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View Full Version : Roads in the MMO world?


aVeron
11-22-2008, 05:37 AM
Hello, fellow DoF-members!

I looked through the forum abit today, and i saw no thread whatsoever about the mmoworlds passage.. with other words, how your army are going to move through the lands of DoF in the MMO world?

Will the armies be able to move on a specific road to reach its goal? or will he just move where the terrain seems fit to move on(with other words just random passage)? Cause im curies how the players will interfere on the world map when they move around the world, as i would guess its a rather large scale to move on, and it would then be very rare to interfere with an enemy.

crex719
11-22-2008, 10:04 AM
I would have to assume that you wouldnt see the roads on the world map, but in game there should be roads

The Witch King of Angmar
11-22-2008, 10:20 AM
Maybe on the maps there may be some type of road but I think you'd look at the world map and just move the army that way.

nickson104
11-22-2008, 01:27 PM
I think they should connect towns and regions with roads and by travelling along a road perhaps you get a speed boost or perhaps just get to avoid speed reducing terrains such as mountains, rocks and rivers

After all many games have tried it and it always use to happen and it gives more strategy again, being in control of the road would be a very useful thing

The Witch King of Angmar
11-23-2008, 08:32 AM
That would be cool and maybe some kind of terrain bonus as well.

aVeron
11-23-2008, 09:26 AM
i hope there will be trade routes on the world map, where resources are traded.. that is a must option, imo!

Joseph Visscher
11-23-2008, 11:15 AM
I'm not answering your question but simply asking a new question for you all to think about.

In real life do armies really need to follow roads? If I was on a big road and I knew there where enemy armies moving along the road, I'd get off it pretty darn quick. :cool:

Esculas the Mighty
11-23-2008, 12:57 PM
I'm not answering your question but simply asking a new question for you all to think about.

In real life do armies really need to follow roads? If I was on a big road and I knew there where enemy armies moving along the road, I'd get off it pretty darn quick. :cool:

i was thinking that too if the enemy built the road they gonna use it why increase your chances of being attacked by using their road

kronlc
11-24-2008, 12:14 AM
I'm not answering your question but simply asking a new question for you all to think about.

In real life do armies really need to follow roads? If I was on a big road and I knew there where enemy armies moving along the road, I'd get off it pretty darn quick. :cool:

....Roads have been important for armies always LOL....Especially back
in the medievil age when armies were foot and calv no motors.....heh...
Its a pretty stupi question really and you being the map disigner a bit
suspicious as well.

Oh, and if I new a enemy army was marching on the same road as me
but he hadnt discovered me' Plenty of time to prepare a ambush I say
but that depends on from what perspective you asked that question from .... <ooom

wou129
11-24-2008, 01:34 AM
totaly agree with that

The Witch King of Angmar
11-24-2008, 05:42 AM
That's a situation I'd love to be elves in. Just hide in some trees and flank or ambush the army with small hit and run attacks.

Joseph Visscher
11-24-2008, 11:15 PM
They still do not have to stay on the road, they can still go cross country anywhere they like.

If you where in control of a massive army, and you wanted to ambush your enemies stronghold, would you really move along the busiest roads to reach his stronghold to get spotted by them right away? No, you would flank the stronghold and at least slow their reaction time to your siege ambush.

Sharku
12-03-2008, 05:56 PM
If roads were implemented I could really only see them as a boost to trade. An enemy army wouldn't openly move on the opposing forces road unless they were sure of their power in repelling any ambushing force or any force that would sally out to meet them.

However, if roads are implemented for the use of trade I do support the idea that they add a speed boost to armies marching on them, no matter the side. It's been a recurring theme throught out history, from the paved roads of Rome to the railroads of the Union, that armies that are able to move the fastest internally can not only defend themselves but also attack their enemies quicker.

The Witch King of Angmar
12-04-2008, 07:52 AM
I could also see your units getting a speed bonus for going on roads as well.

cherbui
12-04-2008, 09:17 AM
if troops uses roads or no roads can they be intercepted ? by another player ? if ur passing by to attack someone else ?:D just a thought

Jean=A=Luc
12-04-2008, 09:50 AM
Roads are death traps, don't ever, ever use them.

ShadowyMoon
12-04-2008, 01:40 PM
Roads are death traps, don't ever, ever use them.

Quoted for truth. Invading enemy territory and using the main roads equals holding a "FREE KILLS HERE!" banner above your head.

The Witch King of Angmar
12-04-2008, 02:48 PM
But in a mountain pass or something like that you could have natural barriers making you a little bit more protected.

Puppeteer
12-04-2008, 03:09 PM
If you're launching a decisive counter-attack, then in some situations taking the road will ensue a grand victory.

nickson104
12-04-2008, 04:12 PM
If you're launching a decisive counter-attack, then in some situations taking the road will ensue a grand victory.

Indeed. Sometimes speed is more important than safety and so caution must be thrown out the window

Darvin
12-04-2008, 04:41 PM
Common sense guys: how can a soldier march faster on a road than he can on a grass field? Don't let gaming logic (roads = faster movement) override your real world sense.


To a marching army, a road means relatively little. So long as we're not talking about rough, mountainous terrain you can make almost the same time on a road as you can marching through an open field. So a speed bonus makes little sense.

Where roads are useful is for vehicles like carts, wagons, or siege weapons. A wheel works best on a uniform, flat surface, and a road lets them operate ideally with little chance of damage. When moving large amounts of supplies, a road is invaluable.

If anything, a road represents a supply line in which carts and wagons are transporting goods. Protecting a road is therefor critical to the smooth operation of the military or empire they are supporting. The soldiers themselves, however, are not necessarily bound to the roads at all.

Esculas the Mighty
12-04-2008, 04:52 PM
Common sense guys: how can a soldier march faster on a road than he can on a grass field? Don't let gaming logic (roads = faster movement) override your real world sense.


To a marching army, a road means relatively little. So long as we're not talking about rough, mountainous terrain you can make almost the same time on a road as you can marching through an open field. So a speed bonus makes little sense.

Where roads are useful is for vehicles like carts, wagons, or siege weapons. A wheel works best on a uniform, flat surface, and a road lets them operate ideally with little chance of damage. When moving large amounts of supplies, a road is invaluable.

If anything, a road represents a supply line in which carts and wagons are transporting goods. Protecting a road is therefor critical to the smooth operation of the military or empire they are supporting. The soldiers themselves, however, are not necessarily bound to the roads at all.

its not that the army moves faster

its that they tire alot slower due to less hills and stuff to step/climb over

Konstantin Fomenko
12-04-2008, 06:08 PM
I guess we might as well give this away.

Think about the 2D map of games like Total War, or Knights of Honor. There are roads on the map but your units really don`t have to take them.

With long-distance army movement over the world map it`ll work just the same way. You task your army on the world map, and it`ll take the fastest way there. If there is a sea in a way, your army will march to the shore, automatically board a transport ship and continue it`s travel across the water.

Although making your army move faster if road is available is definitely a fine idea! Something we`ll consider.

Also, there are roads in RTS-view mode, which really come in handy then moving through a forested region for a while - no forest on the road, units move faster.

ShadowyMoon
12-05-2008, 04:05 AM
Interesting that you mention Knights of Honor, that was one of the best games I've played and really deserves more popularity.
And it does make sense that roads in RTS mode would have a bigger effect on speed than roads on the world map.

Sharku
12-05-2008, 02:16 PM
Didn't the roads in RTW increase army speed in that province?

aVeron
12-05-2008, 02:23 PM
Didn't the roads in RTW increase army speed in that province?

it does, in M2:TW also, it increases the movement speed even more depending on the road chape, stone roads, dirt roads, etc.

nickson104
12-05-2008, 02:37 PM
Interesting that you mention Knights of Honor, that was one of the best games I've played and really deserves more popularity.
And it does make sense that roads in RTS mode would have a bigger effect on speed than roads on the world map.

I often play it :) however i do not remember roads featuring on it :/ but it is still one of my favourite games of the last few years :)

And yes the troops themselves wouldnot get a speed boost but they wouldnt gain fatigue so quickly and their supplies (all armies must have supplies with them) can travel quicker making it much easier.

Sharku
12-05-2008, 04:01 PM
it does, in M2:TW also, it increases the movement speed even more depending on the road chape, stone roads, dirt roads, etc.Why can't something like this be added onto the campaign map then? In actual battles featuring a road the only unit that should get a speed increase from it should be siege engines and that's only if the terrain is rockey or hard to navigate.