View Full Version : CB5 Launch Screens

Alex Walz
02-04-2011, 05:30 PM
<a href="http://reverieworld.com/screenshots/ff49/screen5.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb5.jpg"></a>

<font size="6">FANTASY FRIDAY</font>
<font size="5">The Fifth Closed Beta Stage</font>

Hey all! For this week's Fantasy Friday, we'll be looking at the next Closed Beta patch (which is a huge one, I might add) that a lot of you will be playing shortly. Within the next couple hours, 300 new fans will be introduced to Dawn of Fantasy's Closed Beta - so be sure to check your email if you signed up for a key. Please note that while the new testers can download the client as soon as they get an email and start playing the game, CB5 will not officially commence until early next week when this patch will be added to the beta version.

Without further ado, here is a quick synopsis of the key features that Reverie is excited to add to the beta client:

Closed Beta 5.0 Additions:

16 New towns - Visit the bustling port of Welgeth, the isolated quagmires of Serepha Moota, the ominous fortress of an ecomaniacal orc king, and 13 other stunning NPC towns!
Field Combat - Challenge traveling armies anywhere in the three realms! Field combat allows PvP and PvE battles on open playing fields and introduces an intelligent new Field AI.
New View System - Adjusted View System to industry standards, complete with intuitive dynamic camera scrolling.
All walls (heavy and palisade), gates, and towers are now targettable and desctructible - prior to this, only human walls were destructible.
Gameplay and Balance fixes - Unit stats have been adjusted and several other reported bugs, including past bugs with looting, have been fixed for an optimal CB5 experience.

Coming Soon:

New Siege Weapons and Counter-Siege Defenses based on suggestions from our beta testers
New Army View functionality, complete with a greater explorable region including randomized, interactable tribes
Enhanced Pathfinding
Additional combat audio tracks

<a href="http://reverieworld.com/screenshots/ff49/screen1.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb1.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen4.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb4.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen8.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb8.jpg"></a>
<a href="http://reverieworld.com/screenshots/ff49/screen7.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb7.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen3.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb3.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen2.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb2.jpg"></a>
<a href="http://reverieworld.com/screenshots/ff49/screen9.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb9.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen6.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb6.jpg"></a> <a href="http://reverieworld.com/screenshots/ff49/screen10.jpg"><img src="http://reverieworld.com/screenshots/ff49/thumb10.jpg"></a>

02-04-2011, 05:44 PM
Those are some fantastic additions to hear about. I really hope I'm one of the lucky new testers--the chance to make this game even better than it already looks is one challenge I would love to take on!

02-04-2011, 05:55 PM
Those are some fantastic additions to hear about. I really hope I'm one of the lucky new testers--the chance to make this game even better than it already looks is one challenge I would love to take on!

I think you're not alone is wanting to test the beta, there are people who waited in line:D.
I hope I also have a key, I extend my illness for six more weeks, I have plenty of time to give.

otherwise it is true that all this is very nice .

02-04-2011, 08:42 PM
Those are some fantastic additions to hear about. I really hope I'm one of the lucky new testers--the chance to make this game even better than it already looks is one challenge I would love to take on!

I'd have to agree with pretty much everything Trigger said, nice additions and the stuff yet to be added seems interesting as well.

On a side, slightly related, note, what makes me slightly agitated is people who preview a game in the beta stage as the final release w/o giving feedback; giving it a bad rep and trash talking it (aka trolls), knowing that (1)it's not the final product and (2)the beta is there so we can help identify and fix those errors.

That aside, from what I have experienced on these boards has me surprised. There do not seem to be many trollish type people who would do any of the above. I think it's because this game caters to a group of people other then the mainstream crowd(FPS/RPG players). And so the people you get here are those truly intent on seeing this game flourish.

G'luck to those hoping to get in and to those who have gotten the email already before the db issues.

02-05-2011, 04:10 AM
hehe nice pictures.
If i see those orcs with theyre towers , looks pretty awesome with the extenced"balcony"
Makes me wanna rethink my choice as humans.

What makes me wonder with the new features you guys gonna add is.
Is it possible To choose your fights between PvP/PvE with the field combat?
Since i prefer to tune up my skills and lvl my army first before i wanna head pvp.

02-05-2011, 11:20 AM
Wow the game look nice :),im wondering what kind of countersiege they will add..

02-05-2011, 01:10 PM
Looking amazing, as always.
Good job folks :)

02-05-2011, 04:34 PM
These images are great, what is relative graphic setting that these were taken at though? Is this low/med/high settings? Just tryign to get an idea of whether we are able to scale to a higher quality than this as well.

02-05-2011, 06:03 PM
This game looks better everytime i see a screen shot

02-05-2011, 06:43 PM
The glossy look makes it akin to Men of War

02-09-2011, 03:53 AM
can't wait to test the gameplay!

02-13-2011, 03:00 PM
so beautiful :) i need to play this game !

02-14-2011, 07:09 PM
Currently unemployed lol, would have heaps of time to beta test. Cant wait for the open beta, hope i get into that.

02-14-2011, 11:13 PM
Very nice impressions, especcially the buildings. Cant wait to play too :D

02-17-2011, 03:12 AM
I'm ready for huge battles :cool:

02-21-2011, 08:14 AM
cool screens :)

Lord Shadow
02-22-2011, 11:30 AM
I think these screens look awesome, I really like the camp in the marshes with water all around.. :D

02-22-2011, 01:51 PM
omg i cant wait to play.

awesome pictures

02-26-2011, 04:52 PM
this looks amazing, I am really liking the different looks of every city or town.

02-27-2011, 07:44 PM
i can't imagine how hard it must have been for human armies to deal with the enemy before this. THeir walls can be destroyed but they can't destroy their enemies? :p

Alex Walz
02-27-2011, 08:15 PM
The humans didn't have destructible walls for too much longer. It was just a matter of waiting for the animations for the next race of walls to implement them in - so they were added one-at-a-time but relatively consecutively.

And destroying walls usually isn't the best strategy unless you have a bunch of ranged siege. Walls are strong and your units are very vulnerable while you try to breach them. A better strategy is often to create some sort of diversion, rush in some siege ladders, and claim a segment of the wall as fast as possible from which you can take down the enemy archers and open the gates from the inside for the rest of your army.

03-15-2011, 10:20 PM
I'm in. They have big Frikkin walking trees that can smash things

03-28-2011, 08:29 PM
Those pictures are totally wallpaper worthy.
And I'd have to agree with one of the earlier comments about the orc towers haha :]

03-29-2011, 05:48 PM
I have to say, the graphics really remind me of GW graphics. And I sure do love those graphics a lot.

03-30-2011, 05:40 PM
it looks really nice

04-28-2011, 12:33 PM
Very nice shots!

05-12-2011, 12:26 AM
wow this screenshots look a lot better then some others i've seen... some good stuff :D