Konstantin Fomenko
10-15-2011, 05:24 PM
Two weeks, seven patches and well over hundred and fifty bug fixes later… I think this is a great time to thank all of our players for all the support, feedback and warm reception! Moving forward -we are excited to unleash Army VS Town combat next week - delayed as we concentrate on fixing remaining bugs and other issues. And as promised Alliances and PvP games with up to 6 players will be added shortly after. Towards end of October DoF should be the game we all want it to be. Meanwhile we hope you enjoy the numerous fixes and brand new combat balancing formula patch 1.0.7 brings today. We`ll aim to have another major patch on Tuesday fixing few annoying issues remaining - such as OOS, Gatehouses, Workers on reload and so on.
Patch # 1.0.7
:::::Major Fixes and Additions:::::
-Changed the way some core functions in the engine work - potential fixing dozens of crash issues
-Fixed Obscure type of bug with homeland not loading
-Fixed other homeland not loading issue
-Bringing back majority of the missing heroes, or providing level 15 hero instead
-Fix the rare missing hero issue
-Final fix for speeding up building instantly finishing on reload
-Fixed a rare unit cloning issue
:::::Minor Fixes and Additions:::::
-Fixed Orc quest The Canyon hanging on the intro cinematic
-Fixed Human quest Hand of a Princess messing with Dagbor town entrance
-Disabled Dragon farming. Dragons now provide 3,000 gold at most
-Fixed battalion level sometimes not showing on the world map
-Dwarven battalions now have 20 units
-Fixed issue with Dwarven battalions showing only half hitpoints on the world map
-Fixed Dwarven Battler name
-Changed the way unit armour is displayed on the unit GUI
-Walls now have night time torches again
:::::Major Balance Adjustments:::::
-Completely redesigned unit balancing systems. Armour now consumes % of damage
-Improvements to high unit level balancing with attack upgrades
-Mounted and Ranged units are no longer OP at mid-high levels.
-Different formations are twice as effective now during appropriate situations
Patch # 1.0.7
:::::Major Fixes and Additions:::::
-Changed the way some core functions in the engine work - potential fixing dozens of crash issues
-Fixed Obscure type of bug with homeland not loading
-Fixed other homeland not loading issue
-Bringing back majority of the missing heroes, or providing level 15 hero instead
-Fix the rare missing hero issue
-Final fix for speeding up building instantly finishing on reload
-Fixed a rare unit cloning issue
:::::Minor Fixes and Additions:::::
-Fixed Orc quest The Canyon hanging on the intro cinematic
-Fixed Human quest Hand of a Princess messing with Dagbor town entrance
-Disabled Dragon farming. Dragons now provide 3,000 gold at most
-Fixed battalion level sometimes not showing on the world map
-Dwarven battalions now have 20 units
-Fixed issue with Dwarven battalions showing only half hitpoints on the world map
-Fixed Dwarven Battler name
-Changed the way unit armour is displayed on the unit GUI
-Walls now have night time torches again
:::::Major Balance Adjustments:::::
-Completely redesigned unit balancing systems. Armour now consumes % of damage
-Improvements to high unit level balancing with attack upgrades
-Mounted and Ranged units are no longer OP at mid-high levels.
-Different formations are twice as effective now during appropriate situations