View Full Version : Army vs. Town PvP is here!

Alex Walz
11-23-2011, 01:37 PM
<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/newsicon.png" />The patch you've all been waiting for is here! Within the next couple of hours, Reverie will be releasing its greatest patch yet, introducing PvP Army vs. Town combat to the world of Mythador! This patch will also feature over 20 bug fixes and an upgrade to the RPG-style levelling system, greatly changing the way you micromanage your units! Check out the official press release for details:

<blockquote><center><b>Prepare your Homeland for All-New Siege Warfare</center>


Toronto, Canada – 22/11/2011 –</b> You`ve built your town, fought many wars, slain countless armies, and brought glory to your realm through the campaigns, but now Dawn of Fantasy will put your skill to the ultimate test as war is coming to the place you once thought sacred - your homeland. Reverie World Studios is proud to announce another epic feature addition to Dawn of Fantasy - Town Siege PvP battles. Players will now be able to take on other player strongholds for the first time, engaging in epic siege warfare with hundreds of units on the battlefield in a fast-paced high-stakes environment! Is your town ready for the onslaught?

Dawn of Fantasy brings the best in siege combat to the MMO and RTS genres. Immerse yourself in the dynamic online world of Mythador and roam the world with trade convoys, scouts, and massive armies. Recruit fire-breathing dragons and dwarven technology for a truly enviable force. Set up army camps anywhere in the game world, ravage local NPC villages and citadels, and challenge nearby player armies to guard your territory. And, for the first time ever, take the war to the enemy by attacking their homeland.

At the enemy player’s homeland, attacking armies must fight their way through multiple layers of walls with the brute force of ogres, walking woods, and heavy siege, defend their troops against fiery arrows, great trebuchets, and man-eating plants, and battle hundreds of enemy units before coming face to face with the town’s commander to reign supreme.

In addition, the Siege Warfare patch includes an expansion to unit development. A new RPG-style levelling system allows you to customize your soldiers in any way you desire. This improved system will increase the maximum level cap from 10 to 20. After levelling up a battalion or hero on the battlefield, players will now be awarded with skill points that can be spent on any of 8-10 unique stats, depending on the unit. Together, these new levels and skills will add a new level of RPG-style micromanagement to Dawn of Fantasy's mechanics.

Dawn of Fantasy is proud to offer some of the most elaborate and bloodiest siege combat seen in the RTS genre to date - do you have what it takes?

Stay tuned for Dawn of Fantasy next additions - brand new pathfinding and unit combat behavior systems, complex alliances, and six-player PvP matches. Reverie has also begun work on a number of community events and promotions planned for the next two months. Here`s to the fun holidays ahead!

Stay up to date with the latest game assets and information at the official website: http://www.dawnoffantasy.com/ and Facebook page: http://on.fb.me/hy9mQs

<b>About Reverie World Studios, INC.</b>
<i>Based in Toronto, Ontario, Reverie World Studios is set to take full advantage of the rapidly expanding market for interactive entertainment media. Boasting a completed next-generation game engine, a team of talented and experienced designers, and an innovative MMORTS – Dawn of Fantasy), the scene is set for Reverie to become a leading Canadian exporter of interactive media and retain a concentrated talent pool capable of pushing the boundaries of the industry.</i></blockquote>

So the question is: Is your town ready for the onslaught?

11-23-2011, 01:45 PM
Is your town ready for the onslaught?

OH YEAH!!!! Bring on the sieging! :D
So happy to finally see the patch done. Now, at last, I can burn some towns down!

And the future updates look cool too; the pathfinding of course, alliances (yes!) and more. Can't wait to see it. :p

Konstantin Fomenko
11-23-2011, 01:52 PM
Progress Update 1 - we have started the process of releasing the patch which will take 3 to 4 hours - we expect patch to be live by 5pm EST.

Progress Update 2 - There will be 1 hour long server downtime between 3pm and 4pm EST.

11-23-2011, 02:38 PM
I'm not disconnected...hmmm

11-23-2011, 03:23 PM
I would like to use the Chance and Ask about the Out of Sync Error Fixes

I still cant do any PvP above str 200 without going Out of Sync

Can we Expect one of the 20 Fixed Bugs to Solve this ?

11-23-2011, 04:10 PM
Im the only one have nothing to download, 5pm EST here, and nothing..


It is really up?

11-23-2011, 04:37 PM
Not yet, in the middle of downtime right now. Happened a bit later than they said, but the patch is coming.

Konstantin Fomenko
11-23-2011, 04:38 PM
Progress Update - The live server is going down a minute, and will be down for 30-50 minutes. Once the server is back up - the patch will be live. ETA 6.15 PM EST.

Konstantin Fomenko
11-23-2011, 05:18 PM