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View Full Version : So your telling me my army carries over online?...


GreyWizard
04-13-2008, 05:24 PM
Every single online battle, our armies will carry-over into the next battle, matching strength vs strength in a sort of world wide gameplay mode where we chose sides according to race possibly in an eternal struggle?

How do you plan to store the data, and keep it secure from corruption or outside programs? I mean this is a pretty big concept for a small company.

Feweh
04-13-2008, 05:30 PM
For the xbox i don't see it being a problem at all.


For the PC... who knows what people will invent!

Ryan Zelazny
04-13-2008, 06:57 PM
Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.

†TYRANICK†™
04-13-2008, 07:03 PM
Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.

Good to hear :D.

Yeah log files are usually always just text documents, so nothing to worry about space wize :).

crex719
04-14-2008, 04:13 AM
Keep in mind...even If you win by sending your army on a suicide mission, next game won't be as easy without an army. Conserve!

antpocas
04-14-2008, 07:50 AM
Good to hear :D.

Yeah log files are usually always just text documents, so nothing to worry about space wize :).
Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.

†TYRANICK†™
04-14-2008, 10:58 AM
Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.

True...but a relational database isn't really needed, a flat file will do fine for a good while.

I have several projects with 50000+ lines of code in them, they only come to to about 200 KB's...you would have to buy 100's or 1000's of things and play even more games till it would become a hassle.

Anyway we wont have, i should think reveries have specialised servers ready to take out data and keep it safe :D

The Witch King of Angmar
04-14-2008, 01:39 PM
I have a question, say your playing against noobs and have the game in the bag, could you just sit there and build up a huge army for the next game or will there be some kind of limit?

Thanks

Puppeteer
04-14-2008, 02:16 PM
That's a good point, which otherwise would be exploited severly

LordSlayer
04-16-2008, 02:47 PM
I hope there will be some sort of thing stopping you from exploiting making uber strongholds when playing noobs (damm turtlers would like that so much) like some kind of max upgrades in one game?

Eberwolf
04-16-2008, 10:22 PM
The space it would take up is very minimal, one persons file would be under 2 Kb.


Lol, fear my 2 kb Army! Destroyer of realms!

Joseph Visscher
04-17-2008, 01:17 PM
I have a question, say your playing against noobs and have the game in the bag, could you just sit there and build up a huge army for the next game or will there be some kind of limit?

Thanks

I believe if you have a biger army you will most likely be matched with someone with a army in simular size and rank, your rank and your army will be counted together to get a match with someone with simular skill/rank or and or assets.

and example of this:
lets say you are a noob, really low rank, but have a massive army, there's a possiblity you could be matched with someone with the same thing, low rank big army, or, a medium rank and a medium sized army, or a much higher rank/skilled player, with a small army.
All caluated to try to keep the balance between players and their army size and skill/rank.

Not fully sure about this, Ryan or Kon will have to confim.

antpocas
04-17-2008, 01:31 PM
True...but a relational database isn't really needed, a flat file will do fine for a good while.

I have several projects with 50000+ lines of code in them, they only come to to about 200 KB's...you would have to buy 100's or 1000's of things and play even more games till it would become a hassle.
Which is why I suggested a column-oriented database instead of a RDMBS, which is just overkill. A database would probably make it easier on the server to compare armies, check player rankings etc.

The Witch King of Angmar
04-17-2008, 02:21 PM
I believe if you have a biger army you will most likely be matched with someone with a army in simular size and rank, your rank and your army will be counted together to get a match with someone with simular skill/rank or and or assets.

and example of this:
lets say you are a noob, really low rank, but have a massive army, there's a possiblity you could be matched with someone with the same thing, low rank big army, or, a medium rank and a medium sized army, or a much higher rank/skilled player, with a small army.
All caluated to try to keep the balance between players and their army size and skill/rank.

Not fully sure about this, Ryan or Kon will have to confim.

Wow, that sounds amazing. Thanks for the answer.

Puppeteer
04-18-2008, 10:17 AM
Me like all this stuff! Sounds... revolutionary!