View Full Version : Patch Preview

Konstantin Fomenko
12-05-2011, 05:47 PM
Dear Players,

It look like we did it again - and running a day or two late with the new patch. We were really hoping to release Patch 1.1.3 tonight - but right now it looks like we`ll have to wait until tomorrow (eta 2pm EST). We are really sorry about the delay - but hey, it happens:)

Meanwhile - a preview.

Patch # 1.1.3

:::::Major Fixes and Additions:::::
-Fixed rare issue with Influence disappearing after PvP goes out of sync
-New Dragon skills and leveling system
-New Dwarven Axeman art model with new weapon and shield
-Fix the bug with attack town quests spawning only 1 enemy battalion
-Fixed rare unit cloning issue related to Garrisoned armies
-Fixed Army Camps not saving gathered resources properly
-Added Game Credits to the main menu
-Fixed issues with stronghold walls sometimes deleting themselves
-Fixed Army vs Army PvP bug with defending player units not spawning and instantly loosing
-Several test levels for Level Designers inside Dawn of Fantasy/Scenario/ folder

:::::Minor Fixes and Additions:::::
-Dwarf Miner will display as a worker on the world map gui
-Fixed issue with hero damage resisting not upgrading properly
-Fixed bug with Heroes not fighting against large number of enemies
-Fixed various minor bugs with Dragons
-Improved Dragon flying and landing
-Fixed a bug with some player advisers taking out 2 population spots
-Fixed warg hut and goblin tent spawning shutting off sometimes
-Removed Archer skills from Dragons and Heroes
-Fixed issue with healing Dwarven in NPC town costing too much gold

::::Major Balance Adjustments:::::
-Increases the pay-out amount for avoiding PvP game by one third
-Balanced Dragon crushing and slashing armor making them much tougher
-Adjusted fletching skill for archers to increase arrow restoration time
-Healing Dragons in the NPC towns is much more expensive now
-Re-balanced hero skill upgrades - higher health and attack values

12-05-2011, 06:09 PM
Hey, looks really nice. I'll be sure to check out the patch tomarrow to finally have some fun doing those attacking random towns quests! :D

But: what do you mean, game credits on the main menu? (what are game credits?)
What did the change with dragons end up being?
And what kind of test levels are being added?

12-06-2011, 12:46 AM
So keen to lvl my drag like crazy after this patch :D

Joseph Visscher
12-06-2011, 01:41 PM
There are many other fixes that did not even make it to this list.

So keen to lvl my drag like crazy after this patch :D

Every unit it damages even in firewall ability will give it xp. ;)

12-06-2011, 02:48 PM

Game Credits are listings of Responsible People and Companys

In most cases its a wall of Text which will State the Companys name and then a List of Staff


This Game was made by Company X

The CEO is Mr X

Graphics by Mr Y
Story by Mr Z

and so on

the actual form and display depends on the Company
especially since nowdays many Companys have pretty different Positions in their Staff

This might be Interesting tough.
We see Joseph and Kon alot here in the Forum and at least in the Announcements we pretty often See Alex writing something

But I am pretty sure theres quite a few more People behind the Scenes
which you rarely see out in the Forum :P
Tough I would always encourage any Company Member to show its Face on the Game and the Forum
its a good way of Advertising if people of the Company are seen inside the Game
it gives a feeling that people are actually interested in what they do :P

Tough I also understand that in many cases the Staff plays by Names unrelated to prevent people from annoying them *gg*


12-06-2011, 05:08 PM
Oh. Those game credits. :o

Yeah, it might be nice to look at them, especcially if they come with catchy music. I remember in Medieval Total War 2, I used to just stay on the credits so I could listen to the awesome soundtracks.

12-07-2011, 07:11 AM
How long will the option for pvp protection patch be?
Been avoiding playing untill its out as I have a full castle but hardly any units..
Kinda avoiding pvp as much as I can untill things are pretty fixed up.

12-07-2011, 08:37 AM
well defending is not a problem actually
only attacking seems to be bugged

but in the first place there doesnt seem to be any pvp protection at all

I got attacked in my new small city which had not even the First Wall build
and I am on the Noble Quest so I am not even beyond the tutorial and much less in reach of the Defend thy home quest

Konstantin Fomenko
12-07-2011, 12:08 PM
How long will the option for pvp protection patch be?

We`ll see if we can include this in the next patch.

only attacking seems to be bugged
Last night`s patch did fix this - several issues with that including loosing influence.

but in the first place there doesnt seem to be any pvp protection at all
Yeah we temporarily disabled that. We`ll re-enable in the next patch.

12-09-2011, 06:51 PM
good good... we need that :D

12-12-2011, 05:41 AM
When will there be some performance updates? For example when selecting much troops, the game still has huge visual lag, or fighting random fights etc.

Konstantin Fomenko
12-12-2011, 08:32 PM
Performance updates are starting to come in the next patch - visual performance. For this pathfinding lag - this is the next big project we are working on. Expect it in time for Christmas.