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Alex Walz
08-06-2010, 12:34 PM
FANTASY FRIDAY XXXVIII
Final Human NPC Towns

...that's a lot of Roman numerals. Anyway, hope everyone had a good week and remembered to check back every Friday! I'm really excited to share with you the last of our 11 human NPC towns (not including the many AI homelands found in Kingdom Wars or the smaller quest villages) that will be shipped with the game at initial release. All of these towns, as well as the three unveiled in Michael's showcase, were designed by senior mapper extraordinaire, Mr. Doug Bonds. We also have another treat mixed into these towns with two new variations of the human wall texture - a limestone and mossy wall - to make these towns stand out a little more. These first two wall variations were designed by one of our very impressive art interns, Nikola Odic, and there's several more on the way for each race.

Before I turn you loose on the screenshots, let's recap on what exactly an NPC town is. NPC, meaning Non-Player Character, Towns are just what the name implies - towns controlled by an AI rather than a human player. However, you can still interact with these NPCs in many ways - through trade, healing and training services, and battle. With the obvious exception of Silicia Mas, the 'minor' towns differ from the four 'major' towns in that they typically have little protection and can be sieged by early-game players as a sort of stepping stone to larger sieges. These towns often have no complete walls or just a palisade wall with an open gate. Some have a single layer of heavy wall, typically surrounding a central keep area. Each of these towns offers their expertise in different services - head to the port towns to buy ships to sail the seas, head to Felsing for good deals on lumber, head to Galehock for stone, head to Silicia Mas for mercenaries, etc. Sieging these towns will bring in a fair deal of wealth in loot, but is fairly insignificant later on in the game compared to the wealth of the larger towns.

See also: Major Towns (http://www.reverieworld.com/forums/showthread.php?t=1116), More Minor Towns (http://www.reverieworld.com/forums/showthread.php?t=1463)

http://reverieworld.com/screenshots/ff38/df1.jpg

Durian Foss

Durian Foss is often associated with the most serene land in all of Teria. The city is nestled into the Southmont mountains with a dramatic waterfall running into the town from the melting alpine snow. In the winter, Durian Foss is a quiet, almost snowed-in town, but during the rest of the year, it's bustling with activity as the villagers are busy with farming and livestock while merchants haul the excess goods into the bigger cities daily. Its single layer of stone wall in the innermost section of the town was added later, during the War Without Kings, after the townspeople faced their first, and so far only, onslaught by a foreign army. With their own water source and a surplus food supply, the men of Durian Foss were able to hold off the enemy orcs long enough for the royal army of Dagbor to relieve them. That struggle, however, had a permanent effect on the once innocent, peaceful village, and it tied the loyalty of the Durians even more deeply to the Lords of Dagbor, whose side they are always ready to take in the fierce political intrigues that embroil the lands of Mythador.

http://reverieworld.com/screenshots/ff38/df2thumb.jpg (http://reverieworld.com/screenshots/ff38/df2.jpg) http://reverieworld.com/screenshots/ff38/df3thumb.jpg (http://reverieworld.com/screenshots/ff38/df3.jpg)
http://reverieworld.com/screenshots/ff38/df4thumb.jpg (http://reverieworld.com/screenshots/ff38/df4.jpg) http://reverieworld.com/screenshots/ff38/df5thumb.jpg (http://reverieworld.com/screenshots/ff38/df5.jpg)

http://reverieworld.com/screenshots/ff38/welgeth1.jpg

Welgeth

Nestled on the coast of the Middle Sea, Welgeth has a long tradition of daring oceanic voyages. Men of Welgeth are proud of the fact that their town is the western-most city in Mythador, and from this port, hardy lads regularly set sail, bowsprit fixed due west, in the hope of finding new islands or even whole continents. Thus far all have failed. Or if habitable soil was found beyond the Western Ocean, the men who landed there never returned. Thus the eternal question of whether another land exists across the ocean fills local lore and continues to breed the hardiest sailors this side of the Silician Corsairs. This love of the sea spurs the shipbuilding industry of Welgeth. The town is famous for its sturdy ships and bustling port. The lumber of the great Wold forest is one of its prime exports and a defensible keep was built generations ago, overlooking the harbor, to protect this prolific industry.

http://reverieworld.com/screenshots/ff38/welgeth2thumb.jpg (http://reverieworld.com/screenshots/ff38/welgeth2.jpg) http://reverieworld.com/screenshots/ff38/welgeth3thumb.jpg (http://reverieworld.com/screenshots/ff38/welgeth3.jpg)
http://reverieworld.com/screenshots/ff38/welgeth4thumb.jpg (http://reverieworld.com/screenshots/ff38/welgeth4.jpg) http://reverieworld.com/screenshots/ff38/welgeth5thumb.jpg (http://reverieworld.com/screenshots/ff38/welgeth5.jpg)

http://reverieworld.com/screenshots/ff38/westerdale1.jpg

Westerdale

Located in Rollingplain, Westerdale grew out of what was originally a small group of nomads who came here eons ago in search of food. The hills of the peninsula were full of sheep and fertile land and the nomads immediately recognized it as 'home,' something they had never felt before. As an additional bonus, the curved peninsula formed a natural harbor with a steep cliff to protect it from the fierce ocean winds. Soon the nomads realized that this unique cliff would also make their small village invisible from the sea. They could build up against the cliff as high as they wanted without attracting attention from passing pirates or enemy vessels. With an abundance of food for the first time, the citizens began exporting their surplus goods, which marked their city on the map for international trade. They took up shipbuilding and soon this peaceful village became one of the wealthiest towns in Teria. However, the Silician Corsairs, located just north, are the true rulers of the waves in this part of Mythador, and they have never taken kindly to Westerdale's competition. The Silicians remain a constant threat, ready to strike whenever Westerdale shipwrights infringe too boldly on their specialty. Consequently, the men of Westerdale have to maintain a constant state of military readiness, poised to repel the raids from their fierce rivals that come with certain regularity.

http://reverieworld.com/screenshots/ff38/westerdale2thumb.jpg (http://reverieworld.com/screenshots/ff38/westerdale2.jpg) http://reverieworld.com/screenshots/ff38/westerdale3thumb.jpg (http://reverieworld.com/screenshots/ff38/westerdale3.jpg)
http://reverieworld.com/screenshots/ff38/westerdale4thumb.jpg (http://reverieworld.com/screenshots/ff38/westerdale4.jpg) http://reverieworld.com/screenshots/ff38/westerdale5thumb.jpg (http://reverieworld.com/screenshots/ff38/westerdale5.jpg)

http://reverieworld.com/screenshots/ff38/galehock1.jpg

Galehock

Located in Rollingplain, Galehock was one of the first cities in Teria. It was a force that rivalled even Dagbor and Menthorn. It was built on a large plateau that was home to some of the best stone in all of Mythador, which made Galehock an economic powerhouse. And this unrivalled masonry made Galehock into a near-impenetrable fortress. However, what the early humans did not know was that Galehock was built on a fault line. As the miners chipped deeper and deeper into the earth, the earth began to tremble. Smoke and fire erupted out of the old stone quarries, and the shaking began. The citizens tried to escape nature's wrath. Some did, but most couldn't make it down the steep cliff fast enough and were thrown down by the sheer power of the earthquake. The entire city was reduced to ash and rubble. Thus it remained for generations, overgrown and reclaimed by nature. It wasn't until after the War Without Kings that men began to return to the city. Displaced peasants from all over Rollingplain fled to Galehock after their villages had been pillaged by enemy armies. They recognized the value of Galehock's natural defenses and built a settlement on Galehock's ancient keep. They rediscovered the magnificent stone and set up trade routes which brought in gold and new citizens. The city slowly re-emerged, growing and prospering, and as her walls grow even stronger over time, Galehock seems certain to become, one day, another great rival for control of the land.

http://reverieworld.com/screenshots/ff38/galehock2thumb.jpg (http://reverieworld.com/screenshots/ff38/galehock2.jpg) http://reverieworld.com/screenshots/ff38/galehock3thumb.jpg (http://reverieworld.com/screenshots/ff38/galehock3.jpg)
http://reverieworld.com/screenshots/ff38/galehock4thumb.jpg (http://reverieworld.com/screenshots/ff38/galehock4.jpg) http://reverieworld.com/screenshots/ff38/galehock5thumb.jpg (http://reverieworld.com/screenshots/ff38/galehock5.jpg)

Henry Martin
08-06-2010, 01:17 PM
Great cities. I really like westerdale. I like port cities. Also Galehock is interesting too. Its the one that really stands out because of how different it looks compared to the other cities.

Tamiel
08-06-2010, 01:22 PM
Epic!!!!!!!!!!!!!!!!!!!!!

GPS51
08-06-2010, 01:24 PM
Wow. That was terrific. I feel that today's FF helped to add a lot of depth to the land of DoF. Some of the screenshots were incredible. The cracks in the earth with magna inside were awesome as well as the screenshot with the treb/sandbags outside the walls~galehock4. However Westerdale seems like my kind of place to settle. Also I'm glad to see some easy towns to siege and that they aren't all monster settlements with many layers of walls :)

LoveToKill
08-06-2010, 01:32 PM
the games looking really good guys thank you for the screen shots ^^

Kire
08-06-2010, 03:50 PM
Even better than major towns =), i love how last city looks differently than others and its backstory. Must admit, as i seen humans have the best towns, even better than elves =).

GPS51
08-06-2010, 04:16 PM
I see how we will be able to trade with NPC towns as humans but how does that work with elves and especially orcs? Will they also send trade caravan type units or will there be another mechanism?

Alex Walz
08-06-2010, 04:41 PM
Well not really trade, but rather purchase goods and mercs at local prices. I can't remember off the top of my head, but I believe treants and ogres are both big carrier units for the other races.

Must admit, as i seen humans have the best towns, even better than elves =).
Doug is working on the elven towns as I type this, and I can assure you that you're in for a treat. :)

Don't hold us to this as things may change during the design phase, but the plans for the elven towns include a gorgeous enchanted marble citadel, healing grotto caves, sea walls, and an inhospitable archipelago settlement deep in the elven swamp where the elders speak of an evil deity lurking outside their eroded walls.


Glad you all like these new towns! They should look a lot better too - I was having trouble getting the 3D grass to load. =/

Raulaun
08-06-2010, 04:49 PM
I really hope you guys are this dedicated when the game releases to keep up the work and release those expansions!

Alex Walz
08-06-2010, 04:59 PM
DLC (downloadable content) will be a huge part of Dawn of Fantasy with new quest packs, units, towns, homelands, and even races. :)

GPS51
08-06-2010, 05:15 PM
Here's an idea. How about running a contest and open it up to 1 or 2 man teams for new small NPC towns where there must be a excellent story lines and excellent drawings/modelings of the town. That way all you guys would have to do is implement it. It might work better to run it once the game is released and the editor is firing on all cylinders for the community.

Swift sword
08-06-2010, 06:02 PM
Great Fantasy Friday today. Really nice screenshots. This is, honestly, probably my favorite one thus far, interestingly enough. Really delved into the history a bit more with a side-helping of cool screens.

teejai
08-06-2010, 06:08 PM
I love the screenshots and the cities look fantastic, cannot wait to see more. I do have one issue/question though with what you are saying about DLC Alex. I love more content that is fantastic but the DLC you are referring to is it going to cost $$ every download or is it going to be regular updates that is included and then large expansions that cost the $$. If this has been answered somewhere else I apologize but it just happened to be that you mentioned it here and thought I'd ask. I'm personally not a very big fan of the micro transaction stores, I feel if you pay a monthly fee you are pretty much paying for everything (excluding expansions).

Alex Walz
08-06-2010, 06:22 PM
Here's an idea. How about running a contest and open it up to 1 or 2 man teams for new small NPC towns where there must be a excellent story lines and excellent drawings/modelings of the town. That way all you guys would have to do is implement it. It might work better to run it once the game is released and the editor is firing on all cylinders for the community.
Could be something worth looking into. :) I'm just a little hesitant with putting something into the game that hasn't been designed by a trained mapper. There's a couple precautions our mappers always keep in mind as we need to place a higher priority on gameplay value than aesthetics. This means we need to make sure walls are kept at the right height to be able to connect with siege towers, alleys are big enough so that units won't get stuck, and that local storylines coincide with our game's great storyline. You can make truly epic strongholds with stacked buildings and massive towers, but the engine needs to be able to see it as a playable map and not just a piece of eyecandy.

I love the screenshots and the cities look fantastic, cannot wait to see more. I do have one issue/question though with what you are saying about DLC Alex. I love more content that is fantastic but the DLC you are referring to is it going to cost $$ every download or is it going to be regular updates that is included and then large expansions that cost the $$. If this has been answered somewhere else I apologize but it just happened to be that you mentioned it here and thought I'd ask. I'm personally not a very big fan of the micro transaction stores, I feel if you pay a monthly fee you are pretty much paying for everything (excluding expansions).
First off, we've always been against monthly fees. You can buy the game and play online for ten years without paying a penny more.

Therefore, most DLC will have a small price, but everything will be very affordable. Nothing's set in stone, but a quest pack with a dozen new quests and some new environments will probably cost around $5 USD with full expansions, which will introduce a new playable race, costing between $10-15 USD. You can also choose to purchase DLC with in-game Influence points gained from PvP battles, quest rewards, skirmishes, etc. Influence will take a while to build up, but we want everyone to be able to play the full version irregardless of their financial situation.

Henry Martin
08-06-2010, 07:43 PM
Could be something worth looking into. :) I'm just a little hesitant with putting something into the game that hasn't been designed by a trained mapper. There's a couple precautions our mappers always keep in mind as we need to place a higher priority on gameplay value than aesthetics. This means we need to make sure walls are kept at the right height to be able to connect with siege towers, alleys are big enough so that units won't get stuck, and that local storylines coincide with our game's great storyline. You can make truly epic strongholds with stacked buildings and massive towers, but the engine needs to be able to see it as a playable map and not just a piece of eyecandy.

Well said. Anyone planning on making maps period, should take what Alex is saying into account.

Doug Bonds
08-06-2010, 08:10 PM
Here's an idea. How about running a contest and open it up to 1 or 2 man teams for new small NPC towns where there must be a excellent story lines and excellent drawings/modelings of the town. That way all you guys would have to do is implement it. It might work better to run it once the game is released and the editor is firing on all cylinders for the community.

While this is a great idea, I would be just as cautious as Alex for the same reasons he posted and 1 other thing. Currently there is a 2 man team doing these that are just having too much fun to give it up. :p

I know that Alex is too modest to give you guys the info, so I'm gonna sqeal on him a little. Alex created the concepts for Westerdale, Durian Foss and Galehock. I had an absolute blast bringing his concepts to playable maps!!!!

He is also responsible for the back story concepts for these towns and the best part is that I am currently working on creating maps for several of his Elf concepts and I have to say, that you guys are gonna be blown away with them!!

GPS51
08-06-2010, 08:54 PM
Hmm in that case how about a Fantasy Saturday this week???You can just post what you have for the elven NPCs :P

Raulaun
08-07-2010, 01:01 AM
Fantasy Saturday with phase 3 announcement would be great aswell :)

Gruber12
08-07-2010, 03:09 AM
So we get to burn these towns down as well do we :D

sumo0
08-07-2010, 04:43 AM
i gotta say. cant wait for this game to be released.

teejai
08-07-2010, 08:35 AM
First off, we've always been against monthly fees. You can buy the game and play online for ten years without paying a penny more.

Therefore, most DLC will have a small price, but everything will be very affordable. Nothing's set in stone, but a quest pack with a dozen new quests and some new environments will probably cost around $5 USD with full expansions, which will introduce a new playable race, costing between $10-15 USD. You can also choose to purchase DLC with in-game Influence points gained from PvP battles, quest rewards, skirmishes, etc. Influence will take a while to build up, but we want everyone to be able to play the full version irregardless of their financial situation.

I do appreciate the quick reply and I'm glad you cleared that up for me (once again I imagine thats been answered a hundred times but thank you for taking the time to answer it... again ;) ). I'm definitely amazed at what you guys have accomplished and truly cannot wait to give the game a whirl (Its hard to find a good game that requires thinking but allows for creativity and isn't hard on the eyes.. I could go somewhere else with that but I'll leave it at that :D )

Wolfb
08-07-2010, 09:31 AM
Nice Fantasy Friday, I like Westerdale the most.
I can't wait for the game to be released!

Darathor
08-07-2010, 12:19 PM
All the minor human towns seem to look better than any other city I've seen so far! Especially the minor port towns, they just look wonderful! I can't wait to visit them with my human hero and burn them with my elven army.

Tamiel
08-07-2010, 01:16 PM
DLC (downloadable content) will be a huge part of Dawn of Fantasy with new quest packs, units, towns, homelands, and even races. :)
Does that mean if you have to buy the races you have to buy it before you can play online on mmorts?

GPS51
08-07-2010, 01:21 PM
Well you buy DoF and get the 3 starter races and the mmorts features. Then you can purchase more DLC as it becomes available.

Alex Walz
08-07-2010, 01:21 PM
Thanks Doug. :p We make a good team, I think. Or at least I make you work for your money. :p

Does that mean if you have to buy the races you have to buy it before you can play online on mmorts?
You can still play online, you just can't play as that race.

teejai
08-09-2010, 05:23 PM
Oh and also I like Welgath the most, though they all look spectacular. Is it friday again yet? ;)

Supreme
08-10-2010, 09:41 AM
Liked the ff :).

Hmm do we have to buy each race separetly? :( (Though I could understand dwarves/dragons eventually)

Also, isnt not-asking for a monthly fee but instead asking for expansions (& even (honour-)advantages) pretty much the same thing ;)

Alex Walz
08-10-2010, 09:57 AM
Also, isnt not-asking for a monthly fee but instead asking for expansions (& even (honour-)advantages) pretty much the same thing
Not at all. We're allowing players to play as much as they like for free (after purchasing the retail copy) and then pick and choose what updates, if any, they would like. Other MMOs, such as World of Warcraft, charge a hefty monthly fee AND $30 for each expansion. So we totally cut the majority of the payment and have a greatly reduced cost for expansions - which probably have a lot more content since they include a whole new playable race!

I would also like to point out that we are not just cutting finished content from the initial release to make more money like many recent games have been accused of doing. With the exception of some concept work, all the work on the DLC packs will not be started until Dawn of Fantasy is complete - the gold meter. So we're not going to bombard you with more offers as soon as you buy the game. The new races, for example, won't be released until several months after the game.

Hmm do we have to buy each race separetly?
We might bundle them eventually at a reduced price, but at least initially, they will be released and priced individually.

Brian Shingles
08-10-2010, 10:09 AM
Hmm do we have to buy each race separetly? :( (Though I could understand dwarves/dragons eventually)

The races of Humans, Elves and Orcs will all be included with the initial release.

Although details haven't been finalised, Dwarves and Dragons are likely to be released as separate expansions that would include new units, quests and towns for each race.

Also, isnt not-asking for a monthly fee but instead asking for expansions (& even (honour-)advantages) pretty much the same thing ;)

Not exactly. With no monthly fee, people who buy the initial release can play for years without having to pay for any else (unless they want the expansions). Whereas if you charge a monthly fee, only those who can afford to spend the extra payments can play.

Let's look at an example, a guy buys the game and pays a monthly fee but then money is a bit tight because he has some unexpected bills to pay so he can't afford the monthly fee, then the guy wouldn't be able to play the game. However, if the guy buys the game and there is no monthly fee just expansions that can be bought, then when money is a bit tight the guy can still play the game, he just won't be able to get latest units/quests/etc.

Edit: Alex beat me to it :) I take way too long with my answers

Supreme
08-12-2010, 08:17 AM
Haha double answers, awesome ;)

Ah ok, so the first set of three races is just gonna be a single package, that'd be good. What i wanted to hear/make sure =)

And ok, i guess there is a difference when you take that example into account

thanks =)

Khan kreiger
08-12-2010, 03:59 PM
Nice nice, but to me it seems that Galhock or whatever is out of place and should be in the game be i geuss ill see when the game is actually out!!