Konstantin Fomenko
12-05-2011, 05:47 PM
Dear Players,
It look like we did it again - and running a day or two late with the new patch. We were really hoping to release Patch 1.1.3 tonight - but right now it looks like we`ll have to wait until tomorrow (eta 2pm EST). We are really sorry about the delay - but hey, it happens:)
Meanwhile - a preview.
Patch # 1.1.3
:::::Major Fixes and Additions:::::
-Fixed rare issue with Influence disappearing after PvP goes out of sync
-New Dragon skills and leveling system
-New Dwarven Axeman art model with new weapon and shield
-Fix the bug with attack town quests spawning only 1 enemy battalion
-Fixed rare unit cloning issue related to Garrisoned armies
-Fixed Army Camps not saving gathered resources properly
-Added Game Credits to the main menu
-Fixed issues with stronghold walls sometimes deleting themselves
-Fixed Army vs Army PvP bug with defending player units not spawning and instantly loosing
-Several test levels for Level Designers inside Dawn of Fantasy/Scenario/ folder
:::::Minor Fixes and Additions:::::
-Dwarf Miner will display as a worker on the world map gui
-Fixed issue with hero damage resisting not upgrading properly
-Fixed bug with Heroes not fighting against large number of enemies
-Fixed various minor bugs with Dragons
-Improved Dragon flying and landing
-Fixed a bug with some player advisers taking out 2 population spots
-Fixed warg hut and goblin tent spawning shutting off sometimes
-Removed Archer skills from Dragons and Heroes
-Fixed issue with healing Dwarven in NPC town costing too much gold
::::Major Balance Adjustments:::::
-Increases the pay-out amount for avoiding PvP game by one third
-Balanced Dragon crushing and slashing armor making them much tougher
-Adjusted fletching skill for archers to increase arrow restoration time
-Healing Dragons in the NPC towns is much more expensive now
-Re-balanced hero skill upgrades - higher health and attack values
It look like we did it again - and running a day or two late with the new patch. We were really hoping to release Patch 1.1.3 tonight - but right now it looks like we`ll have to wait until tomorrow (eta 2pm EST). We are really sorry about the delay - but hey, it happens:)
Meanwhile - a preview.
Patch # 1.1.3
:::::Major Fixes and Additions:::::
-Fixed rare issue with Influence disappearing after PvP goes out of sync
-New Dragon skills and leveling system
-New Dwarven Axeman art model with new weapon and shield
-Fix the bug with attack town quests spawning only 1 enemy battalion
-Fixed rare unit cloning issue related to Garrisoned armies
-Fixed Army Camps not saving gathered resources properly
-Added Game Credits to the main menu
-Fixed issues with stronghold walls sometimes deleting themselves
-Fixed Army vs Army PvP bug with defending player units not spawning and instantly loosing
-Several test levels for Level Designers inside Dawn of Fantasy/Scenario/ folder
:::::Minor Fixes and Additions:::::
-Dwarf Miner will display as a worker on the world map gui
-Fixed issue with hero damage resisting not upgrading properly
-Fixed bug with Heroes not fighting against large number of enemies
-Fixed various minor bugs with Dragons
-Improved Dragon flying and landing
-Fixed a bug with some player advisers taking out 2 population spots
-Fixed warg hut and goblin tent spawning shutting off sometimes
-Removed Archer skills from Dragons and Heroes
-Fixed issue with healing Dwarven in NPC town costing too much gold
::::Major Balance Adjustments:::::
-Increases the pay-out amount for avoiding PvP game by one third
-Balanced Dragon crushing and slashing armor making them much tougher
-Adjusted fletching skill for archers to increase arrow restoration time
-Healing Dragons in the NPC towns is much more expensive now
-Re-balanced hero skill upgrades - higher health and attack values