theinternetman
06-26-2011, 08:34 AM
To summarize this concept is a "risk" style game mode.
1.) Players:
- 50-200 depending on what your budget for server and storage is and how many players you think reasonably fit on 1 world map.
2.) Ruleset:
Free For All:
- Players can join the game world until it is full.
- First player to control the majority of territory at the end of the campaign timer wins.
- The campaign timer lasts a few weeks or months.
Faction Wars:
- Player cap is split evenly 3 ways (Humans, Orcs, Elves), locking any faction which becomes imbalanced.
- First faction to control the majority of territory at the end of the campaign timer wins.
- The campaign timer lasts a few weeks or months.
3.) Features:
- Players can create encampments in real time across the world map that would display for other players.
- Encampment start locations would be based on the faction of the player in both Free For All and Faction Wars modes.
- Each encampment radiates a default territory value which does not increase. (Do not want to encourage turtling)
- Players may take over (and re-take) each other's castles by defeating that castle in a siege.
- If a player is defeated in a siege they may re-start a new encampment at another location in their start location territory or decide to quit the campaign.
I can flesh it out more but honestly it's a pretty simple concept that is very solid and a lot of fun.
The biggest issue is if allow offline sieges are allowed and how that will work into the conquest if a player for instance just logs on 5 minutes a day to avoid being siege'd.
I'm personally a fan of letting the AI defend for a player if they're away. Even if it isn't great AI, there's no real better way to do it. If you force the players to be online they can just go offline to avoid being siege'd.
The key is striking a balance between forcing players to be on 24/7 to make sure their keep won't be siege'd, and not allowing players to just go offline to avoid sieges.
I'm throwing around a "siege timer" which would be a period of time time every day when players can engage in sieges based on the server location group. (I.E. Conquest 1 US East would be from 7 PM to 10 PM, and all weekend)
At some point players just have to suck it up and accept that they won't be able to defend their castle themselves 24/7.
Another idea I'm throwing around is letting other players in their alliance defend their castle for them in the event of a siege in the "Faction Wars" mode.
1.) Players:
- 50-200 depending on what your budget for server and storage is and how many players you think reasonably fit on 1 world map.
2.) Ruleset:
Free For All:
- Players can join the game world until it is full.
- First player to control the majority of territory at the end of the campaign timer wins.
- The campaign timer lasts a few weeks or months.
Faction Wars:
- Player cap is split evenly 3 ways (Humans, Orcs, Elves), locking any faction which becomes imbalanced.
- First faction to control the majority of territory at the end of the campaign timer wins.
- The campaign timer lasts a few weeks or months.
3.) Features:
- Players can create encampments in real time across the world map that would display for other players.
- Encampment start locations would be based on the faction of the player in both Free For All and Faction Wars modes.
- Each encampment radiates a default territory value which does not increase. (Do not want to encourage turtling)
- Players may take over (and re-take) each other's castles by defeating that castle in a siege.
- If a player is defeated in a siege they may re-start a new encampment at another location in their start location territory or decide to quit the campaign.
I can flesh it out more but honestly it's a pretty simple concept that is very solid and a lot of fun.
The biggest issue is if allow offline sieges are allowed and how that will work into the conquest if a player for instance just logs on 5 minutes a day to avoid being siege'd.
I'm personally a fan of letting the AI defend for a player if they're away. Even if it isn't great AI, there's no real better way to do it. If you force the players to be online they can just go offline to avoid being siege'd.
The key is striking a balance between forcing players to be on 24/7 to make sure their keep won't be siege'd, and not allowing players to just go offline to avoid sieges.
I'm throwing around a "siege timer" which would be a period of time time every day when players can engage in sieges based on the server location group. (I.E. Conquest 1 US East would be from 7 PM to 10 PM, and all weekend)
At some point players just have to suck it up and accept that they won't be able to defend their castle themselves 24/7.
Another idea I'm throwing around is letting other players in their alliance defend their castle for them in the event of a siege in the "Faction Wars" mode.