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Alex Walz
08-23-2010, 10:16 PM
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<font size="+4"><i><b>Frequently Asked Questions</b></i></font>

<a href="#general">General</a> | <a href="#technical">Technical</a>
<a href="#mmorts">Online Kingdom Mode</a> | <a href="#kingdomwars">Kingdom Wars Mode</a> | <a href="#skirmish">Skirmish Modes</a>
<a href="#retail">Distribution & Retail</a> | <a href="#scendesign">Scenario Design & Game Modifications</a>

<a name="general">General</a>

Q: What is Dawn of Fantasy: Kingdom Wars?
A: Dawn of Fantasy is an online RTS PC game title set in the persistent, massively multiplayer online, fantasy world of Mythador. Dawn of Fantasy offers you, the player, the chance to:
Write your own chapter in the bloody history of this land.
Explore a richly-detailed, endless world, from the high mountain peaks of Southmount in the human realm of Teria to the swamps of Erthee l'Bala of the Wood Elves.
Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers.
Interact with thousands of other players through trading, forging alliances, and waging war in both Player vs. Player and Player vs. Environment battles.
Build up your villages into towns and then mighty empires, cast mighty magic upon your enemies, and lay siege to your enemies with great trebuchets, the brute strength of the walking woods, ogres, and dragon mercenaries to reign supreme.
Play as three different races - elves, men, and orcs, each of which offers a radically different playstyle and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay.

Dawn of Fantasy: Kingdom Wars is directly based on the Dawn of Fantasy title released in 2011, Kingdom Wars represents almost two years of changes and additions that transformed the original game into a full fledged online siege warfare simulation between player kingdoms.

Q: What is an MMORTS?
A: MMORTS is a brand new genre of video games. MMORTS games, or Massively Multiplayer Online Real Time Strategy games, combine the in-depth strategy of an RTS with the common use of a persistent world. As one of the first MMORTS titles, Dawn of Fantasy pits players up against one another on a single, competitive server in which they can seek to branch out and dominate the game world of Mythador through crafting alliances, trading, and waging war on their enemies.

Q: Who is Reverie World Studios, and is this their first game?
A: Reverie World Studios, the developer of Dawn of Fantasy: Kingdom Wars, is a Toronto-based game design studio. While the studio consists of several veterans from the gaming industry, Dawn of Fantasy is its first game as a studio. Prior to the formation of Reverie World Studios, INC. (then: Reverie Entertainment, Ltd.), the founding developers were well-known modders and scenario designers throughout the RTS genre.

Q: Who is the publisher?
A: Dawn of Fantasy was originally completed and launched with international video-games publisher 505 Games. However as of release date Reverie World Studios regained all the rights to the title, and continued to market, support and sell title as an independent developer, with significant benefits to the quality and support behind the product.

Q: How does resource gathering work and what are the main resources?
A: The four resources are Wood, Stone, Gold, and Food. Wood is primarily used for archers and buildings, Stone for walls and orc temples, Gold for upgrades and trading, and Food for unit production. Each race gathers resources differently - for example, the orc hunt wild animals and raise wargs to be hunted, while the nature-loving elves live in harmony with the deer and other forest animals, which bring in a slow trickle of food, and gather food from berry bushes, and the men are the only race that can grow and harvest farms. Each race offers a semi-automated economic gathering process, allowing players to dedicate most of their time to questing, kingdom development, and the battlefield.

Q: Can units level up?
A: Yes, units gain experience points for fighting battles. Once they accumulate a certain amount of points, they will level up. Leveling up automatically increases select unit attributes and rewards the player with Skill Points they can use to further develop a stat of their choice for that unit or battalion.

Q: How can units be customized?
A: In addition to the distribution of Skill Points mentioned above, units can be customized in a myriad of ways. They can be grouped into different formations, trained by NPC warriors, upgraded with various techs, specific to that unit, that add not only statistical improvements but visual modifications as well, and a number of general stats can be upgraded through the tech tree. Orc units can be further customized by training Marauder or Labourer units into a warrior unit of your choice at the appropriate training building.

Q: How do battalions and formations work?
A: Most of the units (with the exception of siege weapons, ogres, ships, and heroes) are separated into battalions, allowing for easier micromanagement. Units in a battalion work together to level up, form advance formations, and fight or gather. Battalion sizes differ for each unit but are typically between 8-14 units.

Formations work differently for each race, but each unit has a couple different formations to choose from. These formations greatly affect the unit's statistics and can turn the tides of battle if used properly. For orcs and men, forming up in a unique formation is a quick process which can be done at any time, but for the elves, the formations are more complex and take a few seconds before they become effective. Therefore, it is recommended that elven players task their battalions into desired formations before a battle starts. General formations can be used at any point, but advance formations must be researched before they can be used.

Q: In a siege, is it possible for an attacker to breach a player's walls without breaking down their gate?
A: Yes. While the main way to breach a city's walls is to break down the gate with a Siege Ram or Treant, there are a couple alternative tactics available. Players can knock down enemy wall segments with brute force or use Siege Towers and Siege Ladders/Vines to climb up to an enemy wall. For this reason, it is highly recommended to back up your walled archers with melee units to counter any potential breaches. Once a unit has scaled an enemy wall, they can head down to destroy the gears behind the enemy gate. Once destroyed, the gate will automatically open, allowing free movement in and out of the city.

Q: What sort of automated defenses will you be able to build to help protect your stronghold?
A: Automated defenses differ for each race. The men can build wall-mounted trebuchets, rock tippers, and boiling oil pots, the orcs can build catapults and rock nets, and the elves can build mounted bolt throwers, Sun Stones, and living defenses. Each race can also build hoardings to provide cover for their walled units.

Q: What purpose does magic serve in Dawn of Fantasy?
A: Magic will make its way into the game shortly after release through DLC from the Dawn of Fantasy Booster Shop. However, at initial release, magic will make its way into the game through elven society - in their resource gathering, special unit abilities, and summonings. Wizards also serve an integral role in Dawn of Fantasy's story-driven campaign and lore.

Q: Does the weather and environment have any affect on game play?
A: Yes. The weather has a great impact on your economy and the global market. For example, in the winter, farms will become obsolete forcing human players to hunt or trade for food. At the same time, the price of food in the NPC markets will increase to meet the principles of supply-and-demand.

Q: How does "game time" compare to real time?
A: 24 minutes of real time is the equivalent of one day, or 24 hours, of game time.

Q: Is there an official trailer out?
A: Yes, there's an official trailer from August 2009 (http://www.reverieworld.com/forums/showthread.php?t=776), and a gameplay video from May 2010 (http://www.reverieworld.com/forums/showthread.php?t=1409). Check our YouTube Channel (http://www.youtube.com/user/ReverieWorld) for more videos and narrated developer diaries. Another trailer will be launched with the game's release on September 30th.

Q: When will we see more screenshots and other media?
A: Every week, Reverie World releases a new screenshot and an excerpt from Dawn of Fantasy's vast lore. So, check the Media Fair (http://www.reverieworld.com/forums/forumdisplay.php?f=9) forum weekly for updates!

Other media and development will be posted irregularly in the News (http://www.reverieworld.com/forums/forumdisplay.php?f=5) forum.

Q: I saw a screenshot with units that looked like dragons and dwarves. Will they be included as playable races?
A: They will not be included as playable races in the initial release. However, they will play a role in some of the campaign quests, and select dragon and dwarf units will be available as hirable mercenaries in the MMORTS mode, and players can visit the dragon and dwarven realms. Both races are likely candidates for playable races in future expansion packs, although nothing more has been confirmed.

<a name="technical">Technical</a>

Q: What are the system requirements?
A:
MINIMUM requirements :
Windows XP/Vista/7
Intel Dual Core CPU (2,3 Ghz) or AMD equivalent
2 GB of RAM
NVIDIA GeForce 8800 (512MB VRAM)
DVD-ROM
3GB of free Hard Disk Space
DirectX 9.0 Compatible Sound Card


RECOMMENDED requirements :
Windows XP/Vista/7
Intel Quad Core CPU (2,3 Ghz) or AMD equivalent
3 GB of RAM
NVIDIA GeForce GT /Radeon HD 5570 (1024MB VRAM)
DVD-ROM
3GB of free Hard Disk Space
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game

Q: What languages will Dawn of Fantasy be available in?
A: The confirmed languages available are English, French, and German. In addition, text will be localized in Spanish and Italian, however these languages will not feature localized voice-overs - at least not upon initial release.

<a name="mmorts">Online Kingdom (MMORTS) Mode</a>

Q: What is the Online Kingdom mode?
A: The Online Kingdom mode is Dawn of Fantasy's main game mode. In this mode, players are pitted against each other in a unique, massively multiplayer persistent environment. This mode revolves around a player's Homeland territory, which can be built in one of nine regions across the game world of Mythador. Players will develop their homeland from a couple buildings, villagers, and a hero unit to a massive empire complete with layers of heavy walls and keeps, a complex economy, and a number of armies and trade caravans wandering the game world. To develop this city, players can gather resources, construct various buildings, recruit new units, and research powerful upgrades and new abilities. The Online Kingdom mode also introduces an exciting, story-driven campaign which introduces the player to the vast lore that the game was built upon. Players will control heroes that can talk to NPC advisors and merchants for new quests and purchases. In addition to the largely PvE (Player versus Environment) campaign, Online Kingdom players can form alliances and lay siege on one another to reign supreme. Check out the <a href="http://www.reverieworld.com/forums/showthread.php?t=2016">showcase</a> for more information.

Q: What does it mean to have a persistent kingdom?
A: Your kingdom will remain virtually as you left it the last time you changed. Your units will still be spaced how you had them, any techs you researched will carry over, and your customized stronghold will be just as you left it, awaiting your command. However - your economy and resource will continue to grow, as will anything you tasked before signing out. Even when a player is offline, their homeland will still be in development with the worker units still gathering resources and finishing constructing any buildings tasked shortly before logging off. Although, the gathering, construction, and training rates are significantly slower than in the fast-paced Skirmish modes.

Q: Does each race have a unique campaign?
A: Yes, each race has a unique campaign, however there are some noticeable similarities as each takes place at the same time and serves as a different vantage point of the same epic war. Each campaign is sprinkled with that respective races' original lore and political ambitions, allowing for a great replayability value from one campaign to the next.

Q: How does kingdom-building work?
A: Players start with one or two buildings and a small number of peasant buildings. From here, players can gather resources and start to develop their city. Each race takes a different approach to kingdom-building. For example, the men build on specialized building plots throughout their homeland, the elves build largely in their Great Trees, and the orcs can build anywhere on their homeland. Building construction for men and elves is automated, but orc players will need to dedicate some of their Labourers to build a building. Walls are pre-set and can be built (complete with staircases and bastions) with a single research upgrade, all walls start as palisade walls and can be further upgraded to heavy walls. You can continue to upgrade your walls with various counter-siege mechanisms and defenses such as Hoardings.

Q: Will there be side quests, unrelated to the main campaign?
A: Yes, there will be many side quests exploring every inch of Mythador. However, most of these will come as optional DLC packs post-release.

Q: How long does an average MMORTS quest take?
A: The quests typically take longer as you progress in the campaign, with the introductory quests taking only a couple minutes to some of the late-game quests taking over 90 minutes. However, most mid-game quests will take around 35 minutes.

Q: What is the World Map?
A: The World Map is a 3D scale model of the game world of Mythador that is used in both the Online Kingdom and Kingdom Wars game modes. Players can see models of each NPC city, quest areas, environments, and their own homeland on the map and can use it to group their units into armies, which can then be sent to travel the World Map. Upon their destination, players can search for PvP battles with players of their rank, visit NPC cities, enter quest areas, set up camps, combine armies, or lay siege to an enemy stronghold.

Q: Will the World Map be updated in real-time with other play armies and strongholds?
A: No, in order to minimize requirements, Reverie World will limit what is visually represented on the World Map - a common approach for non-browser MMO titles. However, all of the functionality is consistent with what it would be if they were visually present. More information on this decision can be found in this response (http://www.reverieworld.com/forums/showpost.php?p=50275&postcount=27) from the game's Executive Producer.

Q: How many armies can I have traveling the World Map at once?
A: The maximum army count depends on your level and amount of research. In the Online Kingdom mode, established players can have up to seven armies traveling the map.

Q: How big can a traveling army be?
A: Each army can be a thousand strong or so depending on the race, complete with soldiers, worker units, resources, livestock for trade, siege weapons, heroes, e.t.c.

Q: Will there be PvP (Player versus Player) warfare and coop questing?
A: PvP warfare is supported, and encouraged. However, quests are meant to be done solo.

Q: How does PvP work if all maps are instanced?
A: The attacking player(s) will set up an army camp outside of an enemy stronghold within that stronghold's instanced map. However, there will still be plenty of room to explore before battle and an environment you can interact with - including healing springs. You will then be able to take your army and attack the enemy stronghold, just as you would in a Skirmish match.

There are also field battles that can be done for a quick-paced and even battle between two or more equally-ranked players. To engage in a field battle, players must send an army to one of the many regions on the map and search for a battle. The game server will then find you another nearby player of your same rank that you can wage war on.

Q: Can you opt out of a fight?
A: Yes, but it costs resources. If you opt out, the attacking player cannot challenge you again for a predetermined amount of time.

Q: Can my stronghold be attacked when I'm offline?
A: No, your stronghold will remain untouched.

Q: What happens if a player leaves or signs out in the middle of a skirmish?
A: It will be counted as a resignation, and that player will be forced to pay tribute to his or her attackers.

Q: What happens once you conquer a NPC or another player's stronghold?
A: The stronghold will revert back to the defender; however, you will be able to loot conquered strongholds for lots of resources.

Q: In what ways can you interact with NPCs (Non-Player Characters)?
A: NPCs are marked by the "!" or "?" symbol, and can be interacted with by approaching them with your hero unit and selecting the NPC unit. Some NPCs, Advisors, will give you quests and teach you about the game mechanics early on. Others, Goods and Mercenary Merchants, will trade with you or hire out armed mercenary units at prices comparable to the region they are located in. By visiting one of the coastal towns, you can also interact with Harbour Masters to purchase ships to travel the seas and reach new island locations. And finally, players can interact with Trainers and Medics to train or heal their troops.

To interact with an NPC, players must visit that town via the World Map. After that, they can either go directly to the NPC they seek, or visit the town with their hero and interact with all the available NPC units.

Q: Can you visit all the NPC towns, or just the ones of your own race?
A: Players can visit, and attack, any of the NPC towns - not just the ones of their own race.

Q: Can my hero fight and die like other units?
A: Yes, your hero is an elite military unit. He can die, but can be resurrected at your Homeland as he is needed to interact with NPCs.

Q: How will ships and naval warfare work?
A: Ships will be introduced post-release, at which point they can be purchased from Harbour Master NPCs in any of the coastal towns. Each race has several unique ships that they can load with units, siege weapons, livestock, and resources and travel the seas in search of trade or PvP warfare and to gain access to the island towns. Naval Warfare will come down to what units you have in your fleet. Archers and ranged siege weapons will be able to fire at other fleets and your melee units can board enemy ships to carry out the fight. Select naval units, such as the Elven Kraken, will be able to fight but not transport units or goods.

Q: Will there be some sort of ladder?
A: There will be several ladders focusing on different achievements shortly after the game's release, however we can't reveal much on this yet.

Q: What is Influence?
A: Influence is a fifth resource that can be accumulated as a reward for questing and warfare. Influence can then be spent on DLC and expansion packs in lieu of real money, allowing everyone to upgrade their game with the newest quests and content without paying a dime if they are active enough players.

Q: What sort of content can we expect to see post-release?
A: In addition to the regular patches, there will be expansion packs featuring new playable races, as well as several smaller DLC (downloadable content) packs introducing new mini campaigns, items, and units.

<a name="kingdomwars">Kingdom Wars Mode</a>

Q: What is Kindgom Wars?
A: Kingdom Wars is an exclusively single-player Risk-style campaign with a mix of Skirmish and MMORTS gameplay elements to create a new, action-packed experience exclusively for single-player gamers. This game mode takes the epic siege warfare, continuous army progression, army construction, and World Map from the Online Kingdom mode and pairs it with an intelligent AI, while leaving out city construction, economic management, questing, and field combat to promote fast-paced action at every turn.

Unlike in the Online Kingdom mode, players will gain control of any strongholds they conquer, as well as their automated economies. These towns will work just like your original homecity and players will be able to train units of that stronghold's race - meaning that they do not have any set race and can wreak havoc on Mythador with Elven, Orc, and Human armies. If the player completes these quests by conquering the twelve main towns, victory is theirs. If the AI takes all of your towns, the player will still be in the game for as long as they have an army. If this happens, it's suggested that they try to recover by sieging one of the smaller main towns or one of the miscellaneous homelands which dot the map.

Q: So if I can attack an AI-controlled stronghold, can they come back and attack one of mine?
A: Yes, Kingdom Wars uses an intelligent AI that will simulate fellow players seeking the same goal as yourself - world domination. This means, that they can attack your stronghold any time. If this happens, you will get a message alerting you of the impending attack and you can either face the onslaught or pay off your attacker with a hefty tribute.

Q: What are the available Victory Conditions?
A: There are three ways to play Kingdom Wars: the short campaign (Unification War), the long campaign (Realm War), and the epic campaign (Total War). In the short campaign, players start with one major town and their goal is to conquer the other three major towns of their race as well as 50% of their race's minor towns. In the long campaign, players start with one region - one capital town and two minor towns, and their goal is to conquer one of the other two races and to conquer all of their major and minor towns. In the epic campaign, players start with one region and their goal is to conquer every major town on the map for all three races, as well as 50% of all the minor towns.

<a name="skirmish">Single-Player & Multi-Player Skirmish Modes</a>

Q: What are the available Skirmish modes?
A: Lay Siege and Castle Defense are the two Skirmish modes that will be shipped with the game at initial release.

Q: How do skirmishes differ from Online Kingdom sieges?
A: Skirmishes are quick-paced and focus almost primarily on the siege itself, rather than placing an emphasis on economies and story-driven quests. They are meant to serve as a training ground for players to try out new strategies before using them where it really matters - on the MMORTS battlefield.

Q: What are the different options for Lay Siege skirmishes?
A: Customizable options for Lay Siege include the stronghold to lay siege to (any of the major or minor NPC towns), your race, the difficulty, the season, and whether or not you have cavalry reinforcements come in after a predetermined amount of time to back up the defender, as well as the size of the reinforcement arm.

Q: What are the different options for Castle Defense skirmishes?
A: Customizable options for Castle Defense include the choice of stronghold to defend, the number of attacking armies, the race and size of each attacking army, how many waves the enemy comes in, the difficulty, the season, and whether or not you want timed cavalry reinforcements to help defend your stronghold, as well as the size of the reinforcement army.

Q: How many players can you have in a multi-player skirmish?
A: Skirmish maps will be able to be played with up to four players. This number may expand to six, but it is still being decided.

Q: How long does the average skirmish match take?
A: A two-wave medium difficulty skirmish match takes around 30 minutes for the average player.

<a name="retail">Distribution & Retail</a>

Q: When will Dawn of Fantasy be released?
A: Dawn of Fantasy will be released on September 30th, 2011.

Q: How will Dawn of Fantasy be distributed?
A: Dawn of Fantasy will be available at most major gaming retail stores as well as a via digital download on our website and various digital video-game merchants.

Q: How much will Dawn of Fantasy cost?
A: Dawn of Fantasy is expected to sell at $30-$40 USD.

Q: Will there be a monthly fee?
A: Nope. After the initial purchase, you can play Dawn of Fantasy online free of charge without having to pay a monthly subscription fee.

Q: How will post-release DLC (downloadable content) work?
A: DLC will be available via our site and Reverie Online, and will allow players to purchase additional content in the form of expansions, quest packs, and new units and items in exchange for a small fee or in-game Influence points.

<a name="scendesign">Scenario Design & Game Modifications</a>

Q: Will Dawn of Fantasy ship with a scenario design editor?
A: Yes, Dawn of Fantasy will ship with the same editor that was used by Reverie World to make all the strongholds and quest environments.

Q: Will the editor be based off of triggers or scripting?
A: Triggers are unconfirmed at this point, but Dawn of Fantasy's editor will allow for scripting with the Lua language enabling experienced scripters to design just about anything without restrictions. However, a lot of changes, like modifying unit stats, can be done in the editor without the use of triggers or scripting.

Q: What is Lua?
A: Lua is an easy-to-learn lightweight programming language influenced by C++. It is the language of choice by many games including Civilization V, Fable II, and World of Warcraft.

Q: Will there be a place to find and host user-made maps online?
A: There will be a place to do so on Dawn of Fantasy's Reverie Online multiplayer server. At this point, it is unconfirmed if there will be an additional hosting area on the official website.

Q: What other tools will Dawn of Fantasy ship with?
A: Dawn of Fantasy will also ship with an Animation Viewer, which will allow designers to load models and textures, view animations, and edit a unit's scale and walkmesh. DOF may ship with a couple other tools, but these are still unconfirmed.

Q: How easy will it be to mod the game?
A: Very easy. Almost all of Dawn of Fantasy's game files will be left unlocked and open to modding by anyone with knowledge of the Lua scripting language. Even without prior knowledge, modders will often be able to easily look up a configuration page and edit its values based on name alone.

Q: What format does Dawn of Fantasy use for its textures?
A: Dawn of Fantasy uses the common .dds extension for textures, allowing them to be easily opened with most imaging software.

Alex Walz
08-23-2010, 10:20 PM
I figured that too much has changed over the last two years with DOF for the old FAQs to still be helpful. Hopefully this one will be easier to navigate too. :)

GPS51
08-23-2010, 11:31 PM
Wow a lot has changed since my last read through FAQs last week. Very informative.

Brian Shingles
08-24-2010, 04:49 AM
Q: What is Lua?
A: Lua is an easy-to-learn lightweight programming language influenced by C++. It is the language of choice by many games including Civilization V, Fable II, and World of Warcraft.

If anyone is interested in learning more about Lua so that they can script their own scenarios when Dawn of Fantasy is released, here are some useful links to get you started:
Learn about Lua (http://www.lua.org/)
Lua Tutorials (http://lua-users.org/wiki/LuaTutorial)
Dawn of Fantasy Lua trigger scripting examples (http://dof.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=42,64,,30)

Gruber12
08-24-2010, 06:16 AM
Stage 3 is scheduled to start somewhere between August 30th and September 1st

*squels with delight and throws a cupcake at alex* :D

Henry Martin
08-24-2010, 11:36 AM
Those trigger examples from DOF heaven games are helpful. I think more should be put up.

Alex Walz
08-24-2010, 11:38 AM
I'm sure Brian and Andy will teach you all about scripting all in due time. :) We are planning another editor showcase and once the editor is released, we will publish a bunch of tutorials that were originally written up for new staff.

Henry Martin
08-24-2010, 12:12 PM
I'm sure Brian and Andy will teach you all about scripting all in due time. :) We are planning another editor showcase and once the editor is released, we will publish a bunch of tutorials that were originally written up for new staff.

Goood...I'm not a programmer/scripter, but I do want to learn. I've only used C# and a little torque script.

Brian Shingles
08-25-2010, 04:51 AM
krabs, any programming/scripting experience will be helpful.

Basically, if you know about if statements, for loops, tables and functions then the rest is just learning Lua syntax and the pre-defined functions available in Dawn of Fantasy.

Myself and the other devs will of course be here to answer your scripting questions when the time comes.

Gruber12
08-25-2010, 05:35 AM
Do humans get to breed animals to eats like the orcs?

GPS51
08-25-2010, 09:44 AM
They do, humans get several kinds of familiar barnyard animals that either provide gold or food as a trickle.

Gruber12
08-26-2010, 07:12 AM
yay, lets get some steaks cooking :D

Vogue
08-26-2010, 05:01 PM
This game sounds awesome! can't wait for the release.

hatakehia
08-29-2010, 07:05 PM
Ok so is that the final system requirements or is there a chance they might change when the game is released?

Supreme
08-30-2010, 04:09 AM
Oh, when is the third beta-wave anyway? I read it somewhere but I forgot, wasnt it like today?

Gruber12
08-30-2010, 04:15 AM
Oh, when is the third beta-wave anyway? I read it somewhere but I forgot, wasnt it like today?

sometime between today and wednesday

Supreme
08-30-2010, 05:27 AM
Ah alright, thanks, better hurry, got one more week of vacation :p

LoveToKill
08-30-2010, 05:55 PM
had a feeling it wouldn't come out today </3

Gruber12
08-31-2010, 05:05 AM
of course itll be on wednesday

Gruber12
08-31-2010, 05:12 AM
Since I won pne of the 4th wave keys, does that mean Iam not allowed to get a 3rd stage one?

Supreme
08-31-2010, 08:30 AM
It means you would've been allowed to, but are too late for, a 3rd stage one.

Gruber12
08-31-2010, 09:33 AM
It means you would've been allowed to, but are too late for, a 3rd stage one.

I dont mean win one

LoveToKill
08-31-2010, 11:42 AM
most likely not since your allready chalked upfor 4th youforfit any chance for a 3rd stage

GPS51
08-31-2010, 12:32 PM
Yeah if you won a stage 4 that means you won't get in till stage 4 :( .

Tamiel
08-31-2010, 01:03 PM
If you got it in the facebook referral program you could have a 3rd stage cos i did what you had to do for a 4th stage but they loosened the requirements so i got a 3rd stage one.

Gruber12
08-31-2010, 06:31 PM
I got this through the forum referal program, but waiting till the 4th stage is horrible

LoveToKill
09-01-2010, 12:21 PM
has third stage beta even started yet:confused:

GPS51
09-01-2010, 12:42 PM
It's supposed to start somewhere sometime today :D.

Raulaun
09-01-2010, 12:43 PM
The board has been set, who will win at this game of chess!? :')

Supreme
09-01-2010, 12:45 PM
Isnt today almost over? ;)

LoveToKill
09-01-2010, 12:49 PM
thats what i was thinking lol xD

Tamiel
09-01-2010, 12:50 PM
Their in america the times different

LoveToKill
09-01-2010, 12:51 PM
i live in usa aswell its 1pm here just about ~_~

GPS51
09-01-2010, 12:55 PM
Yeah it's almost 11 am here. But...it'll be done when it's done and released :)

Henry Martin
09-01-2010, 12:56 PM
The company is in toronto canada. They go on EST(Eastern Standard Time).

Supreme
09-01-2010, 01:05 PM
Still ;)

Hope everything is ok as planned :)

Peppovitch
09-01-2010, 03:52 PM
How will clans/guilds function in the MMORTS aspect? Can guilds create factions, take over land, and/or go to war or ally with other guilds?

Forgive me if this was already answered somewhere but i haven't found much info on it yet. If there are details on guilds that I missed can anyone please direct me to it?

Oh man the wait for this game is excruciating :D .

Guard of Olympus
09-16-2010, 11:54 AM
Will there be a downloads section at this website where players can upload their custom scenarios and other things?

LiTos456
09-16-2010, 03:43 PM
You will be able to do that on popular fansites such as DoFSource (http://dofsource.com) and DoFHeaven (http://dof.heavengames.com).
DoFSource is currently under re-construction (we have closed down to renovate it) but we're bringing some great new features soon, so you can look forward to that. :)

Guard of Olympus
09-17-2010, 08:30 AM
Ok I see. Actually I am from DoFH but DoFSource sounds intresting. Thank you for the answer. :)

Alex Walz
11-27-2010, 02:30 PM
Updated. :)

BraveHeart
11-29-2010, 01:05 PM
I have just read trough the Faq's and certainly cant wait for this game to release! The concept is so awsome keep up the good work!

Greetz Brave

SmasherKao
11-29-2010, 08:08 PM
thanks this helped alot guys.

szebus
12-01-2010, 03:18 PM
I know the final system requirements has not yet been, but just by curiosity, will there be a possibility to play the game on those netbooks like the "Dell Inspiron MINI 10" ? (CPU: Intel® AtomTM Single Core N455 1.66GHz; RAM: 1GB; HDD 160GB; Video: Intel GMA 3150)

The estimated minimum game requirements from page 1, are as follows:
Microsoft Windows 2000/XP/Vista/7®
2.4 GHz Intel® Pentium® IV or AMD® processor
1 GB RAM (XP), 2 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
2 GB of free Harddisk space
nVIDIA® GeForce 7600 256MB memory or equivalent
DirectX 9.0 Compatible Sound Card

Alex Walz
12-01-2010, 03:21 PM
Nope, sorry. DOF has been reported to run decently on computers far below the minimum specs, but it's really recommended that you at least have a dual-core.

evilwithin
12-01-2010, 05:05 PM
just wondering when will we get/know if were getting the beta key for wave 4.
i know it starts on the 3rd but will we get a key before?

szebus
01-13-2011, 11:18 AM
I want to return to my previous question. Will the game possibly be starting with low details on a Dell mini 1018 (CPU: Intel® AtomTM Single Core N455 1.66GHz; RAM: 1GB; HDD 160GB; Video: Intel GMA 3150) ? Will there be a possibility to lower the graphics settings so much that it could start and run quiet normal on a netbook with the above specs ?

Not that I had not understood tha answer to my question, just hoping there will be a possibility even not from the game menu but from an ini file or such.

Henry Martin
01-13-2011, 11:25 AM
I want to return to my previous question. Will the game possibly be starting with low details on a Dell mini 1018 (CPU: Intel® AtomTM Single Core N455 1.66GHz; RAM: 1GB; HDD 160GB; Video: Intel GMA 3150) ? Will there be a possibility to lower the graphics settings so much that it could start and run quiet normal on a netbook with the above specs ?

Not that I had not understood tha answer to my question, just hoping there will be a possibility even not from the game menu but from an ini file or such.

Looking at what you have it pushing it for pretty much anything today. its a single core 1.66 ghz process. I would be surprised if you can run any modern game (or any game within the last 3 or so years).

So for running this game, I don't think you will be able to play this game decently. You are going to have really low FPS.

szebus
01-13-2011, 11:34 AM
You know why I ask this question, is because there are a few quiet nice looking 3d mmo's out there that can go nicely on a netbook and thought that if DoF could run on a netbook, then when I am not at home to play, but still want to do a little on my castle ... so you got the idea.

edit: Oh, and I don't have this netbook yet, I will get it as a present from a phone company in a week or two because of loyalty.

Alex Walz
01-18-2011, 10:04 PM
Updated!

And no, sorry, DOF will not run off a netbook. Check the system requirements in the original post.

Lalas
01-20-2011, 07:47 AM
Hi,
Any chance or plan for a Mac version?
Thanks and regards.

Bamboocha
01-20-2011, 07:55 AM
so much needful information.. :D

but when is it released?

Aikatears
01-20-2011, 08:39 AM
Q: Will there be a monthly fee?
A: Nope. Dawn of Fantasy is free-to-play online.

is this still true?

GPS51
01-20-2011, 08:40 AM
This is correct per the latest info. There will be DLC that can be purchased also. And it's pretty sweet ;)

Quarok
01-20-2011, 09:43 AM
so it'll be going micro-transaction similar to DDO?

Piaskowy
01-20-2011, 02:23 PM
Something like cash shop probably. My concern is there will be seperate server for each region?

Paffp
01-20-2011, 02:24 PM
So there's no need to pay online period? Im just asking to be shure, I was looking at that like no way, this is got to be a trick or somthing, I was expecting to have to pay for online, im not gona drop my guard on this untill its out and ive played online.

Rycon
01-20-2011, 05:03 PM
Good read.Very informative FAQ

LiTos456
01-20-2011, 05:07 PM
Lalas - no mac version is planned as of yet.
Bamboocha - June 3rd, 2010. It's in the news press release on the front page...
Aikatears and Paffp - yes, there is no monthly pay. You buy it once for $50 or whatever it's going to cost, and you have it forever.
Quarok - yes, you will be able to buy "influence" points with real money and then use these points to buy things in game.
Piaskowy - possibly, though no confirmation on that yet.

GoGoCactusMan!
01-21-2011, 12:00 AM
I'm curious about some of the possible pvp scenarios. For instance, I read in one of the sections, forgive me I can't seem to find it at the moment, where it mentioned that if you were transporting goods from one area to the next, there is a chance you could get attacked by another player.

Will that player will be able to get exactly what I was transporting (plus whatever other general loot from my men's bodies)?

http://www.computerandvideogames.com/180867/features/murder-incorporated/?site=pcg

I would love to see things like this in an RTS, something that could stoke the fires of in game wars to such an extent it would draw people in just from the ripples made by an in game act. I imagine wanting a kingdom all to my own, and with my fellow friends in my guild, we take months to earn the trust of the powerful person in the region, only to run him down in a moment of weakness, taking the crown for ourselves and dividing the spoils of war.

Is there the possibility of such a scale?

somodimido
01-21-2011, 03:56 AM
will there be frequently support same as in other games like hon...dota etz which are more rpg weighted than dawn of fantasy?

what about bigger addons like new races or something? or will it be final within the release?

Fenix
01-21-2011, 05:59 AM
it'll be going micro-transaction similar to DDO?

skyhouse71
01-21-2011, 12:28 PM
have they ever talked about adding other factions, like dwarfs...if they exist in this world?

GoGoCactusMan!
01-21-2011, 12:51 PM
it'll be going micro-transaction similar to DDO?

So far they are committed to it being a "buy it once" type of game with further expansions and in game quests purchasable via Influence which can be earned in game or purchased with real world dollars.

Sooo, not really a micro transaction style, but there will be some options that will be available. The whole game is available to you on the day you buy it.

GoGoCactusMan!
01-21-2011, 12:55 PM
have they ever talked about adding other factions, like dwarfs...if they exist in this world?

There is a Dwarven Realm as well as Dwarven NPCs that you get to interact with. I don't know what they have planned for future playable races via expansion, but I wouldn't be shocked if the Dwarves were available.

LiTos456
01-21-2011, 02:07 PM
There is a Dwarven Realm as well as Dwarven NPCs that you get to interact with. I don't know what they have planned for future playable races via expansion, but I wouldn't be shocked if the Dwarves were available.

Yes, future expansions are planned for dwarves and dragons.

Rhino
01-21-2011, 09:12 PM
This information has helped me to get a detailed idea of what this game will be like :)

Bamboocha
01-24-2011, 09:01 AM
this answers a lot of my questions :3

but thou have some questions that haven't been answered, gonna ask them later :-/

Korpze777
01-27-2011, 09:32 PM
Theres few mmorts games i can think of and most of them are browser based but imo this one will blow them all out of the water.I love how you will be able to control the battles.

TRANG-Supreme
01-28-2011, 02:28 PM
Great FAQ!

Almost everything i wanted to know is answered cept one question...

Can you become a king/queen?

4u2envy
01-28-2011, 03:47 PM
Good collection of FAQ's pretty much summed up everything i wanted to ask!

myashin
01-29-2011, 03:30 AM
FAQ is very thorough and helpful, exactly what i needed

Emerson120
01-30-2011, 10:30 AM
Thank you. I found this very useful while trying to learn more about this game

fatedragon
01-31-2011, 04:36 AM
hello I'm new to the game i want to ask where i can find the lore of the game based on the multiplayer world want i think i give the game a chance to buy it when in come out and what read the lore before decide what race i want to play :)

Ronus
02-04-2011, 10:05 PM
One of the more informative FAQ's that I have read, and very well laid out...

Custos
02-06-2011, 03:00 AM
One of the more informative FAQ's that I have read, and very well laid out...

I dont know if ive missed it, but id like to see a little more of what i guess you would call kingdom building gameplay. The stuff that goes on outside of the combat. I know the combat is one of the key features and the part that keeps most of the players enthralled (Id be a hypocrite if i said i wasnt one of them) but id like to see the economic building part of the game too. The other thing would be, since it is a persistent world will guilds claim land for themselves and will npc territories be absorbed into different factions in the overall battle map allowing for increased incomes or bonuses, making the kingdom building a little more interesting. Or do they currently only allow for different quests and trade?

Kultyz
02-07-2011, 04:14 PM
Greetings,

after reading the FAQ i got my doubts cleared mostly but didn't found one point and i'm sorry but from the posts i read (yes i didnt read them all) i didnt saw anything related.

Since it's a mmo it will have a online server and depending on it's host location it will vary the lag and other things, so basicly where will there be Dawn of Fantasy servers?

Best regards.

franticdaz1
02-08-2011, 12:47 PM
answerd a lot of the qu's i had very helpful

Wolverine80
02-08-2011, 09:25 PM
Will be possible attack dwarves cities,mines..and take control of the mines to gain lot of gold?or you can only attack their units in field battles without take control of their mines and strongholds?

NobleIre
02-09-2011, 10:53 AM
A very good FAQ. Just a suggestion - it might be prudent to link to the Media Index (http://www.reverieworld.com/forums/showthread.php?t=2275) in order to answer questions such as "Where can I find lore posts or information releases about the game?"

Skinisky
02-10-2011, 10:10 PM
wow this FAQ is great so many questions answered about anything and everything love it! :D

Dunbarclas
02-20-2011, 12:46 AM
Great post thanks :cool:

gucho01
02-21-2011, 08:05 AM
tjx for answers i totally got info what i needed :)

Dandroid
02-26-2011, 10:49 AM
i submitted my data and have to post 10 things on the forums, this game looks so good! its unique what looks awesome!!! ive been waiting years now for a good game like this and you guys made it better than anyone else could ever of done. i cant wait:D

LiTos456
02-26-2011, 08:50 PM
No, you don't have to post 10 things on the forum.
Argh.

hugenhlfan
02-28-2011, 06:38 PM
Thank you this answered a lot of questions of mine.

AkuSokuZan
03-01-2011, 10:05 PM
I suddenly have the urge to post! Dunno why? >.<

ryvlal
03-02-2011, 02:56 PM
Добрый день дамы и господа а по Русски кто нибудь здесь разгаваривает

Garyn
03-13-2011, 11:17 AM
Battalion system is awsome

Anzz
04-01-2011, 06:27 AM
thx for info.

LiTos456
04-02-2011, 09:54 AM
Добрый день дамы и господа а по Русски кто нибудь здесь разгаваривает

Да, но сдесь только по Англу можно. Так что без Русского.
English only.

Alex Walz
04-09-2011, 03:57 PM
Updated. :)

C0gi
04-20-2011, 04:55 PM
its is alloew to talk russian here?

Alex Walz
04-20-2011, 05:50 PM
Yes, but for the best chance chance of a response, you should post in our International Forum (http://www.reverieworld.com/forums/forumdisplay.php?f=32), where you will find other Russian-speaking players. :)

bruxar
05-02-2011, 11:57 AM
Thanks for the info ^^

Novakiller
05-12-2011, 11:41 PM
Was a very detailed and comprehensive FAQs, which explained a hell of a lot for me personally, thanks a lot for the trouble.

Alex Walz
05-19-2011, 10:44 PM
Updated again to clear up some of the common confusion. :)

Shedoa
05-20-2011, 12:17 AM
After reading through the FAQ, community, and some other sites for information on Dawn of Fantasy i was a little confused on 3 items.


Q: When will Dawn of Fantasy be released?
A: Dawn of Fantasy will be released this Summer. Specifics will be announced soon.

Q: How will Dawn of Fantasy be distributed?
A: Dawn of Fantasy will be available at most major gaming retail stores. It will also likely be available via digital download.

Q: How much will Dawn of Fantasy cost?
A: No specifics have been released, but the price will be comparable to that of other current PC RTS titles.

Q1: I keep seeing on other websites saying release on the 17th of june. I may have slacked in my search but has this been confirmed?

Q2: If the 17th of June is the actual release date, with it only being a month away why isn't there a pre-order option. I found this, http://www.asda-entertainment.co.uk/games/platforms/pc/dawn-of-fantasy/10292596.html site with it up already for order but I have also read a ton of bad reviews about the company. So does Reverie World Studios plan to throw their form for pre-order up any time soon?

Q3: The site I listed above shows a price of £14.91, has anyone confirmed this also?


From everything I have read, seen, and heard about this game it looks astounding. I only wish I had noticed it earlier and gotten to test. Here's hoping the June 17th date is real and we wont have to wait much longer.

Novakiller
05-21-2011, 03:16 AM
I would very much like to know more info on ANY Pre-Order information myself, and electronic distrubutors would be like steam ect... that'd be nice :D

iHunterKiller
05-21-2011, 05:51 AM
Q: Will there be some sort of ladder?
A: There will be several ladders focusing on different achievements, however we can't reveal much on this yet.

If it gets on steam, would their be steam achievments? Im not an achievments whore, but it does feel epic getting em :)

Novakiller
05-21-2011, 01:24 PM
I would think so, but not sure, probably not when its first released, but that can come in a patch or be added later anyway. considering how many people are on steam now, i think the game would definitely see a lot of attention a added sales on there personally.

Dragonchow
05-22-2011, 06:46 PM
game time equals real time.

Seems this will mean some players will always be playing in the dark .....or light.

Does this also mean a year equals a year? So winter will be 4 or so months long? That would be a long time for farms not to work.

Brian Shingles
05-23-2011, 06:19 AM
game time equals real time.
No, see below
Q: How does "game time" compare to real time?
A: 24 minutes of real time is the equivalent of one day, or 24 hours, of game time.

So winter will be 4 or so months long?
Currently winter is 3 days real time followed by 3 days of summer (was probably set by those crazy Canadians who think everyone spends half the year in winter :p), however, this will be changing to a more realistic split between winter and non-winter although the exact details have yet to be finalized.

Draggor
05-28-2011, 05:07 AM
nice faq for once.

grimnews
05-30-2011, 10:30 AM
So how do i get to play in this open beta:) :)

mrpbody32
06-02-2011, 07:48 PM
okay i saw a thing that said its not on june 3rd when is it then

PeterLePresident
06-02-2011, 08:00 PM
okay i saw a thing that said its not on june 3rd when is it then

The release date will be announced next week by 505 games.

Whiplash27
06-05-2011, 08:19 PM
Well if 24 minutes = 1 day, then 2160 minutes should equal an entire season which would mean that 36 hours of real time should equal 3 months (if seasons are equal to earth seasons). Therefore 36 hours = winter, 36 hours = spring, 36 = summer, 36 = fall. Total of 144 hours in a year... or 6 days (we'll use 360 day years).

If you want to do it by days and not have a spring & fall, then just do 2 days for winter and 6 days for non-winter... or maybe 5.

Then again, it'd be cool if maybe the Alpine regions have longer winters, while then there are temperate areas/forest which have a normal year, then desert areas/plains which have extremely short winters. That would also make it interesting.

To add to it, when people were talking about skin color for humans. If you're from the alpine regions, your people should be white, if they're from plains region, maybe they could have darker skin, maybe in the forest regions, they could have more tanned skin. Would be a cool way to go about it.

svablas
06-12-2011, 04:28 PM
Spreding info about DoF in Lithuanian game sites. So sad i miss closed/open beta test, but are big fan of this game. I hope its worth waiting. So exiting!!!

Go go team!

UltraJesus
06-25-2011, 10:24 AM
The release date will be announced next week by 505 games.

Oh cool

Brotolemaeus
06-25-2011, 01:31 PM
The weather has me ridiculously excited.

gucho01
07-05-2011, 02:43 AM
funny how they call it free to play,when its actually buy to play,this totally ruined my hopes:confused:

Brian Shingles
07-05-2011, 09:26 AM
funny how they call it free to play,when its actually buy to play,this totally ruined my hopes:confused:

Free-to-play was mentioned with regards to the Online component in answering the question whether there would be a monthly fee.

But you are right, Dawn of Fantasy is a buy-to-play game (pay once, play forever), so I have updated the FAQ to avoid confusion and the ruining of hopes.

Alex Walz
07-08-2011, 02:23 PM
Yup, sorry about that - free-to-play means subscription-free. We decided not to the route of many of our competitors who charge both the initial cost and a regular fee to keep playing.

iomazzoli
07-10-2011, 07:40 AM
what advantage there is to join a group? I'd rather be independent.

ICE4ciD
07-16-2011, 04:33 AM
what advantage there is to join a group? I'd rather be independent.

perhaps trading would become cheaper when trading with your own group?

Alex Walz
07-16-2011, 11:06 AM
Updated!

No real advantage to joining a group, other than the support system it offers. So you can choose to play either in a guild or solo and do just fine either way. :)

Remgaj
08-31-2011, 11:47 PM
will there be a mac version of the game or is it all pc windows cd game

robert84
09-01-2011, 12:34 AM
I figured that too much has changed over the last two years with DOF for the old FAQs to still be helpful. Hopefully this one will be easier to navigate

Remgaj
09-01-2011, 01:53 PM
I figured that too much has changed over the last two years with DOF for the old FAQs to still be helpful. Hopefully this one will be easier to navigate
__________________
http://www.amovos.info/xu.jpg
http://www.amovos.info/xu1.jpg


neither link are related to the area you are suggesting

Remgaj
09-11-2011, 10:38 PM
will there be a mac version of the game and if so will it be for lion 10.7

Alex Walz
09-13-2011, 10:41 AM
Unfortunately, DOF is PC-exclusive.

Emrus
10-06-2011, 03:20 AM
Ok, Guys...

I am from India. Is there any possibility of distributing the game to Indian stores/retailers? 'coz i am not able to buy the game from online sources due to limited payment options. OR is it already available here in india?:rolleyes: i can not seem to find it.

I would really appreciate the details in this regard.
thnx

Emrus
10-06-2011, 02:32 PM
no reply in this regard?

Jarno Montonen
10-06-2011, 03:34 PM
Emrus, distribution is up to our publisher so I can't really say anything else than that to my knowledge DoF is not being sold in India at the moment.

You could look at third party online retailers, wheter some of them have payments options suitable to you available.

kromakas
10-30-2011, 11:45 AM
were is more beta sereal keys to play or thats all?

Konstantin Fomenko
10-30-2011, 12:11 PM
That`s it - the best is over:)

DorianLuthis
12-15-2011, 02:13 PM
Can I download the game prior buying it?

knightl
12-17-2011, 01:05 AM
Can I download the game prior buying it?

no but i understand why you would wanna for testing and the sort but trust me if you like rts games or empire building games and have a decent computer you'll love this


also im buddy the elf thanks to this post :D

Revenger571
12-20-2011, 08:23 PM
Hey does anybody know if there will be a a promotion for buying the game on New Years like the one for christmas? Where you would get Dwarven squads and the game costs $20 instead of $30?

knightl
12-20-2011, 10:37 PM
Hey does anybody know if there will be a a promotion for buying the game on New Years like the one for christmas? Where you would get Dwarven squads and the game costs $20 instead of $30?

the dwarven units were for a dwarf invasion which might happen in future as for future deals there will be but i wouldn't wait that long if i was you

knightl
02-29-2012, 06:13 AM
Basically, if you know about if statements, for loops, tables and functions then the rest is just learning Lua syntax and the pre-defined functions available in Dawn of Fantasy.

Myself and the other devs will of course be here to answer your scripting questions when the time comes.
_________________
download 5000 backlinks (http://bit.ly/z2Rie5)


"? the other devs?"

Neinth
02-29-2012, 08:01 AM
Myself and the other devs will of course be here to answer your scripting questions when the time comes.
_________________


Yeah aint gonna claim to know all the devs,but normally they have blue names.......Its nice you wanna help though

LiTos456
02-29-2012, 08:31 PM
Deleted. Thanks for the report.
Also hi guys :D

knightl
03-01-2012, 01:54 AM
Deleted. Thanks for the report.
Also hi guys :D

no problem great seeing other people who love odd faces :D

Macyo
10-25-2012, 01:32 AM
Q: Won't all the new players just get pwned by the older players?
A: No, in PvP battle player armies are matched together based on army strength. If an older player wants to attack the weaker armies of new players, they will have to create a weaker army of their own. New players are also safe from attack until they reach a certain point in the quest storyline or in city development, or they attack another player.

What determines army strength?

Brian Shingles
10-25-2012, 03:33 AM
Army strength is determined by the number and type of units you have in your army, as well as their experience level.

For example, unleveled Elven Grand Masters are stronger than unleveled Orc Impalers, but leveled up Impalers can be stronger than unleveled Grand Masters.

Swift sword
01-24-2013, 06:46 PM
Hey, I have a quick question regarding the Steam release-- will we be able to purchase crowns/influence using the steam store? I have some funds in my wallet that I'd love to put to good use, so I was just wondering. Thanks :)

Konstantin Fomenko
01-24-2013, 08:23 PM
Hey Swift, Unfortunately you will only be able to purchase influence using our own store. At least at first - we might looking into providing a Steam option down the road.