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View Full Version : Loot for equipments Idea


Sokkur
01-19-2011, 12:51 PM
Here is an idea
Can it possibly be so that individual soilder can loot a fallen soilder of the same unit type for new equipment?

Explanation of the idea:

Every solider begins with a random equipment pieces(they are limited to how meny equipment pieces they start with) and when they are killed one of those equipment pieces will be available for other soilder of the same unit type, who dosen't have the given equipment piece, to loot and equip it. The whole process would be automatic. The player would still be able to choose between resources and equipments. This ability could be exclusive to some race like for example: Orcs.

omardigs
01-19-2011, 01:45 PM
I like the idea and it reminds me a lot like the equipment process for the game Overlord. Your troops would make kills and some would end up with equipment from these kills. So in the long run if you were really good at keeping your troops alive you would have troops that would have equipment to show off the many battles they were at and the many different enemies they had fought.

LoLzLobster
01-19-2011, 01:51 PM
So what you're saying is that for sake of argument, a orc melee unit kills its equivalent human opponent that your orcs could look the humans armor if it's better. I think that would be neat, it would make the orcs definately seem like raiders and pillagers. I dont think that it should happen automatically though. If something like this was implemented I think that "looting" should happen after combat. So once you have won the skirmish, successfully sieged the castle , defended your castle , etc. You can choose to have units equip looted gear from the enemy dead or more resources. Make the player determine whats they want more... More well equipped troops or more resources to raise more troops, build up your castle , research tech or w/e . I don't think that looting gear should be race specific persay, but some races like elves might not loot certain things, example an elf wouldnt want to wear smelly , heavy , ugly orc armor...right?

gnoss
01-19-2011, 03:27 PM
So what you're saying is that for sake of argument, a orc melee unit kills its equivalent human opponent that your orcs could look the humans armor if it's better. I think that would be neat, it would make the orcs definately seem like raiders and pillagers. I dont think that it should happen automatically though. If something like this was implemented I think that "looting" should happen after combat. So once you have won the skirmish, successfully sieged the castle , defended your castle , etc. You can choose to have units equip looted gear from the enemy dead or more resources. Make the player determine whats they want more... More well equipped troops or more resources to raise more troops, build up your castle , research tech or w/e . I don't think that looting gear should be race specific persay, but some races like elves might not loot certain things, example an elf wouldnt want to wear smelly , heavy , ugly orc armor...right?

i agree. u have to make them loot the bodies, and after the match u can equip whatever fancy you. the gear will have to been obtained by the opposing combatant and you will not loose ur gear from loosing a skirsmish.
Would make the good geared people more desirable to beat, so they would share the load!

LiTos456
01-19-2011, 03:39 PM
Please look at which forum section you're posting in before doing so. There is one just for suggestions such as this one.
Moved.

LoLzLobster
01-19-2011, 03:56 PM
Also for an offensive race like orcs...it can help you pick up momentum in the early game.. so you can have your basic warriors loot armor, therefore you make your army stronger even though you cant build ogres or any of the really strong stuff yet. I'm under the impression that the orcs need to raid and fight to grow.

Sokkur
01-20-2011, 03:20 AM
I like the idea and it reminds me a lot like the equipment process for the game Overlord.

That was the game I got this idea from.

Negthareas
01-21-2011, 09:52 AM
If this were truly to be an effective addition, perhaps it could be tied directly into the looting that is done by your peasants during or after a battle...

A simple way of doing it is that besides getting resources from looting, you also pick up a certain amount of Experience Points that you can allocate to any unit or battalion you desire.

Now I know that sounds hardly realistic, but, in my mind, the experience points would take the place of any equipment, as the points are used to upgrade a unit, which is also the goal of equipment. So it kind of fits.

The one fault in this concept is the possibility of more elite units/battalions, as players could focus their looted experience points on one or two units/battalions. This would mean that the experience of a battalion/unit would not be representative of experience earned during actual combat.

Issues? Ideas?

Hurryforcurry
01-22-2011, 12:47 PM
Agreed, I think they should have a system like that Sparta game where your units can equip enemy sword after the battle is won.

Karl-Heinz
01-22-2011, 03:34 PM
The idea is good but from what I saw of the game, it seems he will have many units. Would be almost impossible to generate a unique character for each unit of each player, taking into account that it is an MMO. The idea would be perfect with hero unit, but the basic soldiers would be awkward to implement, since the manual selection of loot would be very complicated and automatic can not please everyone. Now, apply the concept of experience to the battalions is the wisest thing to do. This has always been present in games, since the Old but Gold Master of Magic. And that the ranks gaining experience in accordance with their deeds in battle, without the option of the player to choose, because that would just be ridiculous.

atsumok
01-22-2011, 07:59 PM
I like this idea a lot i think it could make the game a lot funner to play and want to get into combat more often

Sokkur
01-23-2011, 07:47 AM
The idea is good but from what I saw of the game, it seems he will have many units. Would be almost impossible to generate a unique character for each unit of each player, taking into account that it is an MMO.


I think that the technology nowdays would allow it. A simple text file would be used to store information about the level and equipment equipted to each invadial member of the unit type.

For example:

Unit type: swordsman
Unit name: Kyle the defender (you could give your veterans names if you wanted.) Otherwise the names would be randomly generated
Unit level: 3
Equipment Level:
Head: 1 (1 could mean wooden helmet, 2 could mean steel helmet etc. this is done to save space and time.)
Body: 5 (he is lucky to have such a high level of chest armor)
Legs: 2
Arms: 0 (he doesnít have any armguards, for now.)
Boots: 2
Etc.
Weapon: 3
Shield: 1

Another example

Unit type: swordsman
Unit name: Mike
Unit level: 1 (recruit)
Equipment level:
Head: 0
Body: 1
Legs: 0
Arms: 3
Boots: 1
Etc.
Weapon: 1
Shield: 1 (he always start with a sword and a shield. He is in fact a swordsman.)


The idea would be perfect with hero unit, but the basic soldiers would be awkward to implement, since the manual selection of loot would be very complicated and automatic can not please everyone.


It arenít weapons or armors with different stats it is just better stats. For example: A swordman would not equip a spear instead he would equip a same type of sword but with better stats.


Now, apply the concept of experience to the battalions is the wisest thing to do. This has always been present in games, since the Old but Gold Master of Magic. And that the ranks gaining experience in accordance with their deeds in battle, without the option of the player to choose, because that would just be ridiculous.


I dont see why it would be so ridiculous to give orders to your troops to convert every looted equipment to recourses or allow them to equip the loot.

For the experience your troops would still get experience even if you would order them to convert every loot to recourses.


Some further ideas:
The strongest member(who has the best equipment, higest level etc. combined together) of each unit type would automatically become a leader of the unit type and if killed in a battle a short cutscene would show he being killed, like in total war games. There would however be an option that would disable the cutscenes.

Sokkur
01-23-2011, 07:48 AM
What would you want?

1. Keep with the current idea that a recruit cold start with an equipment of any level (the changes will decrease the higher the equipment level is) and when they are killed one of those equipment pieces will be available for other solider of the same unit type, who doesn’t have the given equipment piece, to loot and equip it

2. Or Let it be so a unit member would only be able to have equipments that are up to his level (for example a level 3 unit would be able to equip level 1, 2 and 3 equipments but not level 4,5,6 etc equipments). When killed the loot he would drop would depend on level and equipment equipped. (For example a level 4 unit with level 3 helm (if the head equipment was chosen to appear as a loot) would have a 40% change to drop a level 3 helm, 20% change to drop level 4 helm, 20 %change to drop level 2 helm, 10% change to drop a level 1 helm and 10 % change to not drop anything at all.)

Similarly a level 4 unit member that has only equipped a level 1 helm would have 40% to drop a level 1 helm 30% to drop nothing at all, 20% to drop a level 2 helm 5% to drop a level 3 helm and 1% to drop a level 4 helm.

Unit will not drop equipment beyond their level.

For both of those ideas you could still upgrade your units equipments for a price when not in battle.

Karl-Heinz
01-23-2011, 01:36 PM
I dont see why it would be so ridiculous to give orders to your troops to convert every looted equipment to recourses or allow them to equip the loot.

For the experience your troops would still get experience even if you would order them to convert every loot to recourses.

No man, you don't understand what I meant. I meant that the player will not be able to choose which troops will the experience. As another guy said before, if that is possible will be people getting all the experience gained in battle and focusing on only one battalion, creating an elite group of early in the game.

Sokkur
01-23-2011, 02:41 PM
No man, you don't understand what I meant. I meant that the player will not be able to choose which troops will the experience. As another guy said before, if that is possible will be people getting all the experience gained in battle and focusing on only one battalion, creating an elite group of early in the game.

You are true on that. The experience and loot would be shared equally between the battalions.
The strongest battalion would be one that had survived the most battles. However there would be some equipment varity witihn the battalion itself.

ElegantPete
01-24-2011, 06:47 AM
The idea of gaining experience from looting the dead is probably much simpler to implement for the devs. However, allowing for units, or individuals to acquire random items really adds the addictive, 'just one more go' gambling feel that the devs need to keep people playing/hooked.

If the loot was appropriate for the enemy, and somewhat random this is a winning combo. You could include potentially rare items but this would have to be controlled world wide to reduce inflation.

If you could allocate items to a unit, and randomly apply the visual effect to individuals within that unit that would be best imo. I feel that it's important to avoid having a block of soldiers that are walking in time with uniform weapon swings and identical armor, weapons, etc. Sure this would be appropriate for some units, (elite human cavalry?) but high inappropriate for orcs of any sort.

:D In short, people love to roll the dice... inlude as many forms of this in the game as you can and you'll have a winner.

Random is your friend.

Lukre
01-25-2011, 11:10 AM
Thanks For the imformation

Negthareas
01-26-2011, 09:01 AM
Just to keep in mind... units are together in battalions [or companies... whatever you want to call them.] Eventually, micromanaging each soldier would become nerve-racking and time-wasting as you army expands. You will just want to get into battle, or appreciate the many other aspects of DoF.

That is why I suggested the experience option for battalions as a whole. To be realistic, I think that if anything is done in this area, it will have to be on a battalion-wide scale. I just don't think there would be enough players out there that appreciate such a high level of micromanaging that the Devs would consider implementing individual unit changes.

Also, unless you almost never play, or are a very bad player, or just like having absurdly small armies, keeping up with micro unit changes would be impossible.

Also, just a note: battalions do earn experience porportional to the amount of foes they kill in battle, etc.. in a lull in combat or even after the battle, the player can assiagn which categories these experience points fit into for the battalion, meaning that the player can specialize certain battalions for certain tasks. Also, there is a training grounds in the game, where players can pay in gold to have their units trained [to get more experience].

In DoF, experienced veteran units pack a whallop against their normal opponents, though they are still vulnerable to their normal counters. But Experience points take a while to get, hence the training option that already exists. However, as I said before, I think that this looting system would be an interesting way to supplement training and combat as a means to gain experience.

Sokkur
01-26-2011, 10:19 AM
Just to keep in mind... units are together in battalions [or companies... whatever you want to call them.] Eventually, micromanaging each soldier would become nerve-racking and time-wasting as you army expands. You will just want to get into battle, or appreciate the many other aspects of DoF.

That is why I suggested the experience option for battalions as a whole. To be realistic, I think that if anything is done in this area, it will have to be on a battalion-wide scale. I just don't think there would be enough players out there that appreciate such a high level of micromanaging that the Devs would consider implementing individual unit changes.

Also, unless you almost never play, or are a very bad player, or just like having absurdly small armies, keeping up with micro unit changes would be impossible.

In my idea you don't micromange the equipment of indvidual members of the battalions. They would mange their equipment themselvs automatily. You would just need to press the "loot and equip" botton and it is done. The remaining equipment (that no one needs on the battlefield) would be consumed to resources.


If you still don't understand me, go play Overlord demo and you will understand.


Also, just a note: battalions do earn experience porportional to the amount of foes they kill in battle, etc.. in a lull in combat or even after the battle, the player can assiagn which categories these experience points fit into for the battalion, meaning that the player can specialize certain battalions for certain tasks.[to get more experience].


How could the opposite player see that for example: this swordmen battalion is specialized in charging? If they are not going to see it then it must not make a big impact on the battalion performance in the specialized category.


Some further ideas:
Yoy cold (if you wanted) see the battalions going around and picking up equipment after the battle.

Negthareas
01-27-2011, 07:56 AM
How could the opposite player see that for example: this swordmen battalion is specialized in charging? If they are not going to see it then it must not make a big impact on the battalion performance in the specialized category.
Some further ideas:
Yoy cold (if you wanted) see the battalions going around and picking up equipment after the battle.

Ok, I understand now. However, in reality, a general might not know that specific units were good in specific areas [due to experience], unless he observed them in action. [He could always click them in battle and see their stats]. So, I think that that is actually a point for reality.

The picking up equipment idea sounds fine, it could add experience and then also cosmetic variances to the group. Overall - I don't think it practical to keep track of equipment besides its cosmetic effects - the only practical way I can think of it being implemented is through experience.

Loose Morals
01-29-2011, 10:02 PM
nice ideas here but i feel it is a mine field for bugs. just too much diversity i feel. having individual units in a battalion with differing stats would require far too much proscessing in my opinion when you have say 1000 troops on the field. cosmetically it may work but in terms of stats i think you are hoping for too much. its always the simplest and easiest to implement idea that they take from these forums and put into the game.
if you want that level of customisation meby if an orc army captures a human city they can use the human armourer to make an orc battalion all with human armour if its slightly better than thier own. but having it in the loot system would muddy things up and just invite problems.

_Caranthir
01-31-2011, 05:49 AM
It seems a bit chaotic to me :eek:

Sokkur
02-01-2011, 02:10 PM
The picking up equipment idea sounds fine, it could add experience and then also cosmetic variances to the group. Overall - I don't think it practical to keep track of equipment besides its cosmetic effects - the only practical way I can think of it being implemented is through experience.

Some quick reminder about the experience system behind my idea:

Experience tells you how experienced those battalions are but not necessaryly how well equiped those battalions are.
Example: one could prefer converting every looted equipment to resources but the battalions would still gain experience and level up (and gain skill points) but they would be worse equipped in favor of something else (skill points could be based on what the battalion had been doing. For example: if the battalion had been charging most of the time it would get most of its skill points in charging. Battalions trained in training grounds would get reduced number of skill points but the player could choose what to do with it's skill points.(the level of individuals in a battalion would always be the same only equipment would differ (In the primary stats screen the summarized power of the equipment of all soilders in the battalion divided with the number of soilders in the battalion would be shown. (like it is done in the game Overlord)))).

nice ideas here but i feel it is a mine field for bugs. just too much diversity i feel. having individual units in a battalion with differing stats would require far too much proscessing in my opinion when you have say 1000 troops on the field. cosmetically it may work but in terms of stats i think you are hoping for too much. its always the simplest and easiest to implement idea that they take from these forums and put into the game.
if you want that level of customisation meby if an orc army captures a human city they can use the human armourer to make an orc battalion all with human armour if its slightly better than thier own. but having it in the loot system would muddy things up and just invite problems.

In total war games thousands of units with inviduals having stats could simultainiously battle with little or no problem.

zhaoyun23
02-10-2011, 11:33 PM
wonder what kind of equipment will there be..any set equipments enchanting/upgrades sockets etc etc- I'm a fan of really cool customized and upgrade equipment and troops hope to see them in this game too :)

Sokkur
02-19-2011, 11:31 AM
Bump, keep discussing.

cableslice
02-22-2011, 01:07 PM
Makes sense to me.

Sokkur
03-04-2011, 07:59 AM
Bump, aslo accepting free bumps.

Puppeteer
03-04-2011, 11:47 AM
Don't bump threads. If you've got something interesting to say, say it. If not, don't compel others to fill in for you.

Revenger571
03-08-2011, 02:09 PM
I do like this idea but it does sound like a mind field of bugs :(

gordon2kam
03-12-2011, 07:53 AM
this idea sounds great!:eek:

mafrabr
03-17-2011, 04:26 PM
can we play 4v4? 100vs100 ??

GPS51
03-17-2011, 05:07 PM
Are you even serious? 100v100? The lag would be epic to say the least...4v4 even in age3 was terrible that way.

Sokkur
10-19-2011, 03:38 PM
Bump so new players can see this.

Dreamwalker
10-19-2011, 04:06 PM
Hmm...might be an older thread, but it's a good idea! Orcs looting equipment seems like a good way to spur on the offensive strategy those smelly orcs are so fond of. ;)

Oratory
10-19-2011, 05:33 PM
I dont see this like such a good idea, or it would be a nice idea if units did not have levels. But as i've wrote in another thread, it's better to add more different stats for when chars level up. Equipment would just be a big project for them to add. Thats atleast what i think, i might be wrong.

andreicde
10-19-2011, 09:32 PM
I agree with it but if it would happen,I would think of something more unique.

Orcs would loot equipment of persons they killed
Elves will have items crafted for them once they reach X kills which gives them the honor of wearing those items
Humans use thieves to steal equipment from someone (sorry,don't have creative ideas for humans,never played them).

Also in the same time we could have a shop in each city where we can buy some of those items if we have the required ranks. Each item would have different stats.Also we would also be able to quest for craftable materials to forge even more powerful ones which should go hand in hand with hero customization except hero should be able to change his spells too ,become useful and be a powerforce. I know hero is supposed to be support but right now they are useless and usually ''hero'' title is for a reason .

Dreamwalker
10-20-2011, 04:28 PM
Orcs would loot equipment of persons they killed
Elves will have items crafted for them once they reach X kills which gives them the honor of wearing those items
Humans use thieves to steal equipment from someone (sorry,don't have creative ideas for humans,never played them).

I like the idea for the elves...and as for the humans, why don't they just buy the stuff? While the elves would need to get a certain level and the orcs need to kill certain people, the humans could just pay for it. Now, this wouldn't be cheap, but it would be a serious advantage that if you're rich enough, you can get equipment no matter how expericened your troops are.

But...the human equipment wouldn't be as good as the elven, or as varied as the orcs (from looting from various races).

And yes, Oratory, doing this would be a big project, and we probably wouldn't see it for many, many months. But eventually, the devs will get to the point where they need new ideas of stuff to add. And then, hopefully they will think of this thread. :D