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View Full Version : Mounted Grandmasters overpowered


Freor
10-16-2011, 07:12 AM
Not entirely sure its the name of the unit "Mounted Grandmasters" but i mean those elven horsemen, the ones with melee weapons and some sort of charge.. Those can wipe army 2x their size in 10seconds without taking almost any damage.

Sad thing is there is sometimes 100str Mounted Grandmaster armies wiping out newbies first armies.. giving very poor picture of the game for new players... would be good to get fix to this bug as soon as possible.

Also before implementing sieges, would be nice to fix the bug where you can instantly reload catapult by moving the catapult and re-attacking right after catapult has fired.. this bug would make it too easy to get through walls.

White935
10-16-2011, 08:17 AM
please delete the catapult exploit part, and PM it to Kon.

Konstantin Fomenko
10-16-2011, 09:51 AM
Thanks for the report about Catapult exploit, I edited your post. Also all clear about GM - but lets give it few more days before nurfing MGMs even more, we really tried to balance them in last night`s patch, it should be much better now..

andreicde
10-16-2011, 10:21 AM
Not entirely sure its the name of the unit "Mounted Grandmasters" but i mean those elven horsemen, the ones with melee weapons and some sort of charge.. Those can wipe army 2x their size in 10seconds without taking almost any damage.

Sad thing is there is sometimes 100str Mounted Grandmaster armies wiping out newbies first armies.. giving very poor picture of the game for new players... would be good to get fix to this bug as soon as possible.

Also before implementing sieges, would be nice to fix the bug where you can instantly reload catapult by moving the catapult and re-attacking right after catapult has fired.. this bug would make it too easy to get through walls.

did you had pikes when you got attacked by MGMs?

Zanderscotx
10-16-2011, 10:32 AM
Not entirely sure its the name of the unit "Mounted Grandmasters" but i mean those elven horsemen, the ones with melee weapons and some sort of charge.. Those can wipe army 2x their size in 10seconds without taking almost any damage.

Sad thing is there is sometimes 100str Mounted Grandmaster armies wiping out newbies first armies.. giving very poor picture of the game for new players... would be good to get fix to this bug as soon as possible.

Also before implementing sieges, would be nice to fix the bug where you can instantly reload catapult by moving the catapult and re-attacking right after catapult has fired.. this bug would make it too easy to get through walls.

Grand Masters just got nerf in last nights patch, there blade frenzy was reduce by half from +150 armor to 60. I actually find Bladestorms to be more usful in other situation.

Magicmud83
10-16-2011, 12:05 PM
Full cav armys good vs everything but pikes.
Pikes bad vs everything but cav.

This doesn't work a couple of pikes in a mixed cant handle all those cav when currently the cav run right through units, they should be stopped in their tracks when hitting a unit or turn around they way they came. What we are dealing with now for example you place pikes in the front and the cav rush head on into the pikes and run right through them into the archers and softer melee eating them up while the pikes case after them, in a matter of seconds all your units but the pikes are dead and now its a couple of pikes vs a full cav army with 100% damage and healing abilitys.

Freor
10-16-2011, 01:17 PM
You guys dont understand how seriously overpowered they are... there isnt even a battle... MGM just simply charge over your army and it disappears in 5seconds. my 250str army of swordmen and archers just got wiped out in 5-10 seconds and i dont think i killed any of em.

andreicde
10-16-2011, 01:58 PM
You guys dont understand how seriously overpowered they are... there isnt even a battle... MGM just simply charge over your army and it disappears in 5seconds. my 250str army of swordmen and archers just got wiped out in 5-10 seconds and i dont think i killed any of em.

cavs are strong against dismounted units except pikes.

White935
10-16-2011, 02:18 PM
cavs are strong against dismounted units except pikes.

Horsemen good speed, they can trample, they shouldnt be Superior to meele infantry in a meele.

They should be good for X reasons: speed, mobility, Ability to RUn throught formations and shattering them, while dealing decent dmg, they shouldnt be Standing still and doing regular meele against a meele soldier.

andreicde
10-16-2011, 03:37 PM
Horsemen good speed, they can trample, they shouldnt be Superior to meele infantry in a meele.

They should be good for X reasons: speed, mobility, Ability to RUn throught formations and shattering them, while dealing decent dmg, they shouldnt be Standing still and doing regular meele against a meele soldier.

yeah about that I was wondering too.I never really saw it though,98% of the time I use trample to ravage everything.

White935
10-16-2011, 03:41 PM
yeah about that I was wondering too.I never really saw it though,98% of the time I use trample to ravage everything.

Atm they dont "run throught" they treat M-GM as foot soldiers. and they "gobble" them up like their cookies.

Magicmud83
10-16-2011, 05:02 PM
The game doesnt have any unit collision and this is the main problem with the game. How can you play with any kind of tatics when unit can ghost through others to get to there prime targets?

andreicde
10-16-2011, 05:31 PM
The game doesnt have any unit collision and this is the main problem with the game. How can you play with any kind of tatics when unit can ghost through others to get to there prime targets?

um you can do that in rl too and it was seen in lord of the rings too. Although I do admit they should have a trample but lowered damage.

Magicmud83
10-16-2011, 07:04 PM
um you can do that in rl too and it was seen in lord of the rings too. Although I do admit they should have a trample but lowered damage.

What was seen in Lord of the Rings isn't real life. A horse is not large enough to walk let alone run through hundreds of people. Can they ram into 3-4 people and send them flying? Sure but they will lose their momentum doing so and the horse will come to a stop jammed on the sides by people or tripping over bodys sending the rider flying. When we put this into game terms of units of 12-30 people rather then a few hundred we need the cav charge to do a good amount of damage on impact with a enemy not a 25 sec buff for 100% more damage not to mention them putting thier weapons down or letting go of the reins to grab a healing potion mid combat.

Cav should come in for a charge do some damage then pull out and regroup for another charge using their speed to ride around troop to get them from behind not endlessly ride through any many enemys as they want without slowing down and being as effective and a foot solider in combat while bouncing around steering a horse at high speeds.

Edit~ Just wanted to add a little something as long as we are talking about movies. You know how in a zombie movie they always get the biggest truck or bus and slap on steel plates over the windows to drive through the zombie horde to break free? A bus is ment to hold a good nomber of people and wieght and move a decent speed of 50-60 mph while a warhorse was covered in armor and carry a single person also with armor but the bus moves through the zombies at a snails speed due to the large amount of them and sometimes tips over but the flesh and bone horse wouldn't and can go as far and fast as it likes?

andreicde
10-16-2011, 07:51 PM
What was seen in Lord of the Rings isn't real life. A horse is not large enough to walk let alone run through hundreds of people. Can they ram into 3-4 people and send them flying? Sure but they will lose their momentum doing so and the horse will come to a stop jammed on the sides by people or tripping over bodys sending the rider flying. When we put this into game terms of units of 12-30 people rather then a few hundred we need the cav charge to do a good amount of damage on impact with a enemy not a 25 sec buff for 100% more damage not to mention them putting thier weapons down or letting go of the reins to grab a healing potion mid combat.

Cav should come in for a charge do some damage then pull out and regroup for another charge using their speed to ride around troop to get them from behind not endlessly ride through any many enemys as they want without slowing down and being as effective and a foot solider in combat while bouncing around steering a horse at high speeds.

Edit~ Just wanted to add a little something as long as we are talking about movies. You know how in a zombie movie they always get the biggest truck or bus and slap on steel plates over the windows to drive through the zombie horde to break free? A bus is ment to hold a good nomber of people and wieght and move a decent speed of 50-60 mph while a warhorse was covered in armor and carry a single person also with armor but the bus moves through the zombies at a snails speed due to the large amount of them and sometimes tips over but the flesh and bone horse wouldn't and can go as far and fast as it likes?

leaving that aside,it's why I'd say a damage reduction would be good.I'l trample with them,run back and trample and repeat

Sunleader
10-17-2011, 07:16 AM
I still say this
Guys
Units are bugged beyond recognition
having healing rates of 90 points per tick
doing damages of 1500 with each swing

as long as the bug which keeps creating crazy units like that does exist
it is totally useless to talk about balance
since no matter how much the values are decreased
if the bug keeps adding em up again it wont change the unit in the slightest
Bugged Units kill each other Unit with One Hit
if they do so by doing 10 times the enemys health or just by doing 3 times the enemys health doesnt matter
but actually that would already mean that they are nerfed to 30% of their original strengh
means unless bugged they wont even kill a peasant anymore



I dont get people dont get this into their heads ....

Zanderscotx
10-17-2011, 07:39 PM
I still say this
Guys
Units are bugged beyond recognition
having healing rates of 90 points per tick
doing damages of 1500 with each swing

as long as the bug which keeps creating crazy units like that does exist
it is totally useless to talk about balance
since no matter how much the values are decreased
if the bug keeps adding em up again it wont change the unit in the slightest
Bugged Units kill each other Unit with One Hit
if they do so by doing 10 times the enemys health or just by doing 3 times the enemys health doesnt matter
but actually that would already mean that they are nerfed to 30% of their original strengh
means unless bugged they wont even kill a peasant anymore



I dont get people dont get this into their heads ....

What this guy said, right now any unit can me very op, I have on GM with 4k a swing and another one with 430 a swing both lvl 6, the avrg is 537 for the rest of my GM. I actually kinda like this bug it makes me feel like its real life some unit are more op and some are weaker than their sappose to be.

The guy who died from a all MGM army should have had pikes or somthing, my 2x Sentry stop the charge of 4 MGM, its called tackle, and u use it at the right time, they dismount and kill the calvary that charges, Iam sure Orc have somthing similiar ( only race I havnt played).

I call it the Reality bug:: I actually think this bug should be added to and a range should be set for each character some would be +15% than normal and some -15% with a range, it's not just rock, paper, scissors anymore its luck or the draw as well. Kinda like the real life some people are better than others and some are worse. :D


They just nerf elves GM and archers, and they dont need to nerf anymore, what is needed, is a revamp on the balance of all the races. I feel like a scramble of stat base system would make this game unique and a person would die if one of his or her units die which is unique =)

andreicde
10-17-2011, 07:51 PM
What this guy said, right now any unit can me very op, I have on GM with 4k a swing and another one with 430 a swing both lvl 6, the avrg is 537 for the rest of my GM. I actually kinda like this bug it makes me feel like its real life some unit are more op and some are weaker than their sappose to be.

The guy who died from a all MGM army should have had pikes or somthing, my 2x Sentry stop the charge of 4 MGM, its called tackle, and u use it at the right time, they dismount and kill the calvary that charges, Iam sure Orc have somthing similiar ( only race I havnt played).

I call it the Reality bug:: I actually think this bug should be added to and a range should be set for each character some would be +15% than normal and some -15% with a range, it's not just rock, paper, scissors anymore its luck or the draw as well. Kinda like the real life some people are better than others and some are worse. :D


They just nerf elves GM and archers, and they dont need to nerf anymore, what is needed, is a revamp on the balance of all the races. I feel like a scramble of stat base system would make this game unique and a person would die if one of his or her units die which is unique =)

no. bad,bad,bad. They should fix the bug and remove all units that are bugged.Then think about what's balanced and what not.

Zanderscotx
10-17-2011, 08:29 PM
There is no such thing as balance in a pvp MMO, there alway the flavor of the month and this will be the cycle. This game is far off base from what people call a balance MMO.

Alll Iam proposing is not 4k GM , but to put to a stop to one unit army why not make the units more unique,.


Make 100 dif stats for archers around a balance x factor ( base stats) +, - 15% attack,def stats.
Maybe even allowing players to trade units in the future with in ones race.

You still have to find a good base stat but this would allow, a variable to rock, paper , scisssors what we have now. I know in the next years of this game there will alway be one unit more op than the other this is just a way to put a end to it. Now its luck.

GPS51
10-17-2011, 09:03 PM
Just remember folks that the current balance is NOT indicative of the balancing that is slated for dof and that the devs were gamers turned game creators and are not interested in having either a "cash cow" type game/shop or mindlessly throwing out patches to nerf the currently complained about unit. I'm hopeful they'll get it right sooner rather then later :)

Gruber12
10-26-2011, 10:50 PM
I ran intoa couple of armies that had some mgm, not even 4 battalions of lvl 10 archers all targetting a engaged unit of one mgm could kill it that also had 2 knights and about 5 swordsmen and a hero atacking it. they were all dead in under 1 min

Sunleader
10-27-2011, 10:02 AM
I give up
I wont repeat it anymore
I have repeatet it about 10 times and you guys still keep discussing stuff which doesnt make any sense and has any use

but well go ahead for all I care

hoform22xu
10-28-2011, 12:48 AM
You still have to find a good base stat but this would allow, a variable to rock, paper , scisssors what we have now.
http://www.cuinsurance.org/xiaofang1.jpg
http://www.cuinsurance.org/xiaofang2.jpg
http://www.cuinsurance.org/xiaofang3.jpg

Sunleader
10-28-2011, 02:43 AM
right now you wont find anything ....
Since theres nothing to find

the Units are bugged and their Stats vary so greatly that one of my Swordmen Squad could easy defeat 10 non Bugged Squads of the same lvl

but nobody seems to care
you get your armys annihilated and cry omg this and this Unit is Overpowerd
then spam the forums with it

Since the Units are bugged and partly have double or even up to triple their stats you cant even know which Unit actually is more Powerful
you see

Unit 1 has 10 damage 1 healing and 5 armor
Unit 2 has 5 damage 2 healing and 8 armor
Unit 3 has 20 damage 5 healing and 10 armor

now Unit 3 should be strongest

but thanks to the bugged system

Unit 1 has 45 damage 12 healing and 12 armor
Unit 2 has 80 damage 6 healing and 8 armor
Unit 3 has 25 damage 8 healing and 15 armor


you see theres no way to say one unit is overpowerd
since you dont even know how it was planned to be

also since each unit is bugging different you cant even know how much the bug does to it

I have about 20 crossbowmen
and in army view I get 20 buttons for them since each of em has different stats and cant be stacked at each other


but well keep discussing about OPed Units
for all I care ^^