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Alex Walz
04-08-2011, 10:47 PM
<font size="+4"><b>Fantasy Friday</font>
<font size="+3">Siege Defenses</b></font>

Hello all! A little late, but we're here with 12 new screenshots nonetheless! We hope testers and non-testers alike are enjoying the lessened NDA restrictions for the beta with a ton of new information floating in, and we are really excited about all of the recent coverage Dawn of Fantasy has been getting - preview links will be posted shortly!

Today we thought we would share with you some of the new siege defense mechanisms. The mechanisms below do not include those that are 100% offensive, such as the Fire Cart and the Ruin Vine - these will be shown off at a later date. :) Many of these defenses were suggested for implementation by our earlier beta testers, and I must say, it's a real treat seeing them in-use to repel off an invading force!

Be sure to share your thoughts on Dawn of Fantasy's new logo too, seen in the watermark and the forum header!

http://reverieworld.com/screenshots/ff57/1thumb.jpg (http://reverieworld.com/screenshots/ff57/1.jpg) http://reverieworld.com/screenshots/ff57/2thumb.jpg (http://reverieworld.com/screenshots/ff57/2.jpg)
http://reverieworld.com/screenshots/ff57/3thumb.jpg (http://reverieworld.com/screenshots/ff57/3.jpg) http://reverieworld.com/screenshots/ff57/4thumb.jpg (http://reverieworld.com/screenshots/ff57/4.jpg)

Human Defenses:

Hoarding - A wooden structure that can be built over wall segments to provide cover for archers and other units, increasing their defense rating.
Oil Pot - A mechanism that can be built on bastions and gatehouses as an automated defense that pours boiling oil over enemies on the ground.
Spike Trap - An underground trap that can be built around the perimeter of your stronghold. When enough weight is applied to the trap, the spikes will spring up, either automatically or manually, causing massive damage. This defense was recommended by beta tester sneaky_squirrel!
Stone Tipper - A large mechanism that can be built on wall segments and bastions that hurls massive boulders on enemy battalions.
Wall-mounted Trebuchet - A fixed version of the Trebuchet that can be built on bastions and towers to attack enemy units with its long range.


http://reverieworld.com/screenshots/ff57/5thumb.jpg (http://reverieworld.com/screenshots/ff57/5.jpg) http://reverieworld.com/screenshots/ff57/6thumb.jpg (http://reverieworld.com/screenshots/ff57/6.jpg)
http://reverieworld.com/screenshots/ff57/8thumb.jpg (http://reverieworld.com/screenshots/ff57/8.jpg) http://reverieworld.com/screenshots/ff57/7thumb.jpg (http://reverieworld.com/screenshots/ff57/7.jpg)

Elven Defenses:

Garviola - An underground man-eating plant planted by Enchanters that grows over time. During a ambush it will emerge from underground, take a bite at the enemy, then submerge back into the ground slowly. If the Garviola has grown big enough it will attempt to eat the entire enemy; if successful it will submerge slower and not come back up for a minute or two. Newly-planted Garviola are vulnerable to trampling cavalry, and all Garviolas are vulnerable to fire. This defense was suggested by beta tester sneaky_squirrel!
Hoarding - A heavy vine structure that can be built over wall segments to provide cover for archers and other units, increasing their defense rating.
Sun Stone - A glowing gem upon a pole that provides a small healing aura for nearby allied troops. The Sun Stone is strongest during the day as it gets its power from the sun. If an attacker manages to hit the defense with a siege projectile, the Sun Stone will explode, damaging all nearby troops. Defenders can also self-destruct the Sun Stone if the enemy has taken a wall segment, causing it to explode and damage the invading units. This defense was suggested by beta tester Jean=A=Luc!
Wall-mounted Bolt Thrower - A fixed version of the Bolt Thrower that can be built on bastions and towers to attack enemy units with its long range.


http://reverieworld.com/screenshots/ff57/9thumb.jpg (http://reverieworld.com/screenshots/ff57/9.jpg) http://reverieworld.com/screenshots/ff57/10thumb.jpg (http://reverieworld.com/screenshots/ff57/10.jpg)
http://reverieworld.com/screenshots/ff57/11thumb.jpg (http://reverieworld.com/screenshots/ff57/11.jpg) http://reverieworld.com/screenshots/ff57/12thumb.jpg (http://reverieworld.com/screenshots/ff57/12.jpg)

Orcish Defenses:

Body Pile - A passive defense built on plots scattered around the perimeter. The pile of rotting corpses is greatly effective against elven and human attackers lowering their morale, effectively decreasing their defense rating, range, and view and draining their stamina. This trap was suggested by beta tester Litos456!
Hoarding - A wooden structure that can be built over wall segments to provide cover for archers and other units, increasing their defense rating.
Rock Net - A suspended net of large rocks that can be dropped on enemies underneath, instantly killing them - very effective against large siege weapons. Costs stone to reload. This defense was suggested by beta tester sneaky_squirrel!
Spike Trap - An underground trap that can be built around the perimeter of your stronghold. When enough weight is applied to the trap, the spikes will spring up, either automatically or manually, causing massive damage.
Wall-mounted Catapult - A fixed version of the Catapult that can be built on bastions and towers to attack enemy units with its long range.

GPS51
04-08-2011, 11:29 PM
Hehe I love the orc rock pile and the elven man eating plant :D I can't wait to go play these.

Puppeteer
04-10-2011, 01:33 PM
The pile of rotting corpses is greatly effective against elven and human attackers lowering their morale, effectively decreasing their defense rating, range, and view and draining their stamina
Lolwut? I can see morale and stamina correlating, and perhaps defence rating, but not range and view. What are they, averting their eyes?
Love the idea that sunstones explode.

Dimosa
04-11-2011, 09:39 AM
The orcish defences seem rather simple compared to the other races. Or is that just me?

Alex Walz
04-11-2011, 11:48 AM
The orcs aren't known for their defenses or technology. They're a much more offense-oriented race. :)

Liva98989
04-27-2011, 01:54 PM
I like it! I favoritet the humans and the elvers! but thats becouse i'm so offensive in my tactics... LOVE IT! :D

kman123
04-27-2011, 02:55 PM
looks pretty cool cant wait to play

kman123
04-27-2011, 02:56 PM
rly cant wait

kman123
04-27-2011, 02:56 PM
it looks RLY RLY AWSOME

kman123
04-27-2011, 02:57 PM
especially after i saw the trailer

doulakis
04-29-2011, 10:44 AM
I like to play games with siege defenses!

Lancer_Vance
05-04-2011, 04:11 PM
Forgive me, I am a big dwarf person when it comes to Phantasy games such as this..

- If you added Dwarves to the game, their defense capabilities would be that of mainly runes that would have an effect against enemies in front of their great walls, as they arn't too big on magic, runes are a great side-way to it.
- I also think they would have oil pots, because those are always useful to make the orcs burn that think they can scamper up the walls.
- They wouldn't have trebuchets due to those machines being too big, however catapults would work wonders on enemy invaders.
- Dug-out Spike Traps would also be a useful deterent, however Dwarves like the thrill of fighting enemies such as pointy-ears or orcs at close range.
So they wouldn't have that many defenses, just mainly the runes I spoke of above.

Lefty1_
05-10-2011, 11:36 AM
Love the variety of ways the races deal with defense...body pile? Very creative.

Moosah
06-07-2011, 06:09 AM
Love to see all the defences there. I'm quite the turtler so I'm very excited for this!

yolan51
06-11-2011, 09:14 AM
I love siege ! Somuch that i would waste my entire day reading that.

deadreckin
06-11-2011, 07:30 PM
Hah, this looks awesome xD

R4nd0M
06-29-2011, 08:47 AM
the more you see the more it gutters you that its not released yet :(

johnthebeast
07-14-2011, 03:02 AM
i love siege and this system looks very funny :)