giangvu
07-17-2011, 08:04 PM
Current Game : most of the walls of regardless of race r usually premade within a pre-determined circle with a certain cost.
Change :
Implementing customization in placing walls and castle outline. Cost and building time are generated dependent on size.
* Limitation to avoid abuses :
- 1 outline of Large wooden wall / Stone wall
- 1 outline of Small wooden wall.
- A pre-determined square that limited where the player could place wall within ( to avoid blocking incoming attacks abuse ).
Example. The map is 1000x800. Predetermine will be 700x600.
- Wooden wall always have to be the outer layer.
Implementing Outpost system.
Concept : As your army camped outside near your capital within < limited range > they r allowed to supply 10% resources generated and 10% numbers of troops to assist the home city in case of attacked. In case of defense : " they will come after 15 minutes 10% + on top of the regular reinforcement" . In case of attack 10% will also come as reinforcement".
MMO camp is no longer only a place to build siege. It function extended to be a place to refuel your troops and defensive / offensive choke points.
New buildings for MMO camps:
Healing tent : Cost a large amount of wood and stone / Abilities : heal your wounded units.
Wooden wall: Same as in home city for defensive purpose.
Supply depot : enable you to transfer resources to a nearby town / camp automatically.
Barracks / goblin tents etc.. : medium cost of wood and stone / Abilities : train troops . Weak points : double training time and 150% normal cost.
Command Post: Medium cost of wood.Enable your troops to assist nearby friendly army.
Limited 6 buildings in total
Overall purpose of updates :
Increase content of the game.
Amplify the size of battle and as well as make the siege more intense. ( if u r defend and have more ppl come to help . then u have to hold it tight for 15 mins. If u have a strong attacking but no support. You better seize it quick. )
Last but not least, It MOAR FUN.
Clarifications:
For field battle: only 5% or 3 ( if total is 60 ) will arrive for both side after 15 minutes.
Command tent is attracted to your army ( will never be lost if u move your camp but burnable ).
Change :
Implementing customization in placing walls and castle outline. Cost and building time are generated dependent on size.
* Limitation to avoid abuses :
- 1 outline of Large wooden wall / Stone wall
- 1 outline of Small wooden wall.
- A pre-determined square that limited where the player could place wall within ( to avoid blocking incoming attacks abuse ).
Example. The map is 1000x800. Predetermine will be 700x600.
- Wooden wall always have to be the outer layer.
Implementing Outpost system.
Concept : As your army camped outside near your capital within < limited range > they r allowed to supply 10% resources generated and 10% numbers of troops to assist the home city in case of attacked. In case of defense : " they will come after 15 minutes 10% + on top of the regular reinforcement" . In case of attack 10% will also come as reinforcement".
MMO camp is no longer only a place to build siege. It function extended to be a place to refuel your troops and defensive / offensive choke points.
New buildings for MMO camps:
Healing tent : Cost a large amount of wood and stone / Abilities : heal your wounded units.
Wooden wall: Same as in home city for defensive purpose.
Supply depot : enable you to transfer resources to a nearby town / camp automatically.
Barracks / goblin tents etc.. : medium cost of wood and stone / Abilities : train troops . Weak points : double training time and 150% normal cost.
Command Post: Medium cost of wood.Enable your troops to assist nearby friendly army.
Limited 6 buildings in total
Overall purpose of updates :
Increase content of the game.
Amplify the size of battle and as well as make the siege more intense. ( if u r defend and have more ppl come to help . then u have to hold it tight for 15 mins. If u have a strong attacking but no support. You better seize it quick. )
Last but not least, It MOAR FUN.
Clarifications:
For field battle: only 5% or 3 ( if total is 60 ) will arrive for both side after 15 minutes.
Command tent is attracted to your army ( will never be lost if u move your camp but burnable ).