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View Full Version : Patch # 1.1.4 - Another week, another Patch!


Konstantin Fomenko
12-14-2011, 08:37 PM
Another week, another massive patch! Patch 1.1.4 introduce first of many planned visual improvements -starting from brand new shadows redesigned to look better and lag much less. And, as always, this patch also features dozens of lesser fixes and additions including added PvP protection for new players as well as buyable protection from the Online Kingdom Market, and many, many balance tweaks – from trading to dragons to heroes! Finally in our effort to rid the game from Out-of-Sync bugs our strike team made tremendous progress fixing several dozen of OOS issues. Enjoy, and thanks for your contributions toward these patches through suggestions and bugs reported in the in-game chat or at the community forums!

Patch is Live

Patch # 1.1.4

:::::Visual Improvements:::::
-Brand news Shadows code as part of the visual improvements project
-Fixed Shadows flickering on low settings
-Greatly improved Shadows visual performance - try higher settings
-Turning shadows off now works

:::::Major Fixes and Additions:::::
-Dwarven Invasion event ends
- Strike Team Out of Sync Project shows round 1 improvements - fixed large number of OOS issues
-Added PvP protection for new players until palisade wall or quest line progression
-Added option to buy PvP protection at the Booster Market
-PvP protection now saves on reload of the homeland.
-Fixed rare issue with wall construction getting stuck at 0.00 build time

:::::Minor Fixes and Additions:::::
-Player in cinematic mode - talking to adviser, can`t be attacked in PvP
-Wall mounted defenses will auto-correct their position on towers and walls on reload.
-Fixed a rare bug with PvP getting stuck on a loading screen
-Entering bonus codes is now easier, automatically removes empty characters
-Fixed final issues with livestock food income rating showing wrong values
-Fixed livestock food going over the maximum value
-Fixed Dragon XP for next level glitch
-Fixed Hero & Dragon Health skill giving +50 and normal units +100, other way around now.
-Defend Your Homeland quest will now disappear from the quest window after PvP
-Fixed rare issue with build walls buttons not allowing to build next round of walls
-Fixed Army vs Town capturing the Keep bug overlapping timers
-Fixed a bug with first 10 Elven buildings not getting construction time reduction
-Fixed Elven Residence income and Forest Spirit gather rate indicator
-In Army vs Town player 1 units and livestock will no longer be given to player 2 accidentally
-Town vs Army, Town Preparation time is 2 minutes 30 seconds.
-Town vs Army, Army Spawn Protection is 15 seconds.

::::Major Balance Adjustments:::::
-Increased town resources capacity by 20% based on population
-Heroes base Health increased to 3000 from 2000
-Dragon pierce armour resistant is now always at 80% and can`t be upgraded
-Balances trading with NPC towns, it`s not possible to make a profit of more than 50% anymore
-Most Mercenary units in NPC towns now cost twice as much gold
-Melee troops level 25% faster, Ranged 25% slower

Konstantin Fomenko
12-14-2011, 08:53 PM
Patch is Live

knightl
12-15-2011, 02:27 AM
kon a bit off topic but could you update the fan videos with my new videos as i tried pming the dude who owns the thread but it doesnt work and was just hoping to get more views through it

Brian Shingles
12-15-2011, 05:29 AM
kon a bit off topic but could you update the fan videos with my new videos as i tried pming the dude who owns the thread but it doesnt work and was just hoping to get more views through it

Hey knightl, I'll update the thread now and favourite them from our youtube channel, see if we can get you a few more views.

Dreamwalker
12-15-2011, 03:31 PM
Cool, it's live. :)

That's a lot more prep time for town pvp, though! But I guess we need it; I for one keep my elven garrison army standing around outside the walls, so it'll take the two and a half minutes just to get them into posistion.