PDA

View Full Version : Hero


LimitlessX
12-30-2011, 10:04 AM
Maybe it shoulbd be possible to let ur hero mount ur dragon Or every race has such special thingy he can mount and move a kinda quicker

Neinth
12-31-2011, 11:48 AM
TBH i would hate to see hero's on current dragons,would be hell trying to kill that combo.

But mounts in general,would be nice.


I was actually thinking having hero's "attach" to a sqaud,providing passive bonus's to the sqaud,and taking on the sqauds attributes.Meh hate to say this,but warhammerish.

So if i wanted an archer hero,would attach him to archers,the entire sqaud would get some bonus,as elite gaurds or something.Or a knight,or a mounted knight.

I can see dragons being single units,even ogres and treants.But the hero's currently feel out of place with one unit.He needs some freinds.

szebus
12-31-2011, 12:32 PM
I think that the Hero as a single unit is good, a good addition to the hero would be indeed the mount/dismount option or having a Tawern where we can "sell" and "buy" heroes of different kinds, like mounted one, acher, crosbow, or even Heroes 3 stile other races heroes, but the starting hero not to be possible to change, only to set it up in the begining in the way that if you play human then the 1st hero can only be human and then you can choose its look, mount or to be an archer or sword or both like the crosbow ... I hope all understand what I say here . :D

andreicde
12-31-2011, 05:43 PM
actually I'd be happier if we can customize our starting hero with weapons/armors/skills/mounts. I mean why wouldn't your starting hero be able to learn how to use a crossbow for example while mounted on a tiger?the possibilities are endless

Eaglecrys
12-31-2011, 10:35 PM
lmao a orc leader riding a ogre piggy back muhaha

buddhist23
12-31-2011, 10:57 PM
Before all this, please make orc leaders bigger and meaner. ATM- they're smaller than slayers- wtf? build up dat muscle mass NAOW!

szebus
01-07-2012, 05:11 AM
Main Hero :
- free, respawnable but loses LVL when dies.

- customizable (how it looks) not only at the begining of the game (free), but later on in heroes house (cost wealth);

- buildings: Heroes House (used for respawning , upgrades and customization);

- research: archery (the Hero can use a bow like archers and automatically switch to sword without shield in close combat)
shielder (the Hero can not use the bow while in this stance but gets a shield and an armor boost)
mount (the Hero gets the ability to spawn a mount and fight as its race best mounted units) - if human then the hero becomes a sort of knight, if Orc then a warg rider or how they are called and so on...
eventually Dragon Rider or Dragon Slayer (only one can be researched and cost wealth) - Dragon Rider changes the mount to a dragon one
- Dragon Slayer gives the hero an ability to knock down dragons (it consumes stamina)


Other Heroes :
- costs wealth, can be from any race, but when dies can only be revived for a very limited time (cost 15% wealth of hero original cost) with lvl los, if not revived in time, hero dies forever;

- can not be customized (how it looks) but can select witch hero you like from a random 5 at a time;

- buildings: tavern and heroes house
tavern: the hero can be bought here from 5 random heroes that are from different races with different abilities, like archer hero, shielder hero or mounted hero;
heroes house: where you can revive youre hero for that limited time, maybe other upgrades that affects any hero you own.

Neinth
01-07-2012, 01:39 PM
- free, respawnable but loses LVL when dies.
Have said it alot,i like the hero reseting at lvl 1.

- customizable (how it looks) not only at the begining of the game (free), but later on in heroes house (cost wealth);
Of course,Hero customization is a great idea

- buildings: Heroes House (used for respawning , upgrades and customization);
This got me to thinking of a customizable house,could put trophies and acheivements inside it,make it veiwable/changeable interior.exterior.

- research: archery (the Hero can use a bow like archers and automatically switch to sword without shield in close combat)
I know orc hero has a bow/sword,and that female wardens have ranged and melee attack,not sure we'd need a skill for this,but just to add ranged attacks to the hero's,and add toggled ranged/melee stance,and i am all for this,cuz i like my wardens.

-mount (the Hero gets the ability to spawn a mount and fight as its race best mounted units)
Mounts are a great idea,nothing wrong with a hero on a horse/warg/unicorn,should provide extra stamina maybe,lowered defence against pikemen

Dragon riders and slayers,not so much in agreement with.People would expect to be able to level the dragon and the hero seperately,would say lets see what happens with dragons before considering this.

buddhist23
01-07-2012, 01:55 PM
- free, respawnable but loses LVL when dies.
Have said it alot,i like the hero reseting at lvl 1.

- customizable (how it looks) not only at the begining of the game (free), but later on in heroes house (cost wealth);
Of course,Hero customization is a great idea

- buildings: Heroes House (used for respawning , upgrades and customization);
This got me to thinking of a customizable house,could put trophies and acheivements inside it,make it veiwable/changeable interior.exterior.

- research: archery (the Hero can use a bow like archers and automatically switch to sword without shield in close combat)
I know orc hero has a bow/sword,and that female wardens have ranged and melee attack,not sure we'd need a skill for this,but just to add ranged attacks to the hero's,and add toggled ranged/melee stance,and i am all for this,cuz i like my wardens.

-mount (the Hero gets the ability to spawn a mount and fight as its race best mounted units)
Mounts are a great idea,nothing wrong with a hero on a horse/warg/unicorn,should provide extra stamina maybe,lowered defence against pikemen

Dragon riders and slayers,not so much in agreement with.People would expect to be able to level the dragon and the hero seperately,would say lets see what happens with dragons before considering this.

why would i want to level my hero just to have him reset at lvl 1.
Hero customization is already already worked on...
I personally think mounts won't come for a while...
but...a personal guard for the hero would be nice..maybe two cool unis.. ;]

szebus
01-07-2012, 02:19 PM
... but...a personal guard for the hero would be nice..maybe two cool unis.. ;]

Maybe some minions and then we can be some Overlords :P joke, but yeah a sword carrier for the hero could do it.

Still I would like to have more feedback about what I wrote up there, because this is a kind of summary about what people would like to see about a hero ...

andreicde
01-09-2012, 03:50 PM
- free, respawnable but loses LVL when dies.
Have said it alot,i like the hero reseting at lvl 1.

- customizable (how it looks) not only at the begining of the game (free), but later on in heroes house (cost wealth);
Of course,Hero customization is a great idea

- buildings: Heroes House (used for respawning , upgrades and customization);
This got me to thinking of a customizable house,could put trophies and acheivements inside it,make it veiwable/changeable interior.exterior.

- research: archery (the Hero can use a bow like archers and automatically switch to sword without shield in close combat)
I know orc hero has a bow/sword,and that female wardens have ranged and melee attack,not sure we'd need a skill for this,but just to add ranged attacks to the hero's,and add toggled ranged/melee stance,and i am all for this,cuz i like my wardens.

-mount (the Hero gets the ability to spawn a mount and fight as its race best mounted units)
Mounts are a great idea,nothing wrong with a hero on a horse/warg/unicorn,should provide extra stamina maybe,lowered defence against pikemen

Dragon riders and slayers,not so much in agreement with.People would expect to be able to level the dragon and the hero seperately,would say lets see what happens with dragons before considering this.

I actually disagree with hero reseting to lvl 1 since people can easily target him on PURPOSE to make you level him again. So just no. The grinding to get to 60 is annoying anyway.

buddhist23
01-09-2012, 09:47 PM
I actually disagree with hero reseting to lvl 1 since people can easily target him on PURPOSE to make you level him again. So just no. The grinding to get to 60 is annoying anyway.

if a mmo did " level and grind forever! But if you die, you restart at lvl1"- wonder how that mmo fares?

szebus
01-09-2012, 11:24 PM
Don't forget ppl that you don't mach in pvp by lvl, but by army strength.

Neinth
01-10-2012, 12:42 AM
theres nowhere in game that forces you to pvp with your hero,so if you use him,it would be use at own risk type deal

buddhist23
01-10-2012, 01:05 AM
then would anyone use him? Only people willing to do so... -how will you level your hero if your scared to use him? What's the point of using a lvl1 hero when you got better units....that kills the purpose of the hero...and he is a singular unit after all.. ..your trying to turn DoF into HARDCORE when the game is casual ( at least..that's how its turning out to be )

And yeah..the game does sorta forces you to pvp /w hero..if someone just happens to pvp you...you don't get to change your army- oh wait a second, let me switch out my hero!. Unless...your willing to pay the payout prob.

andreicde
01-10-2012, 01:21 AM
and lets not forget the hero by himself boosts the army strength by like 150 army str.I mean that's something that should be taken account off. If it was 1 army str for the hero I'd agree.but it's not.

szebus
01-10-2012, 05:03 AM
....that kills the purpose of the hero...

Hero can be used for questing and playing alone and hope in the future doing quests with youre friends.

And yeah..the game does sorta forces you to pvp /w hero..if someone just happens to pvp you...you don't get to change your army- oh wait a second, let me switch out my hero!. Unless...your willing to pay the payout prob.

And what is the problem of paying them out ? You don't want to pvp with hero, you make another army (remember you can have 5 full armies) with lower strength, fewer units and the hero to do quests and after the units reach higher lvls and also your strength gets higher, you can always transfer them to the bigger battalion what you use to PVP and make new units for the Hero's quest army. Huh ? This game is not Saga or AoE:O and army creation has a reason in the game. Or would you like to have a Player LVL in the game that forbids You to pvp with other players if you are not their LVL and if you get their LVL and your not that good, to don't have fun in the game by getting attacked by only experienced players ? I know it sounded like it is now, and you'll say that we are already beaten by experienced players, but hey you have the possibility to lover army strength and not getting involved, or getting dragged in to pvp much less.

knightl
01-10-2012, 07:05 AM
Hero can be used for questing and playing alone and hope in the future doing quests with youre friends.

with that comment i can't wait to storm a castle with fellow heroes slicing orcs throats ah so sweet and im sure this year we will be able to use combat magic.

edit: i have played many mmo's like sunshine were it is perma death but you can either play safe and just farm and trade and be a nice little dog or like my old character who is a dragon rider who ravages the land of any who serve the mountain kings, it truly is a epic way to play

buddhist23
01-10-2012, 01:33 PM
Feel free to name the VARIOUS mmos "edit: i have played many mmo's like sunshine were it is perma death" you have played that have PERMADEATH.

"Hero can be used for questing and playing alone and hope in the future doing quests with youre friends."

And so..during your questing - someone pvps you- oh no!!! payout or risk losing ur lvl50+ hero.

"What's wrong with payout?"

Someone people "new people" don't have the money or can't AFFORD to pay others out. That's the problem.

For your sake Knight, i'll do the work for you by simply going on WIKI

"Multiplayer games currently featuring permanent death
Diablo 2 allows players to create a 'hardcore' character with only one life.
Diablo 3 will also feature a 'hardcore' mode.
Minecraft allows players to play in 'hardcore' game mode.
Terraria allows players to create a 'hardcore' character with only one life.
Din's Curse has 'hardcore' mode and multiplayer
Sacred 2 features a hardcore mode for singleplayer as well as multiplayer.
Dofus runs a server where every character suffers permanent death upon defeat on any single combat.
DartMUD was started in 1991 with permanent death as a specific design decision. Characters may obtain rare 'soul amulets' to enable later reincarnation, and characters dying without such an amulet may be resurrected if healed before their body rots away.
Discworld MUD has circumstantial permanent death - characters begin with seven lives, which can be replaced in-game, but a player who dies with no lives remaining cannot be revived. PvP deaths do not reduce a player's life total.
Armageddon has featured permanent death almost from its inception, circa 1991.
BatMUD Hardcore has featured permanent death using a separate copy of the 'normal' server which opened in 2000. This was heavily inspired by Diablo II hardcore.
Lost Souls has circumstantial permanent death, with a store of replenishable lives that, if exhausted, leaves the character unable to be revived.
In Wurm Online, high level priests can choose to become Champions of their gods. While this makes them much more powerful, if they die three times, the character will permanently die. [Not Anymore]
In Cantr II, if a character dies, they cannot be revived in any fashion. A player is allowed to have several characters but each one starts with a blank slate and they cannot inherit memories or items from each other.
Similarly, in Darkwind, permanent death is employed, and players each control a team of characters. Characters also age, so that after about 30 in-game years they start to lose physical strength until they die of old age and accumulated wear-and-tear.
Permadeath is a defining feature of the multiplayer online game Realm of the Mad God, although in 2011, valuable amulets were added to the game which can save a character from death once before shattering."


Notice most of them are SINGLEPLAYER GAMERS OR SEVERLY OUTDATED ( OR TOTALLY UNPOPULAR OR TOTALLY NOT A MAINSTREAM GAME OR EVEN A RETAIL GAAME) I don't see any big name mmos.


Here's MORE proof why permadeath is UNPOPULAR

"Multiplayer games no longer featuring permanent death
Everquest had a special rules server called Discord for a brief period starting in December 2003 that featured permanent death.
Star Wars Galaxies had permadeath for Jedi characters for a short period, but later eliminated it.[8]
Sacred featured hardcore gameplay on ClosedNet servers only, which were shut down on February 1, 2009.
Hellgate London featured a permanent death mode for characters.[25] NamcoBandai games shut down the servers on January 31, 2009 but are making a comeback worldwide according to press release by Hanbisoft. The new name will be Hellgate: Resurrection.[26]
Gemstone IV featured a system in which permanent death happened if the character did not obtain favor in the form of "deeds" with the Goddess of death, Lorminstra, but this has been removed. If the character dies and is not resurrected by a cleric, the character will decay and meet Lorminstra after a period of time. Under the permanent death system, if the character had deeds, Lorminstra would guide the character back to life in a new body, with all of the character's equipment and free of wounds, but not of scars, and receive an experience penalty. If the character did not have deeds, Lorminstra would guide the character to his permanent resting place. Now, if the character does not have deeds, they will just receive a larger experience penalty than the one for characters with deeds.
Face of Mankind also claimed to have permadeath, but it did provide automatic respawning for dead characters via 'clone insurance', which was available for a trivial in-game fee. Characters also started with three free clones, more of which could be purchased very cheaply, so permadeath only occurred when players made an effort to use it to delete their characters, as no other option for character deletion was provided.
Sierra's Middle-earth Online (in 1999) planned to include permanent character death as a risk posed in certain encounters.[13] Development on this game halted and the rights later passed to Turbine, who released Lord of the Rings Online without permadeath in 2007.
The Survival Test and Indev versions of Minecraft featured permadeath. This feature is now optional.[27]"

Notice the big name mmos/games? Yeah they removed permadeath because it's UNPOPULAR with mainstream players. Case proven.

Resetting hero to lvl1 is akin to permadeath already. why level it when you know it's doomed to die and it sucks up army str/slots? And hey, it's a singular unit- big deal. i'm pretty sure DEVS already agree on no HERO Resets on death because it's common sense....

szebus
01-10-2012, 02:39 PM
Someone people "new people" don't have the money or can't AFFORD to pay others out. That's the problem.

New players have protection time while questing and later on can buy protection from market and pay them not only with real money if that is the problem, but by questing.

andreicde
01-10-2012, 08:58 PM
i actually still disagree with the perma death for hero because it's just stupid.The hero is the guy you worked on to get to 60(if you have it to 60). Now DOF is a game that's users friendly. Hero death is not friendly at all. Yes you can payout,but when I quest with hero,I don't exactly think:''ok so I might get attacked so ill fill my army with say 10k gold just in case''. Why? because it's just stupid. Sure you can buy pvp protection,but not everyone can afford to buy protection every time. Also if heroes would die and reset to 1,then I also want permanent damage from pvp on towns,since it means game is not user friendly.So if you get buildings destroyed,well too bad you'll have to start them again and research all upgrades.

Bottom line,either you make game users friendly, or not. You can't have both. We don't include dragons in that though since they are bought from shop with wealth

knightl
01-11-2012, 04:07 AM
SNIP

that was unnecessary as almost everybody knows perma-death is for hardcore games which are few and not as popular as casual games, also sunshine isn't even mentioned there neither is overworld or magic-pain of death, don't rely on Wikipedia to provide you with a list of games they couldn't even complete

and btw something is wrong here


title-"Multiplayer games currently featuring permanent death
LIST
Notice most of them are SINGLEPLAYER GAMERS OR SEVERLY OUTDATED ( OR TOTALLY UNPOPULAR OR TOTALLY NOT A MAINSTREAM GAME OR EVEN A RETAIL GAAME) I don't see any big name mmos.

odd, and as i stated above its for the more hardcore gamer and all of that just because i told a fellow forum-er about a great game jesus totally over reaction.

edit: also why make a huge post about 5-12 words i posted about how cool a certain game was

szebus
01-11-2012, 09:59 AM
... and how about heroes ?

Neinth
01-11-2012, 10:34 AM
I can see why people dont want hero reset.

Should be some downfall to loseing hero in battle,maybe lose 10% expereince or something.

I'm fine with a reset myself.

Death hurts.....

buddhist23
01-11-2012, 01:59 PM
that was unnecessary as almost everybody knows perma-death is for hardcore games which are few and not as popular as casual games, also sunshine isn't even mentioned there neither is overworld or magic-pain of death, don't rely on Wikipedia to provide you with a list of games they couldn't even complete

and btw something is wrong here


title-"Multiplayer games currently featuring permanent death
LIST
Notice most of them are SINGLEPLAYER GAMERS OR SEVERLY OUTDATED ( OR TOTALLY UNPOPULAR OR TOTALLY NOT A MAINSTREAM GAME OR EVEN A RETAIL GAAME) I don't see any big name mmos.

odd, and as i stated above its for the more hardcore gamer and all of that just because i told a fellow forum-er about a great game jesus totally over reaction.

edit: also why make a huge post about 5-12 words i posted about how cool a certain game was

you still haven't told me about your "numerous" played mmos with PERMADEATH. "Certain Game" no names again? I looked up sunshine, what is it? Where is it? Ahem- We all know wikipedia is NOT the best source of info but it is in fact, a STARTING place. If you want to go digging for info, be my guest. A HUGE response is needed to counter your argument simply because, it proves your argument is in fact, invalid. And of course the so called "Games" you listed were not on there because they're simply UNKNOWN. Still not sure? Google is your friend. Use bigger name games to compare to DoF if you actually want a valid argument. Until then, feel free to roam the forums posting inconceivable posts.

andreicde
01-11-2012, 02:53 PM
actually i think right now the hero is just fine.Sure there are no consequences, but if players work to get it to 60,well they have the right to ''abuse it'' so to speak. We can say that if heroes can do that why not dragons, but lvl 60 dragon and lvl 60 hero is a big difference. Also I'd rather have them work on bugs and hero customization +item crafting if it comes out, rather than tweak heroes. Heck,heroes themselves before were completly pointless and were dying easily at 4-5 squads.

Neinth
01-11-2012, 03:21 PM
Also I'd rather have them work on bugs and hero customization +item crafting if it comes out, rather than tweak heroes.

I agree,many more things that would be considered more important right now than this.

As for the rest,rts's tend to attract more than casual players,we have been waiting on a graphical rts style game for ages now.Even single player games have stopped being done,because average gamer type doesnt want hard.And its not just rts fans either,almost every genre of games available right now,theirs a large portion that want more difficult,stop pampering us and handing everything out on a silver platter.



If theres not an aspect of "loss" theres no sense of victory.No accomplishment.Goals mean nothing,pvp nothing,allaince nothing,no one loses anything so it has no value.

I like this game,I like what it could be.It may start an entire off-shoot of actual rts mmo's that are not done in browsers or have insane cash shops where money wins.Right now,in games current state,we,as players have a vioce in what we want to see.i suggest you ask yourself what got you here to start with.Obviosly something in other games wasnt doing it for you.

knightl
01-11-2012, 04:29 PM
I agree,many more things that would be considered more important right now than this.

As for the rest,rts's tend to attract more than casual players,we have been waiting on a graphical rts style game for ages now.Even single player games have stopped being done,because average gamer type doesnt want hard.And its not just rts fans either,almost every genre of games available right now,theirs a large portion that want more difficult,stop pampering us and handing everything out on a silver platter.



If theres not an aspect of "loss" theres no sense of victory.No accomplishment.Goals mean nothing,pvp nothing,allaince nothing,no one loses anything so it has no value.

I like this game,I like what it could be.It may start an entire off-shoot of actual rts mmo's that are not done in browsers or have insane cash shops where money wins.Right now,in games current state,we,as players have a vioce in what we want to see.i suggest you ask yourself what got you here to start with.Obviosly something in other games wasnt doing it for you.

i agree its not a victory unless both sides has blood on their hands and winning by just that little bit is so exciting

buddhist23
01-11-2012, 06:51 PM
Hardcore features can be gradually added in later..when there's a larger population

Neinth
01-11-2012, 07:07 PM
Yeah,better to **** off more people than fewer i suppose.........

And its not that I want hardcore(well I do but...) its that loss,in any game,should make you wince a little inside.Shouldnt be hard to bounce back from it,but should make you think twice about whatever you where doing when it happened.

You should be able to laugh it off,but should also make you re-think your tactics some.Your opponent should sort of chuckle some when he wins,knowing he just got you.

knightl
01-11-2012, 10:09 PM
Yeah,better to **** off more people than fewer i suppose.........

And its not that I want hardcore(well I do but...) its that loss,in any game,should make you wince a little inside.Shouldnt be hard to bounce back from it,but should make you think twice about whatever you where doing when it happened.

You should be able to laugh it off,but should also make you re-think your tactics some.Your opponent should sort of chuckle some when he wins,knowing he just got you.

like would used to happen with dragons when i use my stealthed mounted rangers to kill some dudes royal ah the rage that came afterwards

buddhist23
01-11-2012, 10:51 PM
Just bring anti-large type units...and dragons go bye bye..

Neinth
01-12-2012, 12:48 AM
I'm a bit iffy on the hide thing myself,should be a range where you can see them,before their right in middle you your army.Specially when it comes to dragons,if they die,hide will become the defacto way of killing them.

Now if fog of war worked,give dragons a radius of half their view range to see hidden units--think that would be perfect

knightl
01-12-2012, 02:23 AM
I'm a bit iffy on the hide thing myself,should be a range where you can see them,before their right in middle you your army.Specially when it comes to dragons,if they die,hide will become the defacto way of killing them.

Now if fog of war worked,give dragons a radius of half their view range to see hidden units--think that would be perfect

yeah fog of war and FOV would be great to see but it does remove the hide ability's usefulness a bit i won't say why because its my best defence but if someone wants to know pvp me later on

Neinth
01-12-2012, 02:34 AM
hehehe whirlwind in your archers

knightl
01-12-2012, 02:36 AM
hehehe whirlwind in your archers

its more deception than anything, i play alot of R.U.S.E

szebus
04-10-2012, 02:05 PM
Main Hero :
- free, respawnable but loses LVL when dies.

- customizable (how it looks) not only at the begining of the game (free), but later on in heroes house (cost wealth);

- buildings: Heroes House (used for respawning , upgrades and customization);

- research: archery (the Hero can use a bow like archers and automatically switch to sword without shield in close combat)
shielder (the Hero can not use the bow while in this stance but gets a shield and an armor boost)
mount (the Hero gets the ability to spawn a mount and fight as its race best mounted units) - if human then the hero becomes a sort of knight, if Orc then a warg rider or how they are called and so on...
eventually Dragon Rider or Dragon Slayer (only one can be researched and cost wealth) - Dragon Rider changes the mount to a dragon one
- Dragon Slayer gives the hero an ability to knock down dragons (it consumes stamina)


Other Heroes :
- costs wealth, can be from any race, but when dies can only be revived for a very limited time (cost 15% wealth of hero original cost) with lvl los, if not revived in time, hero dies forever;

- can not be customized (how it looks) but can select witch hero you like from a random 5 at a time;

- buildings: tavern and heroes house
tavern: the hero can be bought here from 5 random heroes that are from different races with different abilities, like archer hero, shielder hero or mounted hero;
heroes house: where you can revive youre hero for that limited time, maybe other upgrades that affects any hero you own.


What other ideas you lads have ?

Dreamwalker
04-14-2012, 04:48 PM
Really cool ideas, szebus :D . Maybe you could also customize your heroes abilities at their house; and heroes could have more abilities (like five or six) instead of just two.

The abilities could be stuff like having a berserker rage, becoming temporarily invulnerable, or doing some cool magic explosion (there shouldn't be too much magic though, since that's meant for the still nonexistent wizards).

Equipping new abilities should be free, but unlocking them at the hero house should cost wealth. You could also upgrade them, making the abilities stronger and/or last long, for wealth. There could even be a few special abilities that you can only get as a reward from quests.

edit: don't agree with permadeath, though. If your hero dies, he should be revived, or maybe it costs a little wealth to revive him? Or if you get wealth whenever you kill an enemy hero?

szebus
04-17-2012, 06:24 AM
Thanks, and yes "The abilities could be stuff like having a berserker rage, becoming temporarily invulnerable, or doing some cool magic explosion"