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Michael Mullens
06-11-2010, 11:59 AM
FANTASY FRIDAY XXX
Elven Realm of Nhob' Ru

Welcome back to another Fantasy Friday! Seeing as how there have been a couple questions regarding how MMORTS Homelands work, we thought it would be best to address these curiosities with today's showcase. We will be looking into the three elven homelands: Bofores'l, Erthee L'Bala, and Taltos.

Dawn of Fantasy's MMORTS, or Online Kingdom, mode gameplay revolves around a player's Homeland territory, which can be built in one of nine regions across the game world of Mythador. Players will develop their homeland from a single building (a couple in the case of the orcs), worker units, and a hero unit to a massive empire complete with layers of heavy walls and keeps, a complex economy, and a number of armies and trade caravans wandering the map. To develop this city, players can gather resources, construct various buildings, recruit new units, and research powerful upgrades and new abilities. Even when a player is offline, their homeland will still be in development with the worker units still gathering resources and finishing constructing any buildings tasked shortly before logging off. Although, the gathering, construction, and training rates are significantly slower than in the fast-paced Skirmish modes.

At your homeland, you will meet an Advisor unit, who will give you your first quests, which will ease the MMORTS learning curve in their introduction to many of the game's mechanics. These quests form the foundation of the MMORTS Campaign storyline and unlock various elements of the game, through which you will discover the large world of Dawn of Fantasy, with its myriad of characters, events, and subplots. While most of these quests engage the player in PvE gameplay throughout the twelve major NPC strongholds of Mythador, there are a couple PvP quests in which players must conquer similarly-matched players in a specified region. Completion of these quests typically results in additional resources or units.

If at any point your own homeland is threatened, you will be able to opt out of the battle by paying a tribute to your attacker. If you decline this payment and ultimately lose the battle at hand, your loss will not be devastating. Your homeland will recover but suffer a small loss of some units, resources, and buildings while the victor will receive a considerable amount of resources.

http://reverieworld.com/screenshots/ff30/BolfToptn.jpg (http://reverieworld.com/screenshots/ff30/BolfTop.jpg)
<font size="-2">Begin your adventure by choosing your homeland at the New Stronghold page. Browse through the nine regions before making your choice.</font>

The Forest Region of Bolfores'l

The elven race originated in Bolfores’l. Growing and spreading out from here, they developed both the high arts of civilization and the deep skills of nature lore. In time, elves of each type formed separate communities. So it was they developed into two distinct groups: the Wood Elves who are most gifted in nature lore and earth magic, and the High Elves who are masters of alchemy, city building, and traditional warfare. Both groups still live together in the capitol city of Illas Tiltos, however, and the player who settles in this region can take advantage of the skills of both groups.

In recent years, many elves from Bolfores’l have been emigrating north to the unexplored lands at the foot of the dwarfish mountain kingdom --- this no doubt will lead in time to interesting relations between the elves and dwarves!


<table align="left" border="0" width="240"><tr><td><center><a href="http://reverieworld.com/screenshots/ff30/BolfMap.jpg"><img src="http://reverieworld.com/screenshots/ff30/BolfMaptn.jpg" width="200"></a><br><font size="-2">The Bolfores'l map gives you an overview of the region. </font></td></tr></table>For now, however, the High Council of Archons has extended an open invitation to all who wish to settle in the ancient forest, parcelling out the lands abandoned by the elven folk that are migrating north.

The Bolfores’l player enjoys the balanced gameplay in all regards. The union of Wood and High Elves carries with it all the benefits and disadvantages of both groups

Map Details Bonus:
-The land here is characterized by numerous separate cliffs and ravines, connected by suspended bridges and arching marble causeways. Winding mountain paths, narrow canyons and natural choke points make for a land that is easily defended against invaders. Both gold mines and stone mines are scarce here.

Economic Bonus:
-The rich forest environment of Bolfores’l enhances Food Vial Production by +25% and Deer Food Generation rate by + 25%.

Economic Penalty:
-Although possessing knowledge of alchemy, this is not an area of study the elves of Bolfores’l have focused on. So Alchemy Labs suffer a -25% generation penalty. The same applies to Stone Trickle generation.

Research Adjustments:
-Normal Elf conditions apply here.

Building Price Adjustment:
-Normal Elf conditions apply here.

Unit Price Adjustments:
-Normal Elf Conditions apply here.


<table width="900" border="0"><tr><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Bolf1.jpg"><img src="http://reverieworld.com/screenshots/ff30/Bolf1tn.jpg"></a><br><font size="-2">At your new homeland, you will be met by an Advisor unit who will give you your first quests and introduce you to MMORTS gameplay.</font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/bolf2.jpg"><img src="http://reverieworld.com/screenshots/ff30/bolf2tn.jpg"></a><br><font size="-2">I gather my sentries as they await my command.</font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Bolf3.jpg"><img src="http://reverieworld.com/screenshots/ff30/Bolf3tn.jpg"></a><br><font size="-2">From your settlement you expand and move outward. </font></center></td></tr></table>


http://reverieworld.com/screenshots/ff30/ErthToptn.jpg (http://reverieworld.com/screenshots/ff30/ErthTop.jpg)
<font size="-2">The swamp lands provide a solid region to fortify yourself.</font>

The frozen swamp of Erthee L'Bala

This region is due south of the great woodlands of Bolfores’l, where the elven race first originated. As Wood Elves migrated out of Bolfores’l, the swamps of Erthee l’Bala seemed like an easily defended haven where they could settle. Here, too, they knew they would be free to pursue their understanding of nature lore and nature magic, and so they built their major city of Serepha Moota here.

After leaving the elf homeland, however, the Wood Elves were often castigated by their brethren back in Bolfores’l, sometimes called fugitives, or even outlaws. The independent spirit of the Wood Elves no doubt contributed to this perception.


<table align="left" border="0" width="240"><tr><td><center><a href="http://reverieworld.com/screenshots/ff30/ErthMap.jpg"><img src="http://reverieworld.com/screenshots/ff30/ErthMaptn.jpg" width="200"></a><br><font size="-2">The Erthee L'bala map gives you an overview of the region. </font></td></tr></table>In any event, the fenland of Erthee l’Bala is now seen as a sanctuary for those in trouble with the law of the High Council, refugees seeking a safe haven, and simply those who seek a simple life closer to nature. Consequently, the tradition of the Wood Elves has been to accept all who wish to settle here. As a result, the player will find Erthee l’Bala a welcoming region.


Preferring natural resource gathering and living on what nature gives, the elven players of Erthee l`Bala become true defenders of all things natural. While they don’t hunt or chop trees, nature provides for them in other ways. Swamp terrain gives huge defensive advantage on the home territory. And mighty elven rangers and riders create a great combination for offensive gameplay.

Map Details Bonus:
-Erthee l’Bala is basically a great forest that became a swamp. Gold mines are available here, but stone mines are scarce.

Economic Bonus:
-The nature magic of the Wood Elves provides a Wood Trickle rate with + 50% generation.

Economic Penalty:
-The intellectual arts and the craft of high magic have been shunned by the Wood Elves, so Alchemy Lab, Stone, Gold, and Food Trickle suffer a -25% generation penalty. The Alchemy Lab Metamorphose price, however, is -25% cheaper.

Research Adjustments:
-Innovative and open to new ideas, the elves of Erthee l’Bala enjoy a -25% cost for all Economic Upgrades .

Building Price Adjustment:
-Lack of experience in working with stone penalizes the Wood Elves +20% stone when building their walls.

Unit Price Adjustments:
-Wood Elf warrior units are cheap to recruit here, with a –25% gold/food cost. And the great siege weapon of the elves, the Tree of War, requires a whopping 50% less wood when trained here in Erthee l’Bala.

Military Bonus:
-Wood Elf units receive a +25% armor benefit. However, the subtleties of pierce armor technology still elude them, so the armor bonus does not apply there.



<table width="900" border="0"><tr><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Erth1.jpg"><img src="http://reverieworld.com/screenshots/ff30/Erth1tn.jpg"></a><br><font size="-2">A sky view over Erthree L'Bala displaying how spacious this elven fortress is with a vine palisade around it.</font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Erth2.jpg"><img src="http://reverieworld.com/screenshots/ff30/Erth2tn.jpg"></a><br><font size="-2"> An outer view from the darkness of night in a haizy forecast. </font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Erth3.jpg"><img src="http://reverieworld.com/screenshots/ff30/Erth3tn.jpg"></a><br><font size="-2">Another view showing a work-in-progress version of an Erthee homeland. </font></center></td></tr></table>


http://reverieworld.com/screenshots/ff30/TalToptn.jpg (http://reverieworld.com/screenshots/ff30/TalTop.jpg)
<font size="-2">The Rugged Alpine Mountain tops are a good location to defend off armies from.</font>

The Rugged Mountains of Taltos

Talltos is a rugged mountainous region in the southeast part of Nhob’ru, right on the orcish frontier. The rigorous life in these alpine lands has been very suitable to the High Elves who dwell here. They focus more on the traditional arts of civilization and although they do have powerful magical skills, they also favor balancing them with other arts of the intellect.

Since it is the homeland of High Elves, the major stronghold of Gelmeerim is where the elven governing authority, the High Council of Archons, convenes. Furthermore, in Gelmeerim the High Elves have developed the combat arts to an advanced state, and any players settling in Talltos will find they can train the most powerful of the elven warriors. Along with the wizard class that the High Elves have developed, the units available for making war are among the strongest in Mythador.



<table align="left" border="0" width="240"><tr><td><center><a href="http://reverieworld.com/screenshots/ff30/TalMap.jpg"><img src="http://reverieworld.com/screenshots/ff30/TalMaptn.jpg" width="200"></a><br><font size="-2">The Taltos map gives you an overview of the Region. </font></td></tr></table>Being right on the orc frontier, parts of Talltos were overrun in the War of the Lost Kings, as orcs advanced west against the humans. The Council of Archons has opened up these plundered lands to new settlers and ambitious lords are encouraged to settle here. Well defended inside the soaring castles of Talltos, High Elves have no need to venture outside their stronghold, so they produce everything they need through force of alchemy and magic. This is an excellent choice for a player specializing exclusively in magic.

Map Details Bonus:
-The land here is characterized by numerous separate cliffs and ravines, connected by suspended bridges and arching marble causeways . Wending mountain paths, narrow canyons and natural choke points make for a land that is easily defended against invaders. Both gold mines and stone mines are scarce here.

Economic Bonus:
-The high arts of the elves who dwell here provide the player’s Alchemy Labs with + 25% generation rate, and the Alchemy Lab Metamorphose cost is 25% cheaper. In addition to this, Stone, Gold, and Food Trickle enjoy + 25% generation.

Economic Penalty:
-The alpine regions of Talltos are not favourable to wildlife, and Deer Food Generation rate suffers a -25% penalty.

Research Adjustments:
-The advanced development of the High Elves civilization makes innovation easy here, and all Economic Upgrades and Research costs are reduced -25%.

Building Price Adjustment:
-The engineering skills of the High Elves allow walls to be built with less stone, and the cost of walls is reduced by -10% stone

Unit Price Adjustments:
-As one might expect among people who guard the orcish border, the military tradition of Gelmeerim runs deep. Consequently the best warrior units are easier to recruit anywhere in Talltos. As a result, High Elven units enjoy a –25% gold/food cost reduction.

Military Bonus:
-Well-developed military technology also results in all High Elven units receiving a + 25% armor bonus. However, as ranged weapons are not as well understood here in the mountains, this bonus does not apply to pierce armor.



<table width="900" border="0"><tr><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Tal1.jpg"><img src="http://reverieworld.com/screenshots/ff30/Tal1tn.jpg"></a><br><font size="-2">At your new homeland, you will be met by an Advisor unit who will give you your first quests and introduce you to MMORTS gameplay.</font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Tal2.jpg"><img src="http://reverieworld.com/screenshots/ff30/Tal2tn.jpg"></a><br><font size="-2">A view of my Sentries crossing a bridge, one of the many mountainous choke points.</font></center></td><td width="300"><center><a href="http://reverieworld.com/screenshots/ff30/Tal3.jpg"><img src="http://reverieworld.com/screenshots/ff30/Tal3tn.jpg"></a><br><font size="-2">The early developing phases of a soon to be formidable nation. </font></center></td></tr></table>

Puppeteer
06-11-2010, 12:15 PM
It's too wide :S Can't cope...

Michael Mullens
06-11-2010, 12:18 PM
It's too wide :S Can't cope...

hmm i'll shrink the thumbs maybe.

Henry Martin
06-11-2010, 12:32 PM
Another great FF. Doing a good job Mr. Mullens.

Puppeteer
06-11-2010, 12:34 PM
I like the sound of the frozen swamp of Erthee L'Bala; I'll probably pick that region as my first Elven choice.
By the way, it's "winding" :p
The Forest Region of Bolfores'l and the Rugged Mountains of Taltos share the same map description - is that intentional?
And doesn't the Rugged Mountains of Taltos region ostensibly have the best advantages and fewest limitations?

Edit: I love the minuteness of the graphics...

szebus
06-11-2010, 12:37 PM
Wierd, the thumbs do not work until they are clicked. Oh and nice pics.

GPS51
06-11-2010, 12:38 PM
I find the controls with Firefox make it very easy to resize the screen in the browser :) . Looking forward to getting stuck in as they say in soccer when in combat on the bridges and towers.

Michael Mullens
06-11-2010, 12:44 PM
Poll Added!

Yami-Yagari
06-11-2010, 12:46 PM
I'm glad they left you in charge of the FF Michael. No more endless waiting. :D

Great FF. Would definitely settle in either Erthee L'Bala or in Taltos( if i would be sissy elves of course:p).

GPS51
06-11-2010, 01:05 PM
I plan to dabble in each race. Why else have 3 or 4 cities?

Kire
06-11-2010, 01:18 PM
Finally elven showcase =). I chose the mountain region since its more about magic, has nice natural defenses and ofc you cant ignore armour bonus =P.
The second my fav. is first region. It has nice nature and high-wood elf combination but with not much natural defenses and so little bonuses and no armour bonuses looks like it is lacking little. It would be nice if had some kind of river/smaller lake natural defense (combined with wall). Just one question here, are there any trees with leaves or just pointy ones?
I am just surprised that there is no region that gives bonus to archer units (or anti archers thing).

Darathor
06-11-2010, 08:39 PM
I was thinking Taltos at first, but I think now that I will go with Bolfores'l instead because I like how they are in the middle of everybody and I like the forest.

Nice showcase and it really makes me pumped about the elves! Their lands look the coolest to me and I look forward to seeing more of them later.

Generation
06-11-2010, 09:52 PM
O yeah that's wat I'm talking about

metman
06-11-2010, 10:15 PM
Wow this poll seems very lopsided towards Taltos but anyway good job it looks very interesting.

nickson104
06-12-2010, 06:27 AM
Wow this poll seems very lopsided towards Taltos but anyway good job it looks very interesting.

That and 'why would i ever play elves!' :p :D :D

Yami-Yagari
06-12-2010, 07:58 AM
LOL only 1 at Bolforesīl, heīs gotta be pretty lonely there all by himself:p

Khan kreiger
06-12-2010, 08:59 AM
well which ever region has less in it will definitely get more stuff done without being bothered or anythin. But since i read all this i changed my mind about elves. To me they seemed weak only because they didnt have a showcase but now that i read this the elves are pretty strong and well equiped. My only problem was the men so i thought but now its the elves with their archers and wizards. Anyways if I were to choose a region i would choose Erthee L'Bala. Mostly because i like the look of it and it would be a challenge to make a successful stronghold and army there.

LoveToKill
06-12-2010, 05:22 PM
Great FF i really enjoyed learning a little about my adventual enemies Starting location good work as allways, I've known the elves would be strong and still think the majorty will flock to them but i mayplayelfs when a diffrent server comese out depends on how things go really.

Negthareas
06-13-2010, 09:53 PM
Why doesn't Taltos have any stone mines if it is an alpine region? Seems a little odd. Anyway, Taltos for me!

Aametherar
06-13-2010, 11:28 PM
Noob ru, how very elven, I approve :D. Of course I would never subject myself to such an inferior race.

Yami-Yagari
06-14-2010, 03:23 AM
Why doesn't Taltos have any stone mines if it is an alpine region? Seems a little odd.

Most likely since elves donīt use that much stone for their buildings except walls maybe. Plus you have the alchemy lab so even if there isnīt much stone in the vicinity, you can easily create more in exchange for another resource.

Noob ru, how very elven, I approve :D. Of course I would never subject myself to such an inferior race.

Never noticed that, but sooo true. :p
Who needs elves when you can be ORCS!!!

wou129
06-16-2010, 08:10 AM
nice this is what ive been waiting fore

Toth
06-17-2010, 04:50 PM
Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.


Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

Khan kreiger
06-17-2010, 05:00 PM
Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.


Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

I feel the same way i would choose they place that is less populated. But if i did choose to overpopulated area i would then start alliances with the most developed and knowledged players:)

Henry Martin
06-17-2010, 05:08 PM
Most people picked Taltos because quite frankly, they seem to have the best bonuses.

They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering).

On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc.

I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions.

I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch.

1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are.

2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story.


Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues.

Good point. I myself chose taltos, but if its going to be over populated, I might have to choose Bolfores'l.

Khan kreiger
06-17-2010, 05:12 PM
if i were to choose one i would of choosen the second jus cuz i like the way the environment looks.

Miclee
06-17-2010, 07:55 PM
Not that I'm going to ever play an elf, the attention to detail you guys are putting into these areas astounds me.

Khan kreiger
06-17-2010, 07:59 PM
Not that I'm going to ever play an elf, the attention to detail you guys are putting into these areas astounds me.

haha. I agree, m y second choice for a race if i ever get bored of orcs would be the men:)

Generation
06-18-2010, 01:27 AM
I'm sorry but the elves will kick your butts xD

wills370
06-18-2010, 03:09 AM
Great job. Hmm be intresting to see how the balancing comes out. One way would be if you could do a custom battle and pitch elvs from diffrent areas into a battle. With more or less the same units. Give you a pretty nice bench mark ont he ADV and DIs although taltros does seem pretty awsome as the 25% increase in rmour is a large proportion when elvs already have good armour.

Khan kreiger
06-18-2010, 06:28 AM
I'm sorry but the elves will kick your butts xD

No way...i will NEVER let no elf kick my but nor any foolish man!!

Khan kreiger
06-18-2010, 06:31 AM
Great job. Hmm be intresting to see how the balancing comes out. One way would be if you could do a custom battle and pitch elvs from diffrent areas into a battle. With more or less the same units. Give you a pretty nice bench mark ont he ADV and DIs although taltros does seem pretty awsome as the 25% increase in rmour is a large proportion when elvs already have good armour.

well to me it doesnt really matter which is the stronger. Its all about using your head. When i use to play BFME2 i was goblins vs elves...and i won, he was ok but any noob could take out goblins because they are soo weak. So it all depends on how you use them in my perspective.

Michael Mullens
06-21-2010, 12:32 PM
I personally chose Taltos from a strategic standpoint. If I were to ever play elves I would use many archers and have people sieging me stuck trying to invade through narrow corridors while my archers obliterate them.

Jean=A=Luc
06-21-2010, 08:00 PM
I find it a little strange that the mountainous region is short on gold and stone and that so many elves seem not as familiar with ranged weapon technologies but I also understand there are balance issues so nwm.

Indeed the Taltos elves seem a little imba going by current stats. Maybe it'd be a good idea for them to have a lower pop cap (even by elven standards) so they have smaller armies and have to compensate with magic and other bonuses.

But all in all very good. :)

Josh Warner
06-21-2010, 11:56 PM
I find it a little strange that the mountainous region is short on gold and stone and that so many elves seem not as familiar with ranged weapon technologies but I also understand there are balance issues so nwm.

Indeed the Taltos elves seem a little imba going by current stats. Maybe it'd be a good idea for them to have a lower pop cap (even by elven standards) so they have smaller armies and have to compensate with magic and other bonuses.

But all in all very good. :)

The current stats aren't all even implemented, we're still toying with the balance. As for magic the number of casters per army will likely be limited. The actual values will definitely change some, the various advantages/disadvantage types are also likely to see some changes throughout beta.

Khan kreiger
06-24-2010, 06:08 PM
The current stats aren't all even implemented, we're still toying with the balance. As for magic the number of casters per army will likely be limited. The actual values will definitely change some, the various advantages/disadvantage types are also likely to see some changes throughout beta.

Well then i hope you guys put up newer versions of the lands wit there advantages and disadvantages :)

Khan kreiger
07-07-2010, 06:06 AM
WOW, even more people chose to be elves then orcs:mad:

Mikey
07-07-2010, 06:49 AM
cuz elves are better ^_~

Khan kreiger
07-07-2010, 07:57 AM
noo way elves SUCK..... and we will all just have to wait and sse when everyone is playing

FishMG
07-08-2010, 12:36 PM
They are looking pretty cool. Kind of up my alley for game play. Be interesting to check out.

BraveHeart
11-29-2010, 01:58 PM
Think im either gonna build my empire in Bolfores'l due for extra food production wich I though is lowest with elves on the 3 races and the balance between high and wood elves here. Its always good to have a little bit of everything.

Or I will build it in The frozen swamp of Erthee L'Bala since its bordering with dwarves nearby and the +25% armor seems verry appealing! I still need to figuere out where im gonna start though.

Greetz Brave

doom132
11-29-2010, 09:44 PM
So for this type of game gathering, unit production and construction are all drastically slower?

Kyzarin
11-29-2010, 10:37 PM
Yeah, I think everything is slowed down dramatically in MMORTS. Also, I think it will be much more difficult to do serious damage to a base.

I like the Taltos area, both because of its bonuses, and just the nature of the area. It just seems natural for elven cities to have strong natural defenses to enhance the effectiveness of the defending archers. I'm really liking the look of the elven structures and homelands!

DanishViking
12-05-2010, 05:57 AM
elves? bah! :eek:
orcs are the true race to play! :D

Valkyria
12-05-2010, 06:28 AM
that's beautiful! <3~ to bad im not going elven ^^

Boomshaker
12-05-2010, 08:06 AM
It's really hard to chose from. All landscapes has it's own +/-. I'll prob go random.

Arda
01-22-2011, 04:45 AM
Hmmmm. Will likely go for Taltos, shame they don't have ranged-bonus tho! :(


Also, shouldn't mountainous areas have lots of stone and gold?

mcsollar
01-31-2011, 02:12 AM
i wanna try all the races

Watari
03-03-2011, 11:19 AM
This are 3 out of 9 regions, right? So there will be more possibilities.

They look all very cool, hoping the others will be just as cool or maybe even cooler :cool:

Ok I'm not quiet pleased with the advantages and disadvantages, but you already said this in a beta stage so they will change till release(maybe also pre-release).

But from this 3 options I would choose Erthee L'Bala, I like the idea of woodelves covered with snow.

Guibaz
03-04-2011, 12:23 AM
Bolfores, the cliffs ll help us get a strong defense, i guess =)

yinki
04-17-2011, 12:43 PM
sounds good to me

Melleman
05-04-2011, 07:53 AM
i will try each race :) :D

andreicde
08-28-2011, 06:24 PM
hehe belfore will be the most amazing place to be in.The swamp provides great tactic at defense and that 50% wood trickle helps a lot if you know how to build your economy.Beside if you know how to do it you could ambush your enemy quite easily and win fights without too much trouble.