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Vigilus
12-03-2010, 11:01 PM
having more than one way to beat an army, like being able to steal supplies or cut an army off from resupply.

an army without food could forage, but would have to do so depending upon the terrain they are in.

If an army gets their supply lines cut in say a desert, they would be in a very bad position, losing men to starvation.

It would make and allow for different regional terrain to matter all the more, since forage might not be so easy to come by.

This would mean supply lines would also have to be defended, so having players invest all their forces in one huge MOB army would have a disadvantage. If the mob loses its food source, it has to go home. Defending supply lines would serve to increase the depth and strategy of a campaign as well.

food for thought :)

Sirstroud
12-04-2010, 04:12 AM
having more than one way to beat an army, like being able to steal supplies or cut an army off from resupply.

an army without food could forage, but would have to do so depending upon the terrain they are in.

If an army gets their supply lines cut in say a desert, they would be in a very bad position, losing men to starvation.

It would make and allow for different regional terrain to matter all the more, since forage might not be so easy to come by.

This would mean supply lines would also have to be defended, so having players invest all their forces in one huge MOB army would have a disadvantage. If the mob loses its food source, it has to go home. Defending supply lines would serve to increase the depth and strategy of a campaign as well.

food for thought :)

Sounds like a good idea, i think that it'd add abit of realism :D

Sturn
12-04-2010, 03:12 PM
I love the idea. Allow pillaging of merchant convoys also.

efz88
12-04-2010, 10:23 PM
Hands down good idea

Bourne
12-05-2010, 01:54 AM
Is there not a system like this in play already?

Toth
12-05-2010, 03:01 AM
This is a very good idea. However, how do you propose players defend their supply lines? I think having to post additional smaller armies next to the supply line would be a bit cumbersome. Nevermind the fact that small armies are vulnerable, they're basically thrown away troops.

I can imagine armies having to carry food while marching and each unit can only carry so much food. When the food runs out, morale drops, units desert and starve. Then you can use a high speed "caravan" unit to move supplies to the army. The caravan unit can be attacked by other players, but because it is so fast you won't be able to attack it with a large army (Assuming large armies are slower then small (cavalry) raiding parties).

I like your Idea best and believe it critical because It makes the map relatively smaller. The longer your supply route, the more chance someone will attack it and make your army starve. Thus limiting your effective attack range. It will force players to stay local instead of attacking people on the other side of the map.

haski12
12-05-2010, 09:14 AM
Nevermind the fact that small armies are vulnerable, they're basically thrown away troops. I have to agree with this but idea of a caravan unit is nice.

Joseph Visscher
12-05-2010, 10:53 AM
When it comes to food, Orcs only need to find an enemy army, kill it, then loot the dead (ahem,,, and eat them).

We already have this in besieging castles (not right now against AI, but when you guys start besieging yourselves online you will see this.) There are resources all over the map, trees, wheat fields around mills, deer migrating around, gold and stone mines, slaughter all his livestock outside. All of these can be overtaken by a sieging army before trying to invade the actual stronghold.

For long sieges this can be deadly as the enemy stronghold cannot try to train or build anything without new income and the sieging army has all of it! Army camps can build some new units, mostly more siege equipment.

As for attacking World Map Trading Carts:
No comment.

andyf91
12-06-2010, 06:38 AM
what if it were implemented a bit with the economics and diplomacy systems? as in you don't have to have any kind of supply lines within the area around your and your allied cities(maybe this have to be arranged between allies?). within areas controlled by a neutral state you have to buy food from that city/faction and in enemy controlled areas you have to make supply lines.
this way it won't be to much micro managing and having strategically placed allies will be more important

Zackreaver
12-06-2010, 04:39 PM
There are alot of ways this can be done, I mean look at how company of heroes did it, one moment a player has complete map control, the next minute they lose all of their income because they left their supply line undefended. Now they have to send some troops back to recapture the territory that was lost, during that entire time their economy is basically shut down.

For a game like this, as mentioned sieging a stronghold happens pretty much how realistic siege's happen. Lock the enemy inside their stronghold until their either surrender or starve to death. Assuming this exists in the game, the defending player could be aggressive and in turn attack the attacking players supply camp, destroying their field rations.

Basically I think the real suggestion here is how well can the espionage aspect of the game be. Kinda hard to sneak a loud army that marches through a forest rustling the tree's alerting the wildlife swinging their flags in the air trying to keep the troop organized, especially if all the enemy needs is one scout to see the army mobilizing. But take a small platoon specialized forces who stand no match for an enemy army, sneak past the bulk to perform a surgical strike on the vital supply rations the attacking army needs to continue the assault (assuming they haven't already taken your own food supplies)

Avatarn11
12-06-2010, 04:50 PM
I think that it would be a good idea but not all supplies more like a debuff to the armys defense or attack skills or something like that. Also you wouldn't be able to take a large force to do it just a small on and make it difficult to do otherwise it will be impossible to attack anyone. I'm sure it would be cool to have a small instance for it and the supply line can be upgraded so the higher the upgrade the harder it is to raid ect. But it would be cool or at least have certain units have buffs in certain terrain.

Zackreaver
12-06-2010, 05:46 PM
I think that it would be a good idea but not all supplies more like a debuff to the armys defense or attack skills or something like that. Also you wouldn't be able to take a large force to do it just a small on and make it difficult to do otherwise it will be impossible to attack anyone. I'm sure it would be cool to have a small instance for it and the supply line can be upgraded so the higher the upgrade the harder it is to raid ect. But it would be cool or at least have certain units have buffs in certain terrain.

Yes of course, I was meaning to say something like that as well.

Basically attacking armies would bring ammunition for their ranged weapons, tools to assemble their heavy siege weaponry, wagons that contain the armies food supply, and just the soldiers individual tents which drain their morale when they get lost (who likes losing their bed)

Vigilus
12-11-2010, 02:34 AM
Yes this could be a way to lure an opponent onto some unfavorable ground/territory.
as for defending the supply line, small garrisons that would shrug off bandits to maintain the resupply shouldn't eat into your men too much. at the same time, marching an army into enemy territory should put you at an immediate disadvantage. you don't know exactly where they are, so if they surprise your rear cut you off from your supplies you "might" be in trouble.

as for the orcs killing their foes for food...well
that just means that they will be even more feared! love that idea btw.

this would enable more choices for players to fail and succeed at, the more choices you have will increase the diversity and depth of strategy.
thanks for the great replies everyone!

cybroxis
12-12-2010, 04:09 PM
instead of posting small armies along a supply route, why not have small outposts, not quite villages or cities, for resupply and check-in along supply routes, which could send out raids on any bandits trying to attack a merchant/etc.

crap, sorry vigilus, didn't see your suggestion before I posted. My bad XD
still, i did add a little bit with sending out patrols (said "raids")

SonicMonkey
01-20-2011, 12:27 PM
instead of posting small armies along a supply route, why not have small outposts, not quite villages or cities, for resupply and check-in along supply routes, which could send out raids on any bandits trying to attack a merchant/etc.

crap, sorry vigilus, didn't see your suggestion before I posted. My bad XD
still, i did add a little bit with sending out patrols (said "raids")

I like this idea. Simply have camps / towers or small defensive structures along the route that are responsible for maintaining it's portion of the supply line. Granted it wouldn't stand up against a major assault, but it could defend or hold off attacks against smaller groups.

Overlawd
01-20-2011, 10:56 PM
This is a GREAT idea..It works well with the idea of the game, And as stated add a level of realism..It would also open up VAST strategic options. Like the ones you stated. I also think that if they were to put this in the game, It would require the whole shabang if you will :). With pillaging, foraging, theft, and the other ways of food, Not to sure about cannibalism though. But who knows...Either way GREAT IDEA!

bishopgunn
01-20-2011, 11:02 PM
Sounds like a great idea. The only way this would really work as far as i can tell is if offense and defense had equal ability to defend/attack. As suggested for d to be able to build towers and all that.

thanius
01-20-2011, 11:35 PM
Can we share our supply lines with friend or allies. I think it a good idea to share supply lines for beginner to help them grow up.

GoGoCactusMan!
01-21-2011, 12:07 AM
I can definitely dig the idea. Even the possibility of certain regions yielding special resources (this is further on, expansion ideas here) for building or researching certain rarer types of units/spells/armors and being able to set up a vast supply chain to utilize it across a large territory.

Something like a guild pushing deep into enemy territory to capture an npc mine, then set up a post of armies to ferry it back to their Strongholds or something of the like.

--

On the siege idea, smashing supplies on the way to lock someone down would be awesome, but I feel like the enemy army would pound down the gate at this point. I have no idea how often such a stalemate could occur.

On the flip side, it would also be neat to be able to scar some territory in a retreat effort, making the land useless for x amount of hours/days to the person who chased you out of there. Set fire to the fields, make him wait for those resources!

Wyzak
01-21-2011, 12:52 AM
Very good idea, I would imagine that if your supply line got cut that you should have a counter starting to count down on your army. They should have enough rations and be happy enough to survive a period without food, unless they invade a new castle and secure sufficient food. But once this counter starts running low, the army will begin to wain and soldiers will start to die. Eventually resulting in a mutiny, and a neutral army roaming around the map for their own gain. Sort of how Sid Meiers Pirates use to work if you can't find land and run out of food.

GoGoCactusMan!
01-21-2011, 12:58 AM
The stranded army idea could lead to some dynamic battles to get back home scenarios or "black hawk down" style missions where you have an entrenched army that needs to be backed up, in this case, because they lost their supply line.