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Alex Walz
03-26-2010, 07:04 PM
<a href="http://reverieworld.com/screenshots/ff19/gelmeerim.jpg"><img src="http://reverieworld.com/screenshots/ff19/gelmeerimthumb.jpg"></a>

FANTASY FRIDAY XIX
Elven Buildings

On popular request, we will be looking into the Elven buildings this week! As you're probably aware, the Elves build their buildings (with the exception of the Residence building) in the Great Trees of the Nhob'ru forests. In the MMORTS, Elven players will start with a Settlement building encircled by nine Great Trees that they can use to build any of the buildings below.

As masters of magic, elven buildings are constructed using the powerful forest magic, which means that no Wardens must be set aside to build any of these buildings. In addition, you'll notice that the elves lack any sort of siege workshop. This is because the elven siege is alive, not manufactured. Crawling siege weapons, Treants and Crossbolts, are summoned by the elven Enchanters, meaning they can be obtained even when away from the homeland.

Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months. We also won't be looking into Walls and Towers quite yet as, as mentioned before, we are working on revamping the wall construction system.<img src="http://reverieworld.com/screenshots/ff19/alchemy.png" align="left">


Alchemy Lab - 250 Wood, 450 Gold
Transmutes resources. the Alchemy Lab will slowly convert one resource of choice into another resource.

The following options can be purchased from the Alchemy Lab:
Metamorphosis
Transform a resource into another resource of choice through the art of alchemy.
Gold Preservation
Gold depletes slower.
Stone Preservation
Stone depletes slower.
Upgrade Alchemy Lab<img src="http://reverieworld.com/screenshots/ff19/arcane.png" align="right">
Greatly improves the resource output of the selected Alchemy Lab.


Arcane Sanctuary - 420 Stone, 350 Gold
Elven spellcasters are trained and upgraded at the Arcane Sanctuary.

The following options can be purchased from the Arcane Sanctuary:
Train Enchanters
250 Wood, 250 Gold, 3 Population. Magical melee unit which casts spells and summons Treants and Crossbolts.
Arcane Regeneration
Doubles the fatigue rate of magical units.


Dwelling - 250 Wood - The time-honored art of Archery is taught here. Trains Rangers and researches upgrades for them.

The following options can be purchased from the Dwelling:
Train Female Wardens
110 Food, 70 Wood, 6 Pop. Ranged and gatherer unit.
<img src="http://reverieworld.com/screenshots/ff19/dwelling.png" align="left">Train Male Wardens
160 Food, 6 Pop. Gatherer unit.
Train Rangers
84 Food, 90 Wood, 6 Pop
Train Mounted Rangers
234 Food, 90 Wood, 5 Pop
Research Stamina
350 Food - Increases the stamina of your units.
Research Revelation
150 Gold - Increases the view of your units.
Research Distance
350 Wood, 50 Gold - Increases the range of Rangers.
Research Swiftness
150 Food, 150 Wood - Increases the speed of your units.


<img src="http://reverieworld.com/screenshots/ff19/residence.png" align="right">Residence - 60 Wood, 20 Stone
Provides an automatic trickle of a resource of your choice.


<img src="http://reverieworld.com/screenshots/ff19/settlement.png" align="left">Settlement

The following options can be purchased from the Settlement:
Train Female Wardens
110 Food, 70 Wood, 6 Pop. Ranged and gatherer unit.
Train Male Wardens
160 Food, 6 Pop. Gatherer unit.
Haven Upgrade
550 Stone. Generic Upgrade. Builds a layer of walls around the city.
Build Residence
60 Wood, 20 Stone. Increases Population Cap by 15 points per Residence.
Asylum Upgrade
320 Wood, 200 Gold. Optional Upgrade. Builds a layer of walls around the city.


<img src="http://reverieworld.com/screenshots/ff19/sylvan.png" align="right">Sylvan Shrine - 210 Food, 180 Wood, 60 Gold
Economic building which provides a Food trickle. Trains Unicorns and populates the forest with Deer.

The following options can be purchased from the Sylvan Shrine:
Train Unicorns
105 Food, 40 Gold, 5 Pop - Unicorns can fight without riders effectively. Strong against infantry and archers, weak against cavalry.
Train Deer
10 Food, 5 Gold - Trains a wild deer that will provide a slow trickle of Food.
Research Food Preservation
250 Food, 100 Gold - Economic upgrade. Food depletes much slower.
Faerie Sylvan Shrine Upgrade
120 Gold - Economic upgrade. Improves the effectiveness of the Sylvan Shrine.


<img src="http://reverieworld.com/screenshots/ff19/symbiosis.png" align="left">Tree Symbiosis - 280 Wood, 160 Gold
Creates resource nodes. Economic building which provides gatherable resources. Can summon forest spirits, which provide wood.

The following options can be purchased from the Symbiosis:
Summon Forest Spirit
130 Food, 20 Gold. Each forest spirit produced grants a small income of Wood over time.
Enchant Food
Enchants a magical berry bush/food supply.


War Lodge - 450 Wood, 370 Gold
Trains and upgrades Infantry. The elves pursue the art of warfare in War Lodges. Sentries, Blademasters, and Grand Masters are all trained here. Researches for them can also be found here.

The following options can be purchased from the War Lodge:
Train Sentries
105 Food, 85 Gold, 6 Population
Train Bladestorms<img src="http://reverieworld.com/screenshots/ff19/warlodge.png" align="right">
175 Food, 125 Gold, 6 Pop
Train Grand Masters
84 Food, 175 Gold, 6 Pop
Train Mounted Grand Masters
266 Food, 175 Gold, 5 Pop
Research Graduation
320 Gold - Military upgrade. Increases the experience of your military units.
Research Protection
150 Food, 250 Wood - Increases the Defense rating of your units.
Research Retribution
250 Food, 200 Gold - Increases the Attack rating of your infantry units.

GPS51
03-26-2010, 07:15 PM
Very impressive looking. Will we be able to fight up the stairways of the trees with the different buildings on them?

Alex Walz
03-26-2010, 07:19 PM
Nope, units can't go in/up buildings except for towers and walls.

GPS51
03-26-2010, 07:28 PM
Ah well. I suppose that will do :) . The buildings are unlike anything I've seen in a video game. Congrats to the art department. How did you program the stairways?

metman
03-26-2010, 07:31 PM
I must say these building look very impressive and well thought out. Good job! :D

Kire
03-26-2010, 07:35 PM
Nice one, specially love unique getting siege and that no workers for building houses =). Just few question:
-are enchanter competitive melee warriors that cast magic or they just melee hit you with weak dmg, when not casting spells?
-some time ago there was topic that they will make main tree (settlement i guess?) little bigger than others ... is that so already here, cuz cant see from pictures?

The only thing i would change is marble wall =P (i know, saying it all over again =P), doesnt fit, in my opinion, to the elvish "connection" to nature as all other things do.

nickson104
03-26-2010, 07:41 PM
Nope, units can't go in/up buildings except for towers and walls.

How did you program the stairways?

Im guessing they didnt, they probably got the units to spawn at the bottom of the building and walk out, therefore the stairs are just there for aesthetic (spelt right?) purposes and need little coding? (Dont shoot me if I'm wrong, I dont know much)

GPS51
03-26-2010, 07:51 PM
Yeah I mean i was just curious about getting the stairs to hang on the tree. I figured the little elves pop out at the bottom. But do they make cookies...

Darvin
03-26-2010, 08:00 PM
Those are kind of hard to tell apart. Look awesome, but definitely a potential source for confusion.

Swift sword
03-26-2010, 08:04 PM
I'd guess the stairways are part of the building, right? In that case, it'd just take a skilled artist to create.

Pretty nice buildings overall, fit the general elven culture well. Although I probably won't play orcs much, I do plan to play elves a bit. As such, I'm quite pleased with the way the buildings look. Some of them look quite similiar, but there are enough significant differences to differentiate one building from another. Great job to both the art and modelling departments. Also, it looks like each building has a significant effect and unique use. Well done on the concepts. The Alchemy lab sounds especially interesting, sort of like a more effective market.

Darathor
03-26-2010, 08:07 PM
Looks awesome! I really love the art and models for all the buildings(and all other elven things). It all looks really cool and I find the walls to fit fine, as they are covered in vines/plants and have a nice tannish tint that fits the forest to me. I was wondering how you make the railways between your walls and buildings for the elves, I don't think I see any in the screenshots.

Aametherar
03-26-2010, 09:04 PM
Those are kind of hard to tell apart. Look awesome, but definitely a potential source for confusion.

I ordered my orcs to cut down the tall skinny one first and they got confused!:confused: Just playing, i'm sure with a little experience under our belts it won't be a problem.

sneaky_squirrel
03-26-2010, 09:34 PM
Interesting building design there ;p.

Henry Martin
03-26-2010, 09:43 PM
Yeah I mean i was just curious about getting the stairs to hang on the tree. I figured the little elves pop out at the bottom. But do they make cookies...

I know for sure that the buildings and stairs are pre-built to match the shape of the tree(done in a 3d modeling program). When you building them that probably have a mount point/pre-determined spot that the building/stair attach to on the tree. So their is some code involved to do this.

Think about how the humans build there buildings, just image that on a tree.

If they don't make cookies, we can destroy them.

nickson104
03-27-2010, 06:45 AM
I ordered my orcs to cut down the tall skinny one first and they got confused!:confused: Just playing, i'm sure with a little experience under our belts it won't be a problem.

Lol! Mine too, it is so hard to find good soldiers these days!

Justin
03-27-2010, 11:24 AM
Looks good, further cements my plan to primarily play the elves.

GPS51
03-27-2010, 11:48 AM
So as nonelvin players can we cut down the great trees or just destroy the buildings on the great trees?

Alex Walz
03-27-2010, 03:14 PM
Thanks for the feedback!

Perhaps they do look a little similar. Not a big problem, we can add some distinguishing banners and other props later on.

I was wondering how you make the railways between your walls and buildings for the elves
You can't build them, they're only in the NPC/skirmish towns. You'll automatically build staircases when you build walls, but you can't connect your walls to your buildings.

So as nonelvin players can we cut down the great trees or just destroy the buildings on the great trees?
Just destroy.

GPS51
03-27-2010, 03:28 PM
Would it be possible to connect the trees and walls with stairways in the scenario editor? Then you could have hand to hand combat 40 feet in the air :)

Alex Walz
03-27-2010, 03:41 PM
Sure, but you can't actually go up the spiral stairs on some of the trees.

GPS51
03-27-2010, 05:00 PM
Ok the part about not going up the trees is sad. Could you turn a stairway on it's end in the editor and have units appear they were going up a ladder? Even if the visually they were walking it would still be really cool.

Alex Walz
03-27-2010, 05:14 PM
I'd have to try that out, but you could use bridge markers to let units 'climb up' ladder props. This is how the orcs access their walls. If you remember our editor showcase, invisible bridges can be used for pretty much anything - including walking on water and in the air. And soon enough, we'll have ladder-carrying units involved in siege (had to take them out for a while to fix some pathfinding and connection issues).

GPS51
03-27-2010, 05:24 PM
Cool.Thanks for the info. So orcs climb ladders to mount their own walls as opposed to having the ramps we've seen in screenshots for men?

DarkMaster
03-27-2010, 08:24 PM
BTW, will the ladders be carried horizontally? I hated in BfME, they were kept upright ALL the time:(

GPS51
03-27-2010, 08:33 PM
LOL. I didn't play bfme but that's hilarious. Ever tried running at a wall with a 20 ft ladder upright? Ladders are enormously heavy anyway. Some programmers seem to have forgotten real life at times. But not our devs!

Alex Walz
03-27-2010, 08:45 PM
IIRC, men carry them horizontally, orcs vertically, and elves grow them.

GPS51
03-27-2010, 08:48 PM
Well orcs were made for arrow fodder anyway. All brawn and no brains. I can't wait to see the elves grow them :)

DarkMaster
03-27-2010, 11:01 PM
IIRC, men carry them horizontally, orcs vertically, and elves grow them.
Sounds perfectly acceptable. I just hope there are more than two orcs in the ladder-carrying crew.

I can't wait to see the elves grow them
Me too. Unfortunately, my human archers are gonna probably shoot down the magicians before that happens:D

GPS51
03-27-2010, 11:03 PM
I think it's the elven rangers that can grow them as a special ability. Perhaps using invisibility and grow ladders? Could be epicly aggravating.

DarkMaster
03-28-2010, 12:41 AM
I seem to remember from one of the showcases that it was only a certain elven magician unit that could grow vine ladders.

wills370
03-28-2010, 12:38 PM
Looks great, the contrast and concept of the builds are gret and with the recource converter it means elves have a great oppetuninty in any of the lands (providing theres trees?:P)

How do camps work for the elves when they are away from the city and about to siege. If all there building are tree based?

GPS51
03-28-2010, 01:46 PM
Perhaps they build little buildings on stilts and grow vines around the stilts? Seriously no idea but I'd like to see something that has to do with trees even far away from homelands.

OrcSlayer
03-28-2010, 03:32 PM
Why wouldn't Elves have normal tents like other races?

blackfang
03-28-2010, 03:38 PM
Why wouldn't Elves have normal tents like other races?

Because they are superior in every way and nothing can compare to them (actually its just that they are too stupid to invent something remotely similar to tents)

sneaky_squirrel
03-28-2010, 04:16 PM
Last I heard, no one can make buildings in camps other than camp specific buildings which are used to heal and defend.

GPS51
03-28-2010, 04:21 PM
Because they are superior in every way and nothing can compare to them (actually its just that they are too stupid to invent something remotely similar to tents)

The second part of that was beautiful.

otomotopia
03-28-2010, 05:06 PM
I Want a unicorn.

welshie
03-29-2010, 03:49 AM
There were some pictures of the elvern tents somewhere, the trading site in your city, i cannot remember where excatly but its there somewhere.

Kire
03-29-2010, 04:03 AM
There were some pictures of the elvern tents somewhere, the trading site in your city, i cannot remember where excatly but its there somewhere.

http://www.reverieworld.com/forums/showthread.php?t=1126 this ones?

wills370
03-29-2010, 04:16 AM
http://www.reverieworld.com/forums/showthread.php?t=1126 this ones?

Good find, guess that answers the trading question however maybe the shops you can have in the temp camp would look similar if not larger versions of these. Hmm i remember that the elves will have grown vines instead of wooden walls on the camp also, so not sure if they plan to grow the other buildings to

welshie
03-29-2010, 07:46 AM
Yeh there the ones, dont imagine them changing the styles much from that in the elvern encampment. thought they were in the fantasy fridays just didnt have the time to look for them :) seems like other people do my work for me :)

The Witch King of Angmar
03-29-2010, 08:47 AM
Very nice, though, I am a bit confused on one aspect; it said in the description that one building can research Symbiosis but this upgrade affects another building.
A. What is Symbiosis?
B. How does it affect that other building?

Sorry for excluding names, I briefly glanced this over while in physics class. :D

Thanks

Josh Warner
03-29-2010, 09:14 AM
Very nice, though, I am a bit confused on one aspect; it said in the description that one building can research Symbiosis but this upgrade affects another building.
A. What is Symbiosis?
B. How does it affect that other building?

Sorry for excluding names, I briefly glanced this over while in physics class. :D

Thanks

You'll need to be more specific, I can't figure out what you're talking about, there's only two mentions of Symbiosis and both are referring to the building itself.

"Tree Symbiosis"

building name, beneath that as part of the Tree Symiosis

"The following options can be purchased from the Symbiosis"

Negthareas
03-29-2010, 02:23 PM
Looks pretty good - I like it. Treehouses are just my thing.

Anyway, I don't think the treeish similarities between the elvish structures will be a problem. Whenever you first play a game, most of the structures look the same anyway [ok, there might be several exceptions]. I imagine that within a few days of play, the "veteran players" will laugh at the brand new players who get confused over which tree makes bladestorms.

Experience comes quickly, mastery takes a lifetime [or a few years].

GPS51
03-29-2010, 02:34 PM
Or living in the game world for several days straight. Sleeping is overrated anyway. Eat.Play. Repeat.

Negthareas
03-29-2010, 02:39 PM
Or living in the game world for several days straight. Sleeping is overrated anyway. Eat.Play. Repeat.

Coffee. But - classes - forces all nighter's or all weekers to be limited to breaks. For me, immediately afterwards, I feel like an idiot, but within a few days the memory is, well, memorable.

Alex Walz
03-29-2010, 04:08 PM
I believe our goal is to have the tree symbiosis be able to enchant/generate other resources too, but I'll check with Kon on that one.

Andy Joslin
03-29-2010, 05:47 PM
The tree symbiosis grows four 'symbiosis plots' near it when it is built. On each of these, you can purchase an enchanted food, gold, or stone deposit for a price.

GPS51
03-29-2010, 07:00 PM
And then do you have to mine/chop/harvest or does it happen automatically? The Andy has spoken...

wills370
03-29-2010, 07:24 PM
The tree symbiosis grows four 'symbiosis plots' near it when it is built. On each of these, you can purchase an enchanted food, gold, or stone deposit for a price.

Is it a way of converting rescources. So the amount paid for in one rescource can be used to create another? e.g. costs 2000 woord. And makes a stone ore of 2000

or

does it involve all types of rescources to purchase. And you just get a greater return of one particular rescource? 1000 gold 1000 wood
and you get 2000 stone or less.

The Witch King of Angmar
03-29-2010, 07:58 PM
My question was answered, I was just reading something incorrectly. Thanks for clearing that up.

Negthareas
03-29-2010, 09:22 PM
Does resource metamophes work like market values [higher demand, greater cost] or are all items valued the same?

Vind
03-30-2010, 01:47 AM
I have been following the forums for some time now and all I can say is that i cant wait to try the elves. They look so "elvish" not many games have managed to capture the spirit of elves. The buildings are amazing as well as the concept art. Amazing job.

DarkMaster
03-30-2010, 02:43 AM
I have been following the forums for some time now and all I can say is that i cant wait to try the elves. They look so "elvish" not many games have managed to capture the spirit of elves. The buildings are amazing as well as the concept art. Amazing job.
My thoughts exactly. I'll still be playing as Men, though:p

nickson104
03-30-2010, 11:55 AM
I have been following the forums for some time now and all I can say is that i cant wait to try the elves. They look so "elvish" not many games have managed to capture the spirit of elves. The buildings are amazing as well as the concept art. Amazing job.

My thoughts exactly. I'll still be playing as Men, though:p

Exactly! They look great, but we can marvel at how elvish they are when we burn them to the ground :) :p

GPS51
03-30-2010, 01:06 PM
For the end game video it would be super neat if the camera zoomed to the evlen fortress and the great trees fell over. Just sayin...

blackfang
03-30-2010, 04:29 PM
For the end game video it would be super neat if the camera zoomed to the evlen fortress and the great trees fell over. Just sayin...

Yeah i agree, if there is going to be an end game i hope the elves are the exterminated ones with their trees falling to the might of the humans and the orcs:D Anyways no endgame is needed in this game, but if there is going to be one make the elves the extincted ones:D Just sayin...

GPS51
03-30-2010, 05:11 PM
I was actually thinking about once someone has won a battle such as a PvP or MMORTS battle etc. You could do men's buildings collapsing on themselves and orc tents being battered down by wind and rain.

blackfang
03-31-2010, 08:55 AM
I was actually thinking about once someone has won a battle such as a PvP or MMORTS battle etc. You could do men's buildings collapsing on themselves and orc tents being battered down by wind and rain.

I would rather have the entire attacking army to be given a torch to each soldier and burn whatever elven building they can find, (because if elves are the ones they are fighting against then the elves are the dead ones. It will be kinda eqqual with orcs vs humans so no buildings are burned there) But i would very much like to see elven trees burn and fall over its own citizen:D I just love a happy ending:rolleyes:

Negthareas
03-31-2010, 06:49 PM
Bah - I am working on my story , it is interesting. An elf tells his view of how Mythador came to be. In his version, Dwarves, orcs and dragons are all bad. However, later in the story, there will be viewpoints from each different race, and the reader will realized that all of them differ.

So, there will not be one overall EVIL race that needs to be defeated. instead, the reader must choose who to believe.

blackfang
03-31-2010, 08:00 PM
I believe in the humans because they got a mind i can understand, tough orcs are also withing possibility. You know they are usually very stupid and easy to understand:D

Vind
04-02-2010, 03:46 AM
I would rather have the entire attacking army to be given a torch to each soldier and burn whatever elven building they can find, :rolleyes:

We Elves have magic and will use :p rain to put the torches out.

GPS51
04-02-2010, 10:36 AM
Lol the idea is that no more elves are left in this particular corner of the land.

blackfang
04-02-2010, 12:43 PM
Lol the idea is that no more elves are left in this particular corner of the land.

agreed no more elves at the particular corner of the land, (possibly that the elves are all imprisoned inside a cave waiting to be devoured by incredibly large stupid bugs with a thing for whips):D

Khan kreiger
06-18-2010, 08:00 AM
very creating with the elf buildings.....it definitely suits them. But still wont be them:p

FortyLuck
02-16-2011, 08:11 AM
most beautifull, imo.. i'm glad, that different races has so odifferent builldings