giangvu
07-21-2011, 11:30 PM
Concept : making the game battling system more in dept and strategically. Force player to make use and fully understand their race units. A tactful commanding skill could overcome an overwhelming but brainless enemies.
What is morale ?
A unit morale is determined its will to stand and fight. A solider with a broken spirit is just simply a lost lamb.
How to determine a unit morale:
A unit morale determined by its race / equipment / footman or cav / combat experience / Defensive castle
Foot unit always have a basic morale of 100 and cav is 130 , Orc has 100 and goblin has 95
Race effects:
Human : All units has trait " For the king " + 5 morale.
Elf : All units has trait " Stand United" + 10 morale.
Orc : All units has trait " Oh! Shiny " - 20 morale.
Combat experience ( Start + from level 2 - 7 . Total 5 level )
Human & elfs : 5 each level. Max bonus is + 25 ( at level 5)
Orcs : + 15 each level . Max bonus is +75 ( at level 5 )
Equipment and special case:
If a unit is upgraded everything possible in armory that benefit him. +5 morale ( for all races)
- Crossbow / bow and & elf archers engaged in melee combat for more than 2 sec will start to reduce morale rapidly. (- 5 / sec )
- Orc archers like marauder and berserk are not affected.
- Will start to regen morale at 5 / sec if out of combat for 3 sec
- Defending unit with a castle will +5 morale
Benefit of high morale :
1. Increase dmg. Factor : Base damage * <morale>%
2. If you can't use any formation if your morale under 50% and lose control ( will run amok or retreating to end of the map ) under 20
How to lose morale :
Every time a unit in your squad die , u lost a portion of your morale .
Example : 24 goblin level 5 with a total morale of 80 + 50 + 5 = 135 morale got charged by mounted knight and lost 4 units . The morale will drop by 135 * (5/6) to 112.5 morale and so on.
Standing in fire make u lose 5 morale / sec.
Special Effects :
- Units remained within <limited Range > of hero received " Courage words " regen 5 morale per 2 sec.
- Unit with Raged ability on will immune to morale losing penalties as well as bonuses.
Add on Purpose :
- Create a more diver way of playing battle.
- Making hero playing a more significant role in the fight.
- The battle demanded more attention and awareness.
- Make battle more realistic ( in a long and brutal fight all division formation will be reduced to nothing but a bunch of mobs).
- New tactics including well planning cav charge or good focus fire against important targets could change the outcome of battle rather than which side has more troops.
Additional info :
A starting full upgraded unit of :
Human : 100 + 5 +5 = 110 morale / 130 + 5 +5 = 140 morale
Elf : 100 + 10+5=115 morale / 130+10=5 = 145 morale
Orc : 100-20 +5 = 85 morale / 95 - 20 +5 = 80 morale
Well trained and upgraded unit of
Human : 110+ 25=135 morale / 140+25=165 morale
Elf : 115+25=140 morale / 145+25=170 morale
Orc :85+75 = 150 morale / 80+75 = 155 morale
Last words from editor :
Explaination for high increase in orc combat experience bonus is orc unit r fragile and die out easily. They could be wiped anytime before reaching 7. at 5 they r only + 45 and human 15 which gonna balanced out itself. so even if they use trainning, newly recruit could battle evenly on the field and human unit more likely to survive , healed and level up.
Second thought is you can break the will of the strongest man but not a madden beast.
What is morale ?
A unit morale is determined its will to stand and fight. A solider with a broken spirit is just simply a lost lamb.
How to determine a unit morale:
A unit morale determined by its race / equipment / footman or cav / combat experience / Defensive castle
Foot unit always have a basic morale of 100 and cav is 130 , Orc has 100 and goblin has 95
Race effects:
Human : All units has trait " For the king " + 5 morale.
Elf : All units has trait " Stand United" + 10 morale.
Orc : All units has trait " Oh! Shiny " - 20 morale.
Combat experience ( Start + from level 2 - 7 . Total 5 level )
Human & elfs : 5 each level. Max bonus is + 25 ( at level 5)
Orcs : + 15 each level . Max bonus is +75 ( at level 5 )
Equipment and special case:
If a unit is upgraded everything possible in armory that benefit him. +5 morale ( for all races)
- Crossbow / bow and & elf archers engaged in melee combat for more than 2 sec will start to reduce morale rapidly. (- 5 / sec )
- Orc archers like marauder and berserk are not affected.
- Will start to regen morale at 5 / sec if out of combat for 3 sec
- Defending unit with a castle will +5 morale
Benefit of high morale :
1. Increase dmg. Factor : Base damage * <morale>%
2. If you can't use any formation if your morale under 50% and lose control ( will run amok or retreating to end of the map ) under 20
How to lose morale :
Every time a unit in your squad die , u lost a portion of your morale .
Example : 24 goblin level 5 with a total morale of 80 + 50 + 5 = 135 morale got charged by mounted knight and lost 4 units . The morale will drop by 135 * (5/6) to 112.5 morale and so on.
Standing in fire make u lose 5 morale / sec.
Special Effects :
- Units remained within <limited Range > of hero received " Courage words " regen 5 morale per 2 sec.
- Unit with Raged ability on will immune to morale losing penalties as well as bonuses.
Add on Purpose :
- Create a more diver way of playing battle.
- Making hero playing a more significant role in the fight.
- The battle demanded more attention and awareness.
- Make battle more realistic ( in a long and brutal fight all division formation will be reduced to nothing but a bunch of mobs).
- New tactics including well planning cav charge or good focus fire against important targets could change the outcome of battle rather than which side has more troops.
Additional info :
A starting full upgraded unit of :
Human : 100 + 5 +5 = 110 morale / 130 + 5 +5 = 140 morale
Elf : 100 + 10+5=115 morale / 130+10=5 = 145 morale
Orc : 100-20 +5 = 85 morale / 95 - 20 +5 = 80 morale
Well trained and upgraded unit of
Human : 110+ 25=135 morale / 140+25=165 morale
Elf : 115+25=140 morale / 145+25=170 morale
Orc :85+75 = 150 morale / 80+75 = 155 morale
Last words from editor :
Explaination for high increase in orc combat experience bonus is orc unit r fragile and die out easily. They could be wiped anytime before reaching 7. at 5 they r only + 45 and human 15 which gonna balanced out itself. so even if they use trainning, newly recruit could battle evenly on the field and human unit more likely to survive , healed and level up.
Second thought is you can break the will of the strongest man but not a madden beast.