View Full Version : Patch # 1.0.1 - First Patch!

Konstantin Fomenko
09-30-2011, 06:07 PM
We hope everyone`s enjoying the game, and we are relieved to see there hasn`t been that many bad bugs reported yet. In our first patch we tried to fix as many issues reported by you in the past 18 hours as well as some bugs we found on our end. As of now we suspect only one major issue left - unit cloning, and we will address it tomorrow - meanwhile enjoy the free extra units! In addition this weekend we will patch Orcish regional View crash, some PvP start-up fixes, and add Bonus Codes to the market. Once again - thanks for joining us, and you can check the patch notes in Updaters [Patch] tab.

Patch # 1.0.1
:::::Major Fixes and Additions:::::
-Fixed rare bug that caused player to lose his/her army or units on crash or Server going down
-Fixed issue with Orcich quest Ogre Party not completing
-Fixed Crash in the Elven quest Radrino Attack
-If PvP game fails to start - attacked player will not get stuck in a cinematic

:::::Minor Fixes and Additions:::::
-If hero dies in View, Quest, PvP, he will be alive with minimal hitpoints in the next scenario
-Fixed issue with Quests not starting properly if hero died in the previous scenario
-PvP - losing player will get influence reward, and not deduction
-Trees are no longer selectable objects
-Ogres will not gain experience super-fast anymore
-Player units spawned on homeland movement is fixed
-Fixed an issue with some NPC creep units left-over on the homeland.

09-30-2011, 06:11 PM
sweet. keep going team!

09-30-2011, 08:09 PM
sounds good ^^ glad to see you guys care about the game unlike other MMOs who only want peoples money

09-30-2011, 08:46 PM
Great to see you watching the forums closely
and actually responding!

i think i might enjoy this game, once i can figure out how to play it