape.. average income staying the same until relog even though all the workers were retasked... etc...

PVP: why is there a protection timer at all if you can only fight people at your same level of development? as long as both players are equally noob, there shouldn't be any timer at all period.

I don't want to include anything else in my rant as i don't want to take away from the VITAL problem i have, and that is the costly client. You are missing out on a huge population by charging the fee for the client, at LEAST make like a 30 day free trial. The demographic this game is targeting is unlikely to be ok paying for a client and then being expected to pay for stuff in the game also..

P2P or F2P, NOT BOTH, IT'S A TERRIBLE BUSINESS MODEL!

Sunleader
01-26-2012, 04:41 AM
Think thats fine
Main Problem in my Eyes is that theres no way to get Trial Entry

People often Dislike the Idea of Paying for Something before they actually know if its worth it.

andreicde
01-26-2012, 05:27 AM
not that you said your complaint,i'll reply back: play the game before talking and judging.

knightl
01-26-2012, 05:29 AM
this thread reminds me of a oddly similar cash shop thread posted by someone

szebus
01-26-2012, 05:41 AM
It is there, somewhere on the forum, suggested to have a 7 day trial that can be converted to pay for client - play for free with the possibility of buying wealth ... I really hope there will be a solution for this, like keys for every registered user and the keys to have a valid time ... oh and what I would really like to see, is pay by sms for wealth option.

Sunleader
01-26-2012, 06:53 AM
Well theres alot Possibilitys here
but Fact is we need to get some Promotion for this Game

and an Demo is usually the best way to Promote something
since people dont feel like buying a Cat in the Sack



Now Question would be how much the Demo should Offer
And how long it should go


For Example no Restricition with one Week Playtime would risk that people play for a Week and then take next Trial Account
Restrictions but no Timelimit would be like Free to Play since many people would simply Discard the "Premium Features"

Well thats a hard nut to Crack ^^

crazedwombat
01-26-2012, 08:53 AM
just because the server is acting up right now doesn't mean i've never played.. get a new troll.

my threads are separate because they address different subjects, putting them all into 1 long post is a stupid suggestion.

the demo would work for like 7 days or something, you would be assigned a product key that would expire at that point and that would be locked to your IP... it's not a tough nut to crack considering it's been done since the beginning of time... copy someone else's trial scheme.

Konstantin Fomenko
01-26-2012, 10:35 AM
All in good time...:) The demo, trial, even F2P model after a year+ is all panned, but time is not right.

The current business model allows us to properly "finish" the game. It`s not a secret that our ex-publisher released the game half a year before it was due. We are getting close to our goal - and comes spring DoF should be ready for a wider audience. Meanwhile we make sure to run some promos to keep at least the minimal player population.

And DoF is really not a pay to win game, so the cash shop in-game is just a way for players to spend the influence they earn from PvP games, with a rare exception of somebody paying a few $ to get some special unit like a Dragon.

buddhist23
01-26-2012, 04:50 PM
someone hasn't made a game before apparently

WerewolfX
01-28-2012, 10:26 AM
you do realize cash shop is COMPLETELY optional.
Plus you don't have to pay a cent to use it.

All in good time...:) The demo, trial, even F2P model after a year+ is all panned, but time is not right.

The current business model allows us to properly "finish" the game. It`s not a secret that our ex-publisher released the game half a year before it was due. We are getting close to our goal - and comes spring DoF should be ready for a wider audience. Meanwhile we make sure to run some promos to keep at least the minimal player population.

And DoF is really not a pay to win game, so the cash shop in-game is just a way for players to spend the influence they earn from PvP games, with a rare exception of somebody paying a few $ to get some special unit like a Dragon.

or doing what i did and buying 3 bucks worth to build my a wall early on.

bgardner104
01-28-2012, 03:53 PM
I can't believe you guys are charging for the game AND have a cash shop in the game.

I never would've played had it not been for the free client, i really believe you'd make more money and draw much more population if you just made the client free for good.

On a side note, i would've been fairly angry had i payed $30 for the client as well because of the bugs i've encountered. They aren't anything game breaking, but they are irritating and something i'd expect in a free client, but not in a pay client.

For example, my humans not wanting to butcher animals even though they are set to ready to butcher, and the humans are idle standing right next to them set to butcher task.. units getting stuck on geometry with no escape.. average income staying the same until relog even though all the workers were retasked... etc...

PVP: why is there a protection timer at all if you can only fight people at your same level of development? as long as both players are equally noob, there shouldn't be any timer at all period.

I don't want to include anything else in my rant as i don't want to take away from the VITAL problem i have, and that is the costly client. You are missing out on a huge population by charging the fee for the client, at LEAST make like a 30 day free trial. The demographic this game is targeting is unlikely to be ok paying for a client and then being expected to pay for stuff in the game also..

P2P or F2P, NOT BOTH, IT'S A TERRIBLE BUSINESS MODEL!
my problem is you just want to play for free, a demo is hard to make of game like this. go see if youtube or live streams/recorded of dawn of fantasy. demos cast them money to run witch could be used on the full game. free to play type model for this game might make the pop bigger but most will never use the non free stuff and most good stuff will cost $$$$ this is why f2p sucks just look at all the crap games on facebook and android/ios game that do this.
ps. all fb games suck. some games do work free to play. if they do dont make like fb games only a few move the ether pay or wait to do any thing

bgardner104
01-28-2012, 04:28 PM
love the game im getting this soon

Joseph Visscher
01-28-2012, 05:01 PM
I believe we plan to release trail keys later on which will give you X amount of time to play, then when it runs out you can choose to upgrade to a full key and buy the game or stop playing or get another trail key with a different email address but then you never continue where you left off and have to start over every time. Not a ideal fun way to play.

buddhist23
01-28-2012, 10:20 PM
Trail Keys Ftw

sydek
01-29-2012, 01:02 PM
Not sure if everyone has had this problem or what but me and my rl friend couldent even install the game. Told the other 3 people not to buy the game tha
t was going to play with us. Not sure how many players have been turned away just because of this.

buddhist23
01-29-2012, 02:59 PM
because it doesn't work for you. You assume it doesn't work for others? It worked for me..my friends...and etc. Who do you think you are think you can make choices for others?

knightl
01-29-2012, 03:02 PM
Not sure if everyone has had this problem or what but me and my rl friend couldent even install the game. Told the other 3 people not to buy the game tha
t was going to play with us. Not sure how many players have been turned away just because of this.

have they tried to get help at all?


when swine flu hit did all the people just stay inside and die NO they went to hospital told them whats wrong with them and what they did when they got the problem and they were saved

now imagine if they did what you're friends did ok i got the game wait it doesn't work a whole help section nahh that can't help me


see my point :)

WerewolfX
01-30-2012, 10:38 PM
have they tried to get help at all?


when swine flu hit did all the people just stay inside and die NO they went to hospital told them whats wrong with them and what they did when they got the problem and they were saved

now imagine if they did what you're friends did ok i got the game wait it doesn't work a whole help section nahh that can't help me


see my point :)

i stayed inside during the swine flu, and i didn't di-

knightl
01-31-2012, 01:56 AM
i stayed inside during the swine flu, and i didn't di-

:) i expected a arrow to the knee joke or something and also this games pop is going up rapidly and its all about timing atm

jayknightx
02-09-2012, 08:51 PM
I liked this guy's idea, why not provide a demo or a trial version?
29$ can be pain in the wallet. and after that welcome NEW PLAYERS!!!

buddhist23
02-10-2012, 12:09 AM
I liked this guy's idea, why not provide a demo or a trial version?
29$ can be pain in the wallet. and after that welcome NEW PLAYERS!!!

Read what has been said already please.

"I believe we plan to release trail keys later on which will give you X amount of time to play, then when it runs out you can choose to upgrade to a full key and buy the game or stop playing or get another trail key with a different email address but then you never continue where you left off and have to start over every time. Not a ideal fun way to play."

andreicde
02-10-2012, 06:10 AM
I liked this guy's idea, why not provide a demo or a trial version?
29$ can be pain in the wallet. and after that welcome NEW PLAYERS!!!

actually i don't see how 29 dollars is a pain when every new game that comes out is 60 dollars.going out with friends can also be more expensive than 29 dollars,etc.

knightl
02-10-2012, 06:32 AM
actually i don't see how 29 dollars is a pain when every new game that comes out is 60 dollars.going out with friends can also be more expensive than 29 dollars,etc.

im aussie as well if a game is under $100 then its old or horrible so paying $40 something bucks for this is no problem for me