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Alex Walz
02-12-2010, 11:36 AM
FANTASY FRIDAY XIII
The Stronghold of Darssen

http://reverieworld.com/screenshots/ff13/Darssenthumb.jpg (http://reverieworld.com/screenshots/ff13/Darrsen_1.jpg)

This week we're going with a Readers' Choice showcase and taking a look at Darssen, the NPC stronghold that received the most votes when we asked readers what stronghold they would like to see most in our Developer Blog. Located in the human region of the Rollingplain, Darssen is a town of romance and fairytale. Bordering the elven land of Nhob'ru, stories abound of forbidden liaisons between elf and human. Consequently, it is the haven and breeding ground of bards and minstrels, as well as adventure seekers and ne'er-do-wells. But gold does not run thick, and the wooden walls of this small stronghold reflect its poverty. Though its hilltop stance is adequate against small assaults, a sieging army would meet scant resistance.

http://reverieworld.com/screenshots/ff13/d1thumb.jpg (http://reverieworld.com/screenshots/ff13/d1.jpg)

The human town of Darssen, as seen from the MMORTS World Map, towering over the Rollingplain region.

http://reverieworld.com/screenshots/ff13/d4thumb.jpg (http://reverieworld.com/screenshots/ff13/d4.jpg)

One of the smallest major strongholds in Dawn of Fantasy, Darssen consists of two layers of palisade walls and one central, cliff-top keep.

http://reverieworld.com/screenshots/ff13/d9thumb.jpg (http://reverieworld.com/screenshots/ff13/d9.jpg)

Within this keep, there is the town hall and the king unit used in skirmish matches. There's also access to the stronghold's walls, which have a great advantage peering over the rest of the town.

http://reverieworld.com/screenshots/ff13/d5thumb.jpg (http://reverieworld.com/screenshots/ff13/d5.jpg) http://reverieworld.com/screenshots/ff13/d6thumb.jpg (http://reverieworld.com/screenshots/ff13/d6.jpg)

Darssen is a self-sustaining town with a lucrative farming and mining industry with farm land surrounding the town and a reserve of farms and gold mines within the first layer of its walls.

http://reverieworld.com/screenshots/ff13/d3thumb.jpg (http://reverieworld.com/screenshots/ff13/d3.jpg)

Although its defenses are weak, the only entrances to Darssen force enemy armies to cram into narrow gates, making them easy targets for archers and siege mechanisms.

http://reverieworld.com/screenshots/ff13/d11thumb.jpg (http://reverieworld.com/screenshots/ff13/d11.jpg)

Darssen's second entrance typically faces less human resistance, but the cliff leading up to it is very narrow and treacherous.

http://reverieworld.com/screenshots/ff13/d10thumb.jpg (http://reverieworld.com/screenshots/ff13/d10.jpg)

Darssen's cliff-side promenade adds to the appeal of this fairytale town as well provides excellent natural defenses.

http://reverieworld.com/screenshots/ff13/d12thumb.jpg (http://reverieworld.com/screenshots/ff13/d12.jpg)

http://reverieworld.com/screenshots/ff13/d2thumb.jpg (http://reverieworld.com/screenshots/ff13/d2.jpg) http://reverieworld.com/screenshots/ff13/d7thumb.jpg (http://reverieworld.com/screenshots/ff13/d7.jpg) http://reverieworld.com/screenshots/ff13/d8thumb.jpg (http://reverieworld.com/screenshots/ff13/d8.jpg) http://reverieworld.com/screenshots/ff13/d13thumb.jpg (http://reverieworld.com/screenshots/ff13/d13.jpg)

GPS51
02-12-2010, 11:40 AM
Looking very finished. One quick question for here. If I rolled my seige towers up to the cliff could I fire on the wall guarders for the keep?

blackfang
02-12-2010, 12:18 PM
I would definitely like to kill all the inhabitants and sack their food! Then they would starve forever:D

welshie
02-12-2010, 12:36 PM
Yay the town that i used in my stories got the Fantasy friday!!! <3

Kaznafein
02-12-2010, 12:43 PM
Very nice, I don't know if someone asked but what do you get if you successfully siege one of these built in cities. I doubt you get to keep the city but maybe you can and it shows up on your world map as your city? Or do you just plunder the city.

szebus
02-12-2010, 01:19 PM
Nice looking town, can't wait to visit it. ;)

welshie
02-12-2010, 01:41 PM
Very nice, I don't know if someone asked but what do you get if you successfully siege one of these built in cities. I doubt you get to keep the city but maybe you can and it shows up on your world map as your city? Or do you just plunder the city.

plunder im affraid

Swift sword
02-12-2010, 03:20 PM
Pretty nice looking town indeed. Looks almost like triple wall-pretty easy to defend with those narrow gates. Not many defenders though-we couldn't possibly need multiple players for that one, right?

Josh Warner
02-12-2010, 03:22 PM
Correct you'll 'only' get a large amount of resources, possibly units. It's necessary for gameplay reasons, it also allows multiple people to be sieging to the same city in different instances rather than limiting it to like in other mmorpgs a rare spawn that people camp at and only a handful ever get to try it.

The idea of extra cities players can fight over and actually have trade hands is something that'll be looked into, but the main NPC cities that are used in quite a few quests simply will not be changing hands.


Also, darrsen is almost impossible to lose as the defenders done right, still need to adjust some stuff, and probably the most difficult to attack which I think is great. It's hard to tell from the screenshots, but it has a lower courtyardish area below a giant cliff face with one relatively thin ramp heading up. The inner keep is so high up that attacking siege weapons very rarely are able to land a hit, and enemy archers don't have enough range to hit anything on the inner keep without going all the way to the ramp which means being tightly packed and taking a lot of fire before being able to return any. That said, it's my favorite to attack and the only lay siege since my first few games when I was still learning that I've actually managed to lose.

Kire
02-12-2010, 05:13 PM
Yay darssen =), nice overview but those soldiers are way to big compared to structures =P, there are doors in size of their legs. And does the hero on picture in left up corner smiling?=P Beside, damn you Alex .... you showed tactics to orcs x.x now they have advantage.
Since most lower layers are made form wood and grassy stuff ..... can they be burned, i mean whole place up? ..... a harmless elf just wondering ....... =)
And blackfang ... if you kill all inhabitants, how can they starve forever if they are dead?=P

ash12181987
02-12-2010, 05:21 PM
We need some plunder and death in those screens...

Awesome looking place though :)

Negthareas
02-12-2010, 05:41 PM
My kind of city - not real big, but defendable and stable. Can Palisades be destroyed by units[soldiers]? If so, Darssen loses a big advantage as its walls are only palisades.

GPS51
02-12-2010, 05:54 PM
I would point out that if you burn down all buildings you also burn down the ramp leading to the keep. Wouldn't that be an insta loss for the attacker?

Negthareas
02-12-2010, 05:56 PM
I don't think you can burn down ramsp - those would be made out of stone, right?

Darathor
02-12-2010, 06:01 PM
Nice screenshots! I really like how awesome you guys are making the game, with the awesome MMO mode and then some great skirmishes. I look forward to seeing more of these awesome skirmishes.

DarkMaster
02-12-2010, 06:24 PM
I never really liked the look of this town, but now I think I'm getting quite attached to it:)

One thing I noted - in a couple of the screenshots, the defensive upgrades (trebuchets, hoardings etc) are in different positions.:)

I really is a scenic little town, I'm gonna love wandering about.

Alex Walz
02-12-2010, 06:39 PM
One quick question for here. If I rolled my seige towers up to the cliff could I fire on the wall guarders for the keep?
You'd have trouble reaching a couple, but yeah, you can get the close ones.

Since most lower layers are made form wood and grassy stuff ..... can they be burned, i mean whole place up? ..... a harmless elf just wondering ....... =)
I think there's a shot or two in the Stronghold Defense showcase with all the farms and buildings in Darssen's lower level on fire.

Can Palisades be destroyed by units[soldiers]? If so, Darssen loses a big advantage as its walls are only palisades.
Nope. The main drawback to palisade walls is that they can't have gates. You just corral the enemy troops into a narrow opening.

I would point out that if you burn down all buildings you also burn down the ramp leading to the keep. Wouldn't that be an insta loss for the attacker?

There's no physical ramp... just steep terrain.

One thing I noted - in a couple of the screenshots, the defensive upgrades (trebuchets, hoardings etc) are in different positions.
NPC towns start with few wall upgrades and it's up to the player to construct more. So these shots were taken from a couple different matches, and the defense strategy changed from match to match.

GPS51
02-12-2010, 06:41 PM
Thanks for all the info ^^^

Josh Warner
02-12-2010, 06:41 PM
I would point out that if you burn down all buildings you also burn down the ramp leading to the keep. Wouldn't that be an insta loss for the attacker?

The ramp is natural, just the only way up to the top of the small mountain. As for burning down pallisades as of now no, no type of wall can be burned. Each race has two types of walls.

Men have the wooden stakes then stone.

Orcs have what resembles a barb wire fence as their starter well then a much thicker and sturdier thick wooden wall that's around the same size as stone walls.

Elves have vine/hedge row things and then stone walls.

That's in tiers mind you - player cities will all end up as the second tier, Darssen is just unique with having the tier 1 walls.

Swift sword
02-12-2010, 10:27 PM
The stone walls all have battlements, right? You don't have to stick all your archers in an arrow tower or anything?

Oh, and is it possible to construct pallisades as a player? Those small openings are pretty nice to stall if you have to. If it's only availiable for some NPC towns...ah well. ;)

Once again, the snow blows me away. Which gives m yet another (last one!) question: How do seasons work? Is it actually particular to the current season in a certain part of the world, or do you guys have some sort of game calender?

Doubtless some of those have been answered, so sorry. But I haven't seen the answers yet. Just curious.

Josh Warner
02-12-2010, 10:49 PM
The stone walls all have battlements, right? You don't have to stick all your archers in an arrow tower or anything?

Oh, and is it possible to construct pallisades as a player? Those small openings are pretty nice to stall if you have to. If it's only availiable for some NPC towns...ah well. ;)

Once again, the snow blows me away. Which gives m yet another (last one!) question: How do seasons work? Is it actually particular to the current season in a certain part of the world, or do you guys have some sort of game calender?

Doubtless some of those have been answered, so sorry. But I haven't seen the answers yet. Just curious.

Your walls will be pallisade then you upgrade them to stone.

As for weather, you'd have to ask one of the guys that worked on it. I know the code for changing seasons manually, but not what makes it tick in mmorts.

DarkMaster
02-13-2010, 12:38 AM
I think I remember reading that the seasons cycled every few weeks or so in MMORTS. Not sure how they work in skirmish, though.

The Witch King of Angmar
02-13-2010, 11:15 AM
Very cool. Now, you said that the cliff was steep. Can units, if crammed too much onto the cliff, fall off of it or will the slope just decrease their speed?

Thanks

Generation
02-13-2010, 04:00 PM
That is some sexiness I tell you

zach12wqasxz
02-13-2010, 10:23 PM
That is some sexiness I tell you

who me? :p

but i think units should fall off the cliff 300-style if there crammed up against a cliff with nowhere to go

blackfang
02-14-2010, 06:00 AM
That should count for the backside of the wall as well like in the rtw series. If they get to tight on the walls people fall down. Also people should not die from falling just a short m or so. However we will see:D

Justin
02-14-2010, 09:02 PM
Im for falling off because it adds realism.

DarkMaster
02-14-2010, 09:32 PM
Agreed. Once of the things I hate about combat in a lot of RTSs is that the combat is really static. In real life, it wasn't just about killing the other guy. It was also about pushing them back, breaking their formation etc. So guys coming off a siege tower etc should be able to push the enemy back enough for them to fall off the wall due to overcrowdedness and running out of room to get pushed back to. Of course, many of them would make an effort to instead move along the wall. Only one or two guys should fall or something.

GPS51
02-14-2010, 09:38 PM
Gotta love the wall fights in RTW always rooting to simply knock the over guys off the wall :)

blackfang
02-14-2010, 11:52 PM
I always feel good about myself after i look at the other side of the wall and realize that hundreds of people fell:D

raving
02-15-2010, 01:10 AM
Very cool. Now, you said that the cliff was steep. Can units, if crammed too much onto the cliff, fall off of it or will the slope just decrease their speed?

Thanks
im wondering that too, do too crowded places near edges make u loose units?
or is it possible to push an enemy unit closer to the edge and push them of.

zach12wqasxz
02-16-2010, 09:45 AM
im wondering that too, do too crowded places near edges make u loose units?
or is it possible to push an enemy unit closer to the edge and push them of.

there should be a special wall seiging unit that can push ppl off walls, but make it a limited ability off like 1 a game or something so ppl cant abuse it

DarkMaster
02-16-2010, 02:21 PM
Uuuh... Catapult?

Of course, you'd have to get lucky to actually hit the units.

zach12wqasxz
02-16-2010, 07:25 PM
Uuuh... Catapult?

Of course, you'd have to get lucky to actually hit the units.

im talking about a specific unit, like a barbarian type unit that could strategically shove ppl of walls

Negthareas
02-16-2010, 07:25 PM
I think that, while pushing units is a good detail, it is a little too micro - it isn't anything essential. I don't think we need it or that it would really effect gameplay.

Justin
02-17-2010, 08:27 AM
It would be fun to have a unit with that specific command though, push people off walls, with of course animation of them falling however it can't be to graphic.

metman
02-18-2010, 11:34 PM
I'd rather use my soldiers to kill them myself. :D

raving
02-19-2010, 02:27 AM
nonono im talking when ur siege towers comes to a wall, and the enemy units come out in mass and the wall is full of defenders. Do the attacks push of some units of the wall?

wills370
02-19-2010, 09:02 AM
No i dont beleive so. Looking at one of the siege video or screen cant remember i believe the fight takes place on the wall and a space would be cleared when the bridge comes down.

metman
02-19-2010, 11:07 AM
Maybe units could be killed by the falling bridge. :cool:

DarkMaster
02-19-2010, 03:56 PM
That would be too micro-intensive on the defender's part, IMO.

Negthareas
02-20-2010, 11:31 AM
Just as units are programmed to try to move out of the way of the falling gate of the orc-fortress, they could be programmed to try to move out of the way of the "bridge" of the siege tower. However, some would not make it... But the units pushing units off walls is way too micro.

DarkMaster
02-20-2010, 02:34 PM
Yup, I'm all for units falling off walls due to lack of space, a catapult hitting them etc, but a purpose-built unit to trigger this? No way.

Khan kreiger
06-18-2010, 07:28 AM
Darssen reminds me of rohan