View Full Version : Chris Taylor "Kings & Castles"
01-21-2011, 10:41 AM
"Kings & Castles" : The next game of Chris Taylor "total annihilation, supreme commander "
01-22-2011, 06:54 AM
here Chris have a regular videoblog about developing this game, and having fun... actualy more about having fun...
I love his Total Annihilation and Supreme Commander - they was greate... but SupCom 2 and SpaceSiege was so mediocre... so i dont know what expect.
01-22-2011, 09:00 AM
Haha ! I go look all days this blog too ;)
Otherwhise me too, i am little afraid about this next game, wait and see.
01-22-2011, 04:03 PM
looks not cool
01-23-2011, 08:06 AM
ZzzZzz looks kinda boring
01-23-2011, 10:10 AM
They haven't showed too much of the game, but if it has a similar gameplay to Supreme Commander with medieval and fantasy units, it can be great.
Althought, it is very early to trust completely in the project.
01-23-2011, 10:15 AM
Doesn't look that awesome so far... but despite his sketchy track record, Chris Taylor has shown in the past that he knows how to create truly great RTS games. Considering how few good fantasy RTS games there are out there, here's hoping for the best :)
01-24-2011, 07:16 AM
thanks hadn't heard about this until now
01-26-2011, 02:15 PM
looks great :)
01-26-2011, 02:27 PM
Thank you for showing this game, i didnt knew about it, IT WILL BE GREAT.
01-26-2011, 03:21 PM
A fresh new game! I may get into it but i'm still not sure ever since they screwed up the Supreme commander series with #2...... I mean, the tech tree was HORRID. I believe they need to go back to Supreme commander 1 style if there is ever a sequel to #2.
01-27-2011, 10:56 AM
I'm very interested in their flow pathfinding. but found it funny that they thought 400 units where a lot.
01-28-2011, 04:48 AM
I'm reminded of TA:Kingdoms, which was basically TA in a medieval fantasy setting.
This does promising though.
02-07-2011, 05:51 AM
Bad news, the game's development is temporarily suspended :
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