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View Full Version : At war VS NPC town


rollando
01-10-2012, 12:00 PM
what really happen when you are at war vs a NPC town, that just cost you more money to get peace with him, ... if its the case, maybe that need something else like solo mode (npc village attaking you)...

cause seriusly the game need more challange, no one want to fight again big town because of to many death and death = $$$ = time ... and we dont have much time :P

and we want FUN :P

Konstantin Fomenko
01-10-2012, 12:30 PM
We have just started implementing full range of features from NPC towns.

Aside from ability to team up to siege these towns, some other features will include:

-Automated Trade Caravans (similar to how it works in Kingdom Wars), these will be controlled from a new building - Merchant`s Guild in each town. This will require an extended trade agreement with towns.
-AI armies will patrol near towns you are at War with. So when navigating the worldmap with your armies you`ll want to be a good distance away from the towns you are at war with (this will only be field combat against AI armies)
-Every time you lay siege to a town or fight their army - diplomacy stance decreases.
-Right after successfully sieging NPC town you have a 2 minute window to offer a peace agreement which they will accept.
-With 3-4 towns for each race you can increase your standing with them through quests.
-Trading with the town increases standing by 1 for each 5,000 in goods exchanged.
-Mercenary unit markets only available if you are allied with the town
-If you are allied with the town you get 15% cost reduction for all services and prices
-If you attack villages/garrisons in View mode or players in PvP of the same region it slowly decreases your standing in this region.

buddhist23
01-10-2012, 01:42 PM
We have just started implementing full range of features from NPC towns.

Aside from ability to team up to siege these towns, some other features will include:

-Automated Trade Caravans (similar to how it works in Kingdom Wars), these will be controlled from a new building - Merchant`s Guild in each town. This will require an extended trade agreement with towns.
-AI armies will patrol near towns you are at War with. So when navigating the worldmap with your armies you`ll want to be a good distance away from the towns you are at war with (this will only be field combat against AI armies)
-Every time you lay siege to a town or fight their army - diplomacy stance decreases.
-Right after successfully sieging NPC town you have a 2 minute window to offer a peace agreement which they will accept.
-With 3-4 towns for each race you can increase your standing with them through quests.
-Trading with the town increases standing by 1 for each 5,000 in goods exchanged.
-Mercenary unit markets only available if you are allied with the town
-If you are allied with the town you get 15% cost reduction for all services and prices
-If you attack villages/garrisons in View mode or players in PvP of the same region it slowly decreases your standing in this region.


"-If you attack villages/garrisons in View mode or players in PvP of the same region it slowly decreases your standing in this region."


I like this very much but it can create turtling from opposing players if they can they can force you to attack you villages. Details please?

"-Right after successfully sieging NPC town you have a 2 minute window to offer a peace agreement which they will accept."

This seems like a cheap buyout- for free.

Will it be like shogun2's diplomacy instead?

"-AI armies will patrol near towns you are at War with. So when navigating the worldmap with your armies you`ll want to be a good distance away from the towns you are at war with (this will only be field combat against AI armies)"

Just how strong will these AI armies be? Currently..in quests..they are EXTREMELY! small and very easy to overcome.