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Bryan Oakley
02-18-2009, 01:49 PM
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Most Frequently Asked Questions & Answers.
Q. When will the game be released to PC and Xbox 360?
A. PC: Late 2010.
Xbox 360: No specific date available.

Q. What are the system requirements for Dawn of Fantasy?
A.
Minimum System Requirements: (outdated - will be lower)
Microsoft Windows 2000/XP/Vista®
2.4 GHz Intel® Pentium® IV or AMD® processor
1 GB RAM (XP), 2 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
1 GB of free Harddisk space
nVIDIA® GeForce 7600 256MB memory or equivalent
DirectX 9.0 Compatible Sound Card

Recommended System Requirements (outdated - will be lower)
Microsoft Windows 2000/XP/Vista®
2.4 GHz Intel® Core 2® Duo or AMD processor
2 GB RAM (XP), 3 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
1 GB of free Harddisk space
nVIDIA® GeForce 8800 or ATI® 1950 512MB memory
DirectX 9.0 Compatible Sound Card

Q. How many beta stages will there be?
A. There will be seven beta stages: five closed and two open. Forum members will have priority access to the closed Beta stages. For more information on the beta stages, please check out the announcement (http://www.reverieworld.com/forums/showthread.php?t=652).

Q. What beta stage are we currently in, and when is the next stage?
A. We are currently in the second stage, which focuses on Lay Siege and Castle Defense skirmish maps. On August 30th, we will move into the third stage, which will introduce the Kingdom Wars game mode.

Q. When will there be an official gameplay video?
A. Official gameplay videos will be posted whenever we believe the game is ready to be presented full-on. Head on over to the game's official website (http://dawnoffantasy.com) to watch the latest videos.

Q. When we will see more screenshots?
A. Check the Media Fair (http://www.reverieworld.com/forums/forumdisplay.php?f=9) forum every Friday for a new media showcase.

Q. What will the online part of the game offer?
A. Dawn of Fantasy will feature 2 online modes; MMORTS mode which you control a persistent kingdom and standard Online Skirmish with up to 8 players. Skirmish modes include Lay Siege, Castle Defense, and Build & Defend.

Q. What is MMORTS? What are the online MMORTS mode main features?
A. MMORTS stands for “Massively Multi-player Online Real Time Strategy”, you control a kingdom in any one of the game’s factions and start in an area of the world of your choosing. Your kingdom stays with you as you progress through each battle, both wins and losses. There is both PVP (Player vs. Player) and PVE (Player vs. Environment) play with questing and missions that will allow your kingdom to advance in size and power.

Q. Will My MMO City be attacked while I am offline?
A. No, when you are offline you are not available to be attacked. Although we know this feature lacks “realism”, we have to make it possible for people to leave their PC without fear of their hard work being destroyed unfairly.

Q. Will the game come out in different languages?
A. English, French, German, Russian, and Spanish are currently the languages slated for release. However, this may change within the next couple of weeks.

Q. Will Widescreen be Supported?
A. Yes, widescreen is fully supported with both 16:9 and 16:10 resolutions.

Q. What kind of resources are used?
A. Dawn of Fantasy like other Real Time Strategy games has 4 main resources: Food primarily for training troops; Wood primarily for building buildings and upgrades; Gold primarily for training troops, resource trading, research and much more; Stone primarily for building walls and wall upgrades. In addition, there are Influence points, which can be gained from questing and PvP, and can be spent toward future DLC packs and expansions.

Q. How do walls work? What are their main features?
A. All of the walls are walk-able by almost all units. Walls take quite a bit of resources to build, but once you have enough resources you can start building a layer of walls around your stronghold at your main building center. Most walls are upgradeable with various counter-siege upgrades available if you have enough resources. All factions have their own unique type of siege equipment to gain access through the gates and or onto the walls of your stronghold.

Q. Can I build buildings anywhere in-game?
A. Humans have building plots, areas where you can build various buildings except houses, houses are built simply by pressing a button at your Town Hall.

. Elves have Great Elven Trees, massive magnificent trees that they build there buildings around in a natural way. They can build a few ground-based houses inside their stronghold as well.

. Orcs Can build anywhere the buildings can fit and are not blocked by obstacles. Orcs can build 1 layer of wooden walls around there general area of population.

Q. How easy is modding the game?
A. We are releasing very powerful editing tools with the game which include: World Editor, Unit Editor, Model and Animation Viewer. Anybody with 3D Studio Max will be able to easily make his or her own units. And all game files will be completely open to modding.

Q. How easy is it to make a map?
A. If you have used other mapping software previously you should find a slight learning curve when using our map editor. Our map editor is very powerful and allows you to make very detailed maps and also allows for scripting using the LUA language as well as many other features not included in many other map editors.

Q. Will there be a place to find user-made maps online?
A. We are implementing a service called Reverie Online which will be the online community for Dawn of Fantasy and any future Reverie titles. There we will house any user-made maps as well as additional content developed by ourselves. Also to be found on Reverie Online; tutorials from the development staff, resources for making your own modding community, and clan/guild community management.

Q. How far along in development is the Xbox 360 version?
A. Development will not begin until the PC version has been released. At this point, an Xbox version is a distinct possibility, not confirmed.

Q. How long does an average online (MMORTS) quest take? Is there a feature to pause it and continue it on a later?
A. It depends on the quest, some quests range from simple tasks of building the starting essentials of a village to taking your army and traveling lordship or place to accomplish the quest elsewhere away from your homeland. There will always be an appropriate time to save your progress; although we are unclear at this time if we will implement a saving feature for far away quests.

Q. How long does an average online (MMORTS) Online Player Vs Player game take?
A. It depends mostly on the factions and player’s tactics in the war, but an average game should not be substantially longer then any other realistic RTS, but you also won't be seeing any 2 minute games like you do in games such as C&C3.

To view answers to other questions, read the other posts in this topic.

Bryan Oakley
02-18-2009, 01:49 PM
--- Added June 12, 2008
Q.Will Multi-core computer systems be supported, Duel Core and Quad Core processors?
A.Yes, using a Duel Core or Quad Core processor is highly recommended, it will reduce any lag you encounter, just like any other game.

--- Added June 23, 2008
Q. Will there be any customization options as far as units go such as heroes and their abilities, statistics, etc?
A. Yes. Adding an ability for a unit is relatively easily done with the editor, as well as modifying almost any statistic of the unit.

--- Added June 25, 2008
Q. Will the AI be a possible opponent skirmish mode?
A. Yes, AI will be playable against in skirmish modes.

Q. Is skirmish mode playable over LAN?
A. Yes, online skirmish mode is playable over LAN.

Q. Will it be possible to make custom skirmish maps with more than 8 players?
A. No, eight players maximum.

Q. Can you ally in skirmish or MMO mode?
A. Yes, any sort of alliance is possible. It is a bit more complicated in MMO mode, but the short answer is yes.

Q. Is the single player mode allowed to be played cooperatively?
A. No, single-player is only for one person at a time.

Q. How are battles accepted in MMORTS mode?
A. First a message will appear, saying that someone wishes to fight you. You may either pay tribute or start a battle.

Q.Is there a limit for a unit's experience?
A. Yes, as of now, this limit is capped at level ten. However, this is still subject to change.

Q. Is there any reward for being ranked #1 in MMORTS mode besides bragging rights?
A. Bragging rights about being number 1 sound pretty good!

Q. Can I play the game on PC and Xbox 360 with one account?
A. Unfortunately, this decision is not up to us and will be decided at a later point.

Q. What happens if someone leaves an MMORTS game in the middle of a battle?
A. They lose the battle, and must pay reparations to the winner.

Q. In the MMORTS mode, will players be restricted to only one territory or will they be allowed to own a conquered territory and have one additional castle on the world map?
A. Every player may have up to 4 cities of various races. At higher levels additional cities can be conquered.

Q. In MMORTS when two players fight, does the attacking player bring his Stronghold? Or does he set up some sort of camp?
A. Setting up a camp will be more common, but we will also allow stronghold vs stronghold fights.

Q. In the MMORTS, will you be able to choose not to get attacked by another human player?.
A. There is a way to stop other players from attacking you, but it drains your resources. If another player chooses to attack you, you can simply pay a tribute and the fighting will not start. Also, when you first set up your MMORTS city, you will not be able to be attacked for a little while.

--- Added February 18, 2009
Q. Will the dragons be a playable race?
A. Unfortunately, no, dragons will not be a playable race in the original Dawn of Fantasy release, but they may be included in upcoming expansions.

Q.Will there be any animals, birds, fish etc. in the environments?
A.For wild animals, birds are in the game, as well as deer. As for domesticated animals, there are cows, sheep, and chickens. More animals will most likely be added at a later time, but right now they are not the focus of attention.

Danny Vink
02-20-2009, 12:36 AM
--- Added February 19, 2009
Q. Is the MMO portion of the game pay-to-play (monthly fee) or free-to-play (no monthly fee)?
A. There is no cost to play in MMORTS mode.

--- Added February 20, 2009
Q. Will you be able to see other players on the world map during MMORTS mode?
A. Not all the time - and what you`ll see on the World map is gonna be 1/100th of all user activity. We will show armies and cities allied to the player - and perhaps units and cities which the player can immediately fight against - that would already be enough to fill the world map. Also stuff like your player armies or cities under attack might be shown as well. For example, your army of Level 5 is in Wold Region. There are 500 total player armies and 200 cities in the Wold Region. Out of all of these, only 300 armies and 70 cities are close to your army's level and can be engaged.

--- Added February 22, 2009
Q. How are projectiles handled in Dawn of Fantasy?
A. Projectiles in the game are all simulated. An archer's range will be quite large, although the farther away you are the less accurate your archers become. The same physics apply to any increase in height, but unlike some games, Dawn of Fantasy is much more realistic in this aspect. If you have an archer on a mountain a hundred miles high, you won't be able to shoot across the map accurately. Projectiles do not follow their targeted unit seen in many other games.
We are still deciding about friendly fire with projectiles. right now, arrows ignore allies all together.
Right now also if the target is to far away for a semi direct shot or on the other side of the wall, archers will volley their arrows up in the air at a decent degree for a long range rain of inaccurate arrows.
Note:We are still debating if every arrow will cost a very small amount of wood to restrict overuse.

Grizzlez
03-11-2009, 02:52 PM
Is the PC version going to be a 'Games for Windows' with the acheivement system? Universe at war had it and it provides a new element to the game.

The Witch King of Angmar
03-20-2009, 01:15 PM
How big of an effect do quests have on your army? Are they just a side/bonus kind of thing or are they more critical? Also, are quests also in the campaign mode?

Thanks

LiTos456
03-20-2009, 01:50 PM
By events he probably means...events. Like special updates for a specific amount of time. For example umm... lumber event...150% lumber these weekends. You know that kind of stuff. Or an event quest which is a special quest that anyone can do from this day to that day and get a special reward from it.
Are there are side quests by the way?

Grizzlez
03-22-2009, 05:51 PM
Not sure if this has been answered or not, but is there small plots outside the castle to be captured or garrison structures to create smaller defences from invasions/to use for increased line of sight.

Andy Joslin
03-27-2009, 08:00 AM
How big of an effect do quests have on your army? Are they just a side/bonus kind of thing or are they more critical? Also, are quests also in the campaign mode?

Thanks
I'd say quests are critical. Without quests you cannot unlock new levels of PvP. Quests also give you tons of influence (a very important resource), as well as much food/wood/gold/stone.

The campaign has few side quests.


Not sure if this has been answered or not, but is there small plots outside the castle to be captured or garrison structures to create smaller defences from invasions/to use for increased line of sight.
Probably.

OrcSlayer
04-25-2009, 10:09 AM
can elven arrows be encanted to have a far better chance to hit the enemy?

Alex Walz
05-11-2009, 07:03 PM
Q. Will the game come out in different languages?
A. English, French, German, and Spanish are currently the languages slated for release.
Q. What languages will the game be presented in?
A. English, German, French, Spanish, and Russian.
You may want to omit one of those. ;)
Presumably the one that doesn't list Russian.

The Witch King of Angmar
05-12-2009, 11:30 AM
can elven arrows be encanted to have a far better chance to hit the enemy?

Cough* enchanted cough* Umm... I'd think there would be some type of upgrades for elven archers to make them more accurate.

Grizzlez
05-18-2009, 11:07 AM
Are you planning to include DLC to XBOX? And if so, will it be exclusive to the Xbox only. I don't want to pay for something I can download from the PC for free.

Mrdash
05-23-2009, 04:46 PM
Cough* enchanted cough* Umm... I'd think there would be some type of upgrades for elven archers to make them more accurate.


Seriously does mispelled words bother people that much? Don't make me put a link to the other mispellathon also...

MrBlack103
05-23-2009, 09:43 PM
Incorrect spelling doesn't bother me that much, but grammar does:

Seriously does mispelled words bother people that much?
Correctly, it would be "Seriously do mispelled words bother people that much?"

Supreme
05-24-2009, 04:08 AM
Q. When will the Beta be released?
A. Beta stage 1 - Closed - due to begin Spring 09, and Best Stage 2 - Open - due to begin late Spring or early Summer 09.


:rolleyes:

hkien
05-25-2009, 01:34 AM
it's early summer now! :D
I'm waiting for this game! cool cool cool...
hope that my Core 2 duo can be used to play this game!

Generation
05-25-2009, 03:27 AM
i agree with u

OrcSlayer
05-25-2009, 05:40 AM
Has the closed beta been released yet ?

Alex Walz
05-25-2009, 09:44 AM
Not yet, the info in the faqs is outdated. The closed beta keys should hopefully be given out to active forummers soon and then the open beta a couple weeks later, probably.

raving
05-25-2009, 10:15 AM
from what i understand u can split ur main army up and have some of them defend ur castle and others away on a quest or some sort. What will happen when u are following ur main army to a battle and at teh same time your castle is being attacked

OrcSlayer
07-04-2009, 01:39 PM
you play out the attack and the player who is attacking you waits until you finish then you battle him with the other half of your army or vice-versa

jecjoker
07-04-2009, 11:27 PM
:p I have a new face today! O and the army split wil lether be realy realy sweet or be a bit over complicateing shouldent it be preselected by both players on if it should be allowed? Or will it be like the player choses ether 1 big army or 2 small? and fights liek waves of them?

Tbeaz161
08-08-2009, 02:11 AM
I was wondering what happens when i lose a battle do i just lose a couple resources, is my domain destroyed or can players be completely wiped out? I was also wondering if you are going to implement something into the game to stop 600 diffrent people asking you to fight them all the time. Will there be restrictions for how many people can ask you to fight in an hour so you can get quests done and/or manage your land?

Darathor
08-08-2009, 10:36 AM
You can't be attacked while your hero is off questing and it said on the old website that your kingdom is reverted to how it was two log-ins ago, so I don't know for sure.

Andorile
08-11-2009, 09:09 PM
Is there a cost to sustain an army while it is not at your home town (or village if there are any things like that), and do you have to pay your troops.(added sence of realism)

Destroya22
08-30-2009, 01:24 AM
I really love how this game is shaping, will propably be a very successful game!
And that you dont have to pay monthly is so great! :rolleyes:

Darathor
08-30-2009, 07:37 AM
and do you have to pay your troops.(added sence of realism)

While you don't exactly pay your troops, your army can carry resources that they have to drop off at your city to use, the resources deplete over time. So your army takes up some resources that they carry.

THYMOLE
09-14-2009, 02:27 PM
I dont quite understand how one player can become much more powerful than another, if there is a pop limit, then it seems that everyone will quickly reach that and eventually even out. If there isnt a pop limit then the servers will crash :P

Kire
09-14-2009, 04:22 PM
I dont quite understand how one player can become much more powerful than another, if there is a pop limit, then it seems that everyone will quickly reach that and eventually even out. If there isnt a pop limit then the servers will crash :P

You can lvl things up and make them more powerful .... maybe the population cap will increase with some lvls + tactics =) + researches.

Darathor
09-14-2009, 04:45 PM
The pop limit will mostly likely be slowly reached because you have to create a lot of houses(at least I think so) which will take up a lot of room, so you have to have a larger castle to hold the houses and a larger army to protect the larger castle. And units can level up by killing stuff etc. so people can still be superior even if both guys have the same amount of fully upgraded units.

JDmino
09-19-2009, 12:43 AM
Yeah, you are probabl right about that, but for Orcs, how do the build? Are they a free placement race?

Darathor
09-19-2009, 03:19 PM
Yes, orcs can place buildings anywhere that is flat enough.

wills370
09-21-2009, 04:04 AM
With regard to the 2 log in revert after a loss. I would put in as a general stratagy logging in and out often, possibly after any sizable advance or event. twice so you dont loose that progress.

sneaky_squirrel
09-21-2009, 08:39 PM
That could be easily fixed with having a need to log in for at least a mininum of 5 minutes before logging out for the login to be a valid one ;p.

JDmino
09-23-2009, 05:30 AM
With regard to the 2 log in revert after a loss. I would put in as a general stratagy logging in and out often, possibly after any sizable advance or event. twice so you dont loose that progress.

I don't understand what you are saying. Could you perhaps reword it, so it is easier to understand?

wills370
09-23-2009, 08:35 AM
I don't understand what you are saying. Could you perhaps reword it, so it is easier to understand?

The way the system works is that after a loss your account will return to the way it was 2 log ins ago. So as a rule i said if you are planning on playing log in and out then in again so you have 2 log ins after you have just advanced your castle etc.

Therefore if you loose by a sudden event when you revert back to your 2 log in penalty you would not of lossed that much progress.

Hope that is clearer? i recommed going back a page or two where the system is explained then my post will make more sence.

fyro11
09-29-2009, 03:59 AM
Is the PC version going to be a 'Games for Windows' with the acheivement system? Universe at war had it and it provides a new element to the game.

Sorry if I've overlooked this, but has the above question been answered, or is it classified, or is it simply unknown as yet?

Thanks!

Supreme
09-29-2009, 08:19 AM
Really? No offence but is that a game-breaking (or making) thing for you? :P

wills370
09-30-2009, 03:56 AM
Really? No offence but is that a game-breaking (or making) thing for you? :P

In his mind it could be. Some people only play games if there is a ranking system to which they can work to. They need the gratification of there work beeing rewarded by a achievment etc. So for him or many others it could well be.

Please dont spam the forums as he asked a question and is awaiting a answer if you cannot answer it or aid in the answer then i suggest you dont post regarding that particular topic.

I.E. If you dont have something nice to say dont say it at all :)

Josh Warner
09-30-2009, 03:34 PM
With all the problems GFWL has caused in many other games I've had, I certainly hope they stay well away from it. If people want achievements then the devs can add those on their own, and if people just like it for the pointless 'gamerscore' thing, I pity them.

wills370
09-30-2009, 06:16 PM
With all the problems GFWL has caused in many other games I've had, I certainly hope they stay well away from it. If people want achievements then the devs can add those on their own, and if people just like it for the pointless 'gamerscore' thing, I pity them.

I havent had any problems with the games, what has been happening to yours?

And true in system achievments are just as affective but still people do like them. Including myself while it isent a key factor it is always nice to have some record of what you have done. E.g. brought the destruction of a 100,000 troops etc. I dont think anyone would not like the idea of having a record of what you have done.

Josh Warner
09-30-2009, 07:28 PM
I havent had any problems with the games, what has been happening to yours?

And true in system achievments are just as affective but still people do like them. Including myself while it isent a key factor it is always nice to have some record of what you have done. E.g. brought the destruction of a 100,000 troops etc. I dont think anyone would not like the idea of having a record of what you have done.

The only advantage GFWL gives is advertising if anything, everything else can be done by Rev themselves. Record keeping/stat tracking is very simple, as are achievements. I don't know everything about it's pros and cons, but as a consumer - I've only ever noticed negatives about GFWL. Perhaps there's something for publishers/developers in there that's useful, I can't be certain but I really don't see the positives for it.

wills370
09-30-2009, 07:31 PM
The only advantage GFWL gives is advertising if anything, everything else can be done by Rev themselves. Record keeping/stat tracking is very simple, as are achievements. I don't know everything about it's pros and cons, but as a consumer - I've only ever noticed negatives about GFWL. Perhaps there's something for publishers/developers in there that's useful, I can't be certain but I really don't see the positives for it.

Hmm i guess for a developer/publisher advertising is worth its weight in gold. If noone hears about the game then you wont have very succesful sales. In real terms i always thought it would be some form of sponsership by microsoft where they endorse the product in return for using the game to showcase both the ablilty of there platform but also raise there profile also.

Josh Warner
09-30-2009, 07:38 PM
Hmm i guess for a developer/publisher advertising is worth its weight in gold. If noone hears about the game then you wont have very succesful sales. In real terms i always thought it would be some form of sponsership by microsoft where they endorse the product in return for using the game to showcase both the ablilty of there platform but also raise there profile also.

GFWL isn't that valuable as far as marketing from everything I've seen, I certainly don't know anyone that checks GFWL for new releases or anything, and the lobby for it doesn't really do much either. Again, the persistent name tag and the things that come with it is all that it provides. Ie friends/clan whatever. But that can all be done at a game level, doing it at a name level increases what it can do, but it's also annoying having a couple hundred 'friends' after you play a few different games.

It has it's place for consumers, perhaps some people like the features, I prefer it done at a game level, and I just don't like extra software on my PC that I don't ever use. If I didn't need GFWL to play those games I wouldn't have it.

wills370
10-01-2009, 01:42 AM
GFWL isn't that valuable as far as marketing from everything I've seen, I certainly don't know anyone that checks GFWL for new releases or anything, and the lobby for it doesn't really do much either. Again, the persistent name tag and the things that come with it is all that it provides. Ie friends/clan whatever. But that can all be done at a game level, doing it at a name level increases what it can do, but it's also annoying having a couple hundred 'friends' after you play a few different games.

It has it's place for consumers, perhaps some people like the features, I prefer it done at a game level, and I just don't like extra software on my PC that I don't ever use. If I didn't need GFWL to play those games I wouldn't have it.

True, i dont like the fact you have to run steam to play total war. but hey cant be helped. Was prone to freezing though sometimes when i first got it untill they released a patch.

Swift sword
11-06-2009, 10:02 PM
Sorry if I missed this somehow, but I just thought of something;

Whats to stop a player from requesting battle with a player over and over after the player pays a tribute?

Supreme
11-07-2009, 05:00 AM
20minutes of safety.

wills370
11-07-2009, 06:14 AM
or go offline if your being that abused lol

Supreme
11-07-2009, 07:22 AM
I think thats only a solution when the game fails..(to cover protection).

Alex Walz
11-07-2009, 02:43 PM
Whats to stop a player from requesting battle with a player over and over after the player pays a tribute?

If a tribute is received, the attacking player cannot declare a battle again for a set duration of time.

FAQs in the first three posts have been updated.

massenic
01-05-2010, 07:28 AM
Would any of the developers want to give a guidline about the maximum/average polly/triangle count for the units and buildings? That way I would be able to make some models now so I can start modding right away when the game (and editor) is released, while still having time to play it too.

Henry Martin
01-08-2010, 12:39 PM
Yeah I wondered this too. I'm guessing that the poly count is around 500 on average for the units.

Darathor
01-08-2010, 06:23 PM
Yeah I wondered this too. I'm guessing that the poly count is around 500 on average for the units.

They said it was on average 500 in an earlier post, but also said in the same post that they were improving many of the poly counts on units. They had a screenshot of a hero that had a 5000 poly count.

massenic
01-09-2010, 04:41 AM
Ok thanks for the info.

@Darathor: 5000 seems a lot to me for just 1 unit... even if it's a hero

Darathor
01-09-2010, 01:48 PM
Well I can't remember where it was and I can't find it. I don't remember the exact number of polys.

Henry Martin
01-09-2010, 01:52 PM
5000 polys is probably the average size of the units from empire total war. Looking at the units for this game that is way too high, like massenic, even for a hero unit.

If that just bumped up the poly count too 1000 polys for the units, it would look amazing.

Haveing more polygons doesn't make it better, its how you use them.

GPS51
01-09-2010, 03:56 PM
I was just thinking of ETW and would point out that higher graphics doesn't mean better game>>> Lack of an editor for ETW and horrific DRM along with bad code and without a very nice PC you won't be able to select any grahics higher then medium...the computer will lock you out...I had such high hope for ETW...Looking forward to DOF :)

Henry Martin
01-09-2010, 05:45 PM
@GPS51 I agree with everything you are saying, but graphics do have there place just like gameplay. Graphics add to the immersion of a game. Just think without that z axis this game would have a whole different feel.

Most games that come with an editor, its preplanned for the public.

Some games don't even use an editor like Uncharted drakes fortune for instants. They made their whole environments in Maya. If I'm not mistaken a lot of games made last gen where made in a 3d modeling software.

If you have ever heard of Torque Game Engine, the editor that comes with it sucks (I shouldn't say comes with as the editor in built in to the engine which you acceses in game.). You could do most of your designing in code. They just released their new engine Torque 3d which is a lot better.

Darathor
01-11-2010, 06:33 PM
I found the thread, it wasn't a hero that they said got improved, but some models. I don't know which, though.

http://www.reverieworld.com/forums/showthread.php?t=103

Henry Martin
01-11-2010, 07:09 PM
wow you really looked for that link. You don't find too many people that will search like. I apologize for doubting you.

@developers Is any of those visual upgrades implamented or was it scraped (from the link above me)?

Darathor
01-11-2010, 09:18 PM
I found it while looking for the answer to dofheaven's trivia contest question.

I would also like to know the progress of any graphical updates(if any are still in progress).

nickson104
02-24-2010, 08:00 AM
I would like to enquire as to the progress on the publisher front? A while back Reverie said it was negotiating a new contract with an unnamed publisher after the unfortunate downfall of Lighthouse. We have had no news since.... And seeing as DoF was (perhaps still is) predicted to be released in 2010, I would like to know who the publisher is, even if just to verify the game will go ahead as planned. (That and I'm still full of interest as to who the new publisher is)

I apologise if this has been mentioned and I have missed it, I have only been able to give the forum only a fraction of the time i would like to these days. (Damn I hate college) :p

blackfang
02-24-2010, 08:12 AM
i think they said that it was a secret... i am not sure tough:confused:

Josh Warner
02-24-2010, 10:46 AM
There'll be a press release or something about it eventually, until then it's still under wraps.

nickson104
02-24-2010, 05:08 PM
There'll be a press release or something about it eventually, until then it's still under wraps.

Not gonna give us any clues at all? :(

But by the sounds of it, you have a publisher you just cant announce it...

I hope its someone good, if its not it could get unbEArable :( :p

HolyPollo
02-24-2010, 07:09 PM
There'll be a press release or something about it eventually, until then it's still under wraps.

Man I hope that press release is soon. You've got us all on pins and needles waiting to see what turns up. I can safely assume that beta will most likely not start until the publisher is announced?

Alex Walz
03-25-2010, 10:35 PM
Updated FAQ. :)

metman
03-26-2010, 06:06 PM
Cool and did you update the beta start date on the first post or was that from the original?

Edit: Nevermind I was looking through some old threads and found a quote where it was different so I guess you did edit it.

sumo0
04-12-2010, 03:07 PM
can different factions work together under guildlike conditions?
lets say orcs and elves in this case.

Alex Walz
04-12-2010, 05:05 PM
Different factions can join the same guild and fight together, but at the current time, I cannot comment on whether or not they will be able to quest together.

metman
07-08-2010, 09:10 PM
Hey I noticed the first post says the system requirements will be lower is there anything set as of now?

Yami-Yagari
07-09-2010, 01:47 PM
Say, if you received an second CBT key, will you be able to partake in later beta stages?:confused:

Alex Walz
07-09-2010, 01:58 PM
Hey I noticed the first post says the system requirements will be lower is there anything set as of now?
We don't have a specific listing yet, and we are still doing optimization to lower it.

Say, if you received an second CBT key, will you be able to partake in later beta stages?
Of course. :)

Yami-Yagari
07-09-2010, 02:11 PM
Ah ok, good to know. Won't have to nag people to join this forum.:p

Recklesss
07-09-2010, 02:25 PM
Will there be only pvp, or can there be massive battles?

If a player is in a fight, and a friend is around, can the friend help out in the fight?

I can't wait to see how this game looks for myself. I hope open beta is released soon! :D

Miclee
07-10-2010, 03:43 PM
Based on the fact we can form guilds and play together, I'm assuming we can do massive battles.

Alex Walz
08-21-2010, 01:38 PM
FAQs updated!

And yeah, there can definitely be massive battles. :)