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Alex Walz
04-30-2010, 05:55 PM
<a href="http://reverieworld.com/screenshots/ff24/Dagbor_2.jpg"><img src="http://reverieworld.com/screenshots/ff24/Dagbor_2thumb.jpg"></a>

FANTASY FRIDAY XXIV
Human Buildings

Hope everyone's having an magnificent Friday. :) Sorry, this is a little late but there's a lot of info here, so hope you enjoy hearing about the human buildings. As a recap, human towns are focused around their Town Hall. Surrounding the Town Hall are distinct building plots that the player can use to build one of the buildings below. If a player runs out of plots, they can purchase additional ones from their Town Hall. In addition, men are the only race capable of building two layers of walls so enjoy having some pretty epic strongholds!

And if you missed it, be sure to also check out the Elven Buildings (http://www.reverieworld.com/forums/showthread.php?t=1339)!

Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months. We also won't be looking into Walls and Towers quite yet as, as mentioned before, we are working on revamping the wall construction system. Any buildings, units, and techs revolving around human sorcery have also been omitted from this showcase and will be revealed at a later time.<img src="http://reverieworld.com/screenshots/ff24/townhall.png" align="right">

Town Hall
Your default town center that trains Peasants and Horse Carts and researches town upgrades.

The following options can be purchased from the Town Hall:
Train Peasants - 80 Food, 5 Population
Basic worker/gather unit that can chop wood, mine stone and gold, gather berries and wheat from Mills, slaughter livestock, and extinguish fires. Weak in combat.
Train Horse Cart - 80 Food, 140 Wood, 5 Population
Baggage unit and Resource collector. Horse Carts are used as a mobile collection point. Horse carts have a very large carrying capacity for armies on the World Map.
Build House - 50 Wood
Increases Population Cap. The people fight and work just as much for their homes as they do for their Lord. Increase your population cap by ten points for each House built.
Buy Town Upgrade - 650 Gold
Generic Upgrade. Builds three additional Building Plots within the city.
Buy Motte Upgrade - 520 Wood
Generic Upgrade. Builds the first layer of walls around the city.

Archery Range - 650 Wood
Trains Archers and Crossbowmen, and upgrades ranged upgrades.<img src="http://reverieworld.com/screenshots/ff24/archery.png" align="left">

The following options can be purchased from the Archery Range:
Train Archers - 126 Food, 110 Wood, 10 Population
Essential for stronghold defense. Great against distant enemies, archers, and light infantry. Weak against cavalry and melee combat.
Train Crossbowmen - 105 Food, 75 Wood, 75 Gold, 10 Population
Crossbows fire heavy bolts that penetrate heavy armor and deal significant damage. However, due to their slow rate of fire, they're weak against lightly armored troops compared to regular Archers and have a shorter effective range.
Research Archer Veterancy - 200 Gold
Defensive upgrade. Increases the hitpoints of your Archers.
Research Crossbowman Veterancy - 250 Gold
Defensive upgrade. Increases the hitpoints of your Crossbowmen.

Barracks - 400 Wood, 320 Stone
Trains Macemen, Swordsmen, and Halberdiers, and researches infantry upgrades.

The following options can be purchased from the Barracks:
Train Swordsmen - 168 Food, 75 Gold, 10 Population<img src="http://reverieworld.com/screenshots/ff24/barracks.png" align="right">
Heavy infantry unit. Great against Archers, good against infantry and monsters. Mediocre against cavalry.
Research Swordsmen Veterancy - 230 Gold
Defensive upgrade. Increases the hitpoints of your Swordsmen.
Train Macemen - 112 Food, 30 Gold, 10 Population
A basic, and affordable infantry unit. Great against other infantry, weak against archers and cavalry.
Research Macemen Veterancy - 150 Gold
Defensive upgrade. Increases the hitpoints of your Macemen.
Train Halberdiers - 154 Food, 30 Wood, 10 Population
Spear infantry. Great against cavalry and large monster units. Terrible against archers, and mediocre against other infantry.
Research Halberdier Veterancy - 150 Gold
Defensive upgrade. Increases the hitpoints of your Halberdiers.

Stable - 250 Food, 650 Wood, 150 Stone
Trains both Cavaliers and their unmounted counterpart, Knights. Researches upgrades for both units.

The following options can be purchased from the Stable:<img src="http://reverieworld.com/screenshots/ff24/stable.png" align="left">
Train Cavaliers - 245 Food, 125 Gold, 5 Population
Cavalry unit that can trample unprotected infantry and archers. Great against Archers and ambushed infantry. Mediocre against cavalry.
Research Cavalier Veterancy - 350 Gold
Defensive upgrade. Increases the hitpoints of your Cavaliers.
Train Knights - 175 Food, 150 Gold, 5 Population
Elite Heavy Infantry unit. Wearing extremely heavy armor and extensively trained, these are the pinnacle of man's military might. Effective against all units but very expensive, few in number, and slow, leaving knights unable to chase other units.
Research Knight Veterancy - 250 Gold
Defensive upgrade. Increases the hitpoints of your Knights.

Siege Workshop
Trains Belfries, Battering Rams, Trebuchets, and researches siege upgrades.

The following options can be purchased from the Siege Workshop:
Train Belfry - 60 Wood, 5 Population<img src="http://reverieworld.com/screenshots/ff24/siege.png" align="right">
Belfries are the primary way to gain entrance into enemy castles, they attach to walls and allow units to scale those same walls easily. When the belfry is attached to a wall, it is nearly invulnerable to projectile attacks.
Train Battering Ram - 125 Wood, 25 Gold, 6 Population
Siege Machine. Great against gates and buildings, can't attack units.
Train Trebuchet - 175 Wood, 100 Gold, 4 Population
Siege Machine. Long ranged siege weapon with a long reload time. Great against anything it hits, but costs stone to fire.
Research Siege Engineers - 350 Gold
Generic Upgrade. Increases the speed of your siege weapons.

Blacksmith - 360 Wood, 280 Gold
Researches Armor, Weapon, and miscellaneous upgrades.

The following options can be purchased from the Blacksmith:
Body Armor Research:
Research Cuirass Armor - 150 Gold
Defensive Upgrade. Increases the pierce armor of your military units.<img src="http://reverieworld.com/screenshots/ff24/blacksmith.png" align="left">
Research Mail Armor - 180 Gold
Defensive upgrade. Increases the slash armor of your military units.
Research Plate Armor - 220 Gold
Defensive upgrade. Increases the crush armor of your military units.
Weaponry Research:
Research Bodkin Point - 220 Wood
Offensive Upgrade. Increases the damage of Archers and Crossbowmen.
Research Iron Shafts - 250 Wood, 100 Gold
Offensive Upgrade. Increases the damage of Macemen and Halberdiers.
Research Forged Blades - 250 Gold
Offensive Upgrade. Increases the damage of Swordsmen and Knights.
Efficiency Research:
Research Horseshoes - 200 Food, 150 Gold
Generic Upgrade. Increases the speed of your Horses.
Research Marching Boots - 120 Food, 120 Wood
Generic Upgrade. Increases the speed of your foot soldiers..

Market - 280 Wood, 400 Gold<img src="http://reverieworld.com/screenshots/ff24/market.png" align="right">
Allows trading of various resources for gold.

The following options can be purchased from the Market:
Buy Food, Stone, or Wood at current Market Price
Sell Food, Stone, or Wood at current Market Price

Mill
Provides an infinite (during the summer) food source and drop-off point for <img src="http://reverieworld.com/screenshots/ff24/mill.png" align="left">peasants to farm the surrounding wheat fields.

The following options can be purchased from the Mill:
Build Hayfield
Plants four hay fields around the mill that your peasants can farm for food.

Storehouse - 350 Wood
Drop-off point for resources, trains Peasants, and researches economic upgrades..

The following options can be purchased from the Storehouse:
Train Peasant - 80 Food, 5 Population
Basic worker/gather unit that can chop wood, mine stone and gold, gather berries and wheat from Mills, slaughter livestock, and extinguish fires. Weak in combat.
Tool Research:<img src="http://reverieworld.com/screenshots/ff24/storehouse.png" align="right">
Research Butchery - 200 Wood, 300 Gold
Economic Upgrade. Increases the meat gather rate of your Peasants.
Research Quarry - 200 Food, 200 Gold
Economic Upgrade. Increases the stone gather rate of your peasants.
Research Bow Saw - 200 Food, 300 Wood
Economic Upgrade. Increases the wood gather rate of your peasants.
Research Ore Mining - 200 Food, 300 Wood
Economic Upgrade. Increases the gold gather rate of your peasants.
Efficiency Research:
Research Plow - 200 Wood, 200 Gold
Efficiency Upgrade. Increases the growth rate of your Wheat Fields and the Harvesting gather rate of your peasants.
Research Luggage - 200 Food, 200 Gold
Efficiency Upgrade. Increases the carry capacity of your peasants.
Research Work Boots - 100 Wood, 200 Gold
Efficiency Upgrade. Increases the speed of your peasants..

Barn - 150 Food, 280 Wood
Raises livestock animals, and builds Horse Carts and researches economic upgrades.

The following options can be purchased from the Barn:
Train Horse Cart - 80 Food, 140 Wood, 5 Population
Baggage unit and Resource collector. Horse Carts are used as a mobile collection point. Horse carts have a very large carrying capacity for armies on the World Map.<img src="http://reverieworld.com/screenshots/ff24/barn.png" align="left">
Raise Chickens - 22 Food
Livestock that fattens over time for more food when slaughtered. Slowly generates food over time by laying eggs.
Raise Sheep - 50 Food, 10 Gold
Livestock that fattens slowly over time for more food when slaughtered. Slowly generated gold over time through the trade of fleece.
Raise Pigs - 45 Food
Troublesome livestock animal that fattens very quickly for more food when slaughtered. Slowly drains food with mischief.
Raise Cows - 85 Food
Livestock that fattens over time for more food when slaughtered. Slowly generates food over time through milking.
Research Selective Breeding - 300 Food, 200 Gold
Economic Upgrade. Increases the maximum food value from your livestock.
<img src="http://reverieworld.com/screenshots/ff24/house.png" align="right">
House - 50 Wood, built from Town Hall
Basic residential building that increases your Population Cap by ten points.

Gateway
The entrance to your town, built automatically with a layer of Stone Walls.

The following options can be purchased from the Gateway:
Buy Gatehouse Upgrade - 330 Stone<img src="http://reverieworld.com/screenshots/ff24/gateway.png" align="left">
Generic Upgrade. Replaces your Gateway with a much larger Gatehouse.
Buy Oil Pot Upgrade - 50 Stone, 120 Gold
Counter-siege mechanism that pours boiling oil on enemies in selected areas nearby.
Buy Hoarding Upgrade - 40 Wood
Protects units on a wall segment from incoming ranged damage.

GPS51
04-30-2010, 06:00 PM
I love info like this. I just imagine playing the game and forget everything else in that land. Keep it up!

Henry Martin
04-30-2010, 06:00 PM
Great. Can't wait to play the humans. Love getting these details about the game.

Alex Walz
04-30-2010, 06:02 PM
I'm sorry the screenshots are a little dark... they didn't look so bad last night. :p

And if you're wondering why the house screenshot looks nothing like its icon, that's because there's several variations of the house building. Town houses are narrow and tall while village houses are one-storied and wide, like the one in the icon.

Henry Martin
04-30-2010, 06:35 PM
I'm sorry the screenshots are a little dark... they didn't look so bad last night. :p

Don't seem to dark. You can see what the screenshot is and thats all that matters. Can't wait to test this game. Not many RTSs are coming that look interesting, but this one and of course StarCraft 2.

otomotopia
04-30-2010, 06:53 PM
Research Bow Saw (http://www.youtube.com/watch?v=Oje4iQnhFcM)- 200 Food, 300 Wood
Economic Upgrade. Increases the wood gather rate of your peasants.

hehe... aanyway...

question: Why are knights cheaper then caveliers, and only slightly more expensive then trebuchets?

Alex Walz
04-30-2010, 07:05 PM
Knights are pretty much unmounted Cavaliers with slightly better armor.

And siege is in a different category and can't be compared with other units. It may change, but as of now, the only mode where you can have a Siege Workshop and train siege weapons is in Lay Siege. You'll be getting most of your siege through the mercenary markets and perhaps one or two siege engines as rewards for quests.

Yami-Yagari
04-30-2010, 07:10 PM
Nice update. like the way you can breed different kinds of lifestock, which give different kinds of income.

question: Why are knights cheaper then caveliers, and only slightly more expensive then trebuchets?

As stated above, Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months.

Aametherar
04-30-2010, 07:29 PM
I don't like the Barracks or Gateway. They seem like they take longer to burn down! They need more wood and straw parts!

otomotopia
04-30-2010, 07:42 PM
Knights are pretty much unmounted Cavaliers with slightly better armor.

And siege is in a different category and can't be compared with other units. It may change, but as of now, the only mode where you can have a Siege Workshop and train siege weapons is in Lay Siege. You'll be getting most of your siege through the mercenary markets and perhaps one or two siege engines as rewards for quests.

Ah! Now it makes sense.

@Yami, I am and was totally aware, I was just asking if there was a reason. And there was :rolleyes:

DarkMaster
04-30-2010, 08:11 PM
I don't like the Barracks or Gateway. They seem like they take longer to burn down! They need more wood and straw parts!
Silly orcs...:p

Buy Town Upgrade - 650 Gold
Generic Upgrade. Builds three additional Building Plots within the city.
What is the maximum amount of plots that you can have?

And what happened to the human siege ladders seen earlier?

Other than that - YAY ANOTHER HUMAN SHOWCASE! Love everything!

Oh one more question - whatever happened to knights being able to mount and dismount?

Yami-Yagari
05-01-2010, 03:09 AM
YouŽd think that the race who boasts the best cavalry in the game should at least have more diverse cavalry units, like mounted crossbowmen or something.

DarkMaster
05-01-2010, 03:32 AM
Yeah, now that I think about it, I'd at least like to see some sort of distinction between "light" and "heavy" cavalry.

nickson104
05-01-2010, 03:58 AM
Now THATS looking really great :) Love the way the humans work, so classic :) Also the buildings just look amazing :)

Orc or Human... GRRR

Yami-Yagari
05-01-2010, 04:23 AM
Yeah, now that I think about it, I'd at least like to see some sort of distinction between "light" and "heavy" cavalry.

Yes, we want.
Only thing humans have now is heavy cavalry, and only real strategy they have is charge in and hope they don't meet spearmen.

wills370
05-01-2010, 04:58 AM
They look awsome. The scale of them seems perfect in relation to the world around them and they are suprisingly detailed. On the other side when you have a city full of them that will only add to the effect. Really great jobs. Good base aswell to do mods. Would be nice if you could possibly add your own banners to them? :)

Aametherar
05-01-2010, 04:59 AM
Yes, we want.
Only thing humans have now is heavy cavalry, and only real strategy they have is charge in and hope they don't meet spearmen.

Or hundreds of goblins jumping up and down with sharp pointy sticks. The only real challenge for the goblin would be finding out which side is the pointy one! :D

Yami-Yagari
05-01-2010, 05:30 AM
They look awsome. The scale of them seems perfect in relation to the world around them and they are suprisingly detailed. On the other side when you have a city full of them that will only add to the effect. Really great jobs. Good base aswell to do mods. Would be nice if you could possibly add your own banners to them? :)
Would be nice if you could design your own heraldry and it be displayed on unit banners, kinda like Saga.

nickson104
05-01-2010, 07:23 AM
Or hundreds of goblins jumping up and down with sharp pointy sticks. The only real challenge for the goblin would be finding out which side is the pointy one! :D

That is the downside to using goblins... The damned things kill themselves testing which side is the pointy side!

blackfang
05-01-2010, 07:40 AM
That is the downside to using goblins... The damned things kill themselves testing which side is the pointy side!

That really depends, if there is a elven village close by i am sure they will test them there:D

nickson104
05-01-2010, 08:27 AM
That really depends, if there is a elven village close by i am sure they will test them there:D

Thats all well and good, except when they start hitting the elves with the soft end and holding the sharp end...

Aametherar
05-01-2010, 09:19 AM
Well they ARE goblins, call it a gamble, I mean they are cheap, if you get 100 of them odds are you got at least 50 fully effective troops! They're like min beserkers too, you can send them charging into anything without them hesitating.You don't get that kind of reliability with humans!

Yami-Yagari
05-01-2010, 11:19 AM
Well they ARE goblins, call it a gamble, I mean they are cheap, if you get 100 of them odds are you got at least 50 fully effective troops! They're like min beserkers too, you can send them charging into anything without them hesitating.You don't get that kind of reliability with humans!
You do know goblins have the lowest hp of any unit ingame + they have no armor.

Kire
05-01-2010, 11:38 AM
Nice showcase, tho i still like elves the most but i cant also wait now to try humans =). Especially looks nice how gateway can be much reinforced. But town hall could be made more castle like (like castle in settlers 7) and not like big house =).

Generation
05-01-2010, 11:47 AM
Some very good info I say, in order to destroy the humans >:)

Darathor
05-01-2010, 01:34 PM
Very nice, I like the look that the humans have in this game. It really makes them look like a true medieval town/city/race/army/thing. The building and technologies really look unique and interesting. I'll definitely be playing my human city a little more often just to look at the city.

Negthareas
05-01-2010, 01:48 PM
Nice showcase, tho i still like elves the most but i cant also wait now to try humans =). Especially looks nice how gateway can be much reinforced. But town hall could be made more castle like (like castle in settlers 7) and not like big house =).

Well, historically, Castles wer not really one structure - they were an evolution of a Manor House.

Manor Houses were stone, fortified structures that contained kitchens, feasting halls, bedrooms, stables, etc.

Then eventually, walls were added to create a courtyard, then towers... wala! a Castle.

I think these are meant to be more like Manor Houses, rather than a castle.

Kire
05-01-2010, 02:07 PM
Thought more like this:
http://www.norcalblogs.com/telescope/bunratty_castle_s.jpg
http://tquirk.com/gallery/irish_castle.jpg
Or those at AoE2

DarkMaster
05-01-2010, 08:30 PM
Thats all well and good, except when they start hitting the elves with the soft end and holding the sharp end...
That wouldn't end up any better for the goblins than if they had tested it on themselves:p

I have to agree with the "castle rather than big house" notion. It does look a bit odd seeing this less-than impressive wooden building in the middle of the most epic strongholds evah.:D

Negthareas
05-01-2010, 08:51 PM
Thought more like this:
http://www.norcalblogs.com/telescope/bunratty_castle_s.jpg
http://tquirk.com/gallery/irish_castle.jpg
Or those at AoE2

Both pics are good examples of fortified Manors, I think, but with crenallations. I do admit the ones in Dof are more like, uh, the mayor's house, rather than a Manor house. Some adjustment there might be nice.

Daermoth
05-01-2010, 10:24 PM
What I was wondering, and I wonder if anyone agrees is..well, given the number of unit upgrades that we see here ( mail upgrade, plate upgrade ), would it be possible for the units to change their looks as we upgrade them? For example, you start off with a generic human footman, clad in leather armor and bearing a short sword or something, then with the mail upgrade he gains that armor visually and a long sword or something, with plate armor they become as we've seen them in screenshots. I'm not sure how much work this is, but in my opinion the model of the unit should not change, thus making it easier, only the armor and weapon or something like that. Not sure if that would only be a texture remake but still, given how long you need to train these units online and how many of them there will be, it would be a nice addition that adds some variety, and perhaps shows a player the level of technological development of their adversaries in a fight.

Yami-Yagari
05-02-2010, 04:21 AM
Would be nice if that were to be made possible. Kinda like in M2TW.
Or you could take the BFME approach and just add some "flare" to the unit.
(Most people who have played BFME know what i talk about.)

Negthareas
05-02-2010, 08:50 AM
Know what you mean there, about BFME. That was an ok way of doing it - it worked and was visiblie.

Daermoth
05-02-2010, 11:19 AM
Yeah exactly, and if I'm not mistaken, the BFME way was just a texture change, there was nothing changed on the models. I mean..it just adds something to look forward to in the game. Otherwise your troops just get stronger but it doesn't really..feel like they do.

nickson104
05-02-2010, 11:29 AM
would it be possible for the units to change their looks as we upgrade them?

Yes. There has been a showcase about this... It showed how the orc units visually change as they are upgraded, I cant remember if the humans or elves also featured but i certainly remember the orcs...

Some of the changes are hard to spot at first, for example a couple of spikes on a shield... But it is a visible difference

LoveToKill
05-02-2010, 04:29 PM
Great clipstheyseemfine to me, sc2 has its ups and downs, glad to see the buildingsand costs for both elves and humans cant wait for the orcs :x im looking foward to it

Jean=A=Luc
05-03-2010, 02:18 PM
Lol @ mischievous pigs. :p How odd they are.

Khan kreiger
06-17-2010, 05:42 PM
i love how they can farm for some reason :)

hugenhlfan
02-28-2011, 06:09 PM
Different styles of houses YES!!!!! thank u how will harbors work are they expandable?

WarriorKing
04-20-2011, 07:28 PM
No sausage factory? errrmmmm.....