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Alex Walz
05-07-2010, 03:21 PM
http://reverieworld.com/screenshots/ff25/ffbanner.jpg

FANTASY FRIDAY XXV
Healing Services and Training Grounds

It's Friday, and I think you know what that means! Welcome to Fantasy Friday XXV, the first of several showcases planned to announce new features to Dawn of Fantasy. It will be an exciting next couple of months and I think Reverie is just as excited to show you all of the new features we have been implementing as you are to see them. We've got new NPC interaction, dragon mercenaries, dwarven caves, beautiful new towns and harbors, a new unit GUI on its way, and of course, the brand new single-player game mode we've been hinting at. All will be revealed shortly. :)

So today we will be taking a first look into two new forms of NPC (Non-Player Character) interaction - Healing Services and Training Grounds. You may remember the other NPCs you can interact with from the previous Fantasy Fridays - the Mercenary and Goods Merchants in FFII and the Harbor Masters seen in FFXX. To add to this mix, you will find a Healer unit and a Trainer unit in, or in the proximity of, each of the main NPC strongholds. When entering a new town from the World Map, you can head directly to one of these NPCs, or you can explore the town on your own.

http://reverieworld.com/screenshots/ff25/menhospital1thumb.jpg (http://reverieworld.com/screenshots/ff25/menhospital1.jpg)

http://reverieworld.com/screenshots/ff25/elvenhealing2thumb.jpg (http://reverieworld.com/screenshots/ff25/elvenhealing2.jpg) http://reverieworld.com/screenshots/ff25/orchealing1thumb.jpg (http://reverieworld.com/screenshots/ff25/orchealing1.jpg) http://reverieworld.com/screenshots/ff25/elvenhealing1thumb.jpg (http://reverieworld.com/screenshots/ff25/elvenhealing1.jpg) http://reverieworld.com/screenshots/ff25/orchealing2thumb.jpg (http://reverieworld.com/screenshots/ff25/orchealing2.jpg)

The Human Surgeon, the Orc Witch Doctor, and the Elven Spring Warden are the three healer NPC units you'll encounter in the Online Kingdom mode. They are located in hospitals or elven healing springs in each of the major towns and some of the smaller towns. For a small fee in gold, these units will heal the troops in your army immediately and replenish battalion numbers. As discussed in the homeland and unit showcases, this is not the only way to heal your troops, but it may be the fastest and most efficient. All units auto-heal over a long period of time and your homeland will have some type of Healing Spring or Well that you can take your troops to if they are near that region. A few troops can also heal themselves through special abilities at the cost of Fatigue and some rare units will be able to heal nearby troops, but both of these abilities will quickly drain Fatigue, making them unsuitable for a large army.

http://reverieworld.com/screenshots/ff25/elventraining1thumb.jpg (http://reverieworld.com/screenshots/ff25/elventraining1.jpg)

For the Training Ground, the MMORTS Trainer NPC units include the human Drill Sergeant, the Orc Pit Boss, and the Elven Weapons Master (names subject to change). As the name implies, these units will train your battalions, leveling them up for a small fee in gold. Of course, your primary means of leveling will be through battle and it will be pretty easy to reach the first couple of levels. But if you want to boost your chances before a big battle, it might be worthwhile to use a Trainer to level some battalions up so you can spend their new skill points prior to the battle and focus strictly on micromanagement tactics during the actual battle.

http://reverieworld.com/screenshots/ff25/mentraining1thumb.jpg (http://reverieworld.com/screenshots/ff25/mentraining1.jpg) http://reverieworld.com/screenshots/ff25/orctraining1thumb.jpg (http://reverieworld.com/screenshots/ff25/orctraining1.jpg) http://reverieworld.com/screenshots/ff25/mentraining2thumb.jpg (http://reverieworld.com/screenshots/ff25/mentraining2.jpg) http://reverieworld.com/screenshots/ff25/elventraining2thumb.jpg (http://reverieworld.com/screenshots/ff25/elventraining2.jpg) http://reverieworld.com/screenshots/ff25/orctraining2thumb.jpg (http://reverieworld.com/screenshots/ff25/orctraining2.jpg) http://reverieworld.com/screenshots/ff25/mentraining3thumb.jpg (http://reverieworld.com/screenshots/ff25/mentraining3.jpg)

http://reverieworld.com/screenshots/ff25/enterpultakthumb.jpg (http://reverieworld.com/screenshots/ff25/enterpultak.jpg) http://reverieworld.com/screenshots/ff25/enterdarssenthumb.jpg (http://reverieworld.com/screenshots/ff25/enterdarssen.jpg) http://reverieworld.com/screenshots/ff25/enterillastiltosthumb.jpg (http://reverieworld.com/screenshots/ff25/enterillastiltos.jpg)

Thanks to Brian Shingles for the screenshots who took them while implementing the new services into the NPC towns. :)

Puppeteer
05-07-2010, 03:28 PM
Fierce greetings?
Yeah, apart from that: nice. All sounds quite useful.
I'm looking forward to the SP showcase.

Yami-Yagari
05-07-2010, 03:28 PM
Nice update, really nice :D

Although the healer sound kind of overpowered, but that will turn out ok somehow.

Yami-Yagari
05-07-2010, 03:46 PM
For the Training Ground, the MMORTS Trainer NPC units include the human Drill Sergeant, the Orc Pit Boss, and the Elven Weapons Master (names subject to change)


Might have better name for Elven Weapon Master.
How about Warden Instructor, or Warden Tutor?

Henry Martin
05-07-2010, 03:59 PM
Nice. I wonder how often will these be used?

sneaky_squirrel
05-07-2010, 04:02 PM
Can't wait for SP showcase as well.

Dwarven caves and harbors sound intriguing.

Henry Martin
05-07-2010, 04:03 PM
Can't wait for SP showcase as well.

Dwarven caves and harbors sound intriguing.

Yes. That is going to be a great FF.

welshie
05-07-2010, 04:03 PM
Nice, thanks for the heads up about the new stuff :)

Its good to see the elvern side hitting the main screenies as the past few have not really shown much of the elvern side of things, so its nice to know there still there somewhere :)

Just a question how many new towns are ya implimenting?

Aametherar
05-07-2010, 04:54 PM
Very interesting. It was mentioned previously that when units are lost and replaced in battalions their experience is adjusted accordingly for the new recruits. Will there be any way of reviving units, or is healing the wounded the sole path of survival in this existence?

In any case I like the idea of the unit trainers, it adds an aspect to role play on and seems a nice way to start new units along.

GPS51
05-07-2010, 05:18 PM
Finally. I always wanted to see training used in a game. Glad to know it's being implemented now and I haven't missed seeing those icons before from being dense. Full speed ahead.

Alex Walz
05-07-2010, 05:41 PM
Very interesting. It was mentioned previously that when units are lost and replaced in battalions their experience is adjusted accordingly for the new recruits. Will there be any way of reviving units, or is healing the wounded the sole path of survival in this existence?
Healers can replenish battalions.

Just a question how many new towns are ya implimenting?
Probably 18 or so. Some of these are just small, palisade-walled villages that only collect and sell a single resource. But others, like the island stronghold of Silica Mas that Doug is currently working on, will be quite substantial. Should provide players with quite the variety of NPC strongholds to siege. :) And I believe some will feature quest-givers.

GPS51
05-07-2010, 07:21 PM
So are they any quests that require you to sack a major city to get to the quest give or continuer?

Kire
05-07-2010, 07:36 PM
Nice new infos. Huh island stronghold?=) (the personal popularity of Darssen is lowering =P) Cant wait that and new sp mod.

Blatant7
05-07-2010, 08:10 PM
In the first picture, it looks like it says "thankyou" without a space.

Otherwise, looks great. :)

Negthareas
05-07-2010, 08:13 PM
Looks good - nice to see these new features added to towns.

Swift sword
05-07-2010, 08:13 PM
Nice Fantasy Friday, and pretty nice screenshots, if a bit static to each other. The games looking more indepth now, though. Nice to see, even though it was impressive before ;) .
I'm very eager to see the SP Showcase, as although I'll certainly spend time online, I'll probably be hacking through solo most of the time. It's just my nature, I guess. The dwarven caves also sounds very interesting. I can see dual-firing catapults appearing in the near future, eh?

GPS51
05-07-2010, 08:45 PM
Purple hippo firing catapults you mean ;)

Aametherar
05-07-2010, 09:44 PM
Purple hippo firing catapults you mean ;)

I prefer goblin launchers! <.<

Yami-Yagari
05-08-2010, 03:58 AM
Thing im wondering though is is training your units at the trainer is instant, or does it take a period of time in order to train batallions?
And are there CD's on the training itself, because looking at it now, you can easily upgrade your entire army to max before you get attacked.

welshie
05-08-2010, 04:37 AM
Thing im wondering though is is training your units at the trainer is instant, or does it take a period of time in order to train batallions?
And are there CD's on the training itself, because looking at it now, you can easily upgrade your entire army to max before you get attacked.

if you got the money then you could without cooldowns, I think it would be quite expensive. I guess there would be a time on how quickly they train.

DarkMaster
05-08-2010, 05:31 AM
island stronghold of Silica Mas
Looking forward to this one. Judging by the name, is it Elven?

nickson104
05-08-2010, 05:36 AM
Oh this is just AWESOME :) So much better than my suggested 2 new interactions... :p

Yami-Yagari
05-08-2010, 05:57 AM
That island stronghold would be fun to destroy, with landing your troops and entire naval assault.

Andy Joslin
05-08-2010, 07:39 AM
In the first picture, it looks like it says "thankyou" without a space.


Well actually, thankyou is a word.
http://dictionary.reference.com/browse/thankyou

Alex Walz
05-08-2010, 09:47 AM
Silica Mas is a human city. While the other town additions will be no larger than Darssen, Silica Mas is probably more comparable to Thorndale. Chances are you've seen it before as it was one of our most iconic strongholds.

http://www.rtscommunity.com/images/medium/mid_screen48_97bxt35uwmqx.jpg

Long story short, the designer who created this stronghold left Reverie and the scenario file got lost somewhere along the way. Now we're happy to say he's back and is remaking this beautiful island fortress. I'll be quiet now as secrecy and patience isn't one of my strongpoints, but it is a stunning map. :p

And "thankyou" was addressed in a previous showcase. It was used in old English and hence, fits in with our setting.

Yami-Yagari
05-08-2010, 10:08 AM
Silica Mas is a human city. While the other town additions will be no larger than Darssen, Silica Mas is probably more comparable to Thorndale. Chances are you've seen it before as it was one of our most iconic strongholds.

Long story short, the designer who created this stronghold left Reverie and the scenario file got lost somewhere along the way. Now we're happy to say he's back and is remaking this beautiful island fortress. I'll be quiet now as secrecy and patience isn't one of my strongpoints, but it is a stunning map. :p



But still, would be nice if you were able to attack it with ships, if warships will be implemented in the future.

sneaky_squirrel
05-08-2010, 10:32 AM
Huh?, I always figured it was human.

I'm probably confusing this with another game, but I could have sworn I saw ships in previous videos (Like really back then).

LiTos456
05-08-2010, 11:40 AM
Looks awesome guys.
Argh, I seriously need to sit down and re-read the FFs. I often don't read them for whatever reason, but I'll find an hour this weekend to look over them all, heh.

Supreme
05-08-2010, 12:35 PM
Just look at the pretty pictures, like meeeee!

Aametherar
05-08-2010, 01:04 PM
Looks amazing! I should capture it and use it as an Orc party zone! It would have been a shame to lose that one. Also I missed several as well that I haven't gone back and read yet Litos, should be fun though!

Raulaun
05-08-2010, 06:44 PM
Very nice update, keep up the GW.

*Recedes into shadows*

wills370
05-09-2010, 03:31 AM
nice intresting that they have trainers wasent expecting that. Might be quite intresting how much gold is used to upgrade your battalion to max out of intrest if you had a fresh recruit?


And how much gold is that in comparson of currency. (alot of work time or a few hours gold worth?)

SvN
05-09-2010, 07:13 AM
Really nice and interesting. When will you show us more of the ships/naval units? how will they work, be produced, different types? What about fishing boats?:)

blackfang
05-09-2010, 10:55 AM
My love for this game is reaching the borders of infinity.:eek:

Darathor
05-09-2010, 01:49 PM
These screenshots look very nice and cool. I like how they elven training grounds are laid out especially.

Nice showcase.:D

Negthareas
05-09-2010, 08:43 PM
That island fortress looks great!

Imposing, thick-walled, little manuevering room for enemies.

Alex Walz
05-09-2010, 08:51 PM
Remember that screenshot is four years old. The new one is so much better. :)

Kire
05-10-2010, 06:50 AM
Remember that screenshot is four years old. The new one is so much better. :)

Why dont you post new picture than?=)

GPS51
05-10-2010, 08:53 AM
*hear hear*

Alex Walz
05-10-2010, 03:55 PM
Like I said, he's still working on it. :p

The Witch King of Angmar
05-10-2010, 07:25 PM
Wow, very unique, I like it. You don't see this a lot in other games. Awesome work.

Chris Harshman
05-11-2010, 09:09 AM
Training is currently instance, and will most likely remain that way, as for the costs nothing is final yet, and it varies from unit to unit.

Currently for lets take the swordsman, it is 2700 gold to go from 9 to 10.

This will most definately be changed in some way.

nickson104
05-11-2010, 09:37 AM
Currently for lets take the swordsman, it is 2700 gold to go from 9 to 10.

That sounds a hell of a lot... I expected it to be expensive, but that sounds a hell of a lot :/

Chris Harshman
05-11-2010, 10:32 AM
You have to consider that it is a directly reflection of how much the unit costs to build, but on the unit level. You also have to consider that if it is to cheap, then anyone can get alot of high level units

Yami-Yagari
05-11-2010, 11:50 AM
Well, think its nice really. It will at least make sure people wont abuse it easily with prices like that.

And yes, prices vary between units. 2700g is probably for ogres or other elite units.

Kire
05-11-2010, 12:59 PM
Wouldnt be better if you could lvl with training just till lvl 6? Since the real experience in battle gives you only the real fight itself?
So you could lvl your troops faster to lvl 6 after you lost last troops but only war itself could lvl them more. Sounds better and more realistic to me =). Maybe to lvl 7? Also would force ppl to fight before they have all troops lvl 10 and not just train to 10 and than go to fight again.

welshie
05-11-2010, 01:13 PM
Wouldnt be better if you could lvl with training just till lvl 6? Since the real experience in battle gives you only the real fight itself?
So you could lvl your troops faster to lvl 6 after you lost last troops but only war itself could lvl them more. Sounds better and more realistic to me =). Maybe to lvl 7? Also would force ppl to fight before they have all troops lvl 10 and not just train to 10 and than go to fight again.

i agree, mainly on the realistic side. You can train for as long as you want but the true tests are on the battlefield.

Yami-Yagari
05-11-2010, 01:57 PM
i agree, mainly on the realistic side. You can train for as long as you want but the true tests are on the battlefield.

Yes, but still, a lvl 10 vs a lvl 1, its an easy guess who is going to win.
In a battle lots of things can happen, but i feel relaxed knowing my army is fully leveled compared to the enemy's army, because of the differences in stats.

welshie
05-11-2010, 02:36 PM
Yes, but still, a lvl 10 vs a lvl 1, its an easy guess who is going to win.
In a battle lots of things can happen, but i feel relaxed knowing my army is fully leveled compared to the enemy's army, because of the differences in stats.

ment that people could only use the trainer up to a certian level then have to level it up with combat. I dont disagree that its not realistic to train your troops and they shouldnt level, totaly agree that the training will help alot just that top end combat would be logical they need the battlefield time.

nickson104
05-11-2010, 03:48 PM
You have to consider that it is a directly reflection of how much the unit costs to build, but on the unit level. You also have to consider that if it is to cheap, then anyone can get alot of high level units

Ah but if it costs around 2000 gold to train, that is a hell of a lot of batallions... You could make many more units for that price, and often numbers win out

blackfang
05-12-2010, 09:53 AM
Ah but if it costs around 2000 gold to train, that is a hell of a lot of batallions... You could make many more units for that price, and often numbers win out

That word does not give enough value, its more like as good as always. An exception happens once in a while, experience is just to give your troops the little edge needed for a win.

Andy Joslin
05-12-2010, 01:44 PM
As said, the pricing system is going to need some tweaks.:)

Khan kreiger
06-17-2010, 05:44 PM
Thats pretty sick...i would definitely level up my army before a battle....well thats if i have enough gold:p

wills370
06-18-2010, 02:11 AM
Wow sounds good. What are the benifits per level, is it a increase in hitpoints you expirience etc or ?

Khan kreiger
06-18-2010, 05:24 AM
Wow sounds good. What are the benifits per level, is it a increase in hitpoints you expirience etc or ?

well all i kno for sure is that it add one more guy per level and im pretty sure your men would get stronger

Brian Shingles
06-18-2010, 02:49 PM
Wow sounds good. What are the benifits per level, is it a increase in hitpoints you expirience etc or ?

Yes, hitpoints increase and as Khan kreiger said you get an extra unit added to the battalion, plus you get skill points to spend on things like Attack, Stamina, etc.

Levelling benefits will no doubt have some adjustments made as we get feedback during beta.

Khan kreiger
06-18-2010, 06:59 PM
Yes, hitpoints increase and as Khan kreiger said you get an extra unit added to the battalion, plus you get skill points to spend on things like Attack, Stamina, etc.

Levelling benefits will no doubt have some adjustments made as we get feedback during beta.

how are you suppose to keep track of every unit you have if they each level up and get skill points?:confused:

sneaky_squirrel
06-18-2010, 07:04 PM
I don't think keeping track of the level of each battalion will be too much trouble. (Leveling up is per battalion as a whole not every individual unit)

Khan kreiger
06-18-2010, 07:21 PM
I don't think keeping track of the level of each battalion will be too much trouble. (Leveling up is per battalion as a whole not every individual unit)

I mean you have to pay attention to each battalion...but i geuss each fight i got into i would check my units to see if they did

brittenman
12-04-2010, 04:12 AM
hmmm this is going to be very interesting to use. :)

kagalupe
12-07-2010, 06:20 AM
i never had try the game before, it look like complicated and serius strategy to get a fast better army

Alezzy
12-08-2010, 06:44 PM
wow... that loks awsome !!!!

mcsollar
01-31-2011, 01:18 AM
it does sound a little overpowered