SurfNinja
10-01-2011, 09:32 AM
I just completed the human quest, the noble traitor
getting a Microsoft Visual C++ runtime Library Error and the game freezes everytime I try to log into my instance on the online kingdom.
If I pick a different instance, say play with my elf instead of human, i can play.
HELP
contents of log file (note - I cannot attach a file, nor can I upload the full contents as the text of the log is too big, the thread is liimited to 30000 characters, so truncated log file.
Time is 2011 10 1 10:22
Mithrill Setting Up 0,0
Found 4 Proccessors
Lua Opened
Lua Set Up
Found aihomelands
Found homeland
Found intromap
Found introvid.st
Found introvid.ws
Found introvid505.st
Found introvid505.ws
Found quests
Found regions
Found resource
Found skirmish
Found towns
Found worldmap
PackManager Initialized
Default Settings Initialized
Raster SetUp Begin
Raster Formats Decided BackBuffer=22 ZBuffer=75
Raster Entered 1920x1200 @0
Raster ShadowMap Format=D3DFMT_A16R16G16B16F
Raster DXTN Support Found
Using Compressed Textures
Raster SetUp
Audio SetUp Begin
Audio SetUp Finished
Interface Created
Interface First Render
Set Cursor
Running Resource\Unit\!emulatedfuncs.fus
Running Resource\Unit\!formations.fus
(TRANUATED)
end of log file
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=HitPointCap, newValue=25)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=HitPoints, newValue=125)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=Members, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=CurrentlyGathering, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=45, NewHealthsAsBarString=[25|25|25|25|25])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=46, template=Gaia-Animals-Chicken Herd, UnitHealthsAsBarString=[25|25|25|25|25], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitPointCap, newValue=25)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitPoints, newValue=125)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Members, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=CurrentlyGathering, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=46, NewHealthsAsBarString=[25|25|25|25|25])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=47, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=47, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=48, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=48, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=49, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=49, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=50, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=CurrentlyGathering, newValue=stone)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=50, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=51, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=51, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=52, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[15|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitPoints, newValue=1635)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=52, NewHealthsAsBarString=[15|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=53, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=53, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=54, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=54, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=55, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=55, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=56, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=56, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
getting a Microsoft Visual C++ runtime Library Error and the game freezes everytime I try to log into my instance on the online kingdom.
If I pick a different instance, say play with my elf instead of human, i can play.
HELP
contents of log file (note - I cannot attach a file, nor can I upload the full contents as the text of the log is too big, the thread is liimited to 30000 characters, so truncated log file.
Time is 2011 10 1 10:22
Mithrill Setting Up 0,0
Found 4 Proccessors
Lua Opened
Lua Set Up
Found aihomelands
Found homeland
Found intromap
Found introvid.st
Found introvid.ws
Found introvid505.st
Found introvid505.ws
Found quests
Found regions
Found resource
Found skirmish
Found towns
Found worldmap
PackManager Initialized
Default Settings Initialized
Raster SetUp Begin
Raster Formats Decided BackBuffer=22 ZBuffer=75
Raster Entered 1920x1200 @0
Raster ShadowMap Format=D3DFMT_A16R16G16B16F
Raster DXTN Support Found
Using Compressed Textures
Raster SetUp
Audio SetUp Begin
Audio SetUp Finished
Interface Created
Interface First Render
Set Cursor
Running Resource\Unit\!emulatedfuncs.fus
Running Resource\Unit\!formations.fus
(TRANUATED)
end of log file
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=HitPointCap, newValue=25)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=HitPoints, newValue=125)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=Members, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=45, attributeName=CurrentlyGathering, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=45, NewHealthsAsBarString=[25|25|25|25|25])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=46, template=Gaia-Animals-Chicken Herd, UnitHealthsAsBarString=[25|25|25|25|25], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitPointCap, newValue=25)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=HitPoints, newValue=125)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=Members, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=46, attributeName=CurrentlyGathering, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=46, NewHealthsAsBarString=[25|25|25|25|25])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=47, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=47, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=47, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=48, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=48, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=48, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=49, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=49, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=49, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=50, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=50, attributeName=CurrentlyGathering, newValue=stone)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=50, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=51, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=51, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=51, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=52, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[15|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=HitPoints, newValue=1635)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=52, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=52, NewHealthsAsBarString=[15|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=53, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=53, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=53, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=54, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=54, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=54, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=55, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=55, attributeName=CurrentlyGathering, newValue=wood)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=55, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.BattalionAdded(playerID=1, battalionID=56, template=Men-Units-Peasant Battalion, UnitHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180], IDInArmy=nil)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Level, newValue=1)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Exp, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=ExpCap, newValue=5)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Skill, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HealRate, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=DefenceRating, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=FatigueCap, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Damage, newValue=0)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitPointCap, newValue=180)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=HitPoints, newValue=1800)
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=Members, newValue=10)
LOGONLY: CallBack.BattalionAttributeChanged call for Members ignored!
LOGONLY: CallBack.BattalionAttributeChanged(battalionID=56, attributeName=CurrentlyGathering, newValue=food)
LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored!
LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=56, NewHealthsAsBarString=[180|180|180|180|180|180|180|180|180|180])
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)