Griegor Mcvennor
02-15-2011, 08:18 AM
Integrated Kingdom systems would add a large layer of roleplay and ownship to players belonging to such organizations so here is what I propose.
1. Theocratic (Religious), Technocratic(Military, think Chieften or General), or Feudal kingdom systems with apropriate ranks.
Player gets the option to form a "kingdom" of a certain type with other players of the same race ONLY (this part is very important).
Requirements
1. Certain amount of fame or victories
2. Pay an associated gold/resource cost
3. Have at least 2 subordinates will to form a kingdom with you.
Benefits
1. Free travel through kingdom territory?
2. Gold/resource income bonus through trade?
3. Ability to join/assist in any battle involving a kingdom mate. (limit of one allied army?)
Rank Structures
1. Theocratic- Grand Hierophant- Cardianal- Bishop- Deacon
2. Technocratic- Khan- Warlord- Chieften- General
3. Feudal- King- Duke- Baron- Knight
Rank abilities
King
a. May increase personal resources through wise or unwise taxation policies
b. May allocate kingdom resources to a member
c. May purchase and donate troops to a kingdom member
d. May declare war on other kingdoms
e. May indict a kingdom member for treason and banish from kingdom membership
f. May Promote or demote a a kingdom member/ grant to retract granted lands?
g. May create and designate kingdom banners for use in battle
Duke
(suggestions appreciated)
Baron
(suggestions appreciated)
Knight (suggestions appreciated
All ranks can create and use personal hearaldry for battles but the higher ranks could get more opulant banners and surcoats for their units. Perhaps better options for those units looks?
I'd suggest more but I'm running out of time before work. However I think the general idea of it is pretty clear. Give people somthing to identify themselves with and they will fought for that ideal forever.
It also gives them a chance for roleplay and inter player politics on a grander scale than province to province.
Personally I'd like to see a Holy Roman Empire style system with Elector counts and provinces but thats just me.
1. Theocratic (Religious), Technocratic(Military, think Chieften or General), or Feudal kingdom systems with apropriate ranks.
Player gets the option to form a "kingdom" of a certain type with other players of the same race ONLY (this part is very important).
Requirements
1. Certain amount of fame or victories
2. Pay an associated gold/resource cost
3. Have at least 2 subordinates will to form a kingdom with you.
Benefits
1. Free travel through kingdom territory?
2. Gold/resource income bonus through trade?
3. Ability to join/assist in any battle involving a kingdom mate. (limit of one allied army?)
Rank Structures
1. Theocratic- Grand Hierophant- Cardianal- Bishop- Deacon
2. Technocratic- Khan- Warlord- Chieften- General
3. Feudal- King- Duke- Baron- Knight
Rank abilities
King
a. May increase personal resources through wise or unwise taxation policies
b. May allocate kingdom resources to a member
c. May purchase and donate troops to a kingdom member
d. May declare war on other kingdoms
e. May indict a kingdom member for treason and banish from kingdom membership
f. May Promote or demote a a kingdom member/ grant to retract granted lands?
g. May create and designate kingdom banners for use in battle
Duke
(suggestions appreciated)
Baron
(suggestions appreciated)
Knight (suggestions appreciated
All ranks can create and use personal hearaldry for battles but the higher ranks could get more opulant banners and surcoats for their units. Perhaps better options for those units looks?
I'd suggest more but I'm running out of time before work. However I think the general idea of it is pretty clear. Give people somthing to identify themselves with and they will fought for that ideal forever.
It also gives them a chance for roleplay and inter player politics on a grander scale than province to province.
Personally I'd like to see a Holy Roman Empire style system with Elector counts and provinces but thats just me.