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View Full Version : The future of the game and bug fixing!


lightsbladeuk
11-06-2011, 11:31 AM
Hey,

Just thought i'd drop by and say hi, I should be getting this game in a month or so when finances allow (just been made redundant) and I'm just here to ask a few questions really!

First of all, I've noticed that there have been many patches since release, mainly because the game was released with a fairly extensive list of bugs. How is it progressing in terms of fixing the bugs and glitches, both from a development point of view and a players point of view? example: Has it become easier to play compared to a month ago?

Also, as far as developing the game further goes...what is in the pipeline for the future? Both short and long term (however I do believe that currently all focus should be on bug and glitch fixing, without a doubt)?

I will also be playing as Orcs when I do get the game btw, so it would be nice to get some tips and a little more info on them before I buy if any of you would be so kind :)

Thanks,

Lights.

Dreamwalker
11-06-2011, 02:00 PM
Hi, welcome to DOF! Here's a few answers for ya:

As for bugs, they are getting fixed all the time. Just yesterday a patch was released that fixed a particularly annoying bug that kept reseting my buildings construction time. The next big patch is coming early next week, and will add town seiges to PvP. :D I only got the game a week ago, and it is way easier to play now than it was then.

In the future...well, bug fixing is first, of couse, but new content will begin to be added soon. Like I said, PvP sieges are coming next week, and guilds and alliances sometime after that. After that though, it will probably be a while more of just bug fixing before they add anything else; but I heard that hero custimization is planned for sometime in December, if all goes well. And after that...who knows? There are plans for adding magic, naval combat, and eventually new races. The game will just get better and better! ;)

As for tips on orcs...well, I only play as an elf at the moment though I gave orcs a try. Right now, the orcs are still the buggiest race, but if you're going to wait a month before buying, you should be fine.

And anyway, hope you enjoy the game! And if you're looking for a good read, check out my fan fiction stories on the forums! :D

GPS51
11-06-2011, 02:34 PM
Yeah I'd do a forum search if I were you on "future of dof" there's at least 1 or 2 threads outlinining the future plans/possible xpacks (dragons and dwarves?) that the devs are thinking of :) I love the orcs play style. Hmm victory tastes like fresh meat. Think zerg=swarm+ogres.

Alex Walz
11-06-2011, 02:52 PM
We will do a sort of state of development update tomorrow, but our current focus is 100% on bug fixing/optimization and on implementing a few more features that were left out of the initial release version - all of which will be offered for free via patches. We do have some plans for DLC content, but we owe it to the fans to not shift any of our resources until both fans and devs feel that the game is ready. :)

Dreamwalker
11-06-2011, 02:55 PM
I like the sound of that. So, what, will you have a poll asking whether or not the game is ready for new content?

Alex Walz
11-06-2011, 04:18 PM
Nah, we'll just gauge by the discussions and number of bug reports. Keep in mind that Reverie truly cares about the game so that our work will never actually be done - we will always have a team dedicated to maintaining and supporting DOF even when other devs shift work to DLC or possible future titles.

Jorendo
11-07-2011, 01:45 AM
I bought the game saterday night and been playing most of the day sunday. I have encountered a bug or three so far. One time a quest giver wouldn't start talking but that was solved by logout and log back in again. Another to my surprise was that i left my city with my hero and entire army to deal with some rebel scums...after a easy battle my forces return, ready to get funky with their wives and drink ale just to see they where mysteriously cloned and their cloned brothers sleeping with their wives while drinking their ale. Really weird bug cause i bought one trebuchete and took that one on the mission, i return and find 2 more at my estate just like all my troops where doubled or sometimes even tripled. The last bug was a short one where my hero was cloned as well. But as soon as i left my town to set out for a mission his twin brother was gone again.

I play humans though and I'm not that far in game yet so perhaps some bugs i haven't seen yet. But so far I'm pleased with the game.

88Chaz88
11-07-2011, 03:54 AM
One time a quest giver wouldn't start talking but that was solved by logout and log back in again.

I also bought the game yesterday and totally thought this was a bug until a little experimenting made me find out that the quest giver doesn't talk untill your hero is there to speak to him. Basically your hero represents you.

lightsbladeuk
11-07-2011, 07:55 AM
Hi again and thank you all so far for your replies. I really wasn't expecting as many as I got.

It sounds a lot less buggy than I initially thought to be honest. I play EVE Online currently, which always has a fair share of bugs with each new expansion and this sounds similar. Usually takes the EVE devs about a week to fix everything, but I would imagine they have a much larger development team than Reverie tbh.

Also on that note Reverie: I would certainly look at the business model CCP use for EVE. The expansions are free, but they use them to increase the player base and it has been going up steadily over the years. This could be something you could look at and adapt to the game maybe? It also seems nice when you're a player and get something for free (even though you are paying a subscription / microtransactions every month anyway).

The new developments also sound pretty awesome, looking forward to playing it now!

Lights.

Alex Walz
11-07-2011, 03:31 PM
We're all about offering an affordable and rewarding experience - which is why, from the start, we decided to have the game be subscription-free. The DLC content will be very modestly priced, but we are still giving other options to players who cannot afford it - via the spending of in-game Influence.

Adopting EVE's business model would cost players approximately $180 a year. And as soon as players stop paying the $15 monthly fee, they will lose access.

Our current business model costs players an initial charge of $30 and that will allow them to continue to play online and download patches for an unlimited time period. Small DLC packs will cost around $5 while quarterly quest packs and mini-expansions will cost between $10-$15. And, the player can pick or choose what he or she wants to play or only pay for that material. And this can be purchased with in-game resources, so players can obtain all the DLC without paying a cent after the initial fee of $30.

So the question is would you rather pay $30 for unlimited online play (+ any desired DLC not purchased with Influence) or $180/year for expiring online play?

andreicde
11-07-2011, 05:55 PM
I'm against sub method since it's not as useful.We can talk about wow,but then again that's one of the few games that has many players. So let's just keep it reverie type. 10-15 bucks for bigger expansions doesn't sound that bad when GW expansions were more expensive than that.

lightsbladeuk
11-07-2011, 08:46 PM
We're all about offering an affordable and rewarding experience - which is why, from the start, we decided to have the game be subscription-free. The DLC content will be very modestly priced, but we are still giving other options to players who cannot afford it - via the spending of in-game Influence.

Adopting EVE's business model would cost players approximately $180 a year. And as soon as players stop paying the $15 monthly fee, they will lose access.

Our current business model costs players an initial charge of $30 and that will allow them to continue to play online and download patches for an unlimited time period. Small DLC packs will cost around $5 while quarterly quest packs and mini-expansions will cost between $10-$15. And, the player can pick or choose what he or she wants to play or only pay for that material. And this can be purchased with in-game resources, so players can obtain all the DLC without paying a cent after the initial fee of $30.

So the question is would you rather pay $30 for unlimited online play (+ any desired DLC not purchased with Influence) or $180/year for expiring online play?

That's all fair enough for me, however EvE is also the same in that if you earn enough of the in-game currency, you can buy what is called 'PLEX' which is 30 days game time. These are items bought with RL cash by players for some quick income and then are bought by other players (so in short, those earning enough currency can essentially play the game for free...it also only takes a month or 2 to get to that level as well). However I do think your payment method is pretty damn good and thought out, however if people can buy the expansions with influence, and there is no subscription, then how does Reverie propose to make money?

Also, WoW is completely different. That is sub-only and also a rip-off in my eyes. I think options are the best a company can provide their user-base and I think Reverie are doing just that, according to Alex's reply at least.

Definitely getting this game in the coming weeks, I think this game may turn into one of those little gems that starts off slow but becomes something great *thumbs up*

Alex Walz
11-08-2011, 12:46 AM
However I do think your payment method is pretty damn good and thought out, however if people can buy the expansions with influence, and there is no subscription, then how does Reverie propose to make money?
While it would be great to bring in loads of cash to fund future development, it isn't really a primary concern for us. We are an indie company at heart - our main concern is building credibility with our first game and we are simply looking for enough money to maintain the servers and pay off our devs for years of hard work. If we begin work on a second title, we will likely be back to square one, relying on the generosity of the Telefilm Canada grants. But for now, as long we have enough money flowing in to keep us kicking and both the fans and the devs are pleased with the work going into the game, we are content. :)