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raving
06-04-2008, 11:55 AM
You command youre army and send them to attack an hostile army comming inbound, you quickly give some orders to youre troops and then you chose to take control of 1 units wich will bring you in first person vieuw of that unit and you control all the movements/attacks of this unit. Making it stronger then its AI counterparts since you can move him to a weak spot and start slashing around. When youre unit dies or you chose to go back to youre overal command vieuw you get a 5 sec delay ( giving it a small downsize ). You will be not really aware of what happens around youre unit but you will inflict more damage where he is.
Let's not make it possible to control your uber units. Will make it too easy. ^^

just an idea i have had in my head for some time now.

fyro11
06-04-2008, 07:30 PM
Hmm, it may be too much of a stretch on RTS gaming. I know micro-management, but this is pushing it a little too far, no? :)

Bastiaan
06-08-2008, 01:49 AM
i also think that would be very hard to do and they can better complete all of the things they want in it.

Khyron
06-08-2008, 11:50 PM
This might be possible in either a mod or a later expansion. I read on these forums that the game designers were thinking of puting a customizable hero that would level up. Sadly I dont renember which thread it was in.

frankein_fish
06-09-2008, 08:17 AM
Im thinking Dungeon keeper :p
"Evil is good"

LordSlayer
06-13-2008, 05:23 PM
This might be possible in either a mod or a later expansion. I read on these forums that the game designers were thinking of puting a customizable hero that would level up. Sadly I dont renember which thread it was in.

Yea it's the Legend game mode. Dev said they are probably going to make it, but it will be available as an expansion or patch released after the game. They also said that the hero you control is customizable and will be usable in real games as your hero unit. It will not be too overpowered so you don't need to make one if you don't want to.

Winterwolf00
12-16-2010, 03:44 AM
I would really like to do this, but it I don't think its going to happen. If you like killing enemies with your own sword try Mount and Blade, its a fun game.

Aothane
12-16-2010, 03:52 AM
I'm sure rts games will eventually (fully) incorporate the concept you outlined Raving; Dawn of War 1 & 2, Mark of Chaos and of course Dawn of Fantasy have elements of individual hero control.

Winterwolf00
12-16-2010, 05:46 AM
One can only hope Aothane.

Dijia37
12-25-2010, 12:29 AM
I don't think it would be to hard for them to add a first/third person view in some way I know Spellforce has this feature in it and I loved it so it would be cool.

valodimer
01-20-2011, 02:41 AM
... i smell more bugs ><

Braindawg
01-20-2011, 02:58 AM
So say someone built a city, town, or castle near the ocean, would you be able to attack it from your ships my sending landing craft toward the shores and invade it?

Peacebringer01
01-24-2011, 04:25 PM
I'd personally have little use as playing units, I have to see everything going on around me and control the battlefield

Zarachas
01-25-2011, 07:30 AM
Yeah i kinda agree. If you would like to play a game where you control your own hero an RTS game is not the right gametype. I understand that its cool to be able to controll some kind of hero, but then you loose some of the aspect of strategy, at least then ofc each of your units need to be scripted to do things on their own :)

Lukre
01-25-2011, 12:16 PM
thanks for the imformation

BloodSharky
01-26-2011, 04:33 PM
RWS should focus on the strategy of the unit system in general. I see probs in handling so much units in a tactical way, if this game ends up like settler 5 u will loose all the fun playing siege battles anyway. The cities look awesome but will all this be in a correct control. Will my armies really do wat I want. This RP Style Unit Hero is hard to balance and the engine doenst seem to go with it. My Point is...focus on your strenge and not to much...

Carnifexrex
01-26-2011, 05:05 PM
I think this would be a great alternative battle mode, however, I dont think it would really fit with the overall feel of the game. Good suggestion though!

Loose Morals
01-29-2011, 10:30 PM
meby this could be a feature of small skirmmish battles only.
As you only have a few troops on either side the need for an overall tactical view is smaller thus allowing you to take personal control.
As a battle gets bigger as a commander you would HAVE to step back a bit so you can judge the overall battle.
this would prehaps add a small element of realism.

Wolverine80
02-05-2011, 08:54 PM
You command youre army and send them to attack an hostile army comming inbound, you quickly give some orders to youre troops and then you chose to take control of 1 units wich will bring you in first person vieuw of that unit and you control all the movements/attacks of this unit. Making it stronger then its AI counterparts since you can move him to a weak spot and start slashing around. When youre unit dies or you chose to go back to youre overal command vieuw you get a 5 sec delay ( giving it a small downsize ). You will be not really aware of what happens around youre unit but you will inflict more damage where he is.
Let's not make it possible to control your uber units. Will make it too easy. ^^

just an idea i have had in my head for some time now.


There is a game yet similar.of your suggested idea..called Mount & Blade.

Braveman
02-09-2011, 02:58 PM
The only drawback of this is if your commander unit is as strong as a hero from dynasty warriors, then they would be overpowered and take away from the strategy element of the game.