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View Full Version : Fantasy Friday XVI - Orc Melee Units


Alex Walz
03-05-2010, 05:39 PM
http://reverieworld.com/screenshots/ff16/impalerthumb.png (http://reverieworld.com/screenshots/ff16/impaler.JPG)

FANTASY FRIDAY XVI
The Orc Infantry

According to legend, an orc is created every time lighting strikes the ground. Through times of storm and through times of peace, your homeland will see a continuous supply of these new orcs, which can be trained in the art of melee warfare in your military buildings (seen in the third screenshot below). Copious in number, the orc infantry are known throughout the land for their brute strength and fearless demeanor. Although their weapons and armor may be lacking in comparison to the more technically-advanced men and elves, they bring a number of ominous abilities to the battlefield that can changed the tides of war when used in the hands of a keen micro-strategizer. Not including the orc villager/melee unit, the Labourer, or the cultivated goblin and ogre beasts, the orc infantry consist of three units: the Berserker, the Impaler, and the Slayer.

The Orc Berserker

Description:
Trained at the Temple, Berserkers are a powerful melee/ranged hybrid unit with massive health and damage.<img src="http://reverieworld.com/screenshots/ff16/berserker.png" align="right">With a strong defense, they are also protected against most hack-and-slash damage. These units are great against infantry and mediocre against cavalry.

Initial Statistics:
Health: 500
Stamina: 100
Damage: 170
Accuracy: 36
Defense: 30
Armor: 20
View/LOS: 720
Range: -
Speed: 49
Charge: 80

Unique Abilities:
Rage – At the cost of 50 Fatigue, this ability will increase your battalion's Speed and Damage, but slowly drains hitpoints.
Heal – Heals your entire battalion up to 2,000 hitpoints, for 40 Fatigue.

The Orc Impaler

Description:
A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. <img src="http://reverieworld.com/screenshots/ff16/impaler.png" align="right">Imaplers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.

Initial Statistics:
Health: 280
Stamina: 100
Damage: 125
Accuracy: 30
Defense: 26
Armor: 20
View/LOS: 420
Range: -
Speed: 49
Charge: 60

Unique Abilities:
Leap – For 65 Fatigue, your entire imapler battalion will execute a leap attack, knocking down every adjacent unit.

The Orc Slayer

Description:
A basic orc melee unit which is great against archers, good against infantry, and mediocre against cavalry. <img src="http://reverieworld.com/screenshots/ff16/slayer.png" align="right">The Slayer has a powerful shielding ability, and can be trained at the War Hall. Like Impalers, Slayers can mount Wargs for increased Speed and Charge.

Initial Statistics:
Health: 120
Stamina: 100
Damage: 55
Accuracy: 300
Defense: 20
Armor: -
View/LOS: 660
Range: 650
Speed: 49
Charge: 80

Unique Abilities:
Cover – With the cover of their shields, this ability will greatly increase your slayers' armor for 20 seconds at the cost of 50 Fatigue.


http://reverieworld.com/screenshots/ff16/orc1thumb.jpg (http://reverieworld.com/screenshots/ff16/orc1.jpg) http://reverieworld.com/screenshots/ff16/orc2thumb.jpg (http://reverieworld.com/screenshots/ff16/orc2.jpg)
http://reverieworld.com/screenshots/ff16/orc3thumb.jpg (http://reverieworld.com/screenshots/ff16/orc3.jpg) http://reverieworld.com/screenshots/ff16/orc4thumb.jpg (http://reverieworld.com/screenshots/ff16/orc4.jpg)

metman
03-05-2010, 05:44 PM
Thanks for all the descriptions and awesome screenshots. Screenshot #4 is probably my favorite.

Henry Martin
03-05-2010, 05:45 PM
This is great. I just might have to play all of the races.

nickson104
03-05-2010, 06:04 PM
THANK YOU!!! Wanted this for so long!!! :)

So the slayer is the basic unit automatically produced (unless hunter is selected instead)... Im guessing in early stages these will make up the bulk of your army. And in later stages be used as distractions or sacrificed for resources to build stronger units such as the beserker, which I think is going to be the backbone of an advanced army

The screenshots are awesome!!! AND THANK YOU FOR ORC INFO!!!! :)

Swift sword
03-05-2010, 06:50 PM
Great Fantasy Friday. I like the fact that we're provided with in-depth info about each unit, although the berserker appears to have very low accuracy and seeing as it's a melee/archer hybrid, what's it's range?

Great screenies as well, I love em' all equally :) Nice job, Alex!

Alex Walz
03-05-2010, 07:02 PM
So the slayer is the basic unit automatically produced (unless hunter is selected instead)...
Nope, your worker units (Marauder and Labourer) will be the basic orcs in constant production from your Huts. And then you can take some of them to your War Hall and train them as Slayers.

although the berserker appears to have very low accuracy and seeing as it's a melee/archer hybrid, what's it's range?
I can't give you an answer right now. Everything in our concept refers to it as a ranged unit, but as it is now, it's restricted to melee due to some bugs with the transition. So that's why I didn't elaborate on the hybrid information - we would definitely like to see it as a hybrid like the human Crossbowman, but we can't be sure enough to go into the statistics at this point. :)

Negthareas
03-05-2010, 07:07 PM
Really liked this one -even though I plan on majoring with the elves, I also hope to do some playing with orcs. The unit by unit description is really good - gives us a chance to foresee our use of them.

Also, I really liked the last FanFry on the scenario designer. That got me really excited about the game.

Zeluk
03-05-2010, 08:04 PM
The Berserkers definitely looks like their gonna be a beast on the battlefield, with the added survivability that Heal gives them coupled with a Dmg buff from Rage. I can see them as very effective shock troops, sending in a wave of them and activating Rage right off the bat to decimate the enemy formations then almost when the battle isn't looking in the Orcs favor, Heal, they get a surge of renewed strength to push the enemy further back. Hmm...It'll be interesting to see who exploits that first. I can tell you whenever I get around to playing Orcs all of my attribute points will go into stamina for the berserker.

I've found it interesting to note that the Orc faction's units seem to have the highest Charge attribute of the units previewed.

Negthareas
03-05-2010, 08:09 PM
I can imagine that they would be the scariest.

One of the reasons the Huns were so hard to defeat is because they were terrifying when charging. Defending formations often broke before the Huns even got to them.

It is logical for Orc units to have a special charge value.

Zeluk
03-05-2010, 08:25 PM
Well it makes sense for them to be superior in at least one attribute. Because the rest aren't much different then the average. I think that it'll affect people's strategies with them, encourage a hit-and-run and blitzkrieg style.

The Huns rode on horses most of their lives and were reportedly disfigured by this. I have also heard that formations broke before they charged, because the Huns stunk so bad :o. (sorry love history and I'm even minoring in it so I jump at a chance to talk about it)

GPS51
03-05-2010, 08:32 PM
I can't wait to use the orcs. I love using armies to simply charge the army screaming as they go ie the gauls in RTW. Can't wait to use the berserker and mounted impalers. Is there a bonus for charging into the rear of a formation?

Doskar
03-05-2010, 08:32 PM
Woo Orcs! They are looking great! I bet mounted Slayers and Impalers are going to be feared on the battlefield.

Darathor
03-05-2010, 10:00 PM
Awesome! I may like elves best, but orcs still hold a special place in my heart as being the wonderful, savage beasts that they are. I can't wait to try these guys out on some unsuspecting humans and elves!:D

Generation
03-05-2010, 11:31 PM
Screw the orcs go elves! :D

Zeluk
03-06-2010, 12:04 AM
Screw the orcs go elves! :D

Seconded :cool:.

Aametherar
03-06-2010, 12:20 AM
Woot Orcs! Woot Orcs! Woot Orcs!...oh sorry I was in a trance and got stuck on loop! Love it! Can't wait to knock some elven heads in with those berserkers!

Kire
03-06-2010, 05:20 AM
Nice showcase (*cogh*bleh*cogh*orcs*cogh* =P), so every faction will have 3 units (one normal, one anti mounted or monster and one special)? But dont understand why orcs (berserker) have heal o.O

nickson104
03-06-2010, 05:25 AM
Nice showcase (*cogh*bleh*cogh*orcs*cogh* =P), so every faction will have 3 units (one normal, one anti mounted or monster and one special)? But dont understand why orcs (berserker) have heal o.O

Give them that extra survivability... Remember that is their top tier infantry unit, it is just another skill that gives them awesomeness. Look at elven grandmaster, ther the elven counterpart for the beserker... and they can go invulnerable!!!

I really cant wait to play this game, all the races look pretty epic :)

Puppeteer
03-06-2010, 07:09 AM
Isn't that battering ram a bit too big to be held by only 6 humanoids? Those orcs can't be that strong.
Any way to fix those floating corpses in screen 2?
Love screen 3.

blackfang
03-06-2010, 08:03 AM
This was just, awesome:D Look look one of the picture got flying orcs and they have red blood too:D Awesome:rolleyes:

wills370
03-06-2010, 08:42 AM
Wow really nice range of units. I can see how they interlink to create a good force with the impalers using there knock back ability to knock over infantry before the beserkers come in to take care of them while there down and heal the units around. And the defenders to supply the long drawn out fight whilst you manover the other 2 units. Good also the impalers can combat the flanking calvery :P or big baddies.

SvN
03-06-2010, 09:42 AM
I know the contents of these threads are obvious but shouldn't they still have spoiler warnings?

Negthareas
03-06-2010, 10:10 AM
I think it makes sense for berserkers to have a healing power. Think more of a mish-mash of bacteria-pasted penecilin mold with aloevera thrown in.

GPS51
03-06-2010, 11:01 AM
Spoilers? That's why everyone want to read them to start formulating strategies in their head. Spoilers indeed. I'm just disappointed they didn't use dragon/dwarven mercs for their unit showcase.

Alex Walz
03-06-2010, 11:14 AM
Joseph, our Lead Level Designer, has been working hard on creating some beautiful dwarven caves and will be working on the dragon region of Sssilmistra later this month. So maybe you'll be seeing some of the dwarves and dragons in their homelands after he's finished. ;)

GPS51
03-06-2010, 12:08 PM
I sure hope so. I love unit showcases, my absolute favorite.

otomotopia
03-06-2010, 12:21 PM
Oh man, Just realized human archers aren't going to rip the orc melee to shreds... I'm switching teams lol xD

zach12wqasxz
03-06-2010, 01:17 PM
Oh man, Just realized human archers aren't going to rip the orc melee to shreds... I'm switching teams lol xD

lol, these puny little orcs aint got nutin on the humans!

metman
03-06-2010, 01:40 PM
They do have something...............swords and arrows. :D

Jonathan Werk
03-06-2010, 03:22 PM
We are Orc. You are Dead.

Negthareas
03-06-2010, 04:42 PM
I think that statement should have been more grammatically inappropriate.

It sounded too much like the BORG.

I think that upcoming FanFry sounds great.

DarkMaster
03-07-2010, 03:03 AM
lol, these puny little orcs aint got nutin on the humans!
Well said. For humanity!

We are Orc. You are Dead.
And you are wrong.:cool:

Great showcase, but as you can probably guess, I'm itching for some human stuff:P

Darathor
03-07-2010, 05:00 PM
The humans and orcs look interesting enough, but only for some cursory enjoyment on my part, elves are too awesome to not play.

And we elves will never be in your sight, but you will be dead because of us anyway.:)

Zeluk
03-07-2010, 05:21 PM
"One bone broken for every twig snapped underfoot. - Elvish penalty for trespassing."

Guess where I stole that from.

metman
03-07-2010, 05:44 PM
"One bone broken for every twig snapped underfoot. - Elvish penalty for trespassing."

Guess where I stole that from.

I have no idea where you stole this from but when I'm stealing from an elf I'll be extra careful not to step on any twigs. :cool:

Zeluk
03-07-2010, 06:05 PM
I changed one of the original words to "Elvish" just to make it harder to google. As to stealing from us all we have are our trees, don't know what you'd want to steal. Feel free to drop by while we're doing our kumbaya.

Aametherar
03-07-2010, 07:26 PM
Elves and their twigs, my ogres bash elves heads in with "twigs".

metman
03-07-2010, 07:27 PM
Scary twigs. :eek:

Darathor
03-07-2010, 08:41 PM
"One bone broken for every twig snapped underfoot. - Elvish penalty for trespassing."

Guess where I stole that from.

I should have guessed where that was from before googling it. I won't say what it was but I found it obvious once I knew what it was. Now I feel stupid.:(

Aametherar
03-07-2010, 09:04 PM
Sounds like an MTG quote to me.

Zeluk
03-07-2010, 10:55 PM
Spot on, very good.

otomotopia
03-08-2010, 07:43 AM
Elves and their twigs, my ogres bash elves heads in with "twigs".

Ogres have layers.

Justin
03-08-2010, 08:49 AM
Short, brief and informative, nice although more pictures would be better.

blackfang
03-08-2010, 09:10 AM
more pictures would always be better... moving pictures are the best though:D

HolyPollo
03-08-2010, 10:02 AM
This is outstanding. I'm particularly excited about the strategic benefits of the rage/heal. A huge force of beserkers chewing up a force then retreating to heal. Is fatigue a slow recharge or something that only occurs outside of battle?

blackfang
03-08-2010, 11:51 AM
the most awesome thing is a hero that heals the army:D

GPS51
03-08-2010, 12:46 PM
Well it's good the orcs have some firepower in some kind of unit. I'm thinking that upgraded beserkers will make even the bladestorms take notice. How about a video showing a 1v1 fight between said units?

Negthareas
03-08-2010, 09:20 PM
I think that fatigue is an awesome addition. I imagine it would recharge over time. Can there be negative fatigue? If so, I imagine that health would decrease while fatigue was negative.

Zeluk
03-08-2010, 09:25 PM
This is outstanding. I'm particularly excited about the strategic benefits of the rage/heal. A huge force of beserkers chewing up a force then retreating to heal. Is fatigue a slow recharge or something that only occurs outside of battle?

Since a berserker unit is given 100 stamina, and popping Rage costs 50 of that. One can charge (Orcs having the highest Charge attribute) into battle with the Rage buff and just as soon as things start to go wrong you pop Heal with whatever stamina is left, which will be more then enough considering it only costs 40. Or if your a particularly ruthless orc warlord you can just pop rage a second time and deal as much chaos as possible before your berserkers are cut down. It says that it heals 2,000 hit points but doesn't give any indication of over how long so that'll be something orc players will find out once the game comes out. I don't know how long the regen for stamina is but for a skirmish the basic berserker has more then enough stamina to pop it's abilities once respectively or twice for one. So when a berserker levels it would make sense to pump up the stamina attribute.

Andy Joslin
03-08-2010, 09:31 PM
The berserker will also have stamina troubles if he uses his Battle Stand (not revealed yet):).

Anyway, the heal ability on the berserker will probably end up healing much less hitpoints and will gain some restrictions. The concept is there, but the balance? Probably not until mass beta testing.

Zeluk
03-08-2010, 09:42 PM
The berserker will also have stamina troubles if he uses his Battle Stand (not revealed yet):).

Anyway, the heal ability on the berserker will probably end up healing much less hitpoints and will gain some restrictions. The concept is there, but the balance? Probably not until mass beta testing.
I figured that with a regen of 2,000hp at the cost of 40 would have been a little over the top and would have taken place over the course of a minute or so. Making it ideal for a regen during battle, give them the ability to take massive amounts of damage while still in the thick of the battle. A perfect shock troop, so to speak.

As for Battle Stand, I love when devs drop spoilers for us to drool over. Great back to the drawing board.

Negthareas
03-08-2010, 09:44 PM
Battle stand - lets see. Hmm

Sounds like when they "plant their feet in the ground and get massive defensive bonuses, becoming a wall of flesh against almost any attacker. This could be used the get the rest of your army to safety at the cost of your berserkers, or hold the enemy off until reinforcements arrive.

Negthareas
03-08-2010, 09:45 PM
Like Stonewall Jackson, but no horse.

GPS51
03-08-2010, 10:22 PM
The berserker will also have stamina troubles if he uses his Battle Stand (not revealed yet):).

Anyway, the heal ability on the berserker will probably end up healing much less hitpoints and will gain some restrictions. The concept is there, but the balance? Probably not until mass beta testing.

OR mass berserkering.... :D axes anyone?

amos106
03-09-2010, 02:34 PM
I like the screenshots of the orcs in the snowy castle

wills370
03-09-2010, 04:58 PM
OR mass berserkering.... :D axes anyone?

Could be a good tactic depending on how expensive they are especially if the heal ability is stackable??? would be a mighty attacking force or even defending if you get them on the walls of a castle. :P

Darathor
03-11-2010, 07:29 PM
Elves and their twigs, my ogres bash elves heads in with "twigs".

The twig is mightier than the sword. (wait what?)

Especially when the twig penetrates the viscous fluids around your eyeballs and pierces yer skull.;)

And your "twig" is an offense to other twigs. I find it utterly lacking in any fashionable poise and decorations. Ours are nicely feathered and will have a great decorative use when your brain is forcibly pierced by them.:D

metman
03-11-2010, 09:44 PM
The twig is mightier than the sword. (wait what?)

Especially when the twig penetrates the viscous fluids around your eyeballs and pierces yer skull.;)

And your "twig" is an offense to other twigs. I find it utterly lacking in any fashionable poise and decorations. Ours are nicely feathered and will have a great decorative use when your brain is forcibly pierced by them.:D

You known some very creative uses for "twigs." :D

Henry Martin
03-12-2010, 03:14 PM
You known some very creative uses for "twigs." :D

A poke in the eye:eek:. That can take down any thing.

metman
03-12-2010, 03:16 PM
So can a firearm. :D

otomotopia
03-12-2010, 03:48 PM
So can a firearm. :D

Did you accidentally the whole forum too? :D

Aye, elves and their twigs can hit us hard, but they can only put out so many twigs. For every orc that falls, another two are there to take its place.

Zeluk
03-12-2010, 04:21 PM
But these two orcs have a phobia of said twigs, which make marching into a forest a little awkward.

welshie
03-12-2010, 04:36 PM
Did you accidentally the whole forum too? :D

Aye, elves and their twigs can hit us hard, but they can only put out so many twigs. For every orc that falls, another two are there to take its place.

Ahh then the elves get more fun then? for them its like practice, then agaian its practice for the orcs, leaning how to die is a needing task.

blackfang
03-12-2010, 07:19 PM
Ahh then the elves get more fun then? for them its like practice, then agaian its practice for the orcs, leaning how to die is a needing task.

You know why its a needed task? Well its because how else are they supposed to get rid of the not so bright ones?

Zeluk
03-12-2010, 07:23 PM
I can tell you how. They say "Oi, alls yous guys wants to go kill some puny elvies?" The ones that don't go are smurt ;).

blackfang
03-13-2010, 02:58 AM
of course, and those includes shamans and one or two other orcs:D

Khan kreiger
05-29-2010, 11:37 AM
Wow orcs just keep amazing me with their brute strength

deamonkinge
04-19-2011, 04:04 PM
how will the orcs counter the elves supreme archers , huge defences and epic mages , not to mention the diverse human army!