View Full Version : ACTA - destroying your privacy!
08-26-2010, 02:14 PM
It won't take long now. Acta is soon being passed in the EU and other countries will probably follow.
Acta (Anti-Counterfeiting Trade Agreement) is what they think a solution for pirating music. They will censor sites that might contain copyrighted material and opensource & freeware will be harder to get.
The police will be allowed to search your electronica for pirated wares, without a warrant.
Do you value your privacy?
08-27-2010, 09:08 AM
Man that sucks.... Though I didn't pirate anything, Mah privacy!
08-27-2010, 09:12 AM
some of the more, ******ed, politicans in Australia ****ed away over $30 mill in taxpayers money to make a internet censor to "protect the children" from predator..... ooo and also any site that has a complaint against it was to be banned and only a select group of politicans can choose what gets to be banned (even if its just a site critical of the government) and be the only ones that know what are banned
08-27-2010, 11:01 AM
I'm torn - piracy deprives the creators of their monetary reward for their work, but then again I don't agree with private property in principle.
Depriving people of the internet is becoming a more serious punishment as technology progresses - this I don't agree with either!
08-27-2010, 11:42 AM
the doccumentation in the image is rather old though.. you could probably find a newer version using google.
10-02-2010, 06:28 PM
This ass backwards trend of making the legitimate copy worth less by limiting number of installs, requiring online registration for an offline game, cloud DRM for an offline game, content designed to hurt the right of second sale, these are all things that make a pirated copy worth more than a retail copy. That is not helping developers. There's only one method that will ever stop piracy in it's current form, sending a stream of the game to the monitor and your key strokes/mouse etc are all sent to the computer actually running the game in another physical location. However due to the inherent delay and already established traditional market this sort of service for gaming is extremely unlikely to ever take over the market, and as long as traditional copies are available piracy cannot be defeated. Even if it ever does, it will not happen in my lifetime.
All industries that fear piracy need to adapt, not seek to control the internet and alienate users privacy.
As for this whole nonsense, it reminds of the ridiculous notion that every illegal download is lost revenue. Protecting intellectual properties should be limited to preventing others from profiting off of them, such as another company stealing and using it. Nothing should ever restrict the freedom of the internet, especially not for the sake of a corporations bottom line, this is even worse than traffic shaping.
10-02-2010, 10:19 PM
The people I know who pirate their games tend to have one thing in common: they'd never purchase the game, even if some magic DRM existed that actually stopped them. Frankly, it's stupid marketing; who the hell spends millions of dollars developing systems to try to market their games to a demographic whose defining feature is that they don't like paying for things!?
Unfortunately, there's still a group of old farts out there trying to turn the clock back to 1990 and put the internet back in a box. ACTA is the latest bad idea that's come from their general direction. This could cause serious collateral damage to the free speech, free expression, and innovation that has blossomed on the internet. Everything that has been built on this new and exciting platform is at stake.
My greatest disappointment is that it's impossible to have a serious discussion about copyright law. I'm always happy when I find like minds who can see past the rhetoric and understand that copyright is about encouraging creativity and innovation, but unfortunately we are not in any position to shape public debate on the matter. It may take something as onerous as ACTA to get grassroots awareness of the issue.
For those of you looking for regular, balanced coverage of copyright issues in Canada, I recommend Michael Geist (http://www.michaelgeist.ca/). Hard facts and balanced analysis on the issues, not sensationalism. If only more blogs (and politicians, for that matter) were like that...
10-03-2010, 03:54 AM
10-03-2010, 08:27 AM
Bleh...how the hell am I supposed to get metal from outside the United States without torrents? I buy whatever music I can, but my wallet isn't infinite and I listen to way more music then I could ever afford.
I would also like to point out this (http://hbswk.hbs.edu/item/4206.html) article.
10-03-2010, 11:31 AM
but my wallet isn't infinite and I listen to way more music then I could ever afford.
In a general economic sense, consumers are tapped. The average consumers have close to zero savings rates, and are spending just about every penny they have. Any increase in spending on media would invariably mean a decrease in spending elsewhere, hence no real economic benefit. I believe strongly there's no economic argument to be had here, and if anything we'll get economic benefits from loosening copyright rules to increase innovation.
Above all else, that needs to be remembered: copyright is about encouraging creativity and innovation, and has nothing to do with ensuring profits. Ensuring creators receive compensation is merely an arbitrary means to an end: encouraging them to be creators in the first place. Beyond that, copyright is a necessary evil that actually impedes the distribution and enjoyment of existing works.
If i understood right... i will be a criminal since i use web image as a background comp picture? o.O
For normal game piracy.... As i see nowdays the biggest impact on games have mods and multiplayer (to make you play more than 1 week, ofc there are exceptions).
So why doesnt devs give free singleplayer and if you bought game you can play also online and mods (which are downloaded and added to the game via online launcher - aka sims 3) -> no more of game piracy (since as my knowledge goes pirated games cant play online) and no more strange and annoying pirating preventing techniques (which all in the end fail and are more to annoy the legal buyers).
In my opinion it is the game devs that dont want to accommodate to the real world situation. With copying for yourself is nothing wrong.
I see only problem with music and partly cinema movies (both for the composer and buyers), but the acta is not the answer for that. It is just like trying to chop a big tree with a feather and someone (not a "composer" nor "buyer") gets payed per hour for doing that.
Edit: And as Darvin said there is quite a lot of ppl who would never buy a game but use pirated version - makes no impact on company (they just blame them for their sucky game). And in my moral there is nothing wrong if you try pirated version before you buy, since sometimes the info you get is not realistic (again companies blaming them for not buying game if they make it sucky). I think there are only few ppl who used pirated version of game and after ACTA would actually buy it.
Just me thinking =).
10-03-2010, 11:21 PM
My greatest concern is music. I'd have to buy all my underground metal that is limited to a 500 LP edition. Where the heck am I going to get all those bands.
Also, the companies highered the prices of cd's because no-one bought them.
I don't ecpect them to lower the price when everybody is forced to buy it.
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