View Full Version : Swamp Orc Traits (Flattan rol)

10-10-2011, 08:45 AM
I'd recommend the traits of Swamp orcs being Revised as atm is has (by the orc players opinion) the worst traits, and the worst Design (power wise, it looks awsome) (sorry to whoever designed it :=), The traits definatley should be tweaked, as goblins are pretty useless in the big picture (their decent for just fillers).

Such as perhaps give Mounted units: 30% dmg and The general troop 25% hp bonus? or something

10-10-2011, 09:36 AM
agree with this..i got orcs in flattan rol and i mean..what the hell... those goblins suck even with the bonus... I would rather go to battle with my labourers :P...they are good as fillers but other than that..theres no point to have a swamp homeland at end game.

I mean..its orcs birthplace...what are those goblins doing there ? :D doesnt make sense even in RP style

10-10-2011, 09:48 AM
Swamp Orc lands contain the last free goblin town iirc. Have you guys tried high level goblins with their techs researched? Actually they used to be OP above say lvl 5 :o.

10-10-2011, 10:22 AM
hmm. just my personal opinion that their squishy and easily killed. personally i use them as sacricies. i send em against human knights. then ignite the area (fire) and burm them both alive.

10-10-2011, 12:05 PM
gps51 say true

goblins are wornderful
im just playing with them , and never lost battle
to use a starcraft language, goblin are used to zerg the enemy
at pair score, u have about 50% more units then enemy

i saw a lot of ppl bring close to me an army with swordmen and arciers, but just give formation to goblins (melee and archer), and use their run ability, so they jump on enemy like a swarm of locusts, and i win without give enemy time to understand lol

keep in mind that goblin ability increse speed and piercing armor, so u pratically keep out enemy archer fast

atm im playing only with them, free influence every round, because other orc units cannot be competitive with elven army imho