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View Full Version : Concerns about launch next month


laminblake
08-07-2011, 01:48 PM
This is not a troll post, just a concerned beta tester.

Ever since OB i have started seeing bugs that haven't shown up before the OB patch and i feel that the devs might have their hands full for the launch coming next month. My real concerns are over pvp as it is being tested this month. I feel that the issues between balancing issues, reward issues, bugs, what if issues (like what if someone hits Alt F4 during a match) are on the list of things to do along with the continuing quest bugs, cloning bugs, city runtime bugs, ai issues, reasource issues and such. I just dont want to see this game come out incomplete and have a situation where very few join because of this.

vantagal
08-07-2011, 02:39 PM
I must agree with this issue.

I've been a very dedicated gamer for a very long time, and my biggest concern with games is that they are released to early. I've beta tested more games than i care to recall, and i have seen to many of even the biggest games fail due to poor testing and rushing out the "finished" product to early.

This game has everything i've been after for such a long time, i just hope the final product can deliver and not be riddled with bugs and memory leaks.

Zila
08-07-2011, 02:58 PM
I have to agree aswell..

I have long time dreamed about an MMORTS game with so nice graphics as this game here but me as a new player to this game just gets stuck on bugs after bugs and i have been beta testing well over 50 defrient games everything from WoW to minor games.

and this game aint ready for release unless the Major bugs there keeps comming after 10 to 12 hours of playtime ingame gets solved.

also the quest issues and recourses needs to be solved..

over und out.

rollando
08-07-2011, 06:14 PM
Im searching for a group who understand french, and possiblility of speaking about the game, and bug with Skype. (can do it in english to)

My english is basic, but my testing knowledge is not.

There are too many bug and people dont want to write about it, so lets do something else (maybe)

laminblake
08-07-2011, 06:43 PM
im doing my part i have been posting log files in the bug report section, my issue is that i cant even get to end game to test that out because of the game breaking bugs.

kyranzor
08-08-2011, 12:41 AM
im doing my part i have been posting log files in the bug report section, my issue is that i cant even get to end game to test that out because of the game breaking bugs.

Along with everyone else, i also honestly believe that its unrealistic to think that the game is ready for even an 'unpolished' or 'low content but stable' release. If they plan to add more content to the game, while having it as a fully released game, there is currently far too many things going wrong, and when new things are introduced, you will ALWAYS have problems. I am a programmer, I know **** breaks all the time. Each new function has a whole world of horrible problems and unnoticed border conditions you didnt think about when designing the code.

Please delay for a better, and more stable christmas release!

Zila
08-08-2011, 02:07 AM
what they need is 2 worlds ( servers ) 1 for Live and 1 for tests, Where every patch are being tested on before going on the live server. if they put in stuff on the live server without it being tested it will be a game breaker. trust me look at all the major game companys out there every single 1 of them have there Live servers where they have the tested patches on and have a test server where you have your tests on, to make sure nothing in the patch are game breaking.

from Zila.

vantagal
08-08-2011, 09:41 AM
Beta testing is quite tedious, and filling out in depth bug reports is beyond peoples knowledge for an open beta, so the information the developers/programmers/QA testers need will be quite scarce.

However, i can give pretty much the ways in which i crash/how often i can replicate this crash as well as suggestions that would make the game better :)

I really want this game to succeed, it has the potential to go very far in this days market.

Konstantin Fomenko
08-08-2011, 02:00 PM
Guys,

Your concerns are understandable - but with our team working at full capacity on bugs we should have quite a stable release. As before we continuing with daily patches.

If worst comes to worst - the entire team is already booked to work on patches exclusively for two months after release, we will need start on new content before everything is fixed.

However - we remain optimistic, and hopefully towards end of this week with another few patches behind us we`ll start to see real improvement.

vantagal
08-08-2011, 02:21 PM
This is what i like about indie companies mainly, especially with a first release. Consistent community presence is what will get your game noticed, and is what will keep your current consumers very happy. Its good to see that you browse the forums and reply to necessary threads/topics.

I just hope you take on board a lot of the suggestions that have been posted for small but necessary game improvements.

//vantagal

Henry Martin
08-08-2011, 03:02 PM
This is what i like about indie companies mainly, especially with a first release. Consistent community presence is what will get your game noticed, and is what will keep your current consumers very happy. Its good to see that you browse the forums and reply to necessary threads/topics.

I just hope you take on board a lot of the suggestions that have been posted for small but necessary game improvements.

//vantagal

Yes we take in everything that the community posts (if you've been here since the start of the beta you would have seen how much the game has been influenced by suggestions). The main thing we are trying to get across to the community is that we dont have the time to put these suggestions into the game before launch (delaying the game isnt as easy as most of you think. This is a business and its not a simple "we feel like delaying it" type situation). But after launch we will start to add all the content we have plan, plus things that have been mentioned by the community and all the bug fixes this game needs.

Th whole team knows about all the bugs and what not, but we are hoping that we have a community that will support us so that we can eventually get the game to a point that is what everyone (well almost everyone) wants.

vantagal
08-08-2011, 03:41 PM
I appreciate the reply. I'm very well aware of the time constraints developers have to get their product finished by a deadline - Had to write the longest essay on it ever :| - Though I've never really done something like this myself still being a student, i understand it takes great effort to maintain a good product like this.

Though i think preparing the game release as soon as september is a little ambitious due to the current state of the bugs and such, i hope it comes along nicely.

Henry Martin
08-08-2011, 06:12 PM
Yeah I know the feeling I just graduated college a few months ago (game design and development program). We had like 2 major projects for meeting a deadline and the game had to be functional by the deadline. So sometimes a deadline is out of your hands.

I do agree with the release date, it shouldn't have been so early, but I have no idea how and when that deadline was chosen. But I bet it was not reveries decision more like our publisher (for obvious reasons).

vantagal
08-08-2011, 06:18 PM
I agree, again. I can understand why the publisher wants to get the game out there; I've seen little marketing in my region regarding this game - which is a shame really since i feel it will be successful.

But yes, my knowledge of creating games is very limited to Blender and Flash - Actionscript and such, though i found that tedious to find even simple bugs and fixes haha.

All the best with future patches, i'll be playing alot anyway :)

Possut
08-08-2011, 06:55 PM
This is what i like about indie companies mainly, especially with a first release. Consistent community presence is what will get your game noticed, and is what will keep your current consumers very happy. Its good to see that you browse the forums and reply to necessary threads/topics.

I just hope you take on board a lot of the suggestions that have been posted for small but necessary game improvements.

//vantagal

I totally agree with vantagal here. Seeing you devs reading and replying to concerns of the community is what will bring this game home in the long run.

I haven't even installed the beta yet, and I know I'll be a lurker on these forums for quite a while already ;)

Henry Martin
08-08-2011, 07:23 PM
yeah there really hasn't been any marketing for this game at all. I believe its suppose to start later this month hopefully.

Yeah I really hope that people do support us, so we can continue to update fixing bugs and add tons of content to make this game the MMORTS everyone wants (or close to it).