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Alex Walz
01-28-2011, 02:19 PM
<img src="http://reverieworld.com/screenshots/ff48/concept/CaveOgre.jpg">


<font size="+4"><b>Fantasy Friday</font>
<font size="3">A (Semi-) Comprehensive Reference to the Orc Army</b></font>
<img src="http://reverieworld.com/screenshots/ff48/concept/Shaman.jpg" width="200" align="right">
Happy Friday everyone! We've got a lot more to show you before the game's release so be sure to check this forum every Friday for a brand new information-packed media showcase!

There's been several requests for more information on units and logistics, so we thought it would be a good idea to group everything about the orc units into a centralized place of reference. Included in this list of orc units is descriptions and portraits of each unit, as well as relevant abilities and available formations. We have a ton of information to cover so what you'll find here is but a brief outline of each unit. For more in-depth information on aspects such as formations, please check our media archives: 1 (http://www.reverieworld.com/forums/showthread.php?t=1329), 2 (http://www.reverieworld.com/forums/showthread.php?t=1384), 3 (http://www.reverieworld.com/forums/showthread.php?t=1483).

Please note that orc heroes, mercs, ships, and automated defenses have been excluded from this list. Specific unit stats have also been excluded from this listing as they are constantly being modified.


<center><hr width="400">Orc Units
<hr width="400"></center>

<img src="http://reverieworld.com/screenshots/ff48/berserker.png" align="right">Berserker - Trained at the Temple, Berserkers are a powerful melee/ranged hybrid unit with massive health and damage. With a strong defense, they are also protected against most hack-and-slash damage. These units are great against infantry and mediocre against cavalry.

Unique Abilities:
Rage At the cost of 50 Fatigue, this ability will increase your battalion's Speed and Damage, but slowly drains hitpoints.
Heal Heals your entire battalion up to 2,000 hitpoints, for 40 Fatigue.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Turtle Stand - Unique to the Berserkers, this formation will arrange the units into a steadfast turtle shape that can hold ground against overwhelming odds. Greatly increases armor and defense, but decreases speed and disables running. Very effective against melee units. Drains stamina over time.

<img src="http://reverieworld.com/screenshots/ff48/prowler.png" align="right">Goblin Prowler - Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders. While not technically orcs, many goblins live among the orcs - either by choice or as slaves or mercs - while others live in rebel encampments across the orc realm or in Mistra, the last independent goblin settlement.

Unique Abilities:
Evasion Makes the unit immune to projectile attacks while moving.
Flamed Arrows - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.

<img src="http://reverieworld.com/screenshots/ff48/raider.png" align="right">Goblin Raider - Melee unit best in large numbers. Good against ranged units, poor against armored units. Like Prowlers, Raiders are continuously spawned from your Tents.

Unique Abilities:
Evasion Makes the unit immune to projectile attacks while moving.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.

<img src="http://reverieworld.com/screenshots/ff48/impaler.png" align="right">Impaler - A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. Impalers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.

Unique Abilities:
Leap For 65 Fatigue, your entire imapler battalion will execute a leap attack, knocking down every adjacent unit.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Crab Stand - Unique to the Impalers, this formation arranges the units into a defensive crab shape, with increased crush armor, accuracy, and damage and decreased pierce armor and speed. Very effective against cavalry. Drains stamina.

<img src="http://reverieworld.com/screenshots/ff48/impaler_warg.png" align="right">Impaler, Beastriding - A warg-mounted version of the Impaler unit.

Unique Abilities:
Charge Charges toward the enemy with increased speed and damage.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Serpent Stand - Unique to the Beastriding Impalers and Slayers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.

<img src="http://reverieworld.com/screenshots/ff48/labourer.png" align="right">Labourer - An orcish worker unit spawned from Huts overtime to gather resources, construct buildings, fight fires, and loot corpses.

Unique Abilities:
Construct Labourers are the orc builder units, capable of constructing a vast array of military, economic, and community buildings.
Corpse Loot Always bring labourers along with your armies to loot the corpses of the fallen, gaining valuable resources for your economy.
Fight Fires - When tasked, Labourers can extinguish deadly wild fires by shoveling dirt and other debris to suffocate the fire.

<img src="http://reverieworld.com/screenshots/ff48/marauder.png" align="right">Marauder - An orcish worker and ranged unit skilled with the bow.

Unique Abilities:
Hunt - This unit can be tasked to hunt nearby wildlife or to slaughter livestock.
Flamed Arrows - Increases damage and gives arrows a chance to start a devastating fire, but decreases accuracy and fire rate.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Scorpion Stand - Unique to the Marauders, this formation arranges the units into a scorpion shape most effective against infantry. Increases speed, pierce armor, damage, and defense. Decreases reload time. Drains stamina.

<img src="http://reverieworld.com/screenshots/ff48/ogre.png" align="right">Ogre - Large beast unit that is very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. Trained as single units, not batallions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres. In the MMORTS campaign, select wild ogres can be tamed through combat.

Unique Abilities:
Trample Damages every adjacent unit.
Devour Eats an allied unit, and absorbs its hitpoints.
Sacrifice Self-destructs, allowing its corpse to be looted by allied units.

Shaman - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm.

More information on magic and Shamans will be revealed later.

<img src="http://reverieworld.com/screenshots/ff48/siege_catapult.png" align="right">Siege Catapult - A mobile catapult that is great at destroying builds, starting fires in hostile territory, and taking out clumps of enemy archers and other units. Catapults have great range but are slow and are easy to destroy.

Unique Abilities:
Flamed Stones Ignites the projectiles, which increases the damage caused and gives the projectiles a chance to start a fire, but decreases accuracy and fire rate.
Attack Ground - Set the catapult to continuously attack one targeted area.

<img src="http://reverieworld.com/screenshots/ff48/siege_ladder.png" align="right">Siege Ladder - A cheaper version of the Siege Tower. Siege Ladders can be placed against enemy walls to allow access, but can quickly be taken down by enemy archers and melee units.


<img src="http://reverieworld.com/screenshots/ff48/siege_ram.png" align="right">Siege Ram - The ultimate heavy siege unit. Pulled by six orcs, these massive rams are slow, but are great at taking down enemy gates. Despite the fact that they can take a fair deal of damage, it is recommended that you clear off walled enemy archers and surround your ram with melee units before moving it in for an attack.


<img src="http://reverieworld.com/screenshots/ff48/siege_tower.png" align="right">Siege Tower - Mobile Siege Towers can provide quick entrance into an enemy city, but they are slow and smart players will usually have their archers destroy oncoming siege towers long before they ever reach their walls. It is highly recommended to scatter melee units all along your walls in case an enemy siege tower does reach the wall. These melee units can hold off the attackers, or at least protect your archers while they shoot down the tower.


<img src="http://reverieworld.com/screenshots/ff48/slayer.png" align="right">Slayer - A basic orc melee unit which is great against archers, good against infantry, and mediocre against cavalry. The Slayer has a powerful shielding ability, and can be trained at the War Hall. Like Impalers, Slayers can mount Wargs for increased Speed and Charge.

Unique Abilities:
Cover With the cover of their shields, this ability will greatly increase your slayers' armor for 20 seconds at the cost of 50 Fatigue.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Hive Stand - Unique to the Slayers, this formation is ideal for a last and brutal stand with an increased speed that nearly matches cavalry. Increases all armor types and damage. Drains stamina.

<img src="http://reverieworld.com/screenshots/ff48/slayer_warg.png" align="right">Slayer, Beastriding - A warg-mounted version of the Slayer unit.

Unique Abilities:
Charge Charges toward the enemy with increased speed and damage.

Available Formations:
Mob Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Stand Strong An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Serpent Stand - Unique to the Beastriding Slayers and Impalers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.

<img src="http://reverieworld.com/screenshots/ff48/warg.png" align="right">Warg - The orc mount and primary livestock unit. Wargs can fight in packs with no riders or with mounted Impalers or Slayers, or can be raised as farm animals for Marauders to hunt. When first bred, these lanimals offer little resources or military strength. Overtime, they will grow until they are fully mature. As they grow, they will become plumper, stronger, and faster. At full growth, Wargs are fierce enemies wielding a lot of damage and speed and a large LOS, although they lack armor. Warg battalions are continuously spawned from your Warg Pen buildings, however their spawn rate is significantly slower and their battalion size is smaller than that of other auto-spawned units.

Unique Abilities:
Howl (when not mounted) Intimidates nearby enemy units, decreasing their defense and attack ratings.

<img src="http://reverieworld.com/screenshots/ff48/concept/Rider.jpg"> <img src="http://reverieworld.com/screenshots/ff48/concept/Warrior.jpg"> <img src="http://reverieworld.com/screenshots/ff48/concept/Warg.jpg"> <img src="http://reverieworld.com/screenshots/ff48/concept/GoblinWarrior.jpg">

All abilities are subject to modification during further testing.

4u2envy
01-28-2011, 02:32 PM
I'm liking the Concept art and the details of the unit's you guys are going through. Cant wait for next update! keep up the work! :)

garaofthesand
01-28-2011, 02:33 PM
great information just one question is this the finally or are there going to be more units?

Bamboocha
01-28-2011, 02:44 PM
o..m..g... what's that feeling in my pants...
NERDGASM! :D

Froody42
01-28-2011, 03:22 PM
I really like that they have infantry that can choose to mount a Warg instead of dedicated mounted units. Adds both realism and tactical versatlity :) And the concept art looks awesome.

The berserkers don't seem to really live up to their name though... when I hear Orcish Berserker, I don't immediately think of a unit that can fight at range and has a slow defensive formation :P But that's just nitpicking, everything else sounds great!

darkviju
01-28-2011, 03:25 PM
Sounds really good. I think I'll get orcs.

myashin
01-29-2011, 05:07 AM
This sounds amazing, but i didnt notice any mounted archers, or so to speak ranged units that could be mounted, though now that i think about it it could be unique elven unit but orcs could have a riding axe throwers or somerthing similar. Just wanted to say that it looks awesome so far and ill be waiting for other news!

igorrozas
01-29-2011, 11:57 AM
The forums is only in english? T_T
I'm form Europe and my english is... "simple"

The orc army looks amazing! I want know about elf and human army...

PD: Sorry the mistakes...

Korpze777
01-29-2011, 01:23 PM
Yup im totally gna be orcs now.I love how units will get special moves just adds depth to the game.

om3n
01-30-2011, 12:08 AM
Thanks alot for the information! Thats some great looking art and the units seem like it will make for some fun play. Keep up the great work guys/gals? o/

TRANG-Supreme
01-30-2011, 09:11 AM
Glad there there is a wide variety of units and what those units do...will make for quality combat system and game play.

boiky
01-30-2011, 10:22 AM
wowowow i read all this
this is what i need and what i'm looking for, the every bit info of orc army unit
so i can understand more now, to build what building and which unit
thx a lot, this is what i'm waitting for

raulicio
01-30-2011, 03:34 PM
It's great to have so many differetnt units. u can try so many tactics with these.

amos106
01-30-2011, 06:40 PM
The orcs are looking pretty appealing... I might play as them

Rhino
01-30-2011, 08:31 PM
Amazing work right there ! FOR THE HORDEEEE !!!!! ;D

shore1191
01-30-2011, 10:01 PM
Orcs rule !! i wish i was an orc :p

mcsollar
01-31-2011, 01:04 AM
those are some good drawings!

master0p
01-31-2011, 04:31 PM
hehe nice army list.
can't wait to test all the armies... but army wise i think if your good in micro managing and have a good strategy plan orcs will be so powerfull...
especially the ability for being immune for projectiles i would use that unit alot against sieging :P

boondock5aint
02-01-2011, 09:23 AM
Feeling pretty sure my decision has been made :P, the free building locations also swinging it to orcs for me. Like to be able to have a layout that feels like its actually mine :P not pre set. The units seem really nice and authentic too.

baver
02-01-2011, 11:09 AM
nice army list but ı have the same question, is this the final list or there will be some improvements...

Superman0X
02-01-2011, 12:52 PM
Is there a post for Elven/Human units like this?

Alex Walz
02-01-2011, 02:40 PM
Not yet, we're doing them one at a time.

y0urself
02-01-2011, 11:11 PM
Wow, very informative. Might have to give orc a try!

kessevan
02-02-2011, 02:33 PM
I like the classic theme, but new approach to aesthetics.

Stormeh
02-03-2011, 05:46 PM
I'm liking the look of these Orcs. Especially the "mob" formation. just wouldn't be orcs without masses of them shambling all over the show.

OniKenji
02-03-2011, 07:27 PM
cool the drawings look real good

Blaziruku
02-03-2011, 10:07 PM
The units sound quite nice, liking the berzerker and maruader! The marauder because it's an archer unit (I really like ranged units) and the berzerker because it feels like a defensive attack unit, although the unit name I feel does not match, as generally berzerkers are units with high attack and low defense abilities. Although the word is actually spelt berserker (looks more awesome with berzerker) which means they are kind of wild attacking dudes. Liking the units so far!

Dawiichan
02-04-2011, 08:50 PM
Wow, very cool. Loving all the info on orc. Can't wait

Madman9800
02-06-2011, 04:21 PM
Ogres are the best!!!! Please have more types or skill level of em!

Wuldor
02-07-2011, 01:01 PM
Im liking the amount of detail going into the descriptions nice and informative

IlFabio
02-08-2011, 10:47 AM
best army ever

Luring
02-08-2011, 12:24 PM
Neet info stuff. I better check and see if there is anything of the other races out there =3

Also have to check the forums to find out if there is a sinple player only thing to this. I know its ment for big groups, but with work and my girlfriend I don't have much spare time to actually play as much as alot of other players will and they'll just own me right away so hoping I can if nothing else find a PvE place to hang out =)

Alex Walz
02-08-2011, 12:41 PM
DOF is very single-player friendly. :) Kingdom Wars (http://www.reverieworld.com/forums/showthread.php?t=1433) is exclusively single-player, and Skirmishes can be played against the AI.

The three Online Kingdom campaigns can be played virtually solo. There are a few quests revolving around PvP warfare, but the rest can be done solo - including building up a mighty stronghold, interacting with NPC merchants and advisors, and questing.

Wolverine80
02-12-2011, 01:54 PM
No mounted archers units for orcs?or this and others units will be added later in dlc or expansion?

Shidan
02-13-2011, 08:08 AM
Keep up the good work! Can't wait for this game!

mblade
02-13-2011, 01:59 PM
yay I love orks I will definilty play them when OBT came out :)

Neutral884nz
02-13-2011, 11:00 PM
Looking good, cant wait to try orcs out

Hirschjaeger
02-17-2011, 02:23 AM
Orcs will dominate :)

Jyre
03-09-2011, 12:51 PM
The orc army is going to be an awesome choice, big weapons, big catapults, big .. everything. ;)

Yami-Yagari
03-10-2011, 06:34 AM
No mounted archers units for orcs?or this and others units will be added later in dlc or expansion?

Don't really think that orcs have the discipline to be able to fire accurately on a raging warg. Plus, orcs are more up close and personal than ranged units. We don't need mounted marauders when we have massive orc slayer shield wall :D

Looks very nice though, can't wait to see the orcs heroes we get to choose from.

Joseph Visscher
03-10-2011, 06:06 PM
Neet info stuff. I better check and see if there is anything of the other races out there =3

Also have to check the forums to find out if there is a sinple player only thing to this. I know its ment for big groups, but with work and my girlfriend I don't have much spare time to actually play as much as alot of other players will and they'll just own me right away so hoping I can if nothing else find a PvE place to hang out =)

No you wont. Online will be welcoming, you wont be completely destroyed because you DON'T play 24/7.
Heh let your girlfriend play as Elves, she might really like it, go help the deer back to your elven settlement and give them a safe home; go tame some wolves to join your cause against the filthy Orcs and Humans!

kavu04
03-11-2011, 06:39 AM
looks great

Jyre
03-18-2011, 09:12 AM
Orcs are going to ravage and destroy everything in their path, .. except for the poetic types, they might be a little more theatrical in their -- OH, who am I kidding?! Orcs will kick ass!

Cyroch
03-20-2011, 07:51 AM
Wow, really stunning artworks. Love it.

Sabuu
03-27-2011, 05:46 PM
Man, it all looks so good :]
I have to agree with one the earlier posts about needing to see the other army specs. ^.^

majpronin
03-28-2011, 05:44 AM
Ork boyz FTW :) Like this army already. Berserkers almost feels like cheat- use rage, get damage buff, lose some hp, use heal, repeat :)

Omen
03-30-2011, 12:22 PM
So the Orcs will play hard and fast, I guess they are meant to overwhelm the opposition with force and numbers.
I feel that defending against them at your stronghold will be fairly doable, but how the heck are you suppose to be able to deal with something like that on open ground?:confused:

xantero
03-30-2011, 04:46 PM
seems the orcs have nice power

Anzz
04-01-2011, 05:54 AM
thx for the info

Ruffy
04-05-2011, 05:09 PM
nice "guide"

Arctica
04-05-2011, 08:40 PM
looks like orc wins...least open battle

Reepherz
04-06-2011, 12:12 PM
Interesting concept for Orcs.. and I highly doubt this is the final troop list for Orcs... I'm sure they'll keep some surprises for launch day.

Dimosa
04-11-2011, 08:46 AM
Seems the orcs got quite alot of brute force in their army, got to love that XD

flyinggreek
04-28-2011, 11:31 AM
The orc Army looks great!

ki adi mundi
04-29-2011, 05:51 AM
man they look evil

searstream
05-03-2011, 04:00 PM
Orc all the way.

Lancer_Vance
05-04-2011, 03:22 PM
I like the idea you all have put in about orcs, back to the basics as it were that you've hit right on the dot. They are savage man-eating beasts, yet they are expert warriors, and can tear down men at ease, and elves, slightly harder to get close to due to arrows, however in huge mobs, you can overrun even the best defenders. I think if Dwarves were playable, you'd see massive fights with neither side yeilding and the fight could last for hours.

Triedardos
06-07-2011, 08:19 AM
[QUOTE=There's been several requests for more information on units and logistics, so we thought it would be a good idea to group everything about the orc units into a centralized place of reference. Included in this list of orc units is descriptions and portraits of each unit, as well as relevant abilities and available formations. We have a ton of information to cover so what you'll find here is but a brief outline of each unit. For more in-depth information on aspects such as formations, please check our media archives: 1 (http://www.reverieworld.com/forums/showthread.php?t=1329), 2 (http://www.reverieworld.com/forums/showthread.php?t=1384), 3 (http://www.reverieworld.com/forums/showthread.php?t=1483).

Please note that orc heroes, mercs, ships, and automated defenses have been excluded from this list. Specific unit stats have also been excluded from this listing as they are constantly being modified.[/QUOTE]

Sounds cool.

djolesk
06-12-2011, 03:04 PM
Seems really interesting, can't wait to get a beta key!!