Merku
02-24-2011, 08:32 PM
Warning: This post is likely too long and thought out for many forum-goers: tl;dr at end.
After watching gameplay vids and going through the forums for quite some time, I'm still a bit confused as to where the empire-builder (4x games) parts come in to the mix. From what I've been able to glean, we have the traditional RTS component including the campaign and skirmish modes (online and off) and then we have the MMO component. The MMO part brings greater depth to the entire traditional RTS of gather, build, fight, win/lose. From the (admittedly) little we've (or maybe just I've) seen on the MMO component with our cities and armies on the world-map, the current build of the game seems akin to the Battle for Middle Earth II system of War of the Ring, where you pick a side and go conquer your enemies - no questions asked. Can anyone clarify?
Assuming 4x elements are light, here are some suggestions using other games as examples.
Look at Sword of the Stars, a 4x empire builder which originally started with a minimalist diplomatic component. Due to popular demand, more robust diplomatic options were added which gave the game much more depth and replayability. Without the diplomatic options, such as cease fires, non-aggression pacts, alliance-making, macro-scale bargaining, SotS was basically just an empire-builder/space combat simulator. It got much better with the additional 'empire' components.
Random events are also a part of the typical 4x formula. Events such as, for games like this, famine, with some negative effect, or a 'good harvest' with +15% food production. Or if you're an orc, some sort of ritualistic blood sacrifice of some screaming captured elves... +10% army morale or damage bonus for X amount of time. I think you get the point here.
Empire-building components of the 4x sub-genre of TBS/RTS would seem to enhance the DoF experience across the board, especially for the MMO component. From what I understand, there will be 4x 'light' components for guild-warfare and what have you, but I would suggest one looks at the SotS example and just go for the full package of 4x components to make DoF's offering bust at the seams. And if not for DoF, then an expansion for sure. :P
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tl;dr - How many 4x empire-builder components are going to be in DoF? There should be as much as possible, imho.
Cheers!
Merku
After watching gameplay vids and going through the forums for quite some time, I'm still a bit confused as to where the empire-builder (4x games) parts come in to the mix. From what I've been able to glean, we have the traditional RTS component including the campaign and skirmish modes (online and off) and then we have the MMO component. The MMO part brings greater depth to the entire traditional RTS of gather, build, fight, win/lose. From the (admittedly) little we've (or maybe just I've) seen on the MMO component with our cities and armies on the world-map, the current build of the game seems akin to the Battle for Middle Earth II system of War of the Ring, where you pick a side and go conquer your enemies - no questions asked. Can anyone clarify?
Assuming 4x elements are light, here are some suggestions using other games as examples.
Look at Sword of the Stars, a 4x empire builder which originally started with a minimalist diplomatic component. Due to popular demand, more robust diplomatic options were added which gave the game much more depth and replayability. Without the diplomatic options, such as cease fires, non-aggression pacts, alliance-making, macro-scale bargaining, SotS was basically just an empire-builder/space combat simulator. It got much better with the additional 'empire' components.
Random events are also a part of the typical 4x formula. Events such as, for games like this, famine, with some negative effect, or a 'good harvest' with +15% food production. Or if you're an orc, some sort of ritualistic blood sacrifice of some screaming captured elves... +10% army morale or damage bonus for X amount of time. I think you get the point here.
Empire-building components of the 4x sub-genre of TBS/RTS would seem to enhance the DoF experience across the board, especially for the MMO component. From what I understand, there will be 4x 'light' components for guild-warfare and what have you, but I would suggest one looks at the SotS example and just go for the full package of 4x components to make DoF's offering bust at the seams. And if not for DoF, then an expansion for sure. :P
---
tl;dr - How many 4x empire-builder components are going to be in DoF? There should be as much as possible, imho.
Cheers!
Merku