PDA

View Full Version : Units "Deleveling"


Neinth
01-06-2012, 05:02 PM
Units still deleveling when being healed by either the healing spring/wells or by using mass heal.

Easiest way to see it is to buy a lvl 8 unicorn or bladestrom from taltos,send them to region view,and get half the sqaud killed off.Heal them,mass heal or take them to one of the healing spots on map,let them heal all the way up,so their full sqauds again,then exit region view.

Logfile is a set of lvl 4 bladestorms,dropped to lvl 2 using this method.

besides the losing level,on relog,their skill points get reset,but their starting attributes dont.So thinking theirs two bugs here.


in an attempt to get lucky again,i think this is relavant log file stuff

Running Actioner "12MassHeal" for player 1
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=3)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=28)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Members, newValue=15)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5154)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|525|405|539|539|539|404|366 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5204)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|525|405|539|539|539|429|391 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5229)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|525|430|539|539|539|429|391 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5243)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|430|539|539|539|429|391 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5293)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|430|539|539|539|454|416 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5338)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|475|539|539|539|454|416 |539])
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5428)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|475|539|539|539|499|461 |539])
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5453)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|500|539|539|539|499|461 |539])
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5503)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|500|539|539|539|524|486 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5528)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|525|539|539|539|524|486 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5568)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|525|539|539|539|539|511 |539])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5582)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|539|539|539|539|539|511 |539])
Saving Wealth=7
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=5610)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[44|44|44|44|44|539|539|539|539|539|539|539|539|539 |539])
Running Actioner "12MassHeal" for player 1
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=2)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=26)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Members, newValue=16)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!

Edit: I swear i didnt add the smilies :>

Neinth
01-06-2012, 05:23 PM
This one shows using the healing springs to do it,also decided to show them using hide in stone formation.Took same lvl 2's from previos log,used training ground to get them to lvl 5,then into region view.

first unit that came back,increased the lvl of the sqaud to lvl 6,but on map exit,their level 4.

Can also see,even though their lvl has changed from last file,their attributes havent,and was able to distribute more skill points into them.


LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=4)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=32)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Members, newValue=13)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=9230)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[62|764|764|764|764|764|764|764|764|764|764|764|764])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=9290)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[122|764|764|764|764|764|764|764|764|764|764|764|76 4])
LOGONLY:Duplicate Leaders Detected in battalion of Elf-Units-Bladestorm Battalion, Demoting a Leader.
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=42)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Skill, newValue=3)
LOGONLY: Reassign Leader for Elf-Units-Bladestorm Battalion at location: 9506.1, 3310.4
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=9168)
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[0|764|764|764|764|764|764|764|764|764|764|764|764])
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=6)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=45)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Members, newValue=12)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Level, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=ExpCap, newValue=41)
LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=Members, newValue=13)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!