View Full Version : A persistently growing world at your fingertips

Alex Walz
01-18-2012, 03:34 AM
<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/photoicon.png" />Since its debut release in September, Reverie World Studio’s MMORTS Dawn of Fantasy has seen its fair share of updates. With over 30 patches and dozens of new features recently introduced, all offered subscription-free, the persistent game world of Mythador is growing by the day. Player empires rise and fall, rebel armies roam the horizon for their next victims, the first flurries of a winter storm bring trade to a halt. And now… the world is about to get a whole lot bigger.

Reverie World has recently revealed their plans for the next six months, almost all of which has to do with free updates for Dawn of Fantasy players. These progressive changes will introduce an abundance of exciting new features to the game’s premier Online Kingdom mode, including a Player vs. Player ranking system and 6-player skirmishes, co-op town battles, 16 new explorable and attackable NPC towns, hero customization, alliances and guilds, new player homelands, an updated economic system with new resource types, and improved visuals. Dawn of Fantasy will also get its first two DLC packs, introducing a complex magic system and naval warfare to the game.

These are times of fear. Veterans of the ancient wars are called to arms once more. Walls are strengthened and weapons readied. Strongholds are prepared for siege. A new conflict is in the wind, and the wind is building. This is Dawn of Fantasy. Make yourself at home. And sharpen your sword.

Dawn of Fantasy can be purchased from the official website for only $29.99, offering a growing, persistent online world completely free of subscription fees and hidden costs.

01-18-2012, 06:03 AM
Don't suppose this is a preview of the newsletter?

Also complex magic system im hoping is actually complex not click-click death

01-27-2012, 11:52 AM
Will we ever be able to conquer towns and take land over to grow our kingdom?

Konstantin Fomenko
01-27-2012, 12:15 PM
Not with player homelands. Guilds will be able to conquer and control large NPC towns, and I think around summer we will add the secondary homeland for players.