View Full Version : Patch # 1.1.4 B - Patch before Christmas.

Konstantin Fomenko
12-19-2011, 05:02 PM
We hope everyone is enjoying their time off for the holidays and spending more time with Dawn of Fantasy! We are excitingly awaiting the end of the week and the massively Holiday in-game event we have planned for you. Meanwhile a new patch release today address large number of issues across the board - check the patch notes for full list of fixes. And a quick update on our development plans - from next week we`ll be again switching our focus towards major gameplay additions - next we plan to work in new way to select and command your soldiers - combined with a lagless, beautiful new pathfinding system - leading the way to a 6 player PvP battles. Happy Holidays!

Patch is live!

Patch # 1.1.4 B

:::::Major Fixes and Additions:::::
-Reworked spawning units from armies to homeland to avoid lag and potential crash
-Fixed rain and snow FX never showing
-Several Out of Sync issues fixed
-Fixed rare game breaking issue with Orc construction not working, even on reload.
-Removed Dwarves from NPC strongholds and fixed crash issue with NPC sieging

:::::Minor Fixes and Additions:::::
-Fixed canceling PvP protection bringing back the PvP protection timer returning to the game
-Fixed issue with unwalkable gatehouses and walls along with their upgrades not positioned correctly.
-More polish and additions to wall upgrades to make sure they are in correct positions.
-Elven Garviola the man eating plant, created by Enchanters is fixed and works, when fully grown it can eat multiple enemies at once. Takes multiple days to fully grow.
-Elven Techs inside Arcane Sanctuary are fixed and correctly enable Bolt Thrower and Garviola. Garviolas can only be grown inside Elven homelands.

::::Balance Adjustments:::::
-Mercenary Labourers will no longer give an unfair build rate to Human and Elven construction in foreign homelands; build rate is half of normal when building on another race's constructions.
-Goblins have less health and attack damage.
-Default unit health increase skill amount reduced to +25 from +50.

12-19-2011, 06:12 PM
nice patch

12-19-2011, 06:19 PM
finally..no more dwarves!

12-19-2011, 07:28 PM
You didn't fix PvP? Still no influence or victory triggered? Seriously?

12-19-2011, 07:51 PM
You didn't fix PvP? Still no influence or victory triggered? Seriously?

these bugs were a more general concerned and couldn't be ignored by anyone where as the pvp bugs can be avoided until they are fixed

Konstantin Fomenko
12-19-2011, 08:09 PM
You didn't fix PvP? Still no influence or victory triggered? Seriously?
Actually - this is something we missed - I didn`t see any reports of this - can you guys please recap this issue or point me to a bug report and we`ll fix this tomorrow, should be quick and easy fix.

12-19-2011, 09:31 PM
Oh wow I didn't realise that you guys didn't know PvP got broken with the last patch. I'll put a bug report in Technical Issues and call it "PvP Issues" so read up on it there!

12-20-2011, 04:44 AM
don't forget that even if you destroy a player's army-- both armies will come out of the pvp unscratched...

12-20-2011, 10:50 AM
Also, why did you take out the 48hr protection timer in the market? 2 hr and 8 hr is hardly a lot of time, not really... its not even a day protection for 10 influence points, thats costly for the time you got

Konstantin Fomenko
12-20-2011, 11:40 AM
48 hour protection is coming back in the next patch, but we found a flaw in it yesturday so we had temporary disabled.

We are on a hot-fix today just to address the PvP issues. Thanks for the feedback guys!

Joseph Visscher
12-20-2011, 03:54 PM
Patch is delayed, few issues to fix before we can do it, sorry guys.

Konstantin Fomenko
12-20-2011, 04:14 PM
Looks like we`ll have to push this back until tomorrow afternoon - however most of PvP problems should be fixed.

12-22-2011, 04:54 AM
Great patch again :)

Sadly, there is still a huge lag when selecting much tropps :(