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Alex Walz
04-09-2010, 02:34 PM
FANTASY FRIDAY XXI
The Elven Archers

Happy Friday everyone! Today we'll be looking into the Elves once again for the highly-anticipated Elven Archers. Superior to human and orc archers, the Elven Archers are fantastic at defending a stronghold or sniping down enemy hordes before they reach your troops. Archers are best in the Wind Formation with infantry nearby to protect them from approaching melee units.

Orc players - keep up that patience orcs are so well known for - we'll have a large orc showcase next week.

The Elven Ranger

Description:
Ranged unit which is great against infantry units, but terrible against heavy armored and cavalry units.<img src="http://reverieworld.com/screenshots/ff21/ranger.png" align="right">Rangers can be trained from Dwellings for 84 Food and 90 Wood. For information on ranger battalions and upgrades, please refer to our Elven Buildings and Formations showcases.

Initial Statistics:
Health: 140
Stamina: 100
Damage: 65
Accuracy: 300
Defense: 30
Armor: 20
View/LOS: 720
Range: 650
Speed: 49
Charge: 70

Unique Abilities:
Fiery Arrows Increases damage, but accuracy and fire rate decrease. Costs fatigue.
Arrow Volley Greatly decreases unit reload time at the expense of fatigue.
Hide Makes unit invisible to enemies. Invisible unit has reduced movement. Ends if unit attacks.

The Elven Mounted Ranger

Description:
A mounted version of the Ranger with increased Health and Speed but decreased Damage and View.<img src="http://reverieworld.com/screenshots/ff21/mountedranger.png" align="right">Mounted Rangers can be trained from Dwellings for 234 Food and 90 Wood.

Initial Statistics:
Health: 250
Stamina: 200
Damage: 60
Accuracy: 300
Defense: 30
Armor: 20
View/LOS: 700
Range: 650
Speed: 72
Charge: 109

Unique Abilities:
Fiery Arrows Increases damage, but accuracy and fire rate decrease. Costs fatigue.
Arrow Volley Greatly decreases unit reload time at the expense of fatigue.
Hide Makes unit invisible to enemies. Invisible unit has reduced movement. Ends if unit attacks.

The Elven Female Warden

Description:
Ranged gatherer unit.<img src="http://reverieworld.com/screenshots/ff21/warden.png" align="right">Female Wardens are versatile worker units that, while not trained for war, can be summoned to defend your stronghold in times of need. Female Wardens can be trained at Settlements for 110 Food and 70 Wood.

Initial Statistics:
Health: 220
Stamina: 250
Damage: 75
Accuracy: 300
Defense: 20
Armor: 35
View/LOS: 720
Range: 600
Speed: 49
Charge: 70

Unique Abilities:
Corpse Looting Workers will gather loot from nearby corpses.
Hide Makes unit invisible to enemies. Invisible unit has reduced movement. Ends if unit attacks.

War Stories

To see these units in action, we have to short war stories for your entertainment. Each of these were taken from Stronghold Defense maps against the AI.

http://reverieworld.com/screenshots/ff21/Thumb1.jpg (http://reverieworld.com/screenshots/ff21/Screenshot1.jpg) http://reverieworld.com/screenshots/ff21/Thumb2.jpg (http://reverieworld.com/screenshots/ff21/Screenshot2.jpg) http://reverieworld.com/screenshots/ff21/Thumb3.jpg (http://reverieworld.com/screenshots/ff21/Screenshot3.jpg) http://reverieworld.com/screenshots/ff21/Thumb4.jpg (http://reverieworld.com/screenshots/ff21/Screenshot4.jpg)
http://reverieworld.com/screenshots/ff21/Thumb5.jpg (http://reverieworld.com/screenshots/ff21/Screenshot5.jpg) http://reverieworld.com/screenshots/ff21/Thumb6.jpg (http://reverieworld.com/screenshots/ff21/Screenshot6.jpg) http://reverieworld.com/screenshots/ff21/Thumb7.jpg (http://reverieworld.com/screenshots/ff21/Screenshot7.jpg)

In this first one, I went up against four waves of large-sized orc armies and four waves of medium-sized human armies attacking from two different directions in the elven stronghold of Uttal Atros. In the time I had to prepare, I trained archer battalions of every type and stationed them at my main gate. I distributed my remaining units to the other gates, but knew that the enemy would be focused on the main gate. When the enemy did arrive, I had a large archer defense ready to shoot them down. The first orcs who approached were killed upon first sight, but the orcs soon came with mighty Siege Towers that I couldn't shoot down in time. The orcs used these to scale my walls without ever touching my gate. Having made the mistake of training too many archers and too few melee units, the orcs quickly took over my first layer of wall. My archers were few compared to the orc horde, but for a while, I was able to shoot enough volleys of arrows into their masses to prevent them from advancing any further. They came with catapults and goblin archers and began chipping away at my remaining archers. They came with fire arrows and set fire to my city, forcing my men to retreat to higher ground. The fight lasted into the night with my severely-wounded men protected by my hoardings. However, the men who approached from one of my less-protected entrances had managed to break down my gate by this time and rushed into my mighty stronghold, lighting fire to everything in their path. Their crossbowmen ran across the bridge to assist the orcs, and the battle was lost as the orcs were free to pour into Uttal Atros and kill my king.

http://reverieworld.com/screenshots/ff21/Thumb8.jpg (http://reverieworld.com/screenshots/ff21/Screenshot8.jpg) http://reverieworld.com/screenshots/ff21/Thumb9.jpg (http://reverieworld.com/screenshots/ff21/Screenshot9.jpg) http://reverieworld.com/screenshots/ff21/Thumb10.jpg (http://reverieworld.com/screenshots/ff21/Screenshot10.jpg) http://reverieworld.com/screenshots/ff21/Thumb11.jpg (http://reverieworld.com/screenshots/ff21/Screenshot11.jpg)
http://reverieworld.com/screenshots/ff21/Thumb12.jpg (http://reverieworld.com/screenshots/ff21/Screenshot12.jpg) http://reverieworld.com/screenshots/ff21/Thumb13.jpg (http://reverieworld.com/screenshots/ff21/Screenshot13.jpg) http://reverieworld.com/screenshots/ff21/Thumb14.jpg (http://reverieworld.com/screenshots/ff21/Screenshot14.jpg)

The next battle was against two waves of large-sized human armies attacking the elven stronghold of Gelmeerim. Having learned my lesson, I trained both archers and melee units and upgraded my walls with bolt throwers and hoardings during the preparation time. My residences provided me with a steady income of gold which I used to purchase upgrades for my archers. When the men of Teria arrived, they were shot down by my archers but brought in heavy siege and rams. My gate stood strong as I shot down the rams and any units who dared to make it pass the bridge. They had destroyed my bolt throwers and set the land behind my walls on fire, taking out a large chunk of my stronghold and causing chaos amongst my ground troops. They came with trebuchets, but soon the battle was a stalemate as no human troops dared to cross the bridge while my archers were prevalent. I selected my cavalry and melee units who had been doing nothing all battle and ushered them out through the back gate to come around and surprise the enemy infantry. But before my troops could make it through the rugged terrain, the enemy had retreated. Victory for the Nhoblio!

otomotopia
04-09-2010, 02:41 PM
Excellent screenshots! Looks like the elves have a huge benifit with their female wardens - they're a gatherer unit that is also used as one of the most powerful ranged foot archers. Must be awesome when a raid occurs when gathering.

Kire
04-09-2010, 03:31 PM
Why there must be 2 archers that are quite similar to each other in one faction? The only thing that male version is better is little more range. Otherwise warden looks little better overall. But warden is worker and female after all =P ... why is stronger than ranger? On picture ranger looks better geared and warden looks more naked than geared but warden has more armor ?=P And whats the point of having range units if you can mass workers that can also fight and are even better than regular unit (excluding volley since dont know how good can it be)?
Well i expected there would be warden and than some elite archer, at least it would work for me better =).
And on first picture my eyes hurts when seeing those mounted troops on wall =P.
Cant say much for unicorn archer, but from Total war experiences they can be quite annoying for enemies. And from BFME2 experience they can be also quite useless =).
The last thing i also question..... fiery arrows ... since it is quite possible useless.

And when you said upgrade archers .... does that also apply to wardens since they are half workers?

So this are my concerns about this, tho its not what i expected =). And for conclusion... i dont want to play amazon faction =P.

otomotopia
04-09-2010, 03:36 PM
The last thing i also question..... fiery arrows ... since it is quite possible useless.


"They came with fire arrows and set fire to my city, forcing my men to retreat to higher ground."

Sounds pretty powerful to me.

Alex Walz
04-09-2010, 03:41 PM
Yeah, fiery arrows aren't useless. Forest fires are pretty common and do a lot of damage to a stronghold if your workers don't put it out in time.

Good points on the stats. We haven't done a whole lot of balance fine-tuning yet, but we probably will be swapping some of those stats. And yeah, walls probably aren't the best place for mounts. :p I just brought in everything I had to stop the orc horde.

And when you said upgrade archers .... does that also apply to wardens since they are half workers?
Sometimes. Most upgrades increase a stat for all of your units. But there are some that are only targeted at specific types - like the distance upgrade only increases the range of Rangers.

otomotopia
04-09-2010, 03:48 PM
Question: Do the Elves have a 'regular' ranged unit, or is that the Ranger? If it is the ranger, I'd want the wardens to be a capable ranged unit, but not the best range that the Elves have.

And I cannot wait to see the mass game of chicken the mounted calvary and Heavy Calv will have....

Puppeteer
04-09-2010, 04:12 PM
I notice that both Elven and Human archers have the same range and accuracy. Surely the accuracy would be different, at the least?

Negthareas
04-09-2010, 04:16 PM
. And yeah, walls probably aren't the best place for mounts. :p I just brought in everything I had to stop the orc horde.

HE said it! And I see it in the picture! Mounted units can go on walls!

Great Fanfry guys. I agree with limiting the warden, maybe no formation available? Otherwise, the only difference is that Wardens can also gather food. The Rangers have to be strong enough in fighting that they will be the main archer, and not the Warden. Still, the Ranger is less expensive, so that should not be too much of an issue.

But shouldn't the Ranger be more expensive than the Warden, not vice versa?

Darathor
04-09-2010, 04:31 PM
Great showcase! I'm glad to see that my beloved elves at least came out at the end with a victory. The units look really cool and the ability for a worker to substitute as an archer is cool, but as mentioned before, the stats seem to be a bit weird, but that can easily be changed during beta.

The battles look epic and that really looked like a massive horde of orcs:) even though the elves were beaten by them.:(

Just a great showcase and I'm really excited about this game, it just looks so awesome with all of its features and gameplay.

Kire
04-09-2010, 04:57 PM
Sorry for fiery arrows ... did read it wrong and didnt notice its actually fire arrows =P. Now makes more sense also to me =P.

Alex Walz
04-09-2010, 04:59 PM
These battles were pretty much decided at the front gate, but your battles will be more excited and last longer. ;) I was too busy taking screenshots to spend my resources! :p

We've done some changes to our Stronghold Defense mode since our last showcase so I think we might put up a video within the next couple of weeks. :)

Henry Martin
04-09-2010, 06:03 PM
Hopefully. The only RTS that I have been playing lately is Napoleon total war and majesty 2. I need another good RTS to play.

otomotopia
04-09-2010, 06:12 PM
Sorry for fiery arrows ... did read it wrong and didnt notice its actually fire arrows =P. Now makes more sense also to me =P.

The skill is called "Firey" arrows. You read it right, but you may have misjudged the fact that the skill actually sets the enviornment alight? Maybe you thought that it just added extra/DoT damage.

Kire
04-09-2010, 06:39 PM
The skill is called "Firey" arrows. You read it right, but you may have misjudged the fact that the skill actually sets the enviornment alight? Maybe you thought that it just added extra/DoT damage.

No, i just thought its normal arrow that do more dmg and more reload time and less accuracy .... tho it would make more sense if i knew the extra dmg is actually fire =) (than would come to my mind 100 different things about what else can you do with fire =)).
And its says "fiery" not "firey" =).

Anyway isnt fire too violent for elves? I mean... they can burn their trees if not careful =). And isnt putting wildfires for elves like doing plant extermination/massacre?

GPS51
04-09-2010, 07:01 PM
Anyway isnt fire too violent for elves? I mean... they can burn their trees if not careful =). And isnt putting wildfires for elves like doing plant extermination/massacre?

rofl. Beautiful. Almost siggy worthy. Good show.

Alex Walz
04-09-2010, 07:15 PM
Anyway isnt fire too violent for elves?
That's why they have pretty blue fire! :p

DarkMaster
04-10-2010, 01:58 AM
Ooh! Is it supposedly "magic" fire or something?

nickson104
04-10-2010, 07:17 AM
Ooh! Is it supposedly "magic" fire or something?

No... its actually just blue LED's on the arrows to trick the enemy into thinking their magic! ;)

:p enough sarcasm from me i think :p im sorry :) that was a bit uncalled for, but the orc in me... i just couldnt stop it.... :eek:


Great fantasy friday as always, even if truthfully i only skimmed it as im not so interested in the elves :p

Catabre
04-10-2010, 09:32 AM
Anyway isnt fire too violent for elves?
That's why they have pretty blue fire!

Just don't bring back silverthorne arrows from BFME2. ;) Those things were OP *shudders*

Generation
04-10-2010, 12:15 PM
Don't mess with us elves! or we will rain arrows down on you like in 300!

sneaky_squirrel
04-10-2010, 01:03 PM
Gotta agree that these units confuse me, if the Warden is supposed to be oriented toward work and not as effective as the all out ranger for war, maybe make it a little more obvious that the ranger is the best choice.

With the current stats I see I wouldn't really bother with rangers since wardens cost less (Wood is harder to get) have more HP and can gather.

Supreme
04-10-2010, 01:14 PM
Looks nice though its kinda odd to see horses on the walls ^.-

Josh Warner
04-10-2010, 04:59 PM
Wardens don't benefit from most of the ranged centric upgrades, do not have volley, and do not have combat formations. So if you wish to form an army out of a relatively weak gatherer unit, that would be your choice. Strong base stats do not make up for everything else, not even close.

Kire
04-10-2010, 06:06 PM
Wardens don't benefit from most of the ranged centric upgrades

Sounds good enough for me =). So if i understood right, ranger will be stronger than warden after upgrades, if we dont count special abilities? Or wardens will still have one special role (like more hp and armor)?

Alex Walz
04-10-2010, 06:12 PM
The ranger will be stronger than the warden, but I would expect these stats to change fairly significantly during testing.

Josh Warner
04-10-2010, 07:10 PM
Sounds good enough for me =). So if i understood right, ranger will be stronger than warden after upgrades, if we dont count special abilities? Or wardens will still have one special role (like more hp and armor)?

Rangers are ALWAYS stronger than wardens. You guys are overlooking wardens do not have any combat formations. Go check out

http://www.reverieworld.com/forums/showthread.php?t=1329



Even with lower 'base' stats, the fact that rangers are always in one of two formations they'll always be stronger.

Negthareas
04-10-2010, 07:15 PM
Except that Orcs do not last as long as Spartans.

otomotopia
04-10-2010, 09:05 PM
Except that Orcs do not last as long as Spartans.

http://sphotos.ak.fbcdn.net/photos-ak-sf2p/v54/53/61/1088161098/n1088161098_30200916_1494.jpg
That is all.

DarkMaster
04-10-2010, 10:43 PM
Aaaw, that's so cute!:D

Yeah, I'm pretty sure rangers are going to work out to be stronger than wardens.

On another note, what does the gate crank for the elves look like? I don't remember seeing one and can't really imagine it being the same as humans.

The Witch King of Angmar
04-11-2010, 08:21 AM
Cool..............

wills370
04-11-2010, 10:09 AM
Very nice seems to me like the Ai is far better then most games if they are taking counter measures. So Kodos for the team who put that together. intresting also that the mix is so important when facing enemy's as most games if you have enough archers you can kill anything :) So good job on that too.

otomotopia
04-11-2010, 11:05 AM
Kodos for the team who put that together.
Yes, the team deserves epic moun... oh, kudos! :p

intresting also that the mix is so important when facing enemy's as most games if you have enough archers you can kill anything :) So good job on that too.

Aye, I'm also happy to see that you can only damage the enemies with range. Though I'd be interested to see what a mix of Human Crossbows and bows could do, as the Crossbows also can act as auxiliary footmen. They'd probably get absolutely wrecked by any heavy troops that came at them, but it would do well against light infantry.

blackfang
04-11-2010, 02:29 PM
Aye, I'm also happy to see that you can only damage the enemies with range. Though I'd be interested to see what a mix of Human Crossbows and bows could do, as the Crossbows also can act as auxiliary footmen. They'd probably get absolutely wrecked by any heavy troops that came at them, but it would do well against light infantry.

You know that if there were a crossie/archer group then if the archers are equipped with longbows they should have not problem against anything but flank attacks... Archers are the most overpowering thing in all of the ancient realms, just watch the robin hood movies... And then think about 2 k robin hood coming down at you, that would mean total slaughter even for the most battle hardened armies...

Negthareas
04-11-2010, 06:29 PM
You know that if there were a crossie/archer group then if the archers are equipped with longbows they should have not problem against anything but flank attacks... Archers are the most overpowering thing in all of the ancient realms, just watch the robin hood movies... And then think about 2 k robin hood coming down at you, that would mean total slaughter even for the most battle hardened armies...

Fortunately, Robin Hood was an overpowered hero, the kind of which will not exist in DoF.

blackfang
04-12-2010, 03:18 PM
Fortunately, Robin Hood was an overpowered hero, the kind of which will not exist in DoF.

that is because we can't train the units perfectly, think of it like a lvl 10 archer platoon from bfme 2 against a lvl 1 swordsman platoon. Who wins? the awesome archers and they will win for some time forward. Robin hood is awesome because he knows the bow, the bow can be used with incredible accuracy but noone even thinks about using a bow with aiming them. I mean EVEN I can hit a target 10 m away, so why can't the ones in games do the same? They should be the most awesome soldiers ever fielded, noone can beat archers even if they wanted to... Ok then another group that everyone knows XO The rangers of ithilien awesome archers and so-so swordsmen, they could fight and were awesome however think about it if they came down on you with a million troops and you got a million troops as well. Who would win? Its like the spartans only with better troops:D

Aametherar
04-12-2010, 04:35 PM
I'm very surprised to see elves using fire as a weapon when it harms the land. Turtles must be drooling over this mode.

Negthareas
04-12-2010, 04:50 PM
that is because we can't train the units perfectly, think of it like a lvl 10 archer platoon from bfme 2 against a lvl 1 swordsman platoon. Who wins? the awesome archers and they will win for some time forward. Robin hood is awesome because he knows the bow, the bow can be used with incredible accuracy but noone even thinks about using a bow with aiming them. I mean EVEN I can hit a target 10 m away, so why can't the ones in games do the same? They should be the most awesome soldiers ever fielded, noone can beat archers even if they wanted to... Ok then another group that everyone knows XO The rangers of ithilien awesome archers and so-so swordsmen, they could fight and were awesome however think about it if they came down on you with a million troops and you got a million troops as well. Who would win? Its like the spartans only with better troops:D

I get your point - range has always been an issue with RTS for one simple reason:

The map is not big enough to have a realistic range and LOS. Otherwise archers would be much more powerful at such close ranges. Case closed.

Josh Warner
04-12-2010, 06:58 PM
I'm very surprised to see elves using fire as a weapon when it harms the land. Turtles must be drooling over this mode.

Their fiery arrows will not start any wildfires.

blackfang
04-13-2010, 12:53 AM
I'm very surprised to see elves using fire as a weapon when it harms the land. Turtles must be drooling over this mode.

They got blue fire;)

crispyg29
04-15-2010, 11:12 AM
i just love archers any game that has them in it i always just recruit a army of them they will always win the day for me

wills370
04-15-2010, 11:50 AM
Lol thats good then. With the fire arrows will they be able to set buildings alight?

Negthareas
04-15-2010, 06:06 PM
Yes - they should be able to [if they can light forests on fire, which they can].

aerlfredith
04-18-2010, 07:06 AM
don't know if this has been mentioned before but shouldn't the horseachers have reduced accuracy with the moving horse ?:p

blackfang
04-18-2010, 10:38 AM
don't know if this has been mentioned before but shouldn't the horseachers have reduced accuracy with the moving horse ?:p

Of course not, they have perfect aim... Even better then normal archers, they can one hit kill anyone and run away:rolleyes: Naah just kidding, most likely they will have either reduced damage (least likely) or reduced accuracy:)

sneaky_squirrel
04-18-2010, 11:03 AM
I'm hoping for accuracy, more exciting and realistic that way ;p.

GPS51
04-18-2010, 01:10 PM
The elven HA have reduced range. Dunno about accuracy...I'm too lazy to look up it.

Darathor
04-20-2010, 06:40 PM
The elven HA have reduced range. Dunno about accuracy...I'm too lazy to look up it.

They have reduced damage and line of sight/vision. I don't think they have reduced damage or even reduced range, but they don't do as much damage and can't see as far, but, if you feel like suicide charging your archers into the enemy, do it with horse archers, they have better charge damage.

Khan kreiger
06-18-2010, 08:13 AM
Nice i like the battles and i have a feeling lots of elf players will make lots of mounted archers

BraveHeart
11-30-2010, 02:52 PM
The units look great really like the Ranger and I had a question about the rangers is their Hide also on a timer like the melee units? Because for melee units count.

"Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage"

It would be awsome to just have your rangers keep sneaking around and get close fot ambushes to counter their low survivability in melee.

And do they have ammo reserves or can archer type units keep on firing as long as the battle lasts?

Greetz Brave

Alex Walz
11-30-2010, 06:26 PM
All Hide abilities are on a timer (fatigue drain).

And do they have ammo reserves or can archer type units keep on firing as long as the battle lasts?
Balancing the archers has been a topic of debate for some time now. We haven't reached a definite solution yet, but each arrow may be tied to a very small amount of wood - allowing them to fire for as long as the player has some wood.

tim1983
11-30-2010, 06:44 PM
All Hide abilities are on a timer (fatigue drain).


Balancing the archers has been a topic of debate for some time now. We haven't reached a definite solution yet, but each arrow may be tied to a very small amount of wood - allowing them to fire for as long as the player has some wood.

i dont know if i am a fan of this.. i guess the issue i have with this is regardless if your archers are superior or you have no bonuses for them, it all comes down to the amount of wood you have in your base, plus the bonuses you get for wood gathering.. i think i am more positive over archers having a limited set of arrows.. either way, im sure i will manage :)

GPS51
11-30-2010, 06:47 PM
I prefer archers to have unlimited wood. Otherwise the elves get a massive bonus in archery with their abilities to gather wood. Go elves BTW.

Alex Walz
11-30-2010, 07:17 PM
Yeah, if you have any suggestions for balancing, feel free to post them. :) Too many RTS games have overpowered archers, and we don't want to follow their path.

Another idea we had was to give archers a cap of x arrows with 1 arrow replenished every y seconds.

GPS51
11-30-2010, 07:27 PM
I don't mind the idea of archers having limited arrows. I just don't want useless melee halfway through a battle. I say have each civ's way of gathering new arrows/wood be unique. I want to keep my archers :) I propose pick up sticks for orcs :P

Edit: in all seriousness how about giving archer units a melee weapon if they run out of arrows? I mean you could even have a "craft building" where slowly the unit is converted from archer to melee.

Daft
11-30-2010, 10:39 PM
You could maybe go the route of a Battle for Middle-Earth 2 mod I used to follow....they made it where every individual arrow would do damage where ever it actually hit, as opposed to simply battalion x damage vs. battalion y hit points. That way faster units will be able to easily dodge arrow volleys, and archers will be able to potentially damage their own troops, so you'd have to take in consideration the placement of your melee-based units.

jleem21
12-01-2010, 02:44 AM
Are troops controlled individually like an AoE feel or like groups like in the Medieval Series?

BraveHeart
12-01-2010, 09:15 AM
Thanks for Awnsers Alex

Another idea we had was to give archers a cap of x arrows with 1 arrow replenished every y seconds.

I like this one you need to dogde and run around for some time in order to have some arrows again hehe. Though here aswell you could have multiple batalions taking over while one batalion replenishes.

Maybe you could have a stockpile of arrows at your keep where your batalion of archers needs to move to in order to replenish their arrows. And you can upgrade this stockpile or fill it with arrows while in normal mode so if you forget to replenish your stockpile well that's a problem. Also on this way you need to get your archers off your walls wich could give the attackers some valuable time to break in. Ofcourse in the end you can have multiple batalions doing shifts but hey just an idea:D

Are troops controlled individually like an AoE feel or like groups like in the Medieval Series?
As a batalion like Rome total war or Medieval though if I am correct the elf wardens are controlled individually but the combat units will be in groops.


Greetz Brave

Joseph Visscher
12-01-2010, 11:14 AM
My idea was to as alex says: Have a cap of arrows, about 30, depending on the archer unit (elves have more, Orcs have least and random amount: 20-30)

The arrows automatically regenerate slowly, maybe 1 arrow per every 5-8 seconds, time it takes to shoot off about 5 arrows. This system would also include many new archer features and controls to let the player decide when to release arrows and where to volley them over what size of an area.

Another feature would be resupply, you move a archer battalion near a archery range for humans, and your archers would refill their arrows very quickly.
Each side would have a way to replenish their arrows.

BraveHeart
12-01-2010, 11:31 AM
Another feature would be resupply, you move a archer battalion near a archery range for humans, and your archers would refill their arrows very quickly.Each side would have a way to replenish their arrows.

Yeah that's what I mean there has be an alternative way to get your ammo back for siege and Archers otherwise the units will only act as bait once their ammo reservers have been depleted. Interested in how this is going to turn out.

Greetz Brave

GPS51
12-01-2010, 12:52 PM
So if you had an arrow resupply building (of some sort or another) I'd like to see it have a set amount of arrows. But you could garrision villagers to create more arrows. The more you garrision the more arrows you crank out. :) Also a conversion building would be pretty sweet as well for changing unit types (would have to be a slow conversion)

brittenman
12-04-2010, 05:00 AM
I think that the elves are the best defensive race. I'm going to be using them when I get the game. :D

Nollo
12-04-2010, 04:32 PM
I am sooooo gonna be starting a tribe of snow elves!

oanx
01-22-2011, 06:08 PM
cant wait to make my elves! gotta stockpile my archers and cav units. like the way you played the battle out i would've done the same with the attempt to flank from behind.

Rhino
01-22-2011, 07:00 PM
Really nice work guys thats a lot of detailed information about the elves for us. :) Now just one question are you doing an orc one? If you already have a link will be appreciated.

FortyLuck
02-16-2011, 08:18 AM
i't looking great!