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Bloodlance
07-17-2011, 07:15 PM
Hi

I would like to suggest that the younger the player is in the world, the more powerfull his armies are vs the player attackers, thus making it a bit harder for the big empires to roll over the new players who just started.

As i dont have beta key, i cant test the game and give any input.

But thats one thing that comed to my mind when i looked all the videos out there.

Basicly if your units have levels or training levels just make it like 1st week player +5 levels , 2nd week player +1 levels and then the boost is off, or something, needs to be balanced ofc.

/Bloodlance

Espadachim
07-17-2011, 08:32 PM
I think that the devs made a system where veteran players simply aren't encouraged to fight newbies. Not sure how, though.

CryoPyrus
07-20-2011, 01:19 AM
Don't know what it would be... but why would a vet want to fight a push-over new player anyway...? Easy as pie to defeat, hardly any loot, but you still lose troops. Sure it keeps them down but is it really worth it?

vesavius
08-21-2011, 12:35 PM
Don't know what it would be... but why would a vet want to fight a push-over new player anyway...? Easy as pie to defeat, hardly any loot, but you still lose troops. Sure it keeps them down but is it really worth it?

I think you probably underestimate the average online gamer's capacity for being an *******.

newbie protection is a must in any game if you want to retain them on an ongoing basis.

andreicde
08-21-2011, 03:33 PM
I think you probably underestimate the average online gamer's capacity for being an *******.

newbie protection is a must in any game if you want to retain them on an ongoing basis.

they can be vesavius but you'd be losing troops with nothing in return. Plus the player has to accept PVP to actually be attacked which makes me hope we have mods in game in case some kids decide to start flame wars or just being annoying.

ephestion
09-18-2011, 10:32 PM
How about a better diplomacy model. It would be good if you could make new or weaker players your vassal. Forcing them to pay upto 10% of their resources as tribute. The only way to break out of the vassal state would be to accumulate enough allies to fight for freedom.

Henry Martin
09-19-2011, 02:54 PM
How about a better diplomacy model. It would be good if you could make new or weaker players your vassal. Forcing them to pay upto 10% of their resources as tribute. The only way to break out of the vassal state would be to accumulate enough allies to fight for freedom.

Yes, because new players like to get bullied right from the beginning of the game. I mean who doesn't like when you start a new game and experienced players greet you by destroying you, then laugh about it. Then they keep doing it just to **** you off.

Now if there was a server dedicated to this then yeah (it would be your choice then), but as for this being in the game period no, I don't think its a good idea. It will turn away a lot of new players especially since you have to buy the game. This idea would appeal to hardcore players, but not the majority.

Azmodeus
09-20-2011, 10:42 AM
carebears all of you!

Just make a newbie protection timer or something like that...

Vets shouldn't be at disadvantage... I mean why would you even play if not to get stronger?

Henry Martin
09-20-2011, 11:43 AM
carebears all of you!

Just make a newbie protection timer or something like that...

Vets shouldn't be at disadvantage... I mean why would you even play if not to get stronger?

Most of you are missing the point. A game is meant to be "enjoyed", not frustrating. Most new people don't like to be bent over just because some stronger player has nothing better to do then harass weaker players. That's why I think it would be best to have a separate server for those that want to have the gloves off (hardcore mode).

That's why in the game we have a system to where you can fight people at your level or higher (the higher being "your choice"). This way everyone will still have a challenge and it prevents "vets" from bullying new players.

andreicde
09-20-2011, 05:26 PM
carebears all of you!

Just make a newbie protection timer or something like that...

Vets shouldn't be at disadvantage... I mean why would you even play if not to get stronger?

And how will you define veteran?A guy could just spend say 400 dollars or 500 dollars and have the entire city built in a few hours and would just wait to produce armies and start crushing the rest.How will that be unfair according to you?if we had a newbie protection you still wouldn't be able to protect against him. Also some people can do that.I learned that from even worse games and how crazy the amounts invested can be. And it only takes a few guys to ruin all. And would you consider this guy a veteran because he got everything in a few hours instead of months?Shop can't buy you power but it can speed up things by a lot and if you just start and the next day you get destroyed by a ''coiner'', well it wouldn't be too fun

Magicus
09-24-2011, 06:11 PM
they can be vesavius but you'd be losing troops with nothing in return. Plus the player has to accept PVP to actually be attacked which makes me hope we have mods in game in case some kids decide to start flame wars or just being annoying.

I'm glad you noticed.

andreicde
09-24-2011, 07:55 PM
I'm glad you noticed.

I know about that but im more concerned about payers instead of kids.I don't see many immature kids playing DOF anyways since it's a slow paced game and not a COD type of game . And the idea of paying money to becomes first fast and NOT being able to attack players at will also makes this game a big no-no for kids.

macamus
09-27-2011, 02:12 PM
I believe there is a limit to how much influence points you can spend in a day

Kajanov
09-27-2011, 02:36 PM
I believe there is a limit to how much influence points you can spend in a day

First there is that and the system only allows you to attack armies of same strength or higher than your own. I assume same is true for cities. Also your city is not attackable until it reaches a certain level of growth.

axal011
09-27-2011, 04:18 PM
And how will you define veteran?A guy could just spend say 400 dollars or 500 dollars and have the entire city built in a few hours and would just wait to produce armies and start crushing the rest.How will that be unfair according to you?if we had a newbie protection you still wouldn't be able to protect against him. Also some people can do that.I learned that from even worse games and how crazy the amounts invested can be. And it only takes a few guys to ruin all. And would you consider this guy a veteran because he got everything in a few hours instead of months?Shop can't buy you power but it can speed up things by a lot and if you just start and the next day you get destroyed by a ''coiner'', well it wouldn't be too fun

That would be me, the 500 dollar man :cool:

andreicde
09-27-2011, 04:39 PM
That would be me, the 500 dollar man :cool:

lol, too bad this game is about skill not money so....when I'l be reaching your army strength I'l have more experience and probably better leveled armies and heroes :D

Vish_Virtus
09-28-2011, 08:16 PM
lol, too bad this game is about skill not money so....when I'l be reaching your army strength I'l have more experience and probably better leveled armies and heroes :D

Sure, but if you have money it should makes it very easy at the start of the game to be very strong, but that strenght will diminish fast. I am guessing after the first week most players will have a clear understanding to the game, Most people will have there kingdoms done very fast.

andreicde
09-28-2011, 08:24 PM
Sure, but if you have money it should makes it very easy at the start of the game to be very strong, but that strenght will diminish fast. I am guessing after the first week most players will have a clear understanding to the game, Most people will have there kingdoms done very fast.

It does,but you can only att players the same strength as you. Which means money CAN make you strong quite fast,but you'l only fight players who have the same strength,which will be other people paying. On the other side, people who don't pay and learn the game slowly will dominate later because they will have more experience. Don't forget this game is not about having the best units,but how you use your units. Like the dragons seems very powerful and THEY ARE, but they are scaled so that you can't become super powerful or impossible to kill. You'l see what I mean after the game starts.

Zekarde
09-29-2011, 12:48 AM
You could I suppose, buff low level fortifications to make them a bit more formidable. For example allow arrow proofing of palisade towers(the roof thingy) or make more easily accessible units(like macemen) more difficult to counter.

It might serve also to add a quest with a cpu siege the player needs to fend off before becoming vulnerable himself, training people who have a hard time with these things to defend themselves. As a general rule though, giving defenders better odds protects young players and makes late game pvp a far more intense and methodical experience.

andreicde
09-29-2011, 05:58 AM
You could I suppose, buff low level fortifications to make them a bit more formidable. For example allow arrow proofing of palisade towers(the roof thingy) or make more easily accessible units(like macemen) more difficult to counter.

It might serve also to add a quest with a cpu siege the player needs to fend off before becoming vulnerable himself, training people who have a hard time with these things to defend themselves. As a general rule though, giving defenders better odds protects young players and makes late game pvp a far more intense and methodical experience.

defenders do have better odds though. As for training people that isn't worth bothering for since they can train themselves in kingdom wars mode where it's safe and easy.

Magicus
09-29-2011, 08:32 AM
It does,but you can only att players the same strength as you. Which means money CAN make you strong quite fast,but you'l only fight players who have the same strength,which will be other people paying. On the other side, people who don't pay and learn the game slowly will dominate later because they will have more experience. Don't forget this game is not about having the best units,but how you use your units. Like the dragons seems very powerful and THEY ARE, but they are scaled so that you can't become super powerful or impossible to kill. You'l see what I mean after the game starts.

A lot of assumptions there. Can people with experience dominate coin players in Evony? (compare number of accounts in Evony and Dawn of Fantasy). Top guilds in Evony are always made up of regular subscribers to virtual shops (most won't even admit you if you don't regularly spend money and you can be schooled in The Art of War in Mandarin and as good a strategist as Genghis Khan). That's why 1000 keys was given away here, because 1000 keys = 20000 GBP (what does 20000 amount to if you're running a games company?). Meanwhile if you make people believe they got something for free and make them pay back through the virtual store you'll get way more than 20000 GBP and for a longer term (+ you establish your own credibility for being generous which in fact isn't true).

It's called marketing.