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†TYRANICK†™
10-25-2007, 10:31 AM
From the looks of it there seems to be a lot about this game im looking forward to such as the weather, moddabilty, campaign etc but there's some things which i would love to see, or would request (maybe for a mod or w/e)

Unit/race/building advantages/disadv per time of day or conditions, for example night time, more stealthy, rainy less accuracy, meteors/earthquakes, well general death and "demoralization" of sorts

Destructable land :D

Hero units: Are there any? If so it would lead onto my next idea of

A hero mode: Much like the game "rise and fall" i loved the hero mod perspective so much i was in it like 70% of the time in a battle :D!

Also when is the expected release date?

Enviromental effects linked with weather would nice, earthquakes etc, meteors :D

But yeah...im looking forward to it =]

Ryan Zelazny
10-25-2007, 10:55 AM
Some good ideas Tyranick,

You will some races do better in certain lights, and weather effects than others, and certain ones do worse. Even more so, there will be different effects for different unit types as well, for example, a heavily armored unit like the Human Thane is going to be hindered more by snow, than say an archer who is lighty armored.

Destructible land is something I wish we could put in, and it's something we've experimented with, but the strains it puts on system resources are just too great at the moment. We'll have to wait for DoF2 to have this feature put in, when hardware is readily available that could handle it.

We do have Hero units, in the single player campaign you will have heroes for each of the races. In the MMO version of DoF, you will actually get to create a hero to represent your army.

I personally haven't played Rise & Fall, so this mod isn't something i'm familiar with, if you could explain the concept I might be able to answer the question.

Expected release date is Q1 2008.

Environmental effects will happen with certain weather conditions, or some will be magically induced.

Glad your looking forward to it!

The Witch King of Angmar
10-25-2007, 01:09 PM
Welcome to the forums. As you can see Ryan has already answered all your questions.

†TYRANICK†™
10-25-2007, 02:17 PM
Some good ideas Tyranick,

I personally haven't played Rise & Fall, so this mod isn't something i'm familiar with, if you could explain the concept I might be able to answer the question.


Thanks, game looks great, thanks for the response.

Oh as for the concept, basically you have hero unit for example...cleopatra in this case, she has a set amount of stamina, upon a certain amount u press a button and the game zoom down to floor level and puts here for use in 3rd person view, this way you have control over her melee as ranged weaponry (and she has commands to control an army you create from buildings with some simple commands on keyboard keys, acting like a 3rd person melee mode she has hightend abilities whilst you control her and you army in this view), as time goes on she levels up and gets more weapons/hp/abilities the usual stuff, it is very fun, best feature of the game.

Wow q1 08? heh, and to think gameplay vids are from like 06.

None the less, cant wait for release (and to start modding lol) :D

Ryan Zelazny
10-25-2007, 06:28 PM
DoF has actually been in development since 2001, we've come a long way!

Most people on the forum know this already, but as a independent developer, Reverie didn't actually pay any of us to work for about the first six years, so some of us -like myself- have only been able to work part-time on the project.

A lot of projects like ours fail quite quickly, but we've managed to continue on and look to be very successful in the future.

The engine does support unlimited zoom and angle, you could easily view from 3rd person perspective, or even first person if you wanted. We were originally thinking of an option to play the game from the Hero's perspective, being able to control him/her personally, and switch back to the overhead RTS perspective with a tap of a button. We however have put the idea on the back burner, as we are unsure on how it will play out when your trying to weed your way through 2000 units controlling just 1.

†TYRANICK†™
10-26-2007, 01:48 AM
DoF has actually been in development since 2001, we've come a long way!

Most people on the forum know this already, but as a independent developer, Reverie didn't actually pay any of us to work for about the first six years, so some of us -like myself- have only been able to work part-time on the project.

A lot of projects like ours fail quite quickly, but we've managed to continue on and look to be very successful in the future.

The engine does support unlimited zoom and angle, you could easily view from 3rd person perspective, or even first person if you wanted. We were originally thinking of an option to play the game from the Hero's perspective, being able to control him/her personally, and switch back to the overhead RTS perspective with a tap of a button. We however have put the idea on the back burner, as we are unsure on how it will play out when your trying to weed your way through 2000 units controlling just 1.

Wow 2001...didnt pay you? cheek! lol

Oh cool! So it can/is possible.

Maybe (big maybe) you could make it a togglable features in the game options or release a demo with it in to see how it plays out.

Ah thats the think, when i was playing RAF I thought the same thing upon how it would work, but it did so well is was unreal.

Basically they way they did it was that, you had numerous options, go off by your self and hack and slash your way through stealthily, or lead your army into battle behind you, whilst you control the hero and go and pick off key locations (a fun thing in RAF was climbing up the ladders of enemy sentry towers and slicing them up, then calling in the seige) it allowed you to control the out come of certain objectives much more easily, and with the leveling up and "favour" system, your attributes could expand further.

1 very awesome thing was when you where in normal top down view, was you could position your armies little groups behind rock or in trees of say a canyon whilst your enemy wasnt looking...switch to hero mode, walk up a path to a base, the enemy would come out in force, you hit a button that makes your army attack/follow, and they all come rushing out from all angles etc haha it was great

Your hero was slightly more powerful in this mode, but at a cost of overall vision I.E. no top down strategy based attacks, hence why you planned an attack first, if you got pounded down a lot with your health dwindeling, you auto exited the mode, as to focus on the rest of your army.

So yeah, good times. But alas its your game after all, im just a mad fan :D

The Witch King of Angmar
10-26-2007, 01:15 PM
I like the idea of unlimited angles making for some really cool screens.

Puppeteer
10-26-2007, 01:24 PM
oh, zoom in for detail, zoom out for big picture! Left brain vs right!

frankein_fish
10-27-2007, 12:56 PM
I would love the way Supreme commander handeld it. if you zoomed out long enhouth the world became a big map and where you pointed with the mouse it zoomed in there

The Witch King of Angmar
10-28-2007, 11:56 AM
I would love the way Supreme commander handeld it. if you zoomed out long enhouth the world became a big map and where you pointed with the mouse it zoomed in there

Yeah that would be sick. The only problem is Mythador is only 1 world so it would be the same planet view every time. But say one of your mates is fighting on a different map, you could jump over to that map on the globe and watch them fight.

Puppeteer
10-28-2007, 02:29 PM
and miss you being slaughtered -_-

The Witch King of Angmar
10-29-2007, 01:40 PM
and miss you being slaughtered -_-

Lol yeah. With this feature though you would need to use some common sense and look over when either A. the game is over or B. when you know you're going to win and don't have anything to do.

Puppeteer
10-29-2007, 02:35 PM
or C know you're being utterly slaughtered

frankein_fish
10-30-2007, 03:09 AM
or C know you're being utterly slaughtered

hehe. only promblem that wont happend :D

SPARROW94
10-30-2007, 05:07 PM
Violence Is Ot The Answer But Campaign Is

†TYRANICK†™
11-01-2007, 02:21 AM
Depends how "fantasy" this game is going to be because im packed with outrages ideas lol

frankein_fish
11-01-2007, 09:02 AM
Depends how "fantasy" this game is going to be because im packed with outrages ideas lol

Just keep yourself on the earth :p

Joseph Visscher
11-01-2007, 09:52 AM
Depends how "fantasy" this game is going to be because im packed with outrages ideas lol

Don't stop giving us the ideas then.

iceblast
11-01-2007, 12:53 PM
why would we want to mod straight away? it shows that the game needs touching up a bit!

i mod myself for rotwk and bfme2 and love it (i do proper mods not some cheap 2 minute noob jobs like boost health)

i myself will only start modding for dof if i see or desire new stuff in say 4 months after i have it or 2 months i doubt it will need modding it looks a very good game

also some nice questions and this game is quite fantasy but not over the top ;)

Joseph Visscher
11-01-2007, 09:03 PM
why would we want to mod straight away? it shows that the game needs touching up a bit!

i mod myself for rotwk and bfme2 and love it (i do proper mods not some cheap 2 minute noob jobs like boost health)

i myself will only start modding for dof if i see or desire new stuff in say 4 months after i have it or 2 months i doubt it will need modding it looks a very good game

also some nice questions and this game is quite fantasy but not over the top ;)

Thing is, is that it is/will be a very easy game to mod very easy to add new objects, Hopefuly we will see totaly converstion mods. Maybe have some Guns added? replace the arrow with a blank model and make it go 500% faster. :p *Cough* modern combat mod? *Cough* Just a thought for you guys to think about.

iceblast
11-02-2007, 01:22 PM
i was thinking of modding it cooler maybe a cooler one to do with medival stuff, with my rotwk modding experiance it should be straight forward?

what do we use to mod? ini or python?

Puppeteer
11-03-2007, 11:37 AM
Well, after I've got over the shock of the game :D I'm gonna try to learn to mod for it, I would love to create a mod like that, or... add in the Undead :eek:

†TYRANICK†™
11-04-2007, 10:01 AM
I would just love select features from all RTS games i've played.

Asap i will give a huge list of what i would like to see =D

Joseph Visscher
11-04-2007, 03:06 PM
what do we use to mod? ini or python?

neither, we use our own, Its relitively easy.

SPARROW94
11-04-2007, 05:30 PM
omfg 2001 i i i i DONT KNOW WHAT TO SAY

Andreas Hollandt
11-04-2007, 05:56 PM
what do we use to mod? ini or python?
modified lua.

Puppeteer
11-05-2007, 10:38 AM
modified lua? when I read that I thought it was spam... then saw title :D

Andreas Hollandt
11-05-2007, 10:54 AM
http://www.lua.org/ ;)

A good way to get started with lua is http://www.lua.org/pil/

SPARROW94
11-05-2007, 04:04 PM
first wtf is lua i wanna know before i press the link ;)

The Witch King of Angmar
11-05-2007, 05:26 PM
first wtf is lua i wanna know before i press the link ;)

It's like a coding/modding program. It's a bunch of technological stuff you or I wouldn't understand. :p

Andreas Hollandt
11-05-2007, 05:42 PM
Actually it's a powerful scripting language. You don't need to be a programmer to create mods, but naturally it is an asset.

The Witch King of Angmar
11-05-2007, 07:19 PM
Actually it's a powerful scripting language. You don't need to be a programmer to create mods, but naturally it is an asset.

Sweet. That will allow me to mess around.

Therightchoice
11-29-2007, 08:36 AM
PLEEEASE do NOT put the third person idea in off of rise and fall it is crap. and if you do then make an option to disable cos if it is on the computers heoes just rolls down to your base and just runs side to side firin arrows and literely sometimes merks your whole army its a ****take. im gonna read da features cos dis game looks BADMAN, then ill see what else there could be.

iceblast
11-29-2007, 12:53 PM
the lua costs money though :(

Andreas Hollandt
11-29-2007, 12:58 PM
the lua costs money though :(
Don't know what you mean.
Lua is free software, distributed under a liberal license (the well-known MIT license). It can be used for both academic and commercial purposes at absolutely no cost.

The Witch King of Angmar
11-29-2007, 02:29 PM
PLEEEASE do NOT put the third person idea in off of rise and fall it is crap. and if you do then make an option to disable cos if it is on the computers heoes just rolls down to your base and just runs side to side firin arrows and literely sometimes merks your whole army its a ****take. im gonna read da features cos dis game looks BADMAN, then ill see what else there could be.

What the heck are you talking about.

Therightchoice
11-29-2007, 02:40 PM
witch king trust the hero mode is gay its just dynasty warriors but worse.

The Witch King of Angmar
11-30-2007, 01:52 PM
No hero mode is not gay if done correctly. If you don't botch it up like EA it would be great if not in DoF but in the expansion.

Puppeteer
11-30-2007, 02:44 PM
If EA did it the hero lvl 1 would take out 5 players, in the space of 3 minutes. This looks like it will be done right :)

†TYRANICK†™
12-02-2007, 09:11 AM
Lol ive been away for a while, NEWS!

But...dear god...the past month i've been scouring the internet for "GOOD" RTS games and...dear god what a task it was.

Forgive my language but i cant beleive how much utter Sh!te is clogging up the genre.

Out of 30 demo's i've tried and 15 full games I can at this moment name only 4! yes 4! that I and a few mates deem to be good or very good besides the obvious 1's

Obvious good RTS's (based on public opinion/size of community/Industry reviews etc)

-The DOW series...all of them (Massive community...probably the biggest)
-Battle for middle earth series (not so much ROTWK*?*) (still large community)
-Age of empires1+2/mythology (fair community)
-Starcraft/broodwar (10 years on...still very large community)
-Total war series (Med 2 + kingdoms mostly) ok so its more strategy but w/e
(large community)
-Supreme commander + FA (large)
-C&C most of the series (Still very large community)
-Rise of nations etc (fair community)
-Company of heroes + expansion (large)
-Empire earth 1/2 (dieing now)

And thats...about it AFA publicity

As for the ones i found that were good while hunting:

AOE:3 + expansions (fairly strong community)
Star wars empire at war + expansion (lacking community)
Rise of legends (unfortunatly...dead community)
WarFront (dunno lol)

Its a shame really, Rise and falls 3rd person thing is good...but when you actually play the game...meh.

I cant beleive out of 30 I tried (IMHO) those 4 were/are the only good ones.

Hell there's probably ones i've missed or even ones that shouldnt be there in you guys opinions.

It just would be nice to see a RTS which can blend some of those top 10 RTS's features together for a truely unique experience.

I have very high expectations for this game, the features are looking great so far...lets just hope our dreams arent smashed and plumitted into hell like we (or mostly I was) for games such as:

-Empire earth 3
-Earth 2160
-Maelstrom: The Battle For Earth Begins
-Black and white 2 ( NO SKIRMISH/MULITPLAYER WTF?!)

And many more.

Puppeteer
12-02-2007, 03:19 PM
I didn't like Supreme Commander at all, thank god I never bought it but played it round someone else's house.

Joseph Visscher
12-02-2007, 08:33 PM
I didn't like Supreme Commander at all, thank god I never bought it but played it round someone else's house.

Where in the same boat here pupeteer, I dont like SupCom. It does have some cool features though.

SPARROW94
12-03-2007, 05:08 PM
It looked heavinly to me...

frankein_fish
12-04-2007, 08:19 AM
I love supcom only bad thing is that i cant play it because my computer is to bad :p

SPARROW94
12-05-2007, 05:35 PM
OMG shutup every time some one says that....i have a tear BECAUSE I HAVE HTE SAME PROBMLEME

Ndition
12-10-2007, 03:38 PM
I didn't like SupCom either, although I love World in Conflict damn good strategy game! =D

frankein_fish
12-11-2007, 08:15 AM
Well i like supcom more than wic even tough i am swedish :p. What i dont like with wic is the way you buy units , you get a number of points and you cant increase it.
What i want is massive armys and not limited resources

Ndition
12-14-2007, 04:09 AM
Well i like supcom more than wic even tough i am swedish :p. What i dont like with wic is the way you buy units , you get a number of points and you cant increase it.
What i want is massive armys and not limited resources

Yeah, that's quite annoying with their unit system!

Puppeteer
12-15-2007, 09:06 AM
though for world in conflict a unit limit make sense, there aren't infinite populations. still might be a tad annoying though