PDA

View Full Version : Other Siege Methods


Warchamp84
01-23-2011, 05:24 PM
Somebody had already posted this idea before but, ill try to explain in detail.

Another type of siege technique that can be used is the digging under the enemy walls either and plant explosives under them to collapse them or tunnel right under them to get into the city. Now of course this type of attack would only be available to infantry due to the tunneling.

For the defensive side there are many methods of counter attacking this sort of attack. Firstly the defender could have upgrades built in his city such as strategically placing a boundary of heavy rocks around the wall in the ground potentially slowing down the digging process of the enemy.

Secondly the defender could have other upgrade such as ditches(MOATS) around the castle walls, stopping the defender from bringing in siege ladders and towers and even stopping the tunneling attack. Making the attack have to use other siege equipment to attack the walls.
I'm not sure that is the MOATS are implemented in the game but it would be a good idea.

VanguardX
01-23-2011, 11:48 PM
Interesting ideas, and historically accurate. I do not recall seeing moats in any of the screen shots I have seen so far, but I would hope to have them in game soon, if not at release.

Tunneling might be a bit more tricky to implement though, as generally digging tunnels takes a great deal of time. That might create some balance issues, or extend the length of fight times too much which could cause other issues.

Peacebringer01
01-24-2011, 11:08 PM
I want to see a suicidal orc run up to a wall with a bomb and detonate himself. It'd be a cool breaching tactic

Froody42
01-25-2011, 04:03 AM
Yeah, Orcs should follow the Isengard school of siege warfare :D

Do we know whether reverie has an add-on with a Dwarven faction planned? Because if they have, tunneling would be a great unique siege method for them.

Lukre
01-25-2011, 11:13 AM
Thanks For the imformation

Braveman
02-09-2011, 02:14 PM
Defenders should be able to pour boiling oil onto enemys who are using rams to break the gate, the they could shoot flaming arrows and immolate the attackers.

NobleIre
02-09-2011, 02:51 PM
I like your thinking. ^.^ Different means of siege warfare would definitely be a good way to expand the game's variety, and digging is definitely something that is historically accurate. It would take time, but in the interests of not dragging it out, they could speed it up so that it isn't a huge amount of time. Basically, make it slow enough to allow the defender ample time to respond - but not so much that it drastically slows down the entire game.

Something else interesting would be air units - or rather, units that can go over the wall without climbing. I could certainly see dragons (if introduced into the game at some point) having such a means of siege, though it'd be a heck of a stretch to justify it for any other race.

master0p
02-10-2011, 10:45 AM
Yeah they said they probably going to have the dwarven and dragon faction released in different expansions.

What i want to see is that the future dwarf faction have an awesome siege machines like black gunpowdered cannon

NobleIre
02-10-2011, 11:21 AM
I would like to see dwarves with some advanced siege weapons, but i'm not big on cannons and the like. I actually prefer for them to find more interesting and 'less done' methods for advancing them. For instance, a ballista-like projectile battering ram could be cool. :p Cannons would be alright, but i'd love for too see some odd things that we haven't seen everywhere before.

master0p
02-10-2011, 11:59 AM
A cool feature for a dwarf machine would be a machine that throws 2 simultaniously axes , that is very effective against infantry and medicore against cav

Ezekiel
02-10-2011, 12:31 PM
Defenders should be able to pour boiling oil onto enemys who are using rams to break the gate, the they could shoot flaming arrows and immolate the attackers.

Im with this, all defences need some boiling oil =D

Dolas
02-10-2011, 12:58 PM
Somebody had already posted this idea before but, ill try to explain in detail.

Another type of siege technique that can be used is the digging under the enemy walls either and plant explosives under them to collapse them or tunnel right under them to get into the city. Now of course this type of attack would only be available to infantry due to the tunneling.

For the defensive side there are many methods of counter attacking this sort of attack. Firstly the defender could have upgrades built in his city such as strategically placing a boundary of heavy rocks around the wall in the ground potentially slowing down the digging process of the enemy.

Secondly the defender could have other upgrade such as ditches(MOATS) around the castle walls, stopping the defender from bringing in siege ladders and towers and even stopping the tunneling attack. Making the attack have to use other siege equipment to attack the walls.
I'm not sure that is the MOATS are implemented in the game but it would be a good idea.

I believe Stronghold 1 did a good job of implementing tunneling in siege warfare. Basically the tunneler builds a tunnel entrance and enters down the hole moving towards the wall. However, if the tunnel entrance is destroyed by enemy troops the tunnel will collapse and the tunneler will die. It was able to be abused a little bit in Stronghold 1 because there wasn't a range on how far the tunneler could travel (I could be wrong its been a while since I played stronghold). So if the tunneler had to dig his entrance like within 50 feet of the wall I don't see why this sort of thing wont work in DoF.

For example: the person laying the siege would set up a tunnel entrance 50 feet from the wall and the tunneler would start digging towards the defenders wall. However the defender sends out some cavalry that ride right up to the tunnel entrance and destroys the tunnel before the digger gets to the wall thus saving the wall from being destroyed.

NobleIre
02-10-2011, 02:18 PM
That could work, even if allowing the tunnel to be farther out - it would just encourage players to go out and attack their enemy. I.E. don't build long tunnels against orcs.. we'll probably just come out and get'cha anyway. :p I do see how it could possibly be abused though - but being able to build long tunnels (and having to watch from your walls as you can do nothing against it unless you leave the walls) does make sense.

master0p
02-10-2011, 02:27 PM
I am not really favoring the tunneling idea. I prefer someone sabotaging the gatehouse which is already possible.
But tunneling just don't like the idea

BloodOfDeath
02-16-2011, 12:19 AM
Anyone else here reminded of Stronghold?