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View Full Version : Pre-Order Dawn of Fantasy Today!


Alex Walz
09-20-2011, 03:43 PM
<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/newsicon.png" />Reverie World Studios is proud to announce that the studio's flagship title, Dawn of Fantasy, is now available for <a href="http://shop.dawnoffantasy.com">pre-orders</a>! Available at the low price of $29.99 USD, anyone who pre-orders the digital download version of DOF from our website will be able to download the game the second it's released at 00:01 on September 30th. And as an added bonus, those who pre-order will receive 70 Influence points which can be used to speed up production in the MMORTS mode or in the in-game market in exchange for rare dragon and dwarf mercenaries and DLC content!

<center><img src="http://shop.dawnoffantasy.com/images/products/digital/DOFFOP3dESRB.png"></center>

<blockquote><i>Preorder Bonus: 70 influence Points

Influence points are a very important resource. It has the role of the ingame currency, granting the player to use Influence to either buy stocks of resources such as wood/gold/food/stone or buy special units, improve the building rate to reduce your building time etc… Influence is commonly earned through quests.
To redeem and activate you preorder items, please log in the game, in “Online Kingdom Wars”.
Click on the Market Icon (a coin); located on the left of the mini-map to access the Market Shop.
Enter the 2 codes you have been granted. Your items should appear.
Influence can boost the building rate, be traded for livestocks, unleash powerful Elite units
Enjoy the online persistent dimension within the classical RTS gameplay: discover the new MMORTS genre (Massively Multiplayer Online Real Time Strategy)
Set in the richly detailed land of Mythador, Dawn of Fantasy immerses you in the lives, the battles and the conquests of complex characters, epic cities, races, and rival factions…

Key Features: • Unique MMORTS Approach

-Based on tried-and-tested RTS multiplayer modes, Dawn of Fantasy boasts an original and innovative MMORTS that gives players a unique, persistent online experience.
-Never-ending gameplay: develop a persistent Stronghold, complete with a complex economy required to maintain your thousand-strong armies.
-Send your armies, navies and heroes to explore the immense game world through dozens of quests.
-Socialize, trade, forge alliances and - best of all – battle against other players worldwide, defeat their armies, and burn their towns!

• Vivid 3D World with epic fantasy battles

-Rendered with hundreds of different terrain objects on screen -DoF engine renders epic armies with thousands of units – making for spectacular battles, enhanced by the latest visual technology



• MINIMUM requirements :
Windows XP/Vista/7
Intel Dual Core CPU (2,3 Ghz) or AMD equivalent
2 GB of RAM
NVIDIA GeForce 8800 (512MB VRAM)
DVD-ROM
3GB of free Hard Disk Space
DirectX 9.0 Compatible Sound Card


• RECOMMENDED requirements :
Windows XP/Vista/7
Intel Quad Core CPU (2,3 Ghz) or AMD equivalent
3 GB of RAM
NVIDIA GeForce GT /Radeon HD 5570 (1024MB VRAM)
DVD-ROM
3GB of free Hard Disk Space
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game</i></blockquote>

Head on over to the new <a href="http://shop.dawnoffantasy.com">Pre-Orders Page</a> for more information!

crazyb0b
09-21-2011, 05:23 AM
Head on over to the new <a href=" http://shop.dawnoffantasy.com/Dawn_of_Fantasy-739308.html">Pre-Orders Page</a> for more information!





Getting Error 404 when I click on the pre-order link.

Andy Joslin
09-21-2011, 06:53 AM
Fixed the link - thanks.

Niels
09-21-2011, 07:01 AM
Just tried the link, but i get a DNS error server not found.

Konstantin Fomenko
09-21-2011, 10:17 AM
Fixes the link again - please try again.

Niels
09-21-2011, 10:54 AM
The link works

Gongora
09-21-2011, 12:23 PM
how long do we have till pre-order is over?

gold99
09-21-2011, 12:55 PM
I want to ask,someone please reply.
Is it will be possible to play game unlimited time without buying game?
my email: darksilver99@gmail.com

Niels
09-21-2011, 02:29 PM
I have pre orderd the game, with no problems.

Gongora
09-22-2011, 05:27 AM
Ok so I pre-ordered it....and I see 2 emails in my inbox from DoF but they are like half in french for some reason....

Jean=A=Luc
09-22-2011, 08:35 AM
Ok so I pre-ordered it....and I see 2 emails in my inbox from DoF but they are like half in french for some reason....

From what I see the French part says you'll be sent a new email on the 30th containing the activation code.

Gongora
09-22-2011, 12:22 PM
ahh ok, thank you for the reply!

Sunleader
09-25-2011, 11:11 AM
There was an very Importand Question


Will this Game be Free to Play after Buying it (Itemshop Based)
Or will it be a Pay to Play Game (Monthly Subscription Based)


Also if it is a Subscription based Game there is the Question of what Prize it will have in Monthly Payments



I would really like to know this before Buying a Game


Greetz

Edit.
ps As a sidenote
There seems to be an Error with the Display after Preordering a Game

I payed via Click and Buy and it was Checked as this in Email and the Sum was booked correctly
still it said that we acceptet your order paid via credit card

well not like I care for a little detail as long as it works out correctly
but I still tought I should state this

Jean=A=Luc
09-25-2011, 06:28 PM
Will this Game be Free to Play after Buying it (Itemshop Based)


This.

.....

Magicus
09-26-2011, 07:52 AM
This.

.....

So there will be a virtual goods store?

Jean=A=Luc
09-26-2011, 09:08 AM
So there will be a virtual goods store?

Yes, it's been a listed feature for a long time and has been "re-mentioned" in the latest Fantasy Friday here: http://www.reverieworld.com/forums/showthread.php?t=4046

See under "Will there be additional subscription fees?".

Magicus
09-26-2011, 09:31 AM
Yes, it's been a listed feature for a long time and has been "re-mentioned" in the latest Fantasy Friday here: http://www.reverieworld.com/forums/showthread.php?t=4046

See under "Will there be additional subscription fees?".

Thanks for prompt reply. It's obvious people involved aren't doing this for free, I just hope "the shop" won't have negative influence on the game-play as if often the case. Guild Wars shop is smartly designed and offers equal chances of gaining special skills via PvP as well money and money never gets in the way of balanced game-play. A lot of games are claiming you can equally progress either through shop or game-play but it's nonsense and deception in order to drain you out of money (LOTRO is at the forefront of good marketing, good marketing that sustained the development but ruined game-play and obliterated player-base). NCsoft doesn't have millions of accounts by mistake and It doesn't take an economist to see pros and cons of different subscription plans. I trust with these kinds of choices to developers but no-one here is forced to play a game they don't take to their liking. Point of view is dependent on the side you're on: player vs designer but I think it's best if designers see through player's eyes first and foremost for their own sake.

Jean=A=Luc
09-26-2011, 11:13 AM
I can't make any guarantees since we still don't know how things are going to look exactly, but from what I see one should be able to stay competitive without spending money (beyond buying the game itself). That's the aim anyway.

Should be pretty similar to LoL or other such influence based systems where you can spend money to unlock things faster but without giving you an unfair advantage in-game. We know players will be able to buy exotic mercenaries (like dwarves and dragons) but those should be balanced by taking up extra pop cap and having their own counters.

In the end, everything in the game story can be obtained for free, simply by playing the game. Money simply allows you to get it faster.

Kajanov
09-27-2011, 09:08 AM
Are quests the only way to get "crowns" other than the cash shop and preorder bonus? If so, is there a finite number of quests and thus a finite ammount of influence you can earn through gameplay?

Jean=A=Luc
09-27-2011, 02:56 PM
PvP provides influence as well so, technically, you're not limited in the amount you can gather.

Magicus
09-28-2011, 01:47 AM
I'll have a go probably in 3 or 4 months time after the game is worth the money (patched well enough to not to cause problems and frustration) and provided it's what I'm looking for (not a money drainer designed to suck me dry). A lot of promises and great plans that I hope will see fulfillment.

I also hope the requirements for low-end machines come down a little because currently this game is a looking at limited player base (comparatively limited, probably around 2-3000 active players during peak hours, and that will require appropriate server management also, I'd like to see how devs approach server issues first) as interaction is the biggest forte in online gaming. It's not difficult graphics/AI-wise taking into account massive scale RTS' from the past and certainly not impossible.

More importantly it's about sustaining and financing the development of this project from current and prospective owners that worries me because I've seen too many LOTROs and Runes of Magics (cunning money drainers) and practically no Guild Wars (genuine purchases) aside from the original GWs.

For now - have fun and goodbye - and good luck with the project.

andreicde
09-28-2011, 06:06 AM
I'll have a go probably in 3 or 4 months time after the game is worth the money (patched well enough to not to cause problems and frustration) and provided it's what I'm looking for (not a money drainer designed to suck me dry). A lot of promises and great plans that I hope will see fulfillment.

I also hope the requirements for low-end machines come down a little because currently this game is a looking at limited player base (comparatively limited, probably around 2-3000 active players during peak hours, and that will require appropriate server management also, I'd like to see how devs approach server issues first) as interaction is the biggest forte in online gaming. It's not difficult graphics/AI-wise taking into account massive scale RTS' from the past and certainly not impossible.

More importantly it's about sustaining and financing the development of this project from current and prospective owners that worries me because I've seen too many LOTROs and Runes of Magics (cunning money drainers) and practically no Guild Wars (genuine purchases) aside from the original GWs.

For now - have fun and goodbye - and good luck with the project.

lol money drainer?and where do you see that?

Gongora
09-28-2011, 11:12 AM
I have another question, i bought the game twice using the same credit card but with 2 different emails. I plan on installing each one on its own computer, since i used the same card tho will I have any issues?

And for the beta players, do we have to make a new in-game username?

Konstantin Fomenko
09-28-2011, 11:41 AM
Yes beta players will need to make a new username.

And as long as it`s separate copies of the game, it doesn`t matter how you purchased them - with the same CCard or not.

Magicus
09-29-2011, 03:55 AM
lol money drainer?and where do you see that?

I mainly mean that what appears to be free won't be very soon (and there will be an online store which was already confirmed by devs; you cannot have a balanced strategy with virtual goods that can be purchased with real life money). You wouldn't have Reverie giving away 1000 free game keys to begin with (it maybe a sign of generosity to you but game designers don't make games out of love for players, or a guy they know from the Internet calling himself andreicde or Magicus).

This is how the game was financed:

(design)
http://en.wikipedia.org/wiki/Dawn_of_Fantasy

"...following generous finances provided by the Canadian Government's Telefilm Grant..."

"...In its search for a publisher, Dawn of Fantasy was signed by Lighthouse Interactive,[14] which filed bankruptcy shortly after the deal was made..."

West Coast CA can be very expensive and Canada too (or United Kingdom) - look up developers on LinkedIn. That's why companies like NCSoft relocated to China and managed to survive without ripping customers off - others didn't and won't. Do you seriously think most of the Hollywood productions are actually made in Hollywood? (even over 50% of top scientists in Silicon Valley are foreign born, either Chinese or Indian). Half of it is outsourced to Hong-Kong or other places and god bless Chinese people since they're smart, well educated and not greedy. Greed wasn't the foundation of their heritage for that matter.

Bottom line:

If game doesn't return profit producers shut you down (and you don't go to Canada to be poor) no matter your opinions and designs and whether you want the game to not to have an online store (you'd want it if you're a shortsighted designer).

So you'll either have

1. This game becomes big enough to finance development through core game purchases (like Guild Wars. (balance and profitability) - the winning kind but rare
2. It will be financed through virtual goods / marketing or any other spin (profitability and balance for the wealthy only) - core mmorpg / mmorts market
3. Abandon-ware (little profitability, mediocre balance: little or no development) - core game market, most games end-up this way

andreicde
09-29-2011, 05:55 AM
I mainly mean that what appears to be free won't be very soon (and there will be an online store which was already confirmed by devs; you cannot have a balanced strategy with virtual goods that can be purchased with real life money). You wouldn't have Reverie giving away 1000 free game keys to begin with (it maybe a sign of generosity to you but game designers don't make games out of love for players, or a guy they know from the Internet calling himself andreicde or Magicus).

This is how the game was financed:

(design)
http://en.wikipedia.org/wiki/Dawn_of_Fantasy

"...following generous finances provided by the Canadian Government's Telefilm Grant..."

"...In its search for a publisher, Dawn of Fantasy was signed by Lighthouse Interactive,[14] which filed bankruptcy shortly after the deal was made..."

West Coast CA can be very expensive and Canada too (or United Kingdom) - look up developers on LinkedIn. That's why companies like NCSoft relocated to China and managed to survive without ripping customers off - others didn't and won't. Do you seriously think most of the Hollywood productions are actually made in Hollywood? (even over 50% of top scientists in Silicon Valley are foreign born, either Chinese or Indian). Half of it is outsourced to Hong-Kong or other places and god bless Chinese people since they're smart, well educated and not greedy. Greed wasn't the foundation of their heritage for that matter.

Bottom line:

If game doesn't return profit producers shut you down (and you don't go to Canada to be poor) no matter your opinions and designs and whether you want the game to not to have an online store (you'd want it if you're a shortsighted designer).

So you'll either have

1. This game becomes big enough to finance development through core game purchases (like Guild Wars. (balance and profitability) - the winning kind but rare
2. It will be financed through virtual goods / marketing or any other spin (profitability and balance for the wealthy only) - core mmorpg / mmorts market
3. Abandon-ware (little profitability, mediocre balance: little or no development) - core game market, most games end-up this way

um guild wars wasn't a money drainer. You paid for game/addons and then skins and mostly decoration items if you wanted..Nothing game breaking

Vish_Virtus
09-29-2011, 06:17 AM
I bought the game and Noticed it charged me 29 Euros hehehe, that is like 46 Canadian. I thought the game was 29 USD which would be 29CAD. I guess I missed the money conversion spot to change it to Canadian... Owell if I messed up (as usuall.. that what my wife says) keep the extra.

Magicus
09-29-2011, 08:02 AM
um guild wars wasn't a money drainer. You paid for game/addons and then skins and mostly decoration items if you wanted..Nothing game breaking

That's exactly what I said if you read again (take your time).

Sbshearer
09-29-2011, 12:01 PM
I've just bought the game. I am Hungarian. It said it will cost 30 Euros. My bank account is in HUF. Then i got a message that I paid 17448 Huf for the game. The problem is, that the 1 euro is between 280 and 305 HUF. I checked every bank's exchange rate. So the real cost should have been around 9000 HUF.
What should I do now ??

Suski
09-29-2011, 01:51 PM
I've just preordered the game and when filling in my activation key, it says it doesn't work. Is this because the game isn't "released" yet and do I have to wait till the 30th or?

szebus
09-29-2011, 01:56 PM
Is there a way to buy the game via Pay by Phone (sms) method ?

BTW I saw the game for preorder on Gamersgate for the same 29,95 Euro, they just say that the game will be available on 7th October.

Kajanov
09-29-2011, 03:19 PM
I am liking the download speed... a lot. it's faster than my downloading games from steam, which is an achievemnt in and of itself.

Avenger
09-29-2011, 04:50 PM
Tried installing and it says I downloaded was corrupt :( now I have to redownload...hopefully it works!

Nice speed indeed though, Im doing 3.5mb

Kajanov
09-29-2011, 07:13 PM
Acyually, one of the files stopped at 40% for me. when all other were done, I clicked download again and it checked what it had of the file and continued downloading it

szebus
09-30-2011, 12:45 PM
Will the Gamersgate version of the game differ from the shop.dawnoffantasy.com version at a later stage when multiple addons / download contents appear ? I ask this because we should know, before buying the game, if the place where we buy it, will affect our continuity having the game up later. To be honest I saw games that can have DLC's only from steam and no other way, but the vanilla version is buyable from multiple sites.

Vostroyan1
09-30-2011, 01:19 PM
Hey if I buy the game now, will I still get the extra influence (cause it still shows it on the buy site, not to mention the extra influence going to be added on Sunday)

Honestly the decision maker on whether I will buy in the future or now.

szebus
10-02-2011, 11:33 AM
I am curious how will this work. If I buy the game from Gamersgate then I have the game install kit saved on their servers and whenever I log in to gamersgate, I can download it, but how this works from http://dawnoffantasy.nexway.com site ?

Edit: So in the Terms and conditions, ARTICLE 3 : ORDER, they say "In the case of an order of software that can be downloaded, you can access your product by clicking on the download link present either directly on the page of accepted payment, or subsequently on the confirmation e-mail. You will then automatically have a period of 21 days during which you can download your product at your convenience. At the end of those 21 days, the download is no longer available; you must then contact You can choose to subscribe to the download extension for one year, which entitles you to download a new copy of your software products at any time and as many times as necessary." Should I understand that the game is available for download only for the 21 days period and if I let's say re install windows, then I have to pay a fee to re-download the game ? For me it is important as I may change the PC that I use in a couple of months or even I could re install Windows, it is newer known.

Edit2: Oh h..., at the and I preordered the game from Gamersgate, even if it will be available only at the 7th of October.