Griegor Mcvennor
11-13-2011, 09:20 AM
Hello again,
Been a few months since I checked in. Bought the game only to find the download server is borked... oh well. Figured I'd type this little tidbit in.
Konstantin,
I know there may be a host of problem associated with it, but are there any plans to venture into the area of town customization. The current system of selecting locations from preplaced buildings is ok.. but there is no feeling of ownership over a town.
A few suggestions to think about. I'd like to suggest these topic only for generating thought because I don't have any of them fleshed out in any meaningful way.
1. Town Customization- Decorative skins for cities for example Evill Theme (blood skins on walls, torture devices, skeltons chain to walls, mean dogs around the castle, graveyards, zombies, etc), Holy Theme (inquisitors doing burnings, flagellants walking around, holy icons around the castle, churches, wandering preachers around the castle), barbarian theme, Imperial Theme, etc etc.
* Different themes and skins to give more customization to player towns and maybe open the door for pvp/roleplay based on the type of kingdom you are creating. Perhaps purchasable in the store. Additionally, each theme could have a unique unit.
2. Army Customization- The ability to arm and equip units with different weapons and armors thus affecting their stats. For example we have a blacksmith. Allow the blacksmith to reskin units and their equipment at the cost of gold. Change color, add banners, change out leather, chain, ringmail, platemail, etc for each squad. Different armor levels change their skin and increase/decrease armor and unit walk speed.
Same thing for weapons. Create a level of weapons that could be changed out for different unit types. Allow the halbard units to choose between spears, piles, halbards, etc. Allow the swordsman to change between Two handers, Sword and Shield, Mace and Shield, Two hand Warhammer etc. Give each weapon combination different stats.
* Allows players greater control over their armies. Balancing may be a pain but then again you as the developer does not need to balance the units. That is the player's job. You simply give them the tools to adjust their units as they please. Item shop should open the various weapon, armor, banner, horse, equipment choices.
3. More castle designs. Pretty self explanatory. We need more castle designs or the ability to adjust the current ones for online play.
4. Bigger maps. Castle vs Castle Siege. Instead of sieges being simply player army vs castle, I'd like to see larger maps where it's castle vs castle. Perhaps two armies meeting in the field have the ability to upgrade encampments into log fortresses or somthing and fight it out?
5. Fleets and Ships- What is the purpose? Give players the ability to create fleets of ships and blockade ports between destinations. Any player trying to enter or leave has to fight the blockade with their fleet or surrender a portion of their army's loot. Tie this in with a coastal map for each nation so that players can choose between land or sea invasion of that pvp map.
6. Common Roleplay Area. Replace the current chat system and create an interactive zone where players can meet and talk. Put player trade zones up across the map. When an army enters this zone, only the hero is spawned and enters a small village with a tavern, blacksmith, etc etc. Make it so players can chat with chat bubbles in this area and conduct trades of units, resources, items, between each other.
7. Multi player fights and reinforcements- I'd like to see multiple player battles and sieges in the future. Somthing akin to the final battle in Lord of the Rings. Armies all over the place having at each other.
8. Horns, sound effects, etc. Units need more sound effects. Swords clashing, boots marching, horns blaring, etc. Obvious needs to be balanced with resource drain on user's systems.
I think thats all I got for now. I know you have a long wishlist and many priorities but I am hoping some of this will make it in eventually. The game was fun in beta, but I personally feel its the customization and small details that keep people interested.
Been a few months since I checked in. Bought the game only to find the download server is borked... oh well. Figured I'd type this little tidbit in.
Konstantin,
I know there may be a host of problem associated with it, but are there any plans to venture into the area of town customization. The current system of selecting locations from preplaced buildings is ok.. but there is no feeling of ownership over a town.
A few suggestions to think about. I'd like to suggest these topic only for generating thought because I don't have any of them fleshed out in any meaningful way.
1. Town Customization- Decorative skins for cities for example Evill Theme (blood skins on walls, torture devices, skeltons chain to walls, mean dogs around the castle, graveyards, zombies, etc), Holy Theme (inquisitors doing burnings, flagellants walking around, holy icons around the castle, churches, wandering preachers around the castle), barbarian theme, Imperial Theme, etc etc.
* Different themes and skins to give more customization to player towns and maybe open the door for pvp/roleplay based on the type of kingdom you are creating. Perhaps purchasable in the store. Additionally, each theme could have a unique unit.
2. Army Customization- The ability to arm and equip units with different weapons and armors thus affecting their stats. For example we have a blacksmith. Allow the blacksmith to reskin units and their equipment at the cost of gold. Change color, add banners, change out leather, chain, ringmail, platemail, etc for each squad. Different armor levels change their skin and increase/decrease armor and unit walk speed.
Same thing for weapons. Create a level of weapons that could be changed out for different unit types. Allow the halbard units to choose between spears, piles, halbards, etc. Allow the swordsman to change between Two handers, Sword and Shield, Mace and Shield, Two hand Warhammer etc. Give each weapon combination different stats.
* Allows players greater control over their armies. Balancing may be a pain but then again you as the developer does not need to balance the units. That is the player's job. You simply give them the tools to adjust their units as they please. Item shop should open the various weapon, armor, banner, horse, equipment choices.
3. More castle designs. Pretty self explanatory. We need more castle designs or the ability to adjust the current ones for online play.
4. Bigger maps. Castle vs Castle Siege. Instead of sieges being simply player army vs castle, I'd like to see larger maps where it's castle vs castle. Perhaps two armies meeting in the field have the ability to upgrade encampments into log fortresses or somthing and fight it out?
5. Fleets and Ships- What is the purpose? Give players the ability to create fleets of ships and blockade ports between destinations. Any player trying to enter or leave has to fight the blockade with their fleet or surrender a portion of their army's loot. Tie this in with a coastal map for each nation so that players can choose between land or sea invasion of that pvp map.
6. Common Roleplay Area. Replace the current chat system and create an interactive zone where players can meet and talk. Put player trade zones up across the map. When an army enters this zone, only the hero is spawned and enters a small village with a tavern, blacksmith, etc etc. Make it so players can chat with chat bubbles in this area and conduct trades of units, resources, items, between each other.
7. Multi player fights and reinforcements- I'd like to see multiple player battles and sieges in the future. Somthing akin to the final battle in Lord of the Rings. Armies all over the place having at each other.
8. Horns, sound effects, etc. Units need more sound effects. Swords clashing, boots marching, horns blaring, etc. Obvious needs to be balanced with resource drain on user's systems.
I think thats all I got for now. I know you have a long wishlist and many priorities but I am hoping some of this will make it in eventually. The game was fun in beta, but I personally feel its the customization and small details that keep people interested.